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This CL modifies the refactored render buffering scheme in AEC3 so that: -A non-causal state can never occur which means that situations with nonrecoverable echo should not occur. -For a stable audio pipeline with a predefined API call jitter, render overruns and underruns can never occur. Bug: webrtc:8629,chromium:793305 Change-Id: I06ba1c368f92db95274090b08475dd02dbb85145 Reviewed-on: https://webrtc-review.googlesource.com/29861 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org> Cr-Commit-Position: refs/heads/master@{#21215}
23 lines
678 B
C++
23 lines
678 B
C++
/*
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* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "modules/audio_processing/aec3/fft_buffer.h"
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namespace webrtc {
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FftBuffer::FftBuffer(size_t size) : size(static_cast<int>(size)), buffer(size) {
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for (auto& b : buffer) {
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b.Clear();
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}
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}
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FftBuffer::~FftBuffer() = default;
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} // namespace webrtc
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