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The number of audio channels can be configured in SDP, and can thus be set to arbitrary values. However, the audio code has limitations that prevent a high number of channels from working well in practice. Bug: chromium:1265806 Change-Id: I6f6c3f68a3791bb189a614eece6bd0ed7874f252 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/237807 Reviewed-by: Jakob Ivarsson <jakobi@webrtc.org> Reviewed-by: Harald Alvestrand <hta@webrtc.org> Commit-Queue: Ivo Creusen <ivoc@webrtc.org> Cr-Commit-Position: refs/heads/main@{#35359}
27 lines
894 B
C++
27 lines
894 B
C++
/*
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* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef API_AUDIO_CODECS_G722_AUDIO_ENCODER_G722_CONFIG_H_
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#define API_AUDIO_CODECS_G722_AUDIO_ENCODER_G722_CONFIG_H_
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namespace webrtc {
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struct AudioEncoderG722Config {
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bool IsOk() const {
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return frame_size_ms > 0 && frame_size_ms % 10 == 0 && num_channels >= 1 &&
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num_channels <= AudioEncoder::kMaxNumberOfChannels;
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}
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int frame_size_ms = 20;
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int num_channels = 1;
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};
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} // namespace webrtc
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#endif // API_AUDIO_CODECS_G722_AUDIO_ENCODER_G722_CONFIG_H_
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