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Before this CL, some components, e.g. the SendQueue, was first created and then later restored from handover state, while some were created from the handover state, as an optional parameter to their constructors. This CL will make it consistent, by always creating the components in a pristine state, and then modifying it when restoring them from handover state. The name "RestoreFromState" was used to be consistent with SendQueue and the socket. This is just refactoring. Bug: None Change-Id: Ifad2d2e84a74a12a93abbfb0fe1027ebb9580e73 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/267006 Reviewed-by: Harald Alvestrand <hta@webrtc.org> Commit-Queue: Victor Boivie <boivie@webrtc.org> Cr-Commit-Position: refs/heads/main@{#37384}
193 lines
8.1 KiB
C++
193 lines
8.1 KiB
C++
/*
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* Copyright (c) 2021 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef NET_DCSCTP_SOCKET_TRANSMISSION_CONTROL_BLOCK_H_
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#define NET_DCSCTP_SOCKET_TRANSMISSION_CONTROL_BLOCK_H_
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/functional/bind_front.h"
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#include "absl/strings/string_view.h"
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#include "api/task_queue/task_queue_base.h"
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#include "net/dcsctp/common/sequence_numbers.h"
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#include "net/dcsctp/packet/chunk/cookie_echo_chunk.h"
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#include "net/dcsctp/packet/sctp_packet.h"
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#include "net/dcsctp/public/dcsctp_options.h"
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#include "net/dcsctp/public/dcsctp_socket.h"
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#include "net/dcsctp/rx/data_tracker.h"
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#include "net/dcsctp/rx/reassembly_queue.h"
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#include "net/dcsctp/socket/capabilities.h"
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#include "net/dcsctp/socket/context.h"
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#include "net/dcsctp/socket/heartbeat_handler.h"
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#include "net/dcsctp/socket/packet_sender.h"
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#include "net/dcsctp/socket/stream_reset_handler.h"
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#include "net/dcsctp/timer/timer.h"
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#include "net/dcsctp/tx/retransmission_error_counter.h"
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#include "net/dcsctp/tx/retransmission_queue.h"
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#include "net/dcsctp/tx/retransmission_timeout.h"
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#include "net/dcsctp/tx/send_queue.h"
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namespace dcsctp {
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// The TransmissionControlBlock (TCB) represents an open connection to a peer,
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// and holds all the resources for that. If the connection is e.g. shutdown,
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// closed or restarted, this object will be deleted and/or replaced.
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class TransmissionControlBlock : public Context {
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public:
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TransmissionControlBlock(TimerManager& timer_manager,
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absl::string_view log_prefix,
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const DcSctpOptions& options,
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const Capabilities& capabilities,
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DcSctpSocketCallbacks& callbacks,
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SendQueue& send_queue,
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VerificationTag my_verification_tag,
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TSN my_initial_tsn,
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VerificationTag peer_verification_tag,
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TSN peer_initial_tsn,
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size_t a_rwnd,
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TieTag tie_tag,
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PacketSender& packet_sender,
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std::function<bool()> is_connection_established);
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// Implementation of `Context`.
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bool is_connection_established() const override {
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return is_connection_established_();
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}
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TSN my_initial_tsn() const override { return my_initial_tsn_; }
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TSN peer_initial_tsn() const override { return peer_initial_tsn_; }
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DcSctpSocketCallbacks& callbacks() const override { return callbacks_; }
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void ObserveRTT(DurationMs rtt) override;
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DurationMs current_rto() const override { return rto_.rto(); }
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bool IncrementTxErrorCounter(absl::string_view reason) override {
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return tx_error_counter_.Increment(reason);
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}
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void ClearTxErrorCounter() override { tx_error_counter_.Clear(); }
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SctpPacket::Builder PacketBuilder() const override {
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return SctpPacket::Builder(peer_verification_tag_, options_);
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}
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bool HasTooManyTxErrors() const override {
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return tx_error_counter_.IsExhausted();
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}
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void Send(SctpPacket::Builder& builder) override {
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packet_sender_.Send(builder);
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}
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// Other accessors
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DataTracker& data_tracker() { return data_tracker_; }
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ReassemblyQueue& reassembly_queue() { return reassembly_queue_; }
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RetransmissionQueue& retransmission_queue() { return retransmission_queue_; }
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StreamResetHandler& stream_reset_handler() { return stream_reset_handler_; }
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HeartbeatHandler& heartbeat_handler() { return heartbeat_handler_; }
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size_t cwnd() const { return retransmission_queue_.cwnd(); }
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DurationMs current_srtt() const { return rto_.srtt(); }
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// Returns this socket's verification tag, set in all packet headers.
