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This CL separates the files under sdk/objc into logical directories, replacing the previous file layout under Framework/. A long term goal is to have some system set up to generate the files under sdk/objc/api (the PeerConnection API wrappers) from the C++ code. In the shorter term the goal is to abstract out shared concepts from these classes in order to make them as uniform as possible. The separation into base/, components/, and helpers/ are to differentiate between the base layer's common protocols, various utilities and the actual platform specific components. The old directory layout that resembled a framework's internal layout is not necessary, since it is generated by the framework target when building it. Bug: webrtc:9627 Change-Id: Ib084fd83f050ae980649ca99e841f4fb0580bd8f Reviewed-on: https://webrtc-review.googlesource.com/94142 Reviewed-by: Kári Helgason <kthelgason@webrtc.org> Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Rasmus Brandt <brandtr@webrtc.org> Reviewed-by: Henrik Andreassson <henrika@webrtc.org> Commit-Queue: Anders Carlsson <andersc@webrtc.org> Cr-Commit-Position: refs/heads/master@{#24493}
41 lines
1.4 KiB
Objective-C
41 lines
1.4 KiB
Objective-C
/*
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* Copyright 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import <Foundation/Foundation.h>
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#import "RTCVideoFrame.h"
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NS_ASSUME_NONNULL_BEGIN
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/**
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* RTCVideoViewShading provides a way for apps to customize the OpenGL(ES) shaders used in
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* rendering for the RTCEAGLVideoView/RTCNSGLVideoView.
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*/
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RTC_EXPORT
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@protocol RTCVideoViewShading <NSObject>
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/** Callback for I420 frames. Each plane is given as a texture. */
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- (void)applyShadingForFrameWithWidth:(int)width
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height:(int)height
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rotation:(RTCVideoRotation)rotation
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yPlane:(GLuint)yPlane
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uPlane:(GLuint)uPlane
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vPlane:(GLuint)vPlane;
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/** Callback for NV12 frames. Each plane is given as a texture. */
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- (void)applyShadingForFrameWithWidth:(int)width
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height:(int)height
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rotation:(RTCVideoRotation)rotation
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yPlane:(GLuint)yPlane
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uvPlane:(GLuint)uvPlane;
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@end
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NS_ASSUME_NONNULL_END
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