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This is a follow-up to https://webrtc-review.googlesource.com/c/src/+/106280. This time the whole code base is covered. Some files may have not been fixed though, whenever the IWYU tool was breaking the build. Bug: webrtc:8311 Change-Id: I2c31f552a87e887d33931d46e87b6208b1e483ef Reviewed-on: https://webrtc-review.googlesource.com/c/111965 Commit-Queue: Yves Gerey <yvesg@google.com> Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Cr-Commit-Position: refs/heads/master@{#25830}
449 lines
15 KiB
C++
449 lines
15 KiB
C++
/*
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* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "modules/desktop_capture/desktop_frame_rotation.h"
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#include <stdint.h>
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#include "modules/desktop_capture/desktop_frame.h"
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#include "modules/desktop_capture/desktop_region.h"
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#include "modules/desktop_capture/test_utils.h"
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#include "test/gtest.h"
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namespace webrtc {
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namespace {
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// A DesktopFrame implementation which stores data in an external int array.
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class ArrayDesktopFrame : public DesktopFrame {
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public:
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ArrayDesktopFrame(DesktopSize size, uint32_t* data);
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~ArrayDesktopFrame() override;
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};
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ArrayDesktopFrame::ArrayDesktopFrame(DesktopSize size, uint32_t* data)
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: DesktopFrame(size,
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size.width() * kBytesPerPixel,
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reinterpret_cast<uint8_t*>(data),
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nullptr) {}
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ArrayDesktopFrame::~ArrayDesktopFrame() = default;
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} // namespace
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TEST(DesktopFrameRotationTest, CopyRect3x4) {
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// A DesktopFrame of 4-pixel width by 3-pixel height.
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static uint32_t frame_pixels[] = {
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0, 1, 2, 3, //
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4, 5, 6, 7, //
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8, 9, 10, 11, //
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};
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ArrayDesktopFrame frame(DesktopSize(4, 3), frame_pixels);
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{
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BasicDesktopFrame target(DesktopSize(4, 3));
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_0, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(frame, target));
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}
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// After Rotating clock-wise 90 degree
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{
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static uint32_t expected_pixels[] = {
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8, 4, 0, //
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9, 5, 1, //
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10, 6, 2, //
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11, 7, 3, //
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};
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ArrayDesktopFrame expected(DesktopSize(3, 4), expected_pixels);
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BasicDesktopFrame target(DesktopSize(3, 4));
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_90, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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// After Rotating clock-wise 180 degree
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{
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static uint32_t expected_pixels[] = {
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11, 10, 9, 8, //
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7, 6, 5, 4, //
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3, 2, 1, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(4, 3), expected_pixels);
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BasicDesktopFrame target(DesktopSize(4, 3));
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_180, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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// After Rotating clock-wise 270 degree
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{
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static uint32_t expected_pixels[] = {
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3, 7, 11, //
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2, 6, 10, //
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1, 5, 9, //
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0, 4, 8, //
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};
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ArrayDesktopFrame expected(DesktopSize(3, 4), expected_pixels);
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BasicDesktopFrame target(DesktopSize(3, 4));
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_270, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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}
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TEST(DesktopFrameRotationTest, CopyRect3x5) {
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// A DesktopFrame of 5-pixel width by 3-pixel height.
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static uint32_t frame_pixels[] = {
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0, 1, 2, 3, 4, //
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5, 6, 7, 8, 9, //
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10, 11, 12, 13, 14, //
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};
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ArrayDesktopFrame frame(DesktopSize(5, 3), frame_pixels);
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{
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BasicDesktopFrame target(DesktopSize(5, 3));
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_0, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, frame));
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}
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// After Rotating clock-wise 90 degree
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{
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static uint32_t expected_pixels[] = {
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10, 5, 0, //
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11, 6, 1, //
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12, 7, 2, //
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13, 8, 3, //
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14, 9, 4, //
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};
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ArrayDesktopFrame expected(DesktopSize(3, 5), expected_pixels);
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BasicDesktopFrame target(DesktopSize(3, 5));
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_90, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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// After Rotating clock-wise 180 degree
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{
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static uint32_t expected_pixels[]{
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14, 13, 12, 11, 10, //
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9, 8, 7, 6, 5, //
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4, 3, 2, 1, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(5, 3), expected_pixels);
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BasicDesktopFrame target(DesktopSize(5, 3));
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_180, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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// After Rotating clock-wise 270 degree
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{
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static uint32_t expected_pixels[] = {
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4, 9, 14, //
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3, 8, 13, //
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2, 7, 12, //
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1, 6, 11, //
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0, 5, 10, //
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};
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ArrayDesktopFrame expected(DesktopSize(3, 5), expected_pixels);
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BasicDesktopFrame target(DesktopSize(3, 5));
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_270, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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}
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TEST(DesktopFrameRotationTest, PartialCopyRect3x5) {
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// A DesktopFrame of 5-pixel width by 3-pixel height.
