webrtc/rtc_base/nat_socket_factory.cc
Taylor Brandstetter 9d269408a4 Set TCP_NODELAY socket option before calling connect.
Setting the option after calling connect but before the socket is
connected fails in some circumstances on Windows, while setting it
before connecting always succeeds. That's what Chrome is doing;
TCPClientSocket::OpenSocket calls SetDefaultOptionsForClient (which
sets TCP_NODELAY) right after opening the socket.

Also, start logging errors, and storing last error when setsockopt
fails.

Bug: webrtc:12217
Change-Id: I169d52e31b50e54e5bc93ff3590bae656cacb2b2
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/195060
Commit-Queue: Taylor <deadbeef@webrtc.org>
Reviewed-by: Karl Wiberg <kwiberg@webrtc.org>
Reviewed-by: Jonas Oreland <jonaso@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#32696}
2020-11-26 01:00:22 +00:00

523 lines
16 KiB
C++

/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "rtc_base/nat_socket_factory.h"
#include "rtc_base/arraysize.h"
#include "rtc_base/checks.h"
#include "rtc_base/logging.h"
#include "rtc_base/nat_server.h"
#include "rtc_base/virtual_socket_server.h"
namespace rtc {
// Packs the given socketaddress into the buffer in buf, in the quasi-STUN
// format that the natserver uses.
// Returns 0 if an invalid address is passed.
size_t PackAddressForNAT(char* buf,
size_t buf_size,
const SocketAddress& remote_addr) {
const IPAddress& ip = remote_addr.ipaddr();
int family = ip.family();
buf[0] = 0;
buf[1] = family;
// Writes the port.
*(reinterpret_cast<uint16_t*>(&buf[2])) = HostToNetwork16(remote_addr.port());
if (family == AF_INET) {
RTC_DCHECK(buf_size >= kNATEncodedIPv4AddressSize);
in_addr v4addr = ip.ipv4_address();
memcpy(&buf[4], &v4addr, kNATEncodedIPv4AddressSize - 4);
return kNATEncodedIPv4AddressSize;
} else if (family == AF_INET6) {
RTC_DCHECK(buf_size >= kNATEncodedIPv6AddressSize);
in6_addr v6addr = ip.ipv6_address();
memcpy(&buf[4], &v6addr, kNATEncodedIPv6AddressSize - 4);
return kNATEncodedIPv6AddressSize;
}
return 0U;
}
// Decodes the remote address from a packet that has been encoded with the nat's
// quasi-STUN format. Returns the length of the address (i.e., the offset into
// data where the original packet starts).
size_t UnpackAddressFromNAT(const char* buf,
size_t buf_size,
SocketAddress* remote_addr) {
RTC_DCHECK(buf_size >= 8);
RTC_DCHECK(buf[0] == 0);
int family = buf[1];
uint16_t port =
NetworkToHost16(*(reinterpret_cast<const uint16_t*>(&buf[2])));
if (family == AF_INET) {
const in_addr* v4addr = reinterpret_cast<const in_addr*>(&buf[4]);
*remote_addr = SocketAddress(IPAddress(*v4addr), port);
return kNATEncodedIPv4AddressSize;
} else if (family == AF_INET6) {
RTC_DCHECK(buf_size >= 20);
const in6_addr* v6addr = reinterpret_cast<const in6_addr*>(&buf[4]);
*remote_addr = SocketAddress(IPAddress(*v6addr), port);
return kNATEncodedIPv6AddressSize;
}
return 0U;
}
// NATSocket
class NATSocket : public AsyncSocket, public sigslot::has_slots<> {
public:
explicit NATSocket(NATInternalSocketFactory* sf, int family, int type)
: sf_(sf),
family_(family),
type_(type),
connected_(false),
socket_(nullptr),
buf_(nullptr),
size_(0) {}
~NATSocket() override {
delete socket_;
delete[] buf_;
}
SocketAddress GetLocalAddress() const override {
return (socket_) ? socket_->GetLocalAddress() : SocketAddress();
}
SocketAddress GetRemoteAddress() const override {
return remote_addr_; // will be NIL if not connected
}
int Bind(const SocketAddress& addr) override {
if (socket_) { // already bound, bubble up error
return -1;
}
return BindInternal(addr);
}
int Connect(const SocketAddress& addr) override {
int result = 0;
// If we're not already bound (meaning |socket_| is null), bind to ANY
// address.
