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The DcSctpSocket is thread compatible. As long as you serialize accesses to it - either by calling it from the same thread, or using some kind of concurrency primitive (e.g. mutex) to avoid calling the API methods from different threads concurrently, it's fine. Using the sequence checker, we can verify that the socket is called from the thread it was created on, or from the same task queue. This provided a more strict verification, as it didn't allow e.g. creating a socket on one thread, and then handing it to a different thread where it was used. Nor did it allow having multiple threads use it, protecting any calls to it using an external mutex. One can avoid these checks using webrtc::CurrentTaskQueueSetter to allow the sequence checker to believe it's running where it's not running, but this is a hack. This CL removes the sequence checker in the socket, to simplify using it in environments that don't use task queues for synchronization. Since it is still kept in dcsctp::TaskQueueTimeoutFactory, it's still used in all environments where the task queue is used (e.g. Chrome). This makes it easier to use dcSCTP without WebRTC. Bug: None Change-Id: I2674d7cd902bad45ed3d0816c908ecf3ee971727 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/333801 Reviewed-by: Florent Castelli <orphis@webrtc.org> Commit-Queue: Victor Boivie <boivie@webrtc.org> Cr-Commit-Position: refs/heads/main@{#41482}
301 lines
13 KiB
C++
301 lines
13 KiB
C++
/*
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* Copyright (c) 2021 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef NET_DCSCTP_SOCKET_DCSCTP_SOCKET_H_
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#define NET_DCSCTP_SOCKET_DCSCTP_SOCKET_H_
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/strings/string_view.h"
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#include "api/array_view.h"
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#include "net/dcsctp/packet/chunk/abort_chunk.h"
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#include "net/dcsctp/packet/chunk/chunk.h"
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#include "net/dcsctp/packet/chunk/cookie_ack_chunk.h"
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#include "net/dcsctp/packet/chunk/cookie_echo_chunk.h"
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#include "net/dcsctp/packet/chunk/data_chunk.h"
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#include "net/dcsctp/packet/chunk/data_common.h"
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#include "net/dcsctp/packet/chunk/error_chunk.h"
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#include "net/dcsctp/packet/chunk/forward_tsn_chunk.h"
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#include "net/dcsctp/packet/chunk/forward_tsn_common.h"
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#include "net/dcsctp/packet/chunk/heartbeat_ack_chunk.h"
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#include "net/dcsctp/packet/chunk/heartbeat_request_chunk.h"
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#include "net/dcsctp/packet/chunk/idata_chunk.h"
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#include "net/dcsctp/packet/chunk/iforward_tsn_chunk.h"
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#include "net/dcsctp/packet/chunk/init_ack_chunk.h"
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#include "net/dcsctp/packet/chunk/init_chunk.h"
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#include "net/dcsctp/packet/chunk/reconfig_chunk.h"
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#include "net/dcsctp/packet/chunk/sack_chunk.h"
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#include "net/dcsctp/packet/chunk/shutdown_ack_chunk.h"
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#include "net/dcsctp/packet/chunk/shutdown_chunk.h"
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#include "net/dcsctp/packet/chunk/shutdown_complete_chunk.h"
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#include "net/dcsctp/packet/data.h"
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#include "net/dcsctp/packet/sctp_packet.h"
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#include "net/dcsctp/public/dcsctp_message.h"
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#include "net/dcsctp/public/dcsctp_options.h"
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#include "net/dcsctp/public/dcsctp_socket.h"
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#include "net/dcsctp/public/packet_observer.h"
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#include "net/dcsctp/rx/data_tracker.h"
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#include "net/dcsctp/rx/reassembly_queue.h"
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#include "net/dcsctp/socket/callback_deferrer.h"
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#include "net/dcsctp/socket/packet_sender.h"
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#include "net/dcsctp/socket/state_cookie.h"
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#include "net/dcsctp/socket/transmission_control_block.h"
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#include "net/dcsctp/timer/timer.h"
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#include "net/dcsctp/tx/retransmission_error_counter.h"
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#include "net/dcsctp/tx/retransmission_queue.h"
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#include "net/dcsctp/tx/retransmission_timeout.h"
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#include "net/dcsctp/tx/rr_send_queue.h"
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namespace dcsctp {
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// DcSctpSocket represents a single SCTP socket, to be used over DTLS.
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//
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// Every dcSCTP is completely isolated from any other socket.
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//
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// This class manages all packet and chunk dispatching and mainly handles the
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// connection sequences (connect, close, shutdown, etc) as well as managing
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// the Transmission Control Block (tcb).
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//
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// This class is thread-compatible.
