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The previous order of macros causes [1]. [1] - https://ci.chromium.org/p/chromium/builders/try/win_chromium_compile_dbg_ng/420871 Bug: webrtc:9419 Change-Id: If261e5c1d4bf058417be2bcc9a7cd26cc210f20b Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/158121 Reviewed-by: Steve Anton <steveanton@webrtc.org> Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29592}
420 lines
14 KiB
C++
420 lines
14 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef RTC_BASE_THREAD_H_
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#define RTC_BASE_THREAD_H_
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#include <stdint.h>
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#include <list>
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#include <memory>
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#include <string>
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#include <type_traits>
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#if defined(WEBRTC_POSIX)
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#include <pthread.h>
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#endif
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#include "rtc_base/constructor_magic.h"
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#include "rtc_base/location.h"
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#include "rtc_base/message_handler.h"
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#include "rtc_base/message_queue.h"
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#include "rtc_base/platform_thread_types.h"
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#include "rtc_base/socket_server.h"
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#include "rtc_base/system/rtc_export.h"
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#include "rtc_base/thread_annotations.h"
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#if defined(WEBRTC_WIN)
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#include "rtc_base/win32.h"
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#endif
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namespace rtc {
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class Thread;
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namespace rtc_thread_internal {
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class MessageLikeTask : public MessageData {
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public:
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virtual void Run() = 0;
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};
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template <class FunctorT>
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class MessageWithFunctor final : public MessageLikeTask {
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public:
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explicit MessageWithFunctor(FunctorT&& functor)
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: functor_(std::forward<FunctorT>(functor)) {}
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void Run() override { functor_(); }
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private:
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~MessageWithFunctor() override {}
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typename std::remove_reference<FunctorT>::type functor_;
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RTC_DISALLOW_COPY_AND_ASSIGN(MessageWithFunctor);
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};
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class MessageHandlerWithTask final : public MessageHandler {
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public:
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MessageHandlerWithTask() = default;
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void OnMessage(Message* msg) override {
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static_cast<MessageLikeTask*>(msg->pdata)->Run();
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delete msg->pdata;
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}
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private:
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~MessageHandlerWithTask() override {}
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RTC_DISALLOW_COPY_AND_ASSIGN(MessageHandlerWithTask);
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};
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} // namespace rtc_thread_internal
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class RTC_EXPORT ThreadManager {
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public:
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static const int kForever = -1;
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// Singleton, constructor and destructor are private.
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static ThreadManager* Instance();
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Thread* CurrentThread();
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void SetCurrentThread(Thread* thread);
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// Returns a thread object with its thread_ ivar set
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// to whatever the OS uses to represent the thread.
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// If there already *is* a Thread object corresponding to this thread,
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// this method will return that. Otherwise it creates a new Thread
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// object whose wrapped() method will return true, and whose
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// handle will, on Win32, be opened with only synchronization privileges -
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// if you need more privilegs, rather than changing this method, please
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// write additional code to adjust the privileges, or call a different
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// factory method of your own devising, because this one gets used in
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// unexpected contexts (like inside browser plugins) and it would be a
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// shame to break it. It is also conceivable on Win32 that we won't even
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// be able to get synchronization privileges, in which case the result
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// will have a null handle.
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Thread* WrapCurrentThread();
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void UnwrapCurrentThread();
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bool IsMainThread();
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private:
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ThreadManager();
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~ThreadManager();
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#if defined(WEBRTC_POSIX)
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pthread_key_t key_;
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#endif
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#if defined(WEBRTC_WIN)
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const DWORD key_;
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#endif
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// The thread to potentially autowrap.
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const PlatformThreadRef main_thread_ref_;
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RTC_DISALLOW_COPY_AND_ASSIGN(ThreadManager);
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};
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struct _SendMessage {
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_SendMessage() {}
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Thread* thread;
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Message msg;
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bool* ready;
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};
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// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread().
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class RTC_LOCKABLE RTC_EXPORT Thread : public MessageQueue {
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public:
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explicit Thread(SocketServer* ss);
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explicit Thread(std::unique_ptr<SocketServer> ss);
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// Constructors meant for subclasses; they should call DoInit themselves and
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// pass false for |do_init|, so that DoInit is called only on the fully
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// instantiated class, which avoids a vptr data race.
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Thread(SocketServer* ss, bool do_init);
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Thread(std::unique_ptr<SocketServer> ss, bool do_init);
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// NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
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// guarantee Stop() is explicitly called before the subclass is destroyed).
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// This is required to avoid a data race between the destructor modifying the
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// vtable, and the Thread::PreRun calling the virtual method Run().
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~Thread() override;
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static std::unique_ptr<Thread> CreateWithSocketServer();
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static std::unique_ptr<Thread> Create();
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static Thread* Current();
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// Used to catch performance regressions. Use this to disallow blocking calls
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// (Invoke) for a given scope. If a synchronous call is made while this is in
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// effect, an assert will be triggered.
