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This CL introduces a few changes to the default VP8 temporal layers: * The pattern is now reset on keyframes * The sync flag is inferred rather than hard-coded * Support is added for buffer search order Bug: webrtc:9012 Change-Id: Ice19d32413d20982368a01a7d2540d155e185ad4 Reviewed-on: https://webrtc-review.googlesource.com/91863 Reviewed-by: Sergey Silkin <ssilkin@webrtc.org> Commit-Queue: Erik Språng <sprang@webrtc.org> Cr-Commit-Position: refs/heads/master@{#24288}
225 lines
8.7 KiB
C++
225 lines
8.7 KiB
C++
/* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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/*
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* This file defines the interface for doing temporal layers with VP8.
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*/
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#ifndef MODULES_VIDEO_CODING_CODECS_VP8_TEMPORAL_LAYERS_H_
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#define MODULES_VIDEO_CODING_CODECS_VP8_TEMPORAL_LAYERS_H_
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#include <vector>
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#include <memory>
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#include "api/video_codecs/video_codec.h"
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#define VP8_TS_MAX_PERIODICITY 16
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#define VP8_TS_MAX_LAYERS 5
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namespace webrtc {
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// Some notes on the prerequisites of the TemporalLayers interface.
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// * Implementations of TemporalLayers may not contain internal synchronization
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// so caller must make sure doing so thread safe.
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// * The encoder is assumed to encode all frames in order, and callbacks to
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// PopulateCodecSpecific() / FrameEncoded() must happen in the same order.
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//
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// This means that in the case of pipelining encoders, it is OK to have a chain
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// of calls such as this:
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// - UpdateLayerConfig(timestampA)
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// - UpdateLayerConfig(timestampB)
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// - PopulateCodecSpecific(timestampA, ...)
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// - UpdateLayerConfig(timestampC)
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// - FrameEncoded(timestampA, 1234, ...)
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// - FrameEncoded(timestampB, 0, ...)
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// - PopulateCodecSpecific(timestampC, ...)
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// - FrameEncoded(timestampC, 1234, ...)
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// Note that UpdateLayerConfig() for a new frame can happen before
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// FrameEncoded() for a previous one, but calls themselves must be both
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// synchronized (e.g. run on a task queue) and in order (per type).
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struct CodecSpecificInfoVP8;
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enum class Vp8BufferReference : uint8_t {
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kNone = 0,
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kLast = 1,
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kGolden = 2,
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kAltref = 4
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};
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struct Vp8EncoderConfig {
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// Number of active temporal layers. Set to 0 if not used.
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unsigned int ts_number_layers;
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// Arrays of length |ts_number_layers|, indicating (cumulative) target bitrate
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// and rate decimator (e.g. 4 if every 4th frame is in the given layer) for
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// each active temporal layer, starting with temporal id 0.
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unsigned int ts_target_bitrate[VP8_TS_MAX_LAYERS];
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unsigned int ts_rate_decimator[VP8_TS_MAX_LAYERS];
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// The periodicity of the temporal pattern. Set to 0 if not used.
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unsigned int ts_periodicity;
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// Array of length |ts_periodicity| indicating the sequence of temporal id's
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// to assign to incoming frames.
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unsigned int ts_layer_id[VP8_TS_MAX_PERIODICITY];
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// Target bitrate, in bps.
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unsigned int rc_target_bitrate;
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// Clamp QP to min/max. Use 0 to disable clamping.
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unsigned int rc_min_quantizer;
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unsigned int rc_max_quantizer;
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};
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// This interface defines a way of getting the encoder settings needed to
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// realize a temporal layer structure of predefined size.
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class TemporalLayersChecker;
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class TemporalLayers {
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public:
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enum BufferFlags : int {
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kNone = 0,
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kReference = 1,
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kUpdate = 2,
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kReferenceAndUpdate = kReference | kUpdate,
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};
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enum FreezeEntropy { kFreezeEntropy };
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struct FrameConfig {
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FrameConfig();
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FrameConfig(BufferFlags last, BufferFlags golden, BufferFlags arf);
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FrameConfig(BufferFlags last,
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BufferFlags golden,
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BufferFlags arf,
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FreezeEntropy);
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bool drop_frame;
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BufferFlags last_buffer_flags;
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BufferFlags golden_buffer_flags;
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BufferFlags arf_buffer_flags;
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// The encoder layer ID is used to utilize the correct bitrate allocator
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// inside the encoder. It does not control references nor determine which
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// "actual" temporal layer this is. The packetizer temporal index determines
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// which layer the encoded frame should be packetized into.
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// Normally these are the same, but current temporal-layer strategies for
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// screenshare use one bitrate allocator for all layers, but attempt to
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// packetize / utilize references to split a stream into multiple layers,
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// with different quantizer settings, to hit target bitrate.