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class DcSctpSocket : public DcSctpSocketInterface {
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public:
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// Instantiates a DcSctpSocket, which interacts with the world through the
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// `callbacks` interface and is configured using `options`.
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//
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// For debugging, `log_prefix` will prefix all debug logs, and a
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// `packet_observer` can be attached to e.g. dump sent and received packets.
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DcSctpSocket(absl::string_view log_prefix,
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DcSctpSocketCallbacks& callbacks,
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std::unique_ptr<PacketObserver> packet_observer,
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const DcSctpOptions& options);
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DcSctpSocket(const DcSctpSocket&) = delete;
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DcSctpSocket& operator=(const DcSctpSocket&) = delete;
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// Implementation of `DcSctpSocketInterface`.
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void ReceivePacket(rtc::ArrayView<const uint8_t> data) override;
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void HandleTimeout(TimeoutID timeout_id) override;
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void Connect() override;
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void RestoreFromState(const DcSctpSocketHandoverState& state) override;
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void Shutdown() override;
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void Close() override;
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SendStatus Send(DcSctpMessage message,
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const SendOptions& send_options) override;
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std::vector<SendStatus> SendMany(rtc::ArrayView<DcSctpMessage> messages,
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const SendOptions& send_options) override;
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ResetStreamsStatus ResetStreams(
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rtc::ArrayView<const StreamID> outgoing_streams) override;
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SocketState state() const override;
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const DcSctpOptions& options() const override { return options_; }
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void SetMaxMessageSize(size_t max_message_size) override;
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void SetStreamPriority(StreamID stream_id, StreamPriority priority) override;
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StreamPriority GetStreamPriority(StreamID stream_id) const override;
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size_t buffered_amount(StreamID stream_id) const override;
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size_t buffered_amount_low_threshold(StreamID stream_id) const override;
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void SetBufferedAmountLowThreshold(StreamID stream_id, size_t bytes) override;
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absl::optional<Metrics> GetMetrics() const override;
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HandoverReadinessStatus GetHandoverReadiness() const override;
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absl::optional<DcSctpSocketHandoverState> GetHandoverStateAndClose() override;
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SctpImplementation peer_implementation() const override {
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return metrics_.peer_implementation;
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}
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// Returns this socket's verification tag, or zero if not yet connected.
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VerificationTag verification_tag() const {
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return tcb_ != nullptr ? tcb_->my_verification_tag() : VerificationTag(0);
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}
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private:
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// Parameter proposals valid during the connect phase.
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struct ConnectParameters {
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TSN initial_tsn = TSN(0);
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VerificationTag verification_tag = VerificationTag(0);
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};
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// Detailed state (separate from SocketState, which is the public state).
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enum class State {
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kClosed,
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kCookieWait,
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// TCB valid in these:
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kCookieEchoed,
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kEstablished,
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kShutdownPending,
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kShutdownSent,
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kShutdownReceived,
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kShutdownAckSent,
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};
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// Returns the log prefix used for debug logging.
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std::string log_prefix() const;
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bool IsConsistent() const;
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static constexpr absl::string_view ToString(DcSctpSocket::State state);
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void CreateTransmissionControlBlock(const Capabilities& capabilities,
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VerificationTag my_verification_tag,
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TSN my_initial_tsn,
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VerificationTag peer_verification_tag,
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TSN peer_initial_tsn,
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size_t a_rwnd,
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TieTag tie_tag);
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// Changes the socket state, given a `reason` (for debugging/logging).
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void SetState(State state, absl::string_view reason);
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// Closes the association. Note that the TCB will not be valid past this call.
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void InternalClose(ErrorKind error, absl::string_view message);
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// Closes the association, because of too many retransmission errors.
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void CloseConnectionBecauseOfTooManyTransmissionErrors();
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// Timer expiration handlers
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webrtc::TimeDelta OnInitTimerExpiry();
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webrtc::TimeDelta OnCookieTimerExpiry();
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webrtc::TimeDelta OnShutdownTimerExpiry();
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void OnSentPacket(rtc::ArrayView<const uint8_t> packet,
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SendPacketStatus status);
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// Sends SHUTDOWN or SHUTDOWN-ACK if the socket is shutting down and if all
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// outstanding data has been acknowledged.
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void MaybeSendShutdownOrAck();
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// If the socket is shutting down, responds SHUTDOWN to any incoming DATA.
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void MaybeSendShutdownOnPacketReceived(const SctpPacket& packet);
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// If there are streams pending to be reset, send a request to reset them.
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void MaybeSendResetStreamsRequest();
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// Performs internal processing shared between Send and SendMany.