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// Note that this is a single threaded class.
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class ScopedDisallowBlockingCalls {
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public:
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ScopedDisallowBlockingCalls();
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ScopedDisallowBlockingCalls(const ScopedDisallowBlockingCalls&) = delete;
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ScopedDisallowBlockingCalls& operator=(const ScopedDisallowBlockingCalls&) =
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delete;
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~ScopedDisallowBlockingCalls();
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private:
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Thread* const thread_;
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const bool previous_state_;
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};
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bool IsCurrent() const;
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// Sleeps the calling thread for the specified number of milliseconds, during
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// which time no processing is performed. Returns false if sleeping was
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// interrupted by a signal (POSIX only).
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static bool SleepMs(int millis);
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// Sets the thread's name, for debugging. Must be called before Start().
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// If |obj| is non-null, its value is appended to |name|.
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const std::string& name() const { return name_; }
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bool SetName(const std::string& name, const void* obj);
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// Starts the execution of the thread.
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bool Start();
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// Tells the thread to stop and waits until it is joined.
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// Never call Stop on the current thread. Instead use the inherited Quit
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// function which will exit the base MessageQueue without terminating the
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// underlying OS thread.
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virtual void Stop();
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// By default, Thread::Run() calls ProcessMessages(kForever). To do other
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// work, override Run(). To receive and dispatch messages, call
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// ProcessMessages occasionally.
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virtual void Run();
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virtual void Send(const Location& posted_from,
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MessageHandler* phandler,
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uint32_t id = 0,
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MessageData* pdata = nullptr);
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// Convenience method to invoke a functor on another thread. Caller must
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// provide the |ReturnT| template argument, which cannot (easily) be deduced.
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// Uses Send() internally, which blocks the current thread until execution
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// is complete.
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// Ex: bool result = thread.Invoke<bool>(RTC_FROM_HERE,
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// &MyFunctionReturningBool);
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// NOTE: This function can only be called when synchronous calls are allowed.
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// See ScopedDisallowBlockingCalls for details.
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// NOTE: Blocking invokes are DISCOURAGED, consider if what you're doing can
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// be achieved with PostTask() and callbacks instead.
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template <class ReturnT, class FunctorT>
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ReturnT Invoke(const Location& posted_from, FunctorT&& functor) {
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FunctorMessageHandler<ReturnT, FunctorT> handler(
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std::forward<FunctorT>(functor));
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InvokeInternal(posted_from, &handler);
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return handler.MoveResult();
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}
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// Posts a task to invoke the functor on |this| thread asynchronously, i.e.
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// without blocking the thread that invoked PostTask(). Ownership of |functor|
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// is passed and (usually, see below) destroyed on |this| thread after it is
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// invoked.
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// Requirements of FunctorT:
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// - FunctorT is movable.
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// - FunctorT implements "T operator()()" or "T operator()() const" for some T
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// (if T is not void, the return value is discarded on |this| thread).
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// - FunctorT has a public destructor that can be invoked from |this| thread
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// after operation() has been invoked.
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// - The functor must not cause the thread to quit before PostTask() is done.
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//
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// Destruction of the functor/task mimics what TaskQueue::PostTask does: If
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// the task is run, it will be destroyed on |this| thread. However, if there
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// are pending tasks by the time the Thread is destroyed, or a task is posted
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// to a thread that is quitting, the task is destroyed immediately, on the
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// calling thread. Destroying the Thread only blocks for any currently running
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// task to complete. Note that TQ abstraction is even vaguer on how
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// destruction happens in these cases, allowing destruction to happen
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// asynchronously at a later time and on some arbitrary thread. So to ease
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// migration, don't depend on Thread::PostTask destroying un-run tasks
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// immediately.
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//
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// Example - Calling a class method:
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// class Foo {
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// public:
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// void DoTheThing();
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// };
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// Foo foo;
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// thread->PostTask(RTC_FROM_HERE, Bind(&Foo::DoTheThing, &foo));
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//
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// Example - Calling a lambda function:
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// thread->PostTask(RTC_FROM_HERE,
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// [&x, &y] { x.TrackComputations(y.Compute()); });
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template <class FunctorT>
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void PostTask(const Location& posted_from, FunctorT&& functor) {
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// Allocate at first call, never deallocate.
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static auto* const handler =
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new rtc_thread_internal::MessageHandlerWithTask;
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Post(posted_from, handler, 0,
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new rtc_thread_internal::MessageWithFunctor<FunctorT>(
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std::forward<FunctorT>(functor)));
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}
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// From MessageQueue
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bool IsProcessingMessagesForTesting() override;
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void Clear(MessageHandler* phandler,
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uint32_t id = MQID_ANY,
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MessageList* removed = nullptr) override;
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void ReceiveSends() override;
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// ProcessMessages will process I/O and dispatch messages until:
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// 1) cms milliseconds have elapsed (returns true)
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// 2) Stop() is called (returns false)
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bool ProcessMessages(int cms);
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// Returns true if this is a thread that we created using the standard
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// constructor, false if it was created by a call to
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// ThreadManager::WrapCurrentThread(). The main thread of an application
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// is generally not owned, since the OS representation of the thread
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// obviously exists before we can get to it.
