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This CL centralizes the render buffering in AEC3 so that all render buffers are updated and synchronized/aligned with the render alignment buffer. Bug: webrtc:8597, chromium:790905 Change-Id: I8a94e5c1f27316b6100b420eec9652ea31c1a91d Reviewed-on: https://webrtc-review.googlesource.com/25680 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org> Cr-Commit-Position: refs/heads/master@{#20989}
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/*
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* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_AUDIO_PROCESSING_AEC3_MATRIX_BUFFER_H_
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#define MODULES_AUDIO_PROCESSING_AEC3_MATRIX_BUFFER_H_
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#include <vector>
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#include "rtc_base/checks.h"
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namespace webrtc {
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// Struct for bundling a circular buffer of two dimensional vector objects
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// together with the read and write indices.
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struct MatrixBuffer {
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MatrixBuffer(size_t size, size_t height, size_t width);
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~MatrixBuffer();
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size_t IncIndex(size_t index) {
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return index < buffer.size() - 1 ? index + 1 : 0;
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}
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size_t DecIndex(size_t index) {
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return index > 0 ? index - 1 : buffer.size() - 1;
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}
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size_t OffsetIndex(size_t index, int offset) {
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RTC_DCHECK_GE(buffer.size(), offset);
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return (buffer.size() + index + offset) % buffer.size();
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}
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void UpdateWriteIndex(int offset) { write = OffsetIndex(write, offset); }
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void IncWriteIndex() { write = IncIndex(write); }
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void DecWriteIndex() { write = DecIndex(write); }
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void UpdateReadIndex(int offset) { read = OffsetIndex(read, offset); }
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void IncReadIndex() { read = IncIndex(read); }
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void DecReadIndex() { read = DecIndex(read); }
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size_t size;
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std::vector<std::vector<std::vector<float>>> buffer;
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size_t write = 0;
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size_t read = 0;
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};
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} // namespace webrtc
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#endif // MODULES_AUDIO_PROCESSING_AEC3_MATRIX_BUFFER_H_
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