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static uint32_t frame_pixels[] = {
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0, 1, 2, 3, 4, //
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5, 6, 7, 8, 9, //
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10, 11, 12, 13, 14, //
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};
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ArrayDesktopFrame frame(DesktopSize(5, 3), frame_pixels);
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{
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static uint32_t expected_pixels[] = {
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0, 0, 0, 0, 0, //
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0, 6, 7, 8, 0, //
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0, 0, 0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(5, 3), expected_pixels);
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BasicDesktopFrame target(DesktopSize(5, 3));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeXYWH(1, 1, 3, 1),
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Rotation::CLOCK_WISE_0, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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{
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static uint32_t expected_pixels[] = {
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0, 1, 2, 3, 0, //
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0, 6, 7, 8, 0, //
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0, 0, 0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(5, 3), expected_pixels);
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BasicDesktopFrame target(DesktopSize(5, 3));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeXYWH(1, 0, 3, 2),
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Rotation::CLOCK_WISE_0, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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// After Rotating clock-wise 90 degree
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{
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static uint32_t expected_pixels[] = {
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0, 0, 0, //
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0, 6, 0, //
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0, 7, 0, //
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0, 8, 0, //
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0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(3, 5), expected_pixels);
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BasicDesktopFrame target(DesktopSize(3, 5));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeXYWH(1, 1, 3, 1),
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Rotation::CLOCK_WISE_90, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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{
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static uint32_t expected_pixels[] = {
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0, 0, 0, //
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11, 6, 0, //
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12, 7, 0, //
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13, 8, 0, //
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0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(3, 5), expected_pixels);
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BasicDesktopFrame target(DesktopSize(3, 5));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeXYWH(1, 1, 3, 2),
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Rotation::CLOCK_WISE_90, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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// After Rotating clock-wise 180 degree
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{
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static uint32_t expected_pixels[] = {
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0, 0, 0, 0, 0, //
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0, 8, 7, 6, 0, //
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0, 0, 0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(5, 3), expected_pixels);
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BasicDesktopFrame target(DesktopSize(5, 3));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeXYWH(1, 1, 3, 1),
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Rotation::CLOCK_WISE_180, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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{
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static uint32_t expected_pixels[] = {
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0, 13, 12, 11, 0, //
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0, 8, 7, 6, 0, //
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0, 0, 0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(5, 3), expected_pixels);
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BasicDesktopFrame target(DesktopSize(5, 3));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeXYWH(1, 1, 3, 2),
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Rotation::CLOCK_WISE_180, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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// After Rotating clock-wise 270 degree
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{
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static uint32_t expected_pixels[] = {
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0, 0, 0, //
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0, 8, 0, //
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0, 7, 0, //
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0, 6, 0, //
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0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(3, 5), expected_pixels);
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BasicDesktopFrame target(DesktopSize(3, 5));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeXYWH(1, 1, 3, 1),
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Rotation::CLOCK_WISE_270, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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{
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static uint32_t expected_pixels[] = {
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0, 0, 0, //
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3, 8, 0, //
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2, 7, 0, //
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1, 6, 0, //
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0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(3, 5), expected_pixels);
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BasicDesktopFrame target(DesktopSize(3, 5));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeXYWH(1, 0, 3, 2),
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Rotation::CLOCK_WISE_270, DesktopVector(), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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}
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}
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TEST(DesktopFrameRotationTest, WithOffset) {
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// A DesktopFrame of 4-pixel width by 3-pixel height.
