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This CL centralizes the render buffering in AEC3 so that all render buffers are updated and synchronized/aligned with the render alignment buffer. Bug: webrtc:8597, chromium:790905 Change-Id: I8a94e5c1f27316b6100b420eec9652ea31c1a91d Reviewed-on: https://webrtc-review.googlesource.com/25680 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org> Cr-Commit-Position: refs/heads/master@{#20989}
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_AUDIO_PROCESSING_AEC3_ECHO_PATH_VARIABILITY_H_
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#define MODULES_AUDIO_PROCESSING_AEC3_ECHO_PATH_VARIABILITY_H_
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namespace webrtc {
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struct EchoPathVariability {
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enum class DelayAdjustment {
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kNone,
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kBufferReadjustment,
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kBufferFlush,
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kDelayReset,
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kNewDetectedDelay
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};
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EchoPathVariability(bool gain_change,
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DelayAdjustment delay_change,
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bool clock_drift);
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bool AudioPathChanged() const {
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return gain_change || delay_change != DelayAdjustment::kNone;
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}
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bool gain_change;
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DelayAdjustment delay_change;
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bool clock_drift;
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};
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} // namespace webrtc
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#endif // MODULES_AUDIO_PROCESSING_AEC3_ECHO_PATH_VARIABILITY_H_
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