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// TODO(pbos): Screenshare layers are being reconsidered at the time of
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// writing, we might be able to remove this distinction, and have a temporal
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// layer imply both (the normal case).
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int encoder_layer_id;
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int packetizer_temporal_idx;
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bool layer_sync;
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bool freeze_entropy;
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// Indicates in which order the encoder should search the reference buffers
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// when doing motion prediction. Set to kNone to use unspecified order. Any
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// buffer indicated here must not have the corresponding no_ref bit set.
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// If all three buffers can be reference, the one not listed here should be
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// searched last.
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Vp8BufferReference first_reference;
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Vp8BufferReference second_reference;
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bool operator==(const FrameConfig& o) const;
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bool operator!=(const FrameConfig& o) const { return !(*this == o); }
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private:
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FrameConfig(BufferFlags last,
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BufferFlags golden,
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BufferFlags arf,
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bool freeze_entropy);
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};
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// Factory for TemporalLayer strategy. Default behavior is a fixed pattern
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// of temporal layers. See default_temporal_layers.cc
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static std::unique_ptr<TemporalLayers> CreateTemporalLayers(
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const VideoCodec& codec,
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size_t spatial_id);
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static std::unique_ptr<TemporalLayersChecker> CreateTemporalLayersChecker(
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const VideoCodec& codec,
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size_t spatial_id);
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virtual ~TemporalLayers() = default;
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// New target bitrate, per temporal layer.
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virtual void OnRatesUpdated(const std::vector<uint32_t>& bitrates_bps,
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int framerate_fps) = 0;
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// Update the encoder configuration with target bitrates or other parameters.
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// Returns true iff the configuration was actually modified.
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virtual bool UpdateConfiguration(Vp8EncoderConfig* cfg) = 0;
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// Returns the recommended VP8 encode flags needed, and moves the temporal
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// pattern to the next frame.
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// The timestamp may be used as both a time and a unique identifier, and so
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// the caller must make sure no two frames use the same timestamp.
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// The timestamp uses a 90kHz RTP clock.
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// After calling this method, the actual encoder should be called with the
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// provided frame configuration, after which:
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// * On success, call PopulateCodecSpecific() and then FrameEncoded();
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// * On failure/ frame drop: Call FrameEncoded() with size = 0.
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virtual FrameConfig UpdateLayerConfig(uint32_t rtp_timestamp) = 0;
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// Called after successful encoding of a frame. The rtp timestamp must match
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// the one using in UpdateLayerConfig(). Some fields in |vp8_info| may have
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// already been populated by the encoder, check before overwriting.
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// |tl_config| is the frame config returned by UpdateLayerConfig() for this
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// rtp_timestamp;
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// If |is_keyframe| is true, the flags in |tl_config| will be ignored.
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virtual void PopulateCodecSpecific(
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bool is_keyframe,
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const TemporalLayers::FrameConfig& tl_config,
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CodecSpecificInfoVP8* vp8_info,
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uint32_t rtp_timestamp) = 0;
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// Called after an encode event. If the frame was dropped, |size_bytes| must
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// be set to 0. The rtp timestamp must match the one using in
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// UpdateLayerConfig()
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virtual void FrameEncoded(uint32_t rtp_timestamp,
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size_t size_bytes,
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int qp) = 0;
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};
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// Used only inside RTC_DCHECK(). It checks correctness of temporal layers
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// dependencies and sync bits. The only method of this class is called after
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// each UpdateLayersConfig() of a corresponding TemporalLayers class.
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class TemporalLayersChecker {
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public:
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explicit TemporalLayersChecker(int num_temporal_layers);
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virtual ~TemporalLayersChecker() {}
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virtual bool CheckTemporalConfig(
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bool frame_is_keyframe,
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const TemporalLayers::FrameConfig& frame_config);
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private:
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struct BufferState {
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BufferState() : is_keyframe(true), temporal_layer(0), sequence_number(0) {}
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bool is_keyframe;
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uint8_t temporal_layer;
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uint32_t sequence_number;
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};
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bool CheckAndUpdateBufferState(BufferState* state,
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bool* need_sync,
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bool frame_is_keyframe,
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uint8_t temporal_layer,
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webrtc::TemporalLayers::BufferFlags flags,
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uint32_t sequence_number,
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uint32_t* lowest_sequence_referenced);
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BufferState last_;
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BufferState arf_;
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BufferState golden_;
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int num_temporal_layers_;
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uint32_t sequence_number_;
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uint32_t last_sync_sequence_number_;
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uint32_t last_tl0_sequence_number_;
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};
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} // namespace webrtc
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#endif // MODULES_VIDEO_CODING_CODECS_VP8_TEMPORAL_LAYERS_H_
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