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* https://www.w3.org/TR/webrtc-stats/#dom-rtcinboundrtpstreamstats-jitterbuffertargetdelay * https://www.w3.org/TR/webrtc-stats/#dom-rtcinboundrtpstreamstats-jitterbufferminimumdelay Tested: https://jsfiddle.net/pfgzj0yo/17/ Bug: webrtc:14244 Change-Id: I3d949ba63c8339b3881f5d00356559d5789d283d Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/304404 Commit-Queue: Henrik Boström <hbos@webrtc.org> Reviewed-by: Henrik Boström <hbos@webrtc.org> Reviewed-by: Åsa Persson <asapersson@webrtc.org> Cr-Commit-Position: refs/heads/main@{#40157}
174 lines
7.8 KiB
C++
174 lines
7.8 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_VIDEO_CODING_TIMING_TIMING_H_
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#define MODULES_VIDEO_CODING_TIMING_TIMING_H_
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#include <memory>
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#include "absl/types/optional.h"
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#include "api/field_trials_view.h"
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#include "api/units/time_delta.h"
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#include "api/video/video_frame.h"
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#include "api/video/video_timing.h"
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#include "modules/video_coding/timing/decode_time_percentile_filter.h"
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#include "modules/video_coding/timing/timestamp_extrapolator.h"
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#include "rtc_base/experiments/field_trial_parser.h"
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#include "rtc_base/synchronization/mutex.h"
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#include "rtc_base/thread_annotations.h"
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#include "system_wrappers/include/clock.h"
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namespace webrtc {
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class VCMTiming {
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public:
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struct VideoDelayTimings {
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size_t num_decoded_frames;
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// Pre-decode delay added to smooth out frame delay variation ("jitter")
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// caused by the network. The target delay will be no smaller than this
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// delay, thus it is called `minimum_delay`.
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TimeDelta minimum_delay;
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// Estimated time needed to decode a video frame. Obtained as the 95th
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// percentile decode time over a recent time window.
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TimeDelta estimated_max_decode_time;
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// Post-decode delay added to smooth out frame delay variation caused by
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// decoding and rendering. Set to a constant.
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TimeDelta render_delay;
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// Minimum total delay used when determining render time for a frame.
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// Obtained from API, `playout-delay` RTP header extension, or A/V sync.
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TimeDelta min_playout_delay;
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// Maximum total delay used when determining render time for a frame.
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// Obtained from `playout-delay` RTP header extension.
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TimeDelta max_playout_delay;
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// Target total delay. Obtained from all the elements above.
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TimeDelta target_delay;
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// Current total delay. Obtained by smoothening the `target_delay`.
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TimeDelta current_delay;
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};
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static constexpr TimeDelta kDefaultRenderDelay = TimeDelta::Millis(10);
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static constexpr int kDelayMaxChangeMsPerS = 100;
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VCMTiming(Clock* clock, const FieldTrialsView& field_trials);
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virtual ~VCMTiming() = default;
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// Resets the timing to the initial state.
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void Reset();
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// Set the amount of time needed to render an image. Defaults to 10 ms.
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void set_render_delay(TimeDelta render_delay);
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// Set the minimum time the video must be delayed on the receiver to
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// get the desired jitter buffer level.
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void SetJitterDelay(TimeDelta required_delay);
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// Set/get the minimum playout delay from capture to render.
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TimeDelta min_playout_delay() const;
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void set_min_playout_delay(TimeDelta min_playout_delay);
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// Set/get the maximum playout delay from capture to render in ms.
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void set_max_playout_delay(TimeDelta max_playout_delay);
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// Increases or decreases the current delay to get closer to the target delay.
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// Calculates how long it has been since the previous call to this function,
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// and increases/decreases the delay in proportion to the time difference.
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void UpdateCurrentDelay(uint32_t frame_timestamp);
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// Increases or decreases the current delay to get closer to the target delay.
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// Given the actual decode time in ms and the render time in ms for a frame,
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// this function calculates how late the frame is and increases the delay
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// accordingly.
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void UpdateCurrentDelay(Timestamp render_time, Timestamp actual_decode_time);
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// Stops the decoder timer, should be called when the decoder returns a frame
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// or when the decoded frame callback is called.
