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This change deletes heap-based handling of dynamic number of epoll events handled per call to epoll, with the assumption that PSS load is likely not dominated by the epoll syscalls. This simplifies the logic in the code and removes a heap allocation. Bug: webrtc:11567 Change-Id: I34fbe1fa8bf0a037bf849a4adac1a0a333c9dd86 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/175563 Commit-Queue: Markus Handell <handellm@webrtc.org> Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Cr-Commit-Position: refs/heads/master@{#31358}
259 lines
7.4 KiB
C++
259 lines
7.4 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef RTC_BASE_PHYSICAL_SOCKET_SERVER_H_
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#define RTC_BASE_PHYSICAL_SOCKET_SERVER_H_
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#if defined(WEBRTC_POSIX) && defined(WEBRTC_LINUX)
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#include <sys/epoll.h>
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#define WEBRTC_USE_EPOLL 1
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#endif
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#include <array>
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#include <memory>
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#include <set>
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#include <vector>
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#include "rtc_base/critical_section.h"
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#include "rtc_base/net_helpers.h"
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#include "rtc_base/socket_server.h"
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#include "rtc_base/system/rtc_export.h"
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#include "rtc_base/thread_annotations.h"
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#if defined(WEBRTC_POSIX)
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typedef int SOCKET;
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#endif // WEBRTC_POSIX
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namespace rtc {
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// Event constants for the Dispatcher class.
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enum DispatcherEvent {
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DE_READ = 0x0001,
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DE_WRITE = 0x0002,
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DE_CONNECT = 0x0004,
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DE_CLOSE = 0x0008,
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DE_ACCEPT = 0x0010,
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};
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class Signaler;
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class Dispatcher {
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public:
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virtual ~Dispatcher() {}
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virtual uint32_t GetRequestedEvents() = 0;
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virtual void OnPreEvent(uint32_t ff) = 0;
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virtual void OnEvent(uint32_t ff, int err) = 0;
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#if defined(WEBRTC_WIN)
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virtual WSAEVENT GetWSAEvent() = 0;
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virtual SOCKET GetSocket() = 0;
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virtual bool CheckSignalClose() = 0;
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#elif defined(WEBRTC_POSIX)
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virtual int GetDescriptor() = 0;
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virtual bool IsDescriptorClosed() = 0;
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#endif
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};
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// A socket server that provides the real sockets of the underlying OS.
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class RTC_EXPORT PhysicalSocketServer : public SocketServer {
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public:
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PhysicalSocketServer();
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~PhysicalSocketServer() override;
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// SocketFactory:
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Socket* CreateSocket(int family, int type) override;
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AsyncSocket* CreateAsyncSocket(int family, int type) override;
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// Internal Factory for Accept (virtual so it can be overwritten in tests).
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virtual AsyncSocket* WrapSocket(SOCKET s);
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// SocketServer:
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bool Wait(int cms, bool process_io) override;
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void WakeUp() override;
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void Add(Dispatcher* dispatcher);
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void Remove(Dispatcher* dispatcher);
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void Update(Dispatcher* dispatcher);
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private:
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// The number of events to process with one call to "epoll_wait".
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static constexpr size_t kNumEpollEvents = 128;
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typedef std::set<Dispatcher*> DispatcherSet;
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void AddRemovePendingDispatchers() RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_);
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#if defined(WEBRTC_POSIX)
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bool WaitSelect(int cms, bool process_io);
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#endif // WEBRTC_POSIX
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#if defined(WEBRTC_USE_EPOLL)
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void AddEpoll(Dispatcher* dispatcher);
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void RemoveEpoll(Dispatcher* dispatcher);
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void UpdateEpoll(Dispatcher* dispatcher);
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bool WaitEpoll(int cms);
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bool WaitPoll(int cms, Dispatcher* dispatcher);
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// This array is accessed in isolation by a thread calling into Wait().
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// It's useless to use a SequenceChecker to guard it because a socket
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// server can outlive the thread it's bound to, forcing the Wait call
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// to have to reset the sequence checker on Wait calls.
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std::array<epoll_event, kNumEpollEvents> epoll_events_;
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const int epoll_fd_ = INVALID_SOCKET;
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#endif // WEBRTC_USE_EPOLL
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DispatcherSet dispatchers_ RTC_GUARDED_BY(crit_);
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DispatcherSet pending_add_dispatchers_ RTC_GUARDED_BY(crit_);
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DispatcherSet pending_remove_dispatchers_ RTC_GUARDED_BY(crit_);
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bool processing_dispatchers_ RTC_GUARDED_BY(crit_) = false;
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Signaler* signal_wakeup_; // Assigned in constructor only
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CriticalSection crit_;
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#if defined(WEBRTC_WIN)
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const WSAEVENT socket_ev_;
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#endif
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bool fWait_;
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};
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class PhysicalSocket : public AsyncSocket, public sigslot::has_slots<> {
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public:
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PhysicalSocket(PhysicalSocketServer* ss, SOCKET s = INVALID_SOCKET);
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~PhysicalSocket() override;
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// Creates the underlying OS socket (same as the "socket" function).
