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Bug: b/136037072 Change-Id: Idecfc3b295ae2a060aa8955c86f94677153a161b Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/143797 Reviewed-by: Paulina Hensman <phensman@webrtc.org> Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Cr-Commit-Position: refs/heads/master@{#28383}
249 lines
10 KiB
Java
249 lines
10 KiB
Java
/*
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* Copyright 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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package org.webrtc;
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import android.graphics.Point;
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import android.opengl.Matrix;
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import android.view.View;
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/**
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* Static helper functions for renderer implementations.
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*/
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public class RendererCommon {
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/** Interface for reporting rendering events. */
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public static interface RendererEvents {
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/**
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* Callback fired once first frame is rendered.
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*/
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public void onFirstFrameRendered();
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/**
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* Callback fired when rendered frame resolution or rotation has changed.
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*/
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public void onFrameResolutionChanged(int videoWidth, int videoHeight, int rotation);
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}
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/**
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* Interface for rendering frames on an EGLSurface with specified viewport location. Rotation,
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* mirror, and cropping is specified using a 4x4 texture coordinate transform matrix. The frame
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* input can either be an OES texture, RGB texture, or YUV textures in I420 format. The function
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* release() must be called manually to free the resources held by this object.
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*/
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public static interface GlDrawer {
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/**
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* Functions for drawing frames with different sources. The rendering surface target is
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* implied by the current EGL context of the calling thread and requires no explicit argument.
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* The coordinates specify the viewport location on the surface target.
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*/
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void drawOes(int oesTextureId, float[] texMatrix, int frameWidth, int frameHeight,
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int viewportX, int viewportY, int viewportWidth, int viewportHeight);
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void drawRgb(int textureId, float[] texMatrix, int frameWidth, int frameHeight, int viewportX,
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int viewportY, int viewportWidth, int viewportHeight);
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void drawYuv(int[] yuvTextures, float[] texMatrix, int frameWidth, int frameHeight,
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int viewportX, int viewportY, int viewportWidth, int viewportHeight);
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/**
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* Release all GL resources. This needs to be done manually, otherwise resources may leak.
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*/
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void release();
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}
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/**
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* Helper class for determining layout size based on layout requirements, scaling type, and video
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* aspect ratio.
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*/
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public static class VideoLayoutMeasure {
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// The scaling type determines how the video will fill the allowed layout area in measure(). It
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// can be specified separately for the case when video has matched orientation with layout size
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// and when there is an orientation mismatch.
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private ScalingType scalingTypeMatchOrientation = ScalingType.SCALE_ASPECT_BALANCED;
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private ScalingType scalingTypeMismatchOrientation = ScalingType.SCALE_ASPECT_BALANCED;
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public void setScalingType(ScalingType scalingType) {
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this.scalingTypeMatchOrientation = scalingType;
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this.scalingTypeMismatchOrientation = scalingType;
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}
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public void setScalingType(
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ScalingType scalingTypeMatchOrientation, ScalingType scalingTypeMismatchOrientation) {
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this.scalingTypeMatchOrientation = scalingTypeMatchOrientation;
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this.scalingTypeMismatchOrientation = scalingTypeMismatchOrientation;
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}
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public Point measure(int widthSpec, int heightSpec, int frameWidth, int frameHeight) {
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// Calculate max allowed layout size.
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final int maxWidth = View.getDefaultSize(Integer.MAX_VALUE, widthSpec);
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final int maxHeight = View.getDefaultSize(Integer.MAX_VALUE, heightSpec);
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if (frameWidth == 0 || frameHeight == 0 || maxWidth == 0 || maxHeight == 0) {
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return new Point(maxWidth, maxHeight);
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}
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// Calculate desired display size based on scaling type, video aspect ratio,
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// and maximum layout size.
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final float frameAspect = frameWidth / (float) frameHeight;
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final float displayAspect = maxWidth / (float) maxHeight;
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final ScalingType scalingType = (frameAspect > 1.0f) == (displayAspect > 1.0f)
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? scalingTypeMatchOrientation
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: scalingTypeMismatchOrientation;
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final Point layoutSize = getDisplaySize(scalingType, frameAspect, maxWidth, maxHeight);
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// If the measure specification is forcing a specific size - yield.
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if (View.MeasureSpec.getMode(widthSpec) == View.MeasureSpec.EXACTLY) {
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layoutSize.x = maxWidth;
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}
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if (View.MeasureSpec.getMode(heightSpec) == View.MeasureSpec.EXACTLY) {
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layoutSize.y = maxHeight;
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}
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return layoutSize;
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}
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}
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// Types of video scaling:
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// SCALE_ASPECT_FIT - video frame is scaled to fit the size of the view by
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// maintaining the aspect ratio (black borders may be displayed).
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// SCALE_ASPECT_FILL - video frame is scaled to fill the size of the view by
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// maintaining the aspect ratio. Some portion of the video frame may be
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// clipped.
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// SCALE_ASPECT_BALANCED - Compromise between FIT and FILL. Video frame will fill as much as
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// possible of the view while maintaining aspect ratio, under the constraint that at least
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// |BALANCED_VISIBLE_FRACTION| of the frame content will be shown.
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public static enum ScalingType { SCALE_ASPECT_FIT, SCALE_ASPECT_FILL, SCALE_ASPECT_BALANCED }
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// The minimum fraction of the frame content that will be shown for |SCALE_ASPECT_BALANCED|.
