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This makes it easier to maintain consistency between real time and simulated time modes. The RealTimeController is updated to use an explicit main thread, this ensures that pending destruction tasks are run as the network emulator goes out of scope. Bug: webrtc:11255 Change-Id: Ie73ab778c78a68d7c58c0f857f14a8d8ac027c67 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/166164 Commit-Queue: Sebastian Jansson <srte@webrtc.org> Reviewed-by: Steve Anton <steveanton@webrtc.org> Reviewed-by: Artem Titov <titovartem@webrtc.org> Cr-Commit-Position: refs/heads/master@{#30342}
27 lines
998 B
C++
27 lines
998 B
C++
/*
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* Copyright (c) 2020 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "api/test/time_controller.h"
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namespace webrtc {
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bool TimeController::Wait(const std::function<bool()>& done,
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TimeDelta max_duration) {
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// Step size is chosen to be short enough to not significantly affect latency
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// in real time tests while being long enough to avoid adding too much load to
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// the system.
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const auto kStep = TimeDelta::ms(5);
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for (auto elapsed = TimeDelta::Zero(); elapsed < max_duration;
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elapsed += kStep) {
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if (done())
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return true;
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AdvanceTime(kStep);
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}
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return done();
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}
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} // namespace webrtc
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