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static uint32_t frame_pixels[] = {
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0, 1, 2, 3, //
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4, 5, 6, 7, //
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8, 9, 10, 11, //
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};
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ArrayDesktopFrame frame(DesktopSize(4, 3), frame_pixels);
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{
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static uint32_t expected_pixels[] = {
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0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 1, 2, 3, 0, 0, 0, //
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0, 4, 5, 6, 7, 0, 0, 0, //
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0, 8, 9, 10, 11, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(8, 6), expected_pixels);
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BasicDesktopFrame target(DesktopSize(8, 6));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_0, DesktopVector(1, 1), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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target.mutable_updated_region()->Subtract(
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DesktopRect::MakeOriginSize(DesktopVector(1, 1), frame.size()));
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ASSERT_TRUE(target.updated_region().is_empty());
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}
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{
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static uint32_t expected_pixels[] = {
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0, 0, 0, 0, 0, 0, 0, 0, //
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0, 11, 10, 9, 8, 0, 0, 0, //
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0, 7, 6, 5, 4, 0, 0, 0, //
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0, 3, 2, 1, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(8, 6), expected_pixels);
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BasicDesktopFrame target(DesktopSize(8, 6));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_180, DesktopVector(1, 1), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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target.mutable_updated_region()->Subtract(
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DesktopRect::MakeOriginSize(DesktopVector(1, 1), frame.size()));
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ASSERT_TRUE(target.updated_region().is_empty());
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}
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{
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static uint32_t expected_pixels[] = {
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0, 0, 0, 0, 0, 0, //
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0, 8, 4, 0, 0, 0, //
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0, 9, 5, 1, 0, 0, //
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0, 10, 6, 2, 0, 0, //
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0, 11, 7, 3, 0, 0, //
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0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(6, 8), expected_pixels);
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BasicDesktopFrame target(DesktopSize(6, 8));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_90, DesktopVector(1, 1), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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target.mutable_updated_region()->Subtract(
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DesktopRect::MakeXYWH(1, 1, 3, 4));
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ASSERT_TRUE(target.updated_region().is_empty());
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}
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{
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static uint32_t expected_pixels[] = {
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0, 0, 0, 0, 0, 0, //
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0, 3, 7, 11, 0, 0, //
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0, 2, 6, 10, 0, 0, //
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0, 1, 5, 9, 0, 0, //
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0, 0, 4, 8, 0, 0, //
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0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, //
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};
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ArrayDesktopFrame expected(DesktopSize(6, 8), expected_pixels);
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BasicDesktopFrame target(DesktopSize(6, 8));
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ClearDesktopFrame(&target);
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_270, DesktopVector(1, 1), &target);
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ASSERT_TRUE(DesktopFrameDataEquals(target, expected));
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target.mutable_updated_region()->Subtract(
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DesktopRect::MakeXYWH(1, 1, 3, 4));
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ASSERT_TRUE(target.updated_region().is_empty());
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}
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}
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// On a typical machine (Intel(R) Xeon(R) E5-1650 v3 @ 3.50GHz, with O2
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// optimization, the following case uses ~1.4s to finish. It means entirely
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// rotating one 2048 x 1536 frame, which is a large enough number to cover most
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// of desktop computer users, uses around 14ms.
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TEST(DesktopFrameRotationTest, DISABLED_PerformanceTest) {
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BasicDesktopFrame frame(DesktopSize(2048, 1536));
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BasicDesktopFrame target(DesktopSize(1536, 2048));
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BasicDesktopFrame target2(DesktopSize(2048, 1536));
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for (int i = 0; i < 100; i++) {
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_90, DesktopVector(), &target);
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_270, DesktopVector(), &target);
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_0, DesktopVector(), &target2);
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_180, DesktopVector(), &target2);
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}
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}
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// On a typical machine (Intel(R) Xeon(R) E5-1650 v3 @ 3.50GHz, with O2
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// optimization, the following case uses ~6.7s to finish. It means entirely
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// rotating one 4096 x 3072 frame uses around 67ms.
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TEST(DesktopFrameRotationTest, DISABLED_PerformanceTestOnLargeScreen) {
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BasicDesktopFrame frame(DesktopSize(4096, 3072));
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BasicDesktopFrame target(DesktopSize(3072, 4096));
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BasicDesktopFrame target2(DesktopSize(4096, 3072));
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for (int i = 0; i < 100; i++) {
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_90, DesktopVector(), &target);
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_270, DesktopVector(), &target);
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_0, DesktopVector(), &target2);
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RotateDesktopFrame(frame, DesktopRect::MakeSize(frame.size()),
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Rotation::CLOCK_WISE_180, DesktopVector(), &target2);
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}
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}
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} // namespace webrtc
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