if (!socket_) {
result = BindInternal(SocketAddress(GetAnyIP(family_), 0));
if (result < 0) {
return result;
}
}
if (type_ == SOCK_STREAM) {
result = socket_->Connect(server_addr_.IsNil() ? addr : server_addr_);
} else {
connected_ = true;
}
if (result >= 0) {
remote_addr_ = addr;
}
return result;
}
int Send(const void* data, size_t size) override {
RTC_DCHECK(connected_);
return SendTo(data, size, remote_addr_);
}
int SendTo(const void* data,
size_t size,
const SocketAddress& addr) override {
RTC_DCHECK(!connected_ || addr == remote_addr_);
if (server_addr_.IsNil() || type_ == SOCK_STREAM) {
return socket_->SendTo(data, size, addr);
}
// This array will be too large for IPv4 packets, but only by 12 bytes.
std::unique_ptr<char[]> buf(new char[size + kNATEncodedIPv6AddressSize]);
size_t addrlength =
PackAddressForNAT(buf.get(), size + kNATEncodedIPv6AddressSize, addr);
size_t encoded_size = size + addrlength;
memcpy(buf.get() + addrlength, data, size);
int result = socket_->SendTo(buf.get(), encoded_size, server_addr_);
if (result >= 0) {
RTC_DCHECK(result == static_cast<int>(encoded_size));
result = result - static_cast<int>(addrlength);
}
return result;
}
int Recv(void* data, size_t size, int64_t* timestamp) override {
SocketAddress addr;
return RecvFrom(data, size, &addr, timestamp);
}
int RecvFrom(void* data,
size_t size,
SocketAddress* out_addr,
int64_t* timestamp) override {
if (server_addr_.IsNil() || type_ == SOCK_STREAM) {
return socket_->RecvFrom(data, size, out_addr, timestamp);
}
// Make sure we have enough room to read the requested amount plus the
// largest possible header address.
SocketAddress remote_addr;
Grow(size + kNATEncodedIPv6AddressSize);
// Read the packet from the socket.
int result = socket_->RecvFrom(buf_, size_, &remote_addr, timestamp);
if (result >= 0) {
RTC_DCHECK(remote_addr == server_addr_);
// TODO: we need better framing so we know how many bytes we can
// return before we need to read the next address. For UDP, this will be
// fine as long as the reader always reads everything in the packet.
RTC_DCHECK((size_t)result < size_);
// Decode the wire packet into the actual results.
SocketAddress real_remote_addr;
size_t addrlength = UnpackAddressFromNAT(buf_, result, &real_remote_addr);
memcpy(data, buf_ + addrlength, result - addrlength);
// Make sure this packet should be delivered before returning it.
if (!connected_ || (real_remote_addr == remote_addr_)) {
if (out_addr)
*out_addr = real_remote_addr;
result = result - static_cast<int>(addrlength);
} else {
RTC_LOG(LS_ERROR) << "Dropping packet from unknown remote address: "
<< real_remote_addr.ToString();
result = 0; // Tell the caller we didn't read anything
}
}
return result;
}
int Close() override {
int result = 0;
if (socket_) {
result = socket_->Close();
if (result >= 0) {
connected_ = false;
remote_addr_ = SocketAddress();
delete socket_;
socket_ = nullptr;
}
}
return result;
}
int Listen(int backlog) override { return socket_->Listen(backlog); }
AsyncSocket* Accept(SocketAddress* paddr) override {
return socket_->Accept(paddr);
}
int GetError() const override {
return socket_ ? socket_->GetError() : error_;
}
void SetError(int error) override {
if (socket_) {
socket_->SetError(error);
} else {
error_ = error;
}
}
ConnState GetState() const override {
return connected_ ? CS_CONNECTED : CS_CLOSED;
}
int GetOption(Option opt, int* value) override {
return socket_ ? socket_->GetOption(opt, value) : -1;
}
int SetOption(Option opt, int value) override {
return socket_ ? socket_->SetOption(opt, value) : -1;
}
void OnConnectEvent(AsyncSocket* socket) {
// If we're NATed, we need to send a message with the real addr to use.
RTC_DCHECK(socket == socket_);
if (server_addr_.IsNil()) {
connected_ = true;
SignalConnectEvent(this);
} else {
SendConnectRequest();
}
}
void OnReadEvent(AsyncSocket* socket) {
// If we're NATed, we need to process the connect reply.
