webrtc/test/peer_scenario/scenario_connection.h
Sebastian Jansson 47287d546d Reland "Adds peer scenario connection interface."
This is a reland of d181ee798d

Original change's description:
> Adds peer scenario connection interface.
>
> This allows implementing custom clients for test in peer connection
> scenario tests. For example server side behavior.
>
> Bug: webrtc:10839
> Change-Id: I5627b7a4d967d401f31d2e9a8f861d0849eb0184
> Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/151907
> Commit-Queue: Sebastian Jansson <srte@webrtc.org>
> Reviewed-by: Per Kjellander <perkj@webrtc.org>
> Cr-Commit-Position: refs/heads/master@{#29125}

TBR=perkj@webrtc.org

Bug: webrtc:10839
Change-Id: I5e0857dc7647587eab2a9b61965f627bf310b88c
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/152481
Reviewed-by: Sebastian Jansson <srte@webrtc.org>
Commit-Queue: Sebastian Jansson <srte@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#29147}
2019-09-11 07:10:52 +00:00

63 lines
2.1 KiB
C++

/*
* Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef TEST_PEER_SCENARIO_SCENARIO_CONNECTION_H_
#define TEST_PEER_SCENARIO_SCENARIO_CONNECTION_H_
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include "api/candidate.h"
#include "api/jsep.h"
#include "p2p/base/transport_description.h"
#include "test/network/network_emulation_manager.h"
namespace webrtc {
// ScenarioIceConnection provides the transport level functionality of a
// PeerConnection for use in peer connection scenario tests. This allows
// implementing custom server side behavior in tests.
class ScenarioIceConnection {
public:
class IceConnectionObserver {
public:
// Called on network thread.
virtual void OnPacketReceived(rtc::CopyOnWriteBuffer packet) = 0;
// Called on signaling thread.
virtual void OnIceCandidates(
const std::string& mid,
const std::vector<cricket::Candidate>& candidates) = 0;
protected:
~IceConnectionObserver() = default;
};
static std::unique_ptr<ScenarioIceConnection> Create(
test::NetworkEmulationManagerImpl* net,
IceConnectionObserver* observer);
virtual ~ScenarioIceConnection() = default;
// Posts tasks to send packets to network thread.
virtual void SendRtpPacket(rtc::ArrayView<const uint8_t> packet_view) = 0;
virtual void SendRtcpPacket(rtc::ArrayView<const uint8_t> packet_view) = 0;
// Used for ICE configuration, called on signaling thread.
virtual void SetRemoteSdp(SdpType type, const std::string& remote_sdp) = 0;
virtual void SetLocalSdp(SdpType type, const std::string& local_sdp) = 0;
virtual EmulatedEndpoint* endpoint() = 0;
virtual const cricket::TransportDescription& transport_description()
const = 0;
};
} // namespace webrtc
#endif // TEST_PEER_SCENARIO_SCENARIO_CONNECTION_H_