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This CL introduced 2 new macros that affect the WebRTC OBJC API symbols: - RTC_OBJC_TYPE_PREFIX: Macro used to prepend a prefix to the API types that are exported with RTC_OBJC_EXPORT. Clients can patch the definition of this macro locally and build WebRTC.framework with their own prefix in case symbol clashing is a problem. This macro must only be defined by changing the value in sdk/objc/base/RTCMacros.h and not on via compiler flag to ensure it has a unique value. - RCT_OBJC_TYPE: Macro used internally to reference API types. Declaring an API type without using this macro will not include the declared type in the set of types that will be affected by the configurable RTC_OBJC_TYPE_PREFIX. Manual changes: https://webrtc-review.googlesource.com/c/src/+/173781/5..10 The auto-generated changes in PS#5 have been done with: https://webrtc-review.googlesource.com/c/src/+/174061. Bug: None Change-Id: I0d54ca94db764fb3b6cb4365873f79e14cd879b8 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/173781 Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Reviewed-by: Kári Helgason <kthelgason@webrtc.org> Cr-Commit-Position: refs/heads/master@{#31153}
113 lines
3.4 KiB
Objective-C
113 lines
3.4 KiB
Objective-C
/*
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* Copyright 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import "RTCNV12TextureCache.h"
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#import "base/RTCVideoFrame.h"
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#import "base/RTCVideoFrameBuffer.h"
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#import "components/video_frame_buffer/RTCCVPixelBuffer.h"
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@implementation RTCNV12TextureCache {
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CVOpenGLESTextureCacheRef _textureCache;
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CVOpenGLESTextureRef _yTextureRef;
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CVOpenGLESTextureRef _uvTextureRef;
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}
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- (GLuint)yTexture {
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return CVOpenGLESTextureGetName(_yTextureRef);
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}
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- (GLuint)uvTexture {
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return CVOpenGLESTextureGetName(_uvTextureRef);
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}
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- (instancetype)initWithContext:(EAGLContext *)context {
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if (self = [super init]) {
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CVReturn ret = CVOpenGLESTextureCacheCreate(
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kCFAllocatorDefault, NULL,
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#if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API
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context,
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#else
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(__bridge void *)context,
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#endif
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NULL, &_textureCache);
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if (ret != kCVReturnSuccess) {
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self = nil;
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}
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}
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return self;
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}
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- (BOOL)loadTexture:(CVOpenGLESTextureRef *)textureOut
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pixelBuffer:(CVPixelBufferRef)pixelBuffer
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planeIndex:(int)planeIndex
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pixelFormat:(GLenum)pixelFormat {
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const int width = CVPixelBufferGetWidthOfPlane(pixelBuffer, planeIndex);
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const int height = CVPixelBufferGetHeightOfPlane(pixelBuffer, planeIndex);
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if (*textureOut) {
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CFRelease(*textureOut);
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*textureOut = nil;
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}
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CVReturn ret = CVOpenGLESTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D, pixelFormat, width,
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height, pixelFormat, GL_UNSIGNED_BYTE, planeIndex, textureOut);
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if (ret != kCVReturnSuccess) {
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if (*textureOut) {
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CFRelease(*textureOut);
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*textureOut = nil;
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}
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return NO;
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}
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NSAssert(CVOpenGLESTextureGetTarget(*textureOut) == GL_TEXTURE_2D,
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@"Unexpected GLES texture target");
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glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(*textureOut));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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return YES;
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}
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- (BOOL)uploadFrameToTextures:(RTC_OBJC_TYPE(RTCVideoFrame) *)frame {
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NSAssert([frame.buffer isKindOfClass:[RTC_OBJC_TYPE(RTCCVPixelBuffer) class]],
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@"frame must be CVPixelBuffer backed");
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RTC_OBJC_TYPE(RTCCVPixelBuffer) *rtcPixelBuffer = (RTC_OBJC_TYPE(RTCCVPixelBuffer) *)frame.buffer;
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CVPixelBufferRef pixelBuffer = rtcPixelBuffer.pixelBuffer;
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return [self loadTexture:&_yTextureRef
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pixelBuffer:pixelBuffer
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planeIndex:0
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pixelFormat:GL_LUMINANCE] &&
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[self loadTexture:&_uvTextureRef
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pixelBuffer:pixelBuffer
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planeIndex:1
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pixelFormat:GL_LUMINANCE_ALPHA];
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}
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- (void)releaseTextures {
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if (_uvTextureRef) {
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CFRelease(_uvTextureRef);
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_uvTextureRef = nil;
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}
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if (_yTextureRef) {
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CFRelease(_yTextureRef);
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_yTextureRef = nil;
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}
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}
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- (void)dealloc {
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[self releaseTextures];
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if (_textureCache) {
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CFRelease(_textureCache);
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_textureCache = nil;
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}
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}
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@end
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