RTC_DCHECK(socket == socket_);
if (type_ == SOCK_STREAM && !server_addr_.IsNil() && !connected_) {
HandleConnectReply();
} else {
SignalReadEvent(this);
}
}
void OnWriteEvent(AsyncSocket* socket) {
RTC_DCHECK(socket == socket_);
SignalWriteEvent(this);
}
void OnCloseEvent(AsyncSocket* socket, int error) {
RTC_DCHECK(socket == socket_);
SignalCloseEvent(this, error);
}
private:
int BindInternal(const SocketAddress& addr) {
RTC_DCHECK(!socket_);
int result;
socket_ = sf_->CreateInternalSocket(family_, type_, addr, &server_addr_);
result = (socket_) ? socket_->Bind(addr) : -1;
if (result >= 0) {
socket_->SignalConnectEvent.connect(this, &NATSocket::OnConnectEvent);
socket_->SignalReadEvent.connect(this, &NATSocket::OnReadEvent);
socket_->SignalWriteEvent.connect(this, &NATSocket::OnWriteEvent);
socket_->SignalCloseEvent.connect(this, &NATSocket::OnCloseEvent);
} else {
server_addr_.Clear();
delete socket_;
socket_ = nullptr;
}
return result;
}
// Makes sure the buffer is at least the given size.
void Grow(size_t new_size) {
if (size_ < new_size) {
delete[] buf_;
size_ = new_size;
buf_ = new char[size_];
}
}
// Sends the destination address to the server to tell it to connect.
void SendConnectRequest() {
char buf[kNATEncodedIPv6AddressSize];
size_t length = PackAddressForNAT(buf, arraysize(buf), remote_addr_);
socket_->Send(buf, length);
}
// Handles the byte sent back from the server and fires the appropriate event.
void HandleConnectReply() {
char code;
socket_->Recv(&code, sizeof(code), nullptr);
if (code == 0) {
connected_ = true;
SignalConnectEvent(this);
} else {
Close();
SignalCloseEvent(this, code);
}
}
NATInternalSocketFactory* sf_;
int family_;
int type_;
bool connected_;
SocketAddress remote_addr_;
SocketAddress server_addr_; // address of the NAT server
AsyncSocket* socket_;
// Need to hold error in case it occurs before the socket is created.
int error_ = 0;
char* buf_;
size_t size_;
};
// NATSocketFactory
NATSocketFactory::NATSocketFactory(SocketFactory* factory,
const SocketAddress& nat_udp_addr,
const SocketAddress& nat_tcp_addr)
: factory_(factory),
nat_udp_addr_(nat_udp_addr),
nat_tcp_addr_(nat_tcp_addr) {}
Socket* NATSocketFactory::CreateSocket(int family, int type) {
return new NATSocket(this, family, type);
}
AsyncSocket* NATSocketFactory::CreateAsyncSocket(int family, int type) {
return new NATSocket(this, family, type);
}
AsyncSocket* NATSocketFactory::CreateInternalSocket(
int family,
int type,
const SocketAddress& local_addr,
SocketAddress* nat_addr) {
if (type == SOCK_STREAM) {
*nat_addr = nat_tcp_addr_;
} else {
*nat_addr = nat_udp_addr_;
}
return factory_->CreateAsyncSocket(family, type);
}
// NATSocketServer
NATSocketServer::NATSocketServer(SocketServer* server)
: server_(server), msg_queue_(nullptr) {}
NATSocketServer::Translator* NATSocketServer::GetTranslator(
const SocketAddress& ext_ip) {
return nats_.Get(ext_ip);
}
NATSocketServer::Translator* NATSocketServer::AddTranslator(
const SocketAddress& ext_ip,
const SocketAddress& int_ip,
NATType type) {
// Fail if a translator already exists with this extternal address.
