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This CL robustifies the echo removal behavior when headsets are used. In particular it: -Introduces a secondary, more refined alignment when no alignment can be found using the delay estimator. -Changes decision logic for when to use the linear filter output. -Changes the decision logic for when to be transparent. -Changes the way that the transparent mode works. -Makes the nonlinear mode less aggressive. -Removes the detector for non-audible echoes. -Makes the attenuation when there are signals with strong narrowband characteristics more mild in scenarios with low render. Furthermore the CL: -Removes the input of external echo leakage information. Bug: webrtc:9047,chromium:824111,webrtc:8314,webrtc:8671,webrtc:5201,webrtc:5919 Change-Id: Ied1fe0c0a35d3c31b47606ed2db319a73644d406 Reviewed-on: https://webrtc-review.googlesource.com/60866 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22548}
80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
/*
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* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_
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#define MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_
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#include <stddef.h>
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#include <array>
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#include <vector>
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#include "api/array_view.h"
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#include "api/audio/echo_canceller3_config.h"
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#include "api/optional.h"
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#include "modules/audio_processing/aec3/aec3_common.h"
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#include "modules/audio_processing/aec3/downsampled_render_buffer.h"
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#include "modules/audio_processing/aec3/fft_data.h"
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#include "modules/audio_processing/aec3/render_buffer.h"
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namespace webrtc {
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// Class for buffering the incoming render blocks such that these may be
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// extracted with a specified delay.
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class RenderDelayBuffer {
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public:
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enum class BufferingEvent {
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kNone,
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kRenderUnderrun,
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kRenderOverrun,
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kApiCallSkew,
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kRenderDataLost
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};
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static RenderDelayBuffer* Create(const EchoCanceller3Config& config,
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size_t num_bands);
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virtual ~RenderDelayBuffer() = default;
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// Resets the buffer alignment.
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virtual void Reset() = 0;
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// Inserts a block into the buffer.
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virtual BufferingEvent Insert(
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const std::vector<std::vector<float>>& block) = 0;
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// Updates the buffers one step based on the specified buffer delay. Returns
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// an enum indicating whether there was a special event that occurred.
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virtual BufferingEvent PrepareCaptureProcessing() = 0;
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// Sets the buffer delay and returns a bool indicating whether the delay
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// changed.
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virtual bool SetDelay(size_t delay) = 0;
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// Gets the buffer delay.
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virtual size_t Delay() const = 0;
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// Gets the buffer delay.
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virtual size_t MaxDelay() const = 0;
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// Returns the render buffer for the echo remover.
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virtual RenderBuffer* GetRenderBuffer() = 0;
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// Returns the downsampled render buffer.
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virtual const DownsampledRenderBuffer& GetDownsampledRenderBuffer() const = 0;
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// Returns whether the current delay is noncausal.
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virtual bool CausalDelay(size_t delay) const = 0;
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// Returns the maximum non calusal offset that can occur in the delay buffer.
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static int DelayEstimatorOffset(const EchoCanceller3Config& config);
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};
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} // namespace webrtc
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#endif // MODULES_AUDIO_PROCESSING_AEC3_RENDER_DELAY_BUFFER_H_
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