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![]() This CL implements a fix behind a field trial for a NetEq issue. NetEq restarts audio too quickly after a buffer underrun, which can quickly lead to another underrun in some circumstances. The fix changes NetEq's behavior to wait with restarting playback until sufficient audio is buffered. Bug: webrtc:9289 Change-Id: I5968c9478ce8d84caf77f00b8d0a39156b47fc8d Reviewed-on: https://webrtc-review.googlesource.com/77423 Reviewed-by: Minyue Li <minyue@webrtc.org> Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Reviewed-by: Henrik Lundin <henrik.lundin@webrtc.org> Commit-Queue: Ivo Creusen <ivoc@webrtc.org> Cr-Commit-Position: refs/heads/master@{#23347} |
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audio_decoder_opus.cc | ||
audio_decoder_opus.h | ||
audio_encoder_opus.cc | ||
audio_encoder_opus.h | ||
audio_encoder_opus_unittest.cc | ||
opus_bandwidth_unittest.cc | ||
opus_complexity_unittest.cc | ||
opus_fec_test.cc | ||
opus_inst.h | ||
opus_interface.c | ||
opus_interface.h | ||
opus_speed_test.cc | ||
opus_unittest.cc |