if (nats_.Get(ext_ip))
return nullptr;
return nats_.Add(ext_ip, new Translator(this, type, int_ip, server_, ext_ip));
}
void NATSocketServer::RemoveTranslator(const SocketAddress& ext_ip) {
nats_.Remove(ext_ip);
}
Socket* NATSocketServer::CreateSocket(int family, int type) {
return new NATSocket(this, family, type);
}
AsyncSocket* NATSocketServer::CreateAsyncSocket(int family, int type) {
return new NATSocket(this, family, type);
}
void NATSocketServer::SetMessageQueue(Thread* queue) {
msg_queue_ = queue;
server_->SetMessageQueue(queue);
}
bool NATSocketServer::Wait(int cms, bool process_io) {
return server_->Wait(cms, process_io);
}
void NATSocketServer::WakeUp() {
server_->WakeUp();
}
AsyncSocket* NATSocketServer::CreateInternalSocket(
int family,
int type,
const SocketAddress& local_addr,
SocketAddress* nat_addr) {
AsyncSocket* socket = nullptr;
Translator* nat = nats_.FindClient(local_addr);
if (nat) {
socket = nat->internal_factory()->CreateAsyncSocket(family, type);
*nat_addr = (type == SOCK_STREAM) ? nat->internal_tcp_address()
: nat->internal_udp_address();
} else {
socket = server_->CreateAsyncSocket(family, type);
}
return socket;
}
// NATSocketServer::Translator
NATSocketServer::Translator::Translator(NATSocketServer* server,
NATType type,
const SocketAddress& int_ip,
SocketFactory* ext_factory,
const SocketAddress& ext_ip)
: server_(server) {
// Create a new private network, and a NATServer running on the private
// network that bridges to the external network. Also tell the private
// network to use the same message queue as us.
VirtualSocketServer* internal_server = new VirtualSocketServer();
internal_server->SetMessageQueue(server_->queue());
internal_factory_.reset(internal_server);
nat_server_.reset(new NATServer(type, internal_server, int_ip, int_ip,
ext_factory, ext_ip));
}
NATSocketServer::Translator::~Translator() = default;
NATSocketServer::Translator* NATSocketServer::Translator::GetTranslator(
const SocketAddress& ext_ip) {
return nats_.Get(ext_ip);
}
NATSocketServer::Translator* NATSocketServer::Translator::AddTranslator(
const SocketAddress& ext_ip,
const SocketAddress& int_ip,
NATType type) {
// Fail if a translator already exists with this extternal address.
if (nats_.Get(ext_ip))
return nullptr;
AddClient(ext_ip);
return nats_.Add(ext_ip,
new Translator(server_, type, int_ip, server_, ext_ip));
}
void NATSocketServer::Translator::RemoveTranslator(
const SocketAddress& ext_ip) {
nats_.Remove(ext_ip);
RemoveClient(ext_ip);
}
bool NATSocketServer::Translator::AddClient(const SocketAddress& int_ip) {
// Fail if a client already exists with this internal address.
if (clients_.find(int_ip) != clients_.end())
return false;
clients_.insert(int_ip);
return true;
}
void NATSocketServer::Translator::RemoveClient(const SocketAddress& int_ip) {
std::set<SocketAddress>::iterator it = clients_.find(int_ip);
if (it != clients_.end()) {
clients_.erase(it);
}
}
NATSocketServer::Translator* NATSocketServer::Translator::FindClient(
const SocketAddress& int_ip) {
// See if we have the requested IP, or any of our children do.
return (clients_.find(int_ip) != clients_.end()) ? this
: nats_.FindClient(int_ip);
}
// NATSocketServer::TranslatorMap
NATSocketServer::TranslatorMap::~TranslatorMap() {
for (TranslatorMap::iterator it = begin(); it != end(); ++it) {
delete it->second;
}
}
NATSocketServer::Translator* NATSocketServer::TranslatorMap::Get(
const SocketAddress& ext_ip) {
TranslatorMap::iterator it = find(ext_ip);
return (it != end()) ? it->second : nullptr;
}
NATSocketServer::Translator* NATSocketServer::TranslatorMap::Add(
const SocketAddress& ext_ip,
Translator* nat) {
(*this)[ext_ip] = nat;
return nat;
}
void NATSocketServer::TranslatorMap::Remove(const SocketAddress& ext_ip) {
TranslatorMap::iterator it = find(ext_ip);
if (it != end()) {
delete it->second;
erase(it);
}
}
NATSocketServer::Translator* NATSocketServer::TranslatorMap::FindClient(
const SocketAddress& int_ip) {
Translator* nat = nullptr;
for (TranslatorMap::iterator it = begin(); it != end() && !nat; ++it) {
nat = it->second->FindClient(int_ip);
}
return nat;
}
} // namespace rtc