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All channels are populated by RenderDelayBuffer. but all other dependent modules are hardcoded to do their regular mono processing on the first channel. Bug: webrtc:10913 Tested: Bitexactness on a large set of aecdumps Change-Id: I11d11aa0ad3da0f244c0ec020d2c9f0f4a735834 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/151640 Reviewed-by: Per Åhgren <peah@webrtc.org> Commit-Queue: Sam Zackrisson <saza@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29079}
27 lines
815 B
C++
27 lines
815 B
C++
/*
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* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "modules/audio_processing/aec3/fft_buffer.h"
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namespace webrtc {
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FftBuffer::FftBuffer(size_t size, size_t num_channels)
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: size(static_cast<int>(size)),
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buffer(size, std::vector<FftData>(num_channels)) {
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for (auto& block : buffer) {
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for (auto& channel_fft_data : block) {
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channel_fft_data.Clear();
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}
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}
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}
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FftBuffer::~FftBuffer() = default;
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} // namespace webrtc
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