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virtual bool Create(int family, int type);
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SocketAddress GetLocalAddress() const override;
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SocketAddress GetRemoteAddress() const override;
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int Bind(const SocketAddress& bind_addr) override;
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int Connect(const SocketAddress& addr) override;
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int GetError() const override;
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void SetError(int error) override;
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ConnState GetState() const override;
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int GetOption(Option opt, int* value) override;
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int SetOption(Option opt, int value) override;
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int Send(const void* pv, size_t cb) override;
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int SendTo(const void* buffer,
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size_t length,
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const SocketAddress& addr) override;
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int Recv(void* buffer, size_t length, int64_t* timestamp) override;
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int RecvFrom(void* buffer,
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size_t length,
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SocketAddress* out_addr,
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int64_t* timestamp) override;
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int Listen(int backlog) override;
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AsyncSocket* Accept(SocketAddress* out_addr) override;
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int Close() override;
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SocketServer* socketserver() { return ss_; }
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protected:
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int DoConnect(const SocketAddress& connect_addr);
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// Make virtual so ::accept can be overwritten in tests.
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virtual SOCKET DoAccept(SOCKET socket, sockaddr* addr, socklen_t* addrlen);
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// Make virtual so ::send can be overwritten in tests.
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virtual int DoSend(SOCKET socket, const char* buf, int len, int flags);
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// Make virtual so ::sendto can be overwritten in tests.
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virtual int DoSendTo(SOCKET socket,
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const char* buf,
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int len,
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int flags,
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const struct sockaddr* dest_addr,
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socklen_t addrlen);
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void OnResolveResult(AsyncResolverInterface* resolver);
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void UpdateLastError();
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void MaybeRemapSendError();
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uint8_t enabled_events() const { return enabled_events_; }
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virtual void SetEnabledEvents(uint8_t events);
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virtual void EnableEvents(uint8_t events);
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virtual void DisableEvents(uint8_t events);
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int TranslateOption(Option opt, int* slevel, int* sopt);
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PhysicalSocketServer* ss_;
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SOCKET s_;
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bool udp_;
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int family_ = 0;
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CriticalSection crit_;
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int error_ RTC_GUARDED_BY(crit_);
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ConnState state_;
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AsyncResolver* resolver_;
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#if !defined(NDEBUG)
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std::string dbg_addr_;
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#endif
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private:
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uint8_t enabled_events_ = 0;
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};
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class SocketDispatcher : public Dispatcher, public PhysicalSocket {
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public:
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explicit SocketDispatcher(PhysicalSocketServer* ss);
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SocketDispatcher(SOCKET s, PhysicalSocketServer* ss);
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~SocketDispatcher() override;
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bool Initialize();
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virtual bool Create(int type);
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bool Create(int family, int type) override;
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#if defined(WEBRTC_WIN)
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WSAEVENT GetWSAEvent() override;
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SOCKET GetSocket() override;
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bool CheckSignalClose() override;
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#elif defined(WEBRTC_POSIX)
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int GetDescriptor() override;
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bool IsDescriptorClosed() override;
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#endif
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uint32_t GetRequestedEvents() override;
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void OnPreEvent(uint32_t ff) override;
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void OnEvent(uint32_t ff, int err) override;
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int Close() override;
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#if defined(WEBRTC_USE_EPOLL)
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protected:
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void StartBatchedEventUpdates();
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void FinishBatchedEventUpdates();
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void SetEnabledEvents(uint8_t events) override;
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void EnableEvents(uint8_t events) override;
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void DisableEvents(uint8_t events) override;
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#endif
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private:
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#if defined(WEBRTC_WIN)
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static int next_id_;
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int id_;
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bool signal_close_;
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int signal_err_;
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#endif // WEBRTC_WIN
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#if defined(WEBRTC_USE_EPOLL)
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void MaybeUpdateDispatcher(uint8_t old_events);
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int saved_enabled_events_ = -1;
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#endif
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};
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} // namespace rtc
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#endif // RTC_BASE_PHYSICAL_SOCKET_SERVER_H_
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