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SendStatus InternalSend(const DcSctpMessage& message,
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const SendOptions& send_options);
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// Sends a INIT chunk.
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void SendInit();
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// Sends a SHUTDOWN chunk.
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void SendShutdown();
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// Sends a SHUTDOWN-ACK chunk.
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void SendShutdownAck();
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// Validates the SCTP packet, as a whole - not the validity of individual
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// chunks within it, as that's done in the different chunk handlers.
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bool ValidatePacket(const SctpPacket& packet);
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// Parses `payload`, which is a serialized packet that is just going to be
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// sent and prints all chunks.
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void DebugPrintOutgoing(rtc::ArrayView<const uint8_t> payload);
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// Called whenever data has been received, or the cumulative acknowledgment
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// TSN has moved, that may result in delivering messages.
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void MaybeDeliverMessages();
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// Returns true if there is a TCB, and false otherwise (and reports an error).
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bool ValidateHasTCB();
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// Returns true if the parsing of a chunk of type `T` succeeded. If it didn't,
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// it reports an error and returns false.
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template <class T>
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bool ValidateParseSuccess(const absl::optional<T>& c) {
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if (c.has_value()) {
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return true;
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}
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ReportFailedToParseChunk(T::kType);
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return false;
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}
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// Reports failing to have parsed a chunk with the provided `chunk_type`.
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void ReportFailedToParseChunk(int chunk_type);
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// Called when unknown chunks are received. May report an error.
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bool HandleUnrecognizedChunk(const SctpPacket::ChunkDescriptor& descriptor);
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// Will dispatch more specific chunk handlers.
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bool Dispatch(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming DATA chunks.
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void HandleData(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming I-DATA chunks.
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void HandleIData(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Common handler for DATA and I-DATA chunks.
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void HandleDataCommon(AnyDataChunk& chunk);
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// Handles incoming INIT chunks.
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void HandleInit(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming INIT-ACK chunks.
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void HandleInitAck(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming SACK chunks.
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void HandleSack(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming HEARTBEAT chunks.
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void HandleHeartbeatRequest(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming HEARTBEAT-ACK chunks.
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void HandleHeartbeatAck(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming ABORT chunks.
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void HandleAbort(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming ERROR chunks.
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void HandleError(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming COOKIE-ECHO chunks.
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void HandleCookieEcho(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles receiving COOKIE-ECHO when there already is a TCB. The return value
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// indicates if the processing should continue.
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bool HandleCookieEchoWithTCB(const CommonHeader& header,
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const StateCookie& cookie);
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// Handles incoming COOKIE-ACK chunks.
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void HandleCookieAck(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming SHUTDOWN chunks.
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void HandleShutdown(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming SHUTDOWN-ACK chunks.
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void HandleShutdownAck(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming FORWARD-TSN chunks.
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void HandleForwardTsn(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming I-FORWARD-TSN chunks.
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void HandleIForwardTsn(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Handles incoming RE-CONFIG chunks.
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void HandleReconfig(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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// Common handled for FORWARD-TSN/I-FORWARD-TSN.
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void HandleForwardTsnCommon(const AnyForwardTsnChunk& chunk);
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// Handles incoming SHUTDOWN-COMPLETE chunks
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void HandleShutdownComplete(const CommonHeader& header,
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const SctpPacket::ChunkDescriptor& descriptor);
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const std::string log_prefix_;
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const std::unique_ptr<PacketObserver> packet_observer_;
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Metrics metrics_;
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DcSctpOptions options_;
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// Enqueues callbacks and dispatches them just before returning to the caller.
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CallbackDeferrer callbacks_;
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TimerManager timer_manager_;
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const std::unique_ptr<Timer> t1_init_;
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const std::unique_ptr<Timer> t1_cookie_;
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const std::unique_ptr<Timer> t2_shutdown_;
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// Packets that failed to be sent, but should be retried.
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PacketSender packet_sender_;
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// The actual SendQueue implementation. As data can be sent on a socket before
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// the connection is established, this component is not in the TCB.
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RRSendQueue send_queue_;
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// Contains verification tag and initial TSN between having sent the INIT
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// until the connection is established (there is no TCB at this point).
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ConnectParameters connect_params_;
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// The socket state.
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State state_ = State::kClosed;
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// If the connection is established, contains a transmission control block.
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std::unique_ptr<TransmissionControlBlock> tcb_;
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};
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} // namespace dcsctp
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#endif // NET_DCSCTP_SOCKET_DCSCTP_SOCKET_H_
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