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void StopDecodeTimer(TimeDelta decode_time, Timestamp now);
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// Used to report that a frame is passed to decoding. Updates the timestamp
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// filter which is used to map between timestamps and receiver system time.
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virtual void IncomingTimestamp(uint32_t rtp_timestamp,
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Timestamp last_packet_time);
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// Returns the receiver system time when the frame with timestamp
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// `frame_timestamp` should be rendered, assuming that the system time
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// currently is `now`.
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virtual Timestamp RenderTime(uint32_t frame_timestamp, Timestamp now) const;
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// Returns the maximum time in ms that we can wait for a frame to become
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// complete before we must pass it to the decoder. render_time==0 indicates
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// that the frames should be processed as quickly as possible, with possibly
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// only a small delay added to make sure that the decoder is not overloaded.
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// In this case, the parameter too_many_frames_queued is used to signal that
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// the decode queue is full and that the frame should be decoded as soon as
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// possible.
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virtual TimeDelta MaxWaitingTime(Timestamp render_time,
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Timestamp now,
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bool too_many_frames_queued) const;
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// Returns the current target delay which is required delay + decode time +
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// render delay.
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TimeDelta TargetVideoDelay() const;
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// Return current timing information.
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VideoDelayTimings GetTimings() const;
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void SetTimingFrameInfo(const TimingFrameInfo& info);
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absl::optional<TimingFrameInfo> GetTimingFrameInfo();
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void SetMaxCompositionDelayInFrames(
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absl::optional<int> max_composition_delay_in_frames);
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VideoFrame::RenderParameters RenderParameters() const;
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// Updates the last time a frame was scheduled for decoding.
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void SetLastDecodeScheduledTimestamp(Timestamp last_decode_scheduled);
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private:
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TimeDelta EstimatedMaxDecodeTime() const RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
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Timestamp RenderTimeInternal(uint32_t frame_timestamp, Timestamp now) const
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RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
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TimeDelta TargetDelayInternal() const RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
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TimeDelta StatsTargetDelayInternal() const
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RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
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bool UseLowLatencyRendering() const RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
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mutable Mutex mutex_;
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Clock* const clock_;
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const std::unique_ptr<TimestampExtrapolator> ts_extrapolator_
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RTC_PT_GUARDED_BY(mutex_);
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std::unique_ptr<DecodeTimePercentileFilter> decode_time_filter_
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RTC_GUARDED_BY(mutex_) RTC_PT_GUARDED_BY(mutex_);
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TimeDelta render_delay_ RTC_GUARDED_BY(mutex_);
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// Best-effort playout delay range for frames from capture to render.
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// The receiver tries to keep the delay between `min_playout_delay_ms_`
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// and `max_playout_delay_ms_` taking the network jitter into account.
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// A special case is where min_playout_delay_ms_ = max_playout_delay_ms_ = 0,
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// in which case the receiver tries to play the frames as they arrive.
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TimeDelta min_playout_delay_ RTC_GUARDED_BY(mutex_);
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TimeDelta max_playout_delay_ RTC_GUARDED_BY(mutex_);
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TimeDelta jitter_delay_ RTC_GUARDED_BY(mutex_);
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TimeDelta current_delay_ RTC_GUARDED_BY(mutex_);
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uint32_t prev_frame_timestamp_ RTC_GUARDED_BY(mutex_);
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absl::optional<TimingFrameInfo> timing_frame_info_ RTC_GUARDED_BY(mutex_);
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size_t num_decoded_frames_ RTC_GUARDED_BY(mutex_);
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absl::optional<int> max_composition_delay_in_frames_ RTC_GUARDED_BY(mutex_);
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// Set by the field trial WebRTC-ZeroPlayoutDelay. The parameter min_pacing
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// determines the minimum delay between frames scheduled for decoding that is
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// used when min playout delay=0 and max playout delay>=0.
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FieldTrialParameter<TimeDelta> zero_playout_delay_min_pacing_
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RTC_GUARDED_BY(mutex_);
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// Timestamp at which the last frame was scheduled to be sent to the decoder.
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// Used only when the RTP header extension playout delay is set to min=0 ms
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// which is indicated by a render time set to 0.
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Timestamp last_decode_scheduled_ RTC_GUARDED_BY(mutex_);
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};
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} // namespace webrtc
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#endif // MODULES_VIDEO_CODING_TIMING_TIMING_H_
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