webrtc/modules/audio_processing/aec3/render_delay_buffer.h
Gustaf Ullberg d3ead1a942 AEC3: 'Block' class
This change adds a Block class to reduce the need for std::vector<std::vector<std::vector<float>>>. This make the code
easier to read and less error prone.

It also enables future changes to the underlying data structure of a
block. For instance, the data of all bands and channels could be stored
in a single vector.

The change has been verified to be bit-exact.

Bug: webrtc:14089
Change-Id: Ied9a78124c0bbafe0e912017aef91f7c311de2ae
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/262252
Reviewed-by: Per Åhgren <peah@webrtc.org>
Commit-Queue: Gustaf Ullberg <gustaf@webrtc.org>
Cr-Commit-Position: refs/heads/main@{#36968}
2022-05-23 09:53:46 +00:00

86 lines
2.9 KiB
C++

/*
* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_
#define MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_
#include <stddef.h>
#include <vector>
#include "api/audio/echo_canceller3_config.h"
#include "modules/audio_processing/aec3/block.h"
#include "modules/audio_processing/aec3/downsampled_render_buffer.h"
#include "modules/audio_processing/aec3/render_buffer.h"
namespace webrtc {
// Class for buffering the incoming render blocks such that these may be
// extracted with a specified delay.
class RenderDelayBuffer {
public:
enum class BufferingEvent {
kNone,
kRenderUnderrun,
kRenderOverrun,
kApiCallSkew
};
static RenderDelayBuffer* Create(const EchoCanceller3Config& config,
int sample_rate_hz,
size_t num_render_channels);
virtual ~RenderDelayBuffer() = default;
// Resets the buffer alignment.
virtual void Reset() = 0;
// Inserts a block into the buffer.
virtual BufferingEvent Insert(const Block& block) = 0;
// Updates the buffers one step based on the specified buffer delay. Returns
// an enum indicating whether there was a special event that occurred.
virtual BufferingEvent PrepareCaptureProcessing() = 0;
// Called on capture blocks where PrepareCaptureProcessing is not called.
virtual void HandleSkippedCaptureProcessing() = 0;
// Sets the buffer delay and returns a bool indicating whether the delay
// changed.
virtual bool AlignFromDelay(size_t delay) = 0;
// Sets the buffer delay from the most recently reported external delay.
virtual void AlignFromExternalDelay() = 0;
// Gets the buffer delay.
virtual size_t Delay() const = 0;
// Gets the buffer delay.
virtual size_t MaxDelay() const = 0;
// Returns the render buffer for the echo remover.
virtual RenderBuffer* GetRenderBuffer() = 0;
// Returns the downsampled render buffer.
virtual const DownsampledRenderBuffer& GetDownsampledRenderBuffer() const = 0;
// Returns the maximum non calusal offset that can occur in the delay buffer.
static int DelayEstimatorOffset(const EchoCanceller3Config& config);
// Provides an optional external estimate of the audio buffer delay.
virtual void SetAudioBufferDelay(int delay_ms) = 0;
// Returns whether an external delay estimate has been reported via
// SetAudioBufferDelay.
virtual bool HasReceivedBufferDelay() = 0;
};
} // namespace webrtc
#endif // MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_