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// This limits excessive cropping when adjusting display size.
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private static float BALANCED_VISIBLE_FRACTION = 0.5625f;
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/**
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* Returns layout transformation matrix that applies an optional mirror effect and compensates
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* for video vs display aspect ratio.
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*/
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public static float[] getLayoutMatrix(
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boolean mirror, float videoAspectRatio, float displayAspectRatio) {
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float scaleX = 1;
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float scaleY = 1;
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// Scale X or Y dimension so that video and display size have same aspect ratio.
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if (displayAspectRatio > videoAspectRatio) {
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scaleY = videoAspectRatio / displayAspectRatio;
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} else {
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scaleX = displayAspectRatio / videoAspectRatio;
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}
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// Apply optional horizontal flip.
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if (mirror) {
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scaleX *= -1;
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}
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final float matrix[] = new float[16];
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Matrix.setIdentityM(matrix, 0);
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Matrix.scaleM(matrix, 0, scaleX, scaleY, 1);
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adjustOrigin(matrix);
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return matrix;
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}
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/** Converts a float[16] matrix array to android.graphics.Matrix. */
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public static android.graphics.Matrix convertMatrixToAndroidGraphicsMatrix(float[] matrix4x4) {
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// clang-format off
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float[] values = {
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matrix4x4[0 * 4 + 0], matrix4x4[1 * 4 + 0], matrix4x4[3 * 4 + 0],
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matrix4x4[0 * 4 + 1], matrix4x4[1 * 4 + 1], matrix4x4[3 * 4 + 1],
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matrix4x4[0 * 4 + 3], matrix4x4[1 * 4 + 3], matrix4x4[3 * 4 + 3],
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};
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// clang-format on
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android.graphics.Matrix matrix = new android.graphics.Matrix();
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matrix.setValues(values);
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return matrix;
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}
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/** Converts android.graphics.Matrix to a float[16] matrix array. */
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public static float[] convertMatrixFromAndroidGraphicsMatrix(android.graphics.Matrix matrix) {
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float[] values = new float[9];
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matrix.getValues(values);
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// The android.graphics.Matrix looks like this:
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// [x1 y1 w1]
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// [x2 y2 w2]
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// [x3 y3 w3]
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// We want to contruct a matrix that looks like this:
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// [x1 y1 0 w1]
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// [x2 y2 0 w2]
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// [ 0 0 1 0]
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// [x3 y3 0 w3]
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// Since it is stored in column-major order, it looks like this:
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// [x1 x2 0 x3
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// y1 y2 0 y3
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// 0 0 1 0
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// w1 w2 0 w3]
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// clang-format off
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float[] matrix4x4 = {
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values[0 * 3 + 0], values[1 * 3 + 0], 0, values[2 * 3 + 0],
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values[0 * 3 + 1], values[1 * 3 + 1], 0, values[2 * 3 + 1],
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0, 0, 1, 0,
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values[0 * 3 + 2], values[1 * 3 + 2], 0, values[2 * 3 + 2],
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};
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// clang-format on
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return matrix4x4;
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}
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/**
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* Calculate display size based on scaling type, video aspect ratio, and maximum display size.
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*/
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public static Point getDisplaySize(
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ScalingType scalingType, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) {
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return getDisplaySize(convertScalingTypeToVisibleFraction(scalingType), videoAspectRatio,
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maxDisplayWidth, maxDisplayHeight);
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}
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/**
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* Move |matrix| transformation origin to (0.5, 0.5). This is the origin for texture coordinates
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* that are in the range 0 to 1.
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*/
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private static void adjustOrigin(float[] matrix) {
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// Note that OpenGL is using column-major order.
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// Pre translate with -0.5 to move coordinates to range [-0.5, 0.5].
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matrix[12] -= 0.5f * (matrix[0] + matrix[4]);
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matrix[13] -= 0.5f * (matrix[1] + matrix[5]);
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// Post translate with 0.5 to move coordinates to range [0, 1].
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matrix[12] += 0.5f;
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matrix[13] += 0.5f;
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}
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/**
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* Each scaling type has a one-to-one correspondence to a numeric minimum fraction of the video
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* that must remain visible.
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*/
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private static float convertScalingTypeToVisibleFraction(ScalingType scalingType) {
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switch (scalingType) {
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case SCALE_ASPECT_FIT:
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return 1.0f;
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case SCALE_ASPECT_FILL:
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return 0.0f;
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case SCALE_ASPECT_BALANCED:
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return BALANCED_VISIBLE_FRACTION;
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default:
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throw new IllegalArgumentException();
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}
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}
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/**
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* Calculate display size based on minimum fraction of the video that must remain visible,
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* video aspect ratio, and maximum display size.
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*/
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public static Point getDisplaySize(
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float minVisibleFraction, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) {
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// If there is no constraint on the amount of cropping, fill the allowed display area.
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if (minVisibleFraction == 0 || videoAspectRatio == 0) {
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return new Point(maxDisplayWidth, maxDisplayHeight);
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}
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// Each dimension is constrained on max display size and how much we are allowed to crop.
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final int width = Math.min(
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maxDisplayWidth, Math.round(maxDisplayHeight / minVisibleFraction * videoAspectRatio));
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final int height = Math.min(
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maxDisplayHeight, Math.round(maxDisplayWidth / minVisibleFraction / videoAspectRatio));
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return new Point(width, height);
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}
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}
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