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VerificationTag my_verification_tag() const { return my_verification_tag_; }
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// Returns the peer's verification tag, which should be in received packets.
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VerificationTag peer_verification_tag() const {
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return peer_verification_tag_;
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}
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// All negotiated supported capabilities.
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const Capabilities& capabilities() const { return capabilities_; }
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// A 64-bit tie-tag, used to e.g. detect reconnections.
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TieTag tie_tag() const { return tie_tag_; }
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// Sends a SACK, if there is a need to.
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void MaybeSendSack();
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// Sends a FORWARD-TSN, if it is needed and allowed (rate-limited).
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void MaybeSendForwardTsn(SctpPacket::Builder& builder, TimeMs now);
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// Will be set while the socket is in kCookieEcho state. In this state, there
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// can only be a single packet outstanding, and it must contain the COOKIE
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// ECHO chunk as the first chunk in that packet, until the COOKIE ACK has been
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// received, which will make the socket call `ClearCookieEchoChunk`.
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void SetCookieEchoChunk(CookieEchoChunk chunk) {
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cookie_echo_chunk_ = std::move(chunk);
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}
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// Called when the COOKIE ACK chunk has been received, to allow further
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// packets to be sent.
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void ClearCookieEchoChunk() { cookie_echo_chunk_ = absl::nullopt; }
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bool has_cookie_echo_chunk() const { return cookie_echo_chunk_.has_value(); }
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void MaybeSendFastRetransmit();
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// Fills `builder` (which may already be filled with control chunks) with
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// other control and data chunks, and sends packets as much as can be
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// allowed by the congestion control algorithm.
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void SendBufferedPackets(SctpPacket::Builder& builder, TimeMs now);
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// As above, but without passing in a builder. If `cookie_echo_chunk_` is
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// present, then only one packet will be sent, with this chunk as the first
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// chunk.
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void SendBufferedPackets(TimeMs now) {
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SctpPacket::Builder builder(peer_verification_tag_, options_);
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SendBufferedPackets(builder, now);
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}
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// Returns a textual representation of this object, for logging.
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std::string ToString() const;
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HandoverReadinessStatus GetHandoverReadiness() const;
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void AddHandoverState(DcSctpSocketHandoverState& state);
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void RestoreFromState(const DcSctpSocketHandoverState& handover_state);
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private:
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// Will be called when the retransmission timer (t3-rtx) expires.
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absl::optional<DurationMs> OnRtxTimerExpiry();
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// Will be called when the delayed ack timer expires.
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absl::optional<DurationMs> OnDelayedAckTimerExpiry();
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const std::string log_prefix_;
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const DcSctpOptions options_;
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TimerManager& timer_manager_;
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// Negotiated capabilities that both peers support.
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const Capabilities capabilities_;
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DcSctpSocketCallbacks& callbacks_;
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// The data retransmission timer, called t3-rtx in SCTP.
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const std::unique_ptr<Timer> t3_rtx_;
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// Delayed ack timer, which triggers when acks should be sent (when delayed).
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const std::unique_ptr<Timer> delayed_ack_timer_;
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const VerificationTag my_verification_tag_;
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const TSN my_initial_tsn_;
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const VerificationTag peer_verification_tag_;
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const TSN peer_initial_tsn_;
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// Nonce, used to detect reconnections.
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const TieTag tie_tag_;
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const std::function<bool()> is_connection_established_;
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PacketSender& packet_sender_;
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// Rate limiting of FORWARD-TSN. Next can be sent at or after this timestamp.
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TimeMs limit_forward_tsn_until_ = TimeMs(0);
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RetransmissionTimeout rto_;
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RetransmissionErrorCounter tx_error_counter_;
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DataTracker data_tracker_;
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ReassemblyQueue reassembly_queue_;
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RetransmissionQueue retransmission_queue_;
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StreamResetHandler stream_reset_handler_;
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HeartbeatHandler heartbeat_handler_;
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// Only valid when the socket state == State::kCookieEchoed. In this state,
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// the socket must wait for COOKIE ACK to continue sending any packets (not
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// including a COOKIE ECHO). So if `cookie_echo_chunk_` is present, the
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// SendBufferedChunks will always only just send one packet, with this chunk
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// as the first chunk in the packet.
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absl::optional<CookieEchoChunk> cookie_echo_chunk_ = absl::nullopt;
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};
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} // namespace dcsctp
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#endif // NET_DCSCTP_SOCKET_TRANSMISSION_CONTROL_BLOCK_H_
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