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This is for convenience to the users of dcSCTP, which may want to have unit tests where the socket is mocked. And since it's best practice not to mock other teams' or project's classes, a mock will be provided by the upstream project - this one. Bug: webrtc:12614 Change-Id: I65d5d21097e7feda9162567560d3838759c962fc Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/224161 Reviewed-by: Florent Castelli <orphis@webrtc.org> Commit-Queue: Victor Boivie <boivie@webrtc.org> Cr-Commit-Position: refs/heads/master@{#34385}
27 lines
841 B
C++
27 lines
841 B
C++
/*
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* Copyright (c) 2021 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "net/dcsctp/public/mock_dcsctp_socket.h"
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#include "rtc_base/gunit.h"
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#include "test/gmock.h"
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namespace dcsctp {
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// This test exists to ensure that all methods are mocked correctly, and to
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// generate compiler errors if they are not.
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TEST(MockDcSctpSocketTest, CanInstantiateAndConnect) {
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testing::StrictMock<MockDcSctpSocket> socket;
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EXPECT_CALL(socket, Connect);
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socket.Connect();
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}
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} // namespace dcsctp
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