webrtc/sdk/objc/components/renderer/opengl/RTCNSGLVideoView.m
Mirko Bonadei a81e9c82fc Wrap WebRTC OBJC API types with RTC_OBJC_TYPE.
This CL introduced 2 new macros that affect the WebRTC OBJC API symbols:

- RTC_OBJC_TYPE_PREFIX:
  Macro used to prepend a prefix to the API types that are exported with
  RTC_OBJC_EXPORT.

  Clients can patch the definition of this macro locally and build
  WebRTC.framework with their own prefix in case symbol clashing is a
  problem.

  This macro must only be defined by changing the value in
  sdk/objc/base/RTCMacros.h  and not on via compiler flag to ensure
  it has a unique value.

- RCT_OBJC_TYPE:
  Macro used internally to reference API types. Declaring an API type
  without using this macro will not include the declared type in the
  set of types that will be affected by the configurable
  RTC_OBJC_TYPE_PREFIX.

Manual changes:
https://webrtc-review.googlesource.com/c/src/+/173781/5..10

The auto-generated changes in PS#5 have been done with:
https://webrtc-review.googlesource.com/c/src/+/174061.

Bug: None
Change-Id: I0d54ca94db764fb3b6cb4365873f79e14cd879b8
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/173781
Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org>
Reviewed-by: Karl Wiberg <kwiberg@webrtc.org>
Reviewed-by: Kári Helgason <kthelgason@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#31153}
2020-05-04 15:01:26 +00:00

199 lines
6 KiB
Objective-C

/*
* Copyright 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import <Foundation/Foundation.h>
#if !TARGET_OS_IPHONE
#import "RTCNSGLVideoView.h"
#import <AppKit/NSOpenGL.h>
#import <CoreVideo/CVDisplayLink.h>
#import <OpenGL/gl3.h>
#import "RTCDefaultShader.h"
#import "RTCI420TextureCache.h"
#import "base/RTCLogging.h"
#import "base/RTCVideoFrame.h"
@interface RTC_OBJC_TYPE (RTCNSGLVideoView)
()
// |videoFrame| is set when we receive a frame from a worker thread and is read
// from the display link callback so atomicity is required.
@property(atomic, strong) RTC_OBJC_TYPE(RTCVideoFrame) *
videoFrame;
@property(atomic, strong) RTCI420TextureCache *i420TextureCache;
- (void)drawFrame;
@end
static CVReturn OnDisplayLinkFired(CVDisplayLinkRef displayLink,
const CVTimeStamp *now,
const CVTimeStamp *outputTime,
CVOptionFlags flagsIn,
CVOptionFlags *flagsOut,
void *displayLinkContext) {
RTC_OBJC_TYPE(RTCNSGLVideoView) *view =
(__bridge RTC_OBJC_TYPE(RTCNSGLVideoView) *)displayLinkContext;
[view drawFrame];
return kCVReturnSuccess;
}
@implementation RTC_OBJC_TYPE (RTCNSGLVideoView) {
CVDisplayLinkRef _displayLink;
RTC_OBJC_TYPE(RTCVideoFrame) * _lastDrawnFrame;
id<RTC_OBJC_TYPE(RTCVideoViewShading)> _shader;
}
@synthesize delegate = _delegate;
@synthesize videoFrame = _videoFrame;
@synthesize i420TextureCache = _i420TextureCache;
- (instancetype)initWithFrame:(NSRect)frame pixelFormat:(NSOpenGLPixelFormat *)format {
return [self initWithFrame:frame pixelFormat:format shader:[[RTCDefaultShader alloc] init]];
}
- (instancetype)initWithFrame:(NSRect)frame
pixelFormat:(NSOpenGLPixelFormat *)format
shader:(id<RTC_OBJC_TYPE(RTCVideoViewShading)>)shader {
if (self = [super initWithFrame:frame pixelFormat:format]) {
_shader = shader;
}
return self;
}
- (void)dealloc {
[self teardownDisplayLink];
}
- (void)drawRect:(NSRect)rect {
[self drawFrame];
}
- (void)reshape {
[super reshape];
NSRect frame = [self frame];
[self ensureGLContext];
CGLLockContext([[self openGLContext] CGLContextObj]);
glViewport(0, 0, frame.size.width, frame.size.height);
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void)lockFocus {
NSOpenGLContext *context = [self openGLContext];
[super lockFocus];
if ([context view] != self) {
[context setView:self];
}
[context makeCurrentContext];
}
- (void)prepareOpenGL {
[super prepareOpenGL];
[self ensureGLContext];
glDisable(GL_DITHER);
[self setupDisplayLink];
}
- (void)clearGLContext {
[self ensureGLContext];
self.i420TextureCache = nil;
[super clearGLContext];
}
#pragma mark - RTC_OBJC_TYPE(RTCVideoRenderer)
// These methods may be called on non-main thread.
- (void)setSize:(CGSize)size {
dispatch_async(dispatch_get_main_queue(), ^{
[self.delegate videoView:self didChangeVideoSize:size];
});
}
- (void)renderFrame:(RTC_OBJC_TYPE(RTCVideoFrame) *)frame {
self.videoFrame = frame;
}
#pragma mark - Private
- (void)drawFrame {
RTC_OBJC_TYPE(RTCVideoFrame) *frame = self.videoFrame;
if (!frame || frame == _lastDrawnFrame) {
return;
}
// This method may be called from CVDisplayLink callback which isn't on the
// main thread so we have to lock the GL context before drawing.
NSOpenGLContext *context = [self openGLContext];
CGLLockContext([context CGLContextObj]);
[self ensureGLContext];
glClear(GL_COLOR_BUFFER_BIT);
// Rendering native CVPixelBuffer is not supported on OS X.
// TODO(magjed): Add support for NV12 texture cache on OS X.
frame = [frame newI420VideoFrame];
if (!self.i420TextureCache) {
self.i420TextureCache = [[RTCI420TextureCache alloc] initWithContext:context];
}
RTCI420TextureCache *i420TextureCache = self.i420TextureCache;
if (i420TextureCache) {
[i420TextureCache uploadFrameToTextures:frame];
[_shader applyShadingForFrameWithWidth:frame.width
height:frame.height
rotation:frame.rotation
yPlane:i420TextureCache.yTexture
uPlane:i420TextureCache.uTexture
vPlane:i420TextureCache.vTexture];
[context flushBuffer];
_lastDrawnFrame = frame;
}
CGLUnlockContext([context CGLContextObj]);
}
- (void)setupDisplayLink {
if (_displayLink) {
return;
}
// Synchronize buffer swaps with vertical refresh rate.
GLint swapInt = 1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
// Create display link.
CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink);
CVDisplayLinkSetOutputCallback(_displayLink,
&OnDisplayLinkFired,
(__bridge void *)self);
// Set the display link for the current renderer.
CGLContextObj cglContext = [[self openGLContext] CGLContextObj];
CGLPixelFormatObj cglPixelFormat = [[self pixelFormat] CGLPixelFormatObj];
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(
_displayLink, cglContext, cglPixelFormat);
CVDisplayLinkStart(_displayLink);
}
- (void)teardownDisplayLink {
if (!_displayLink) {
return;
}
CVDisplayLinkRelease(_displayLink);
_displayLink = NULL;
}
- (void)ensureGLContext {
NSOpenGLContext* context = [self openGLContext];
NSAssert(context, @"context shouldn't be nil");
if ([NSOpenGLContext currentContext] != context) {
[context makeCurrentContext];
}
}
@end
#endif // !TARGET_OS_IPHONE