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// You cannot call Start on non-owned threads.
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bool IsOwned();
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// Expose private method IsRunning() for tests.
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//
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// DANGER: this is a terrible public API. Most callers that might want to
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// call this likely do not have enough control/knowledge of the Thread in
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// question to guarantee that the returned value remains true for the duration
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// of whatever code is conditionally executing because of the return value!
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bool RunningForTest() { return IsRunning(); }
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// These functions are public to avoid injecting test hooks. Don't call them
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// outside of tests.
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// This method should be called when thread is created using non standard
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// method, like derived implementation of rtc::Thread and it can not be
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// started by calling Start(). This will set started flag to true and
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// owned to false. This must be called from the current thread.
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bool WrapCurrent();
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void UnwrapCurrent();
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// Sets the per-thread allow-blocking-calls flag to false; this is
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// irrevocable. Must be called on this thread.
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void DisallowBlockingCalls() { SetAllowBlockingCalls(false); }
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#ifdef WEBRTC_ANDROID
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// Sets the per-thread allow-blocking-calls flag to true, sidestepping the
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// invariants upheld by DisallowBlockingCalls() and
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// ScopedDisallowBlockingCalls. Must be called on this thread.
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void DEPRECATED_AllowBlockingCalls() { SetAllowBlockingCalls(true); }
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#endif
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protected:
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// Same as WrapCurrent except that it never fails as it does not try to
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// acquire the synchronization access of the thread. The caller should never
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// call Stop() or Join() on this thread.
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void SafeWrapCurrent();
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// Blocks the calling thread until this thread has terminated.
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void Join();
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static void AssertBlockingIsAllowedOnCurrentThread();
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friend class ScopedDisallowBlockingCalls;
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private:
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// Sets the per-thread allow-blocking-calls flag and returns the previous
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// value. Must be called on this thread.
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bool SetAllowBlockingCalls(bool allow);
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#if defined(WEBRTC_WIN)
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static DWORD WINAPI PreRun(LPVOID context);
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#else
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static void* PreRun(void* pv);
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#endif
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// ThreadManager calls this instead WrapCurrent() because
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// ThreadManager::Instance() cannot be used while ThreadManager is
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// being created.
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// The method tries to get synchronization rights of the thread on Windows if
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// |need_synchronize_access| is true.
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bool WrapCurrentWithThreadManager(ThreadManager* thread_manager,
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bool need_synchronize_access);
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// Return true if the thread is currently running.
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bool IsRunning();
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// Processes received "Send" requests. If |source| is not null, only requests
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// from |source| are processed, otherwise, all requests are processed.
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void ReceiveSendsFromThread(const Thread* source);
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// If |source| is not null, pops the first "Send" message from |source| in
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// |sendlist_|, otherwise, pops the first "Send" message of |sendlist_|.
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// The caller must lock |crit_| before calling.
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// Returns true if there is such a message.
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bool PopSendMessageFromThread(const Thread* source, _SendMessage* msg);
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void InvokeInternal(const Location& posted_from, MessageHandler* handler);
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std::list<_SendMessage> sendlist_;
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std::string name_;
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// TODO(tommi): Add thread checks for proper use of control methods.
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// Ideally we should be able to just use PlatformThread.
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#if defined(WEBRTC_POSIX)
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pthread_t thread_ = 0;
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#endif
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#if defined(WEBRTC_WIN)
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HANDLE thread_ = nullptr;
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DWORD thread_id_ = 0;
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#endif
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// Indicates whether or not ownership of the worker thread lies with
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// this instance or not. (i.e. owned_ == !wrapped).
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// Must only be modified when the worker thread is not running.
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bool owned_ = true;
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// Only touched from the worker thread itself.
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bool blocking_calls_allowed_ = true;
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friend class ThreadManager;
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RTC_DISALLOW_COPY_AND_ASSIGN(Thread);
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};
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// AutoThread automatically installs itself at construction
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// uninstalls at destruction, if a Thread object is
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// _not already_ associated with the current OS thread.
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class AutoThread : public Thread {
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public:
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AutoThread();
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~AutoThread() override;
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private:
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RTC_DISALLOW_COPY_AND_ASSIGN(AutoThread);
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};
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// AutoSocketServerThread automatically installs itself at
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// construction and uninstalls at destruction. If a Thread object is
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// already associated with the current OS thread, it is temporarily
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// disassociated and restored by the destructor.
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class AutoSocketServerThread : public Thread {
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public:
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explicit AutoSocketServerThread(SocketServer* ss);
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~AutoSocketServerThread() override;
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private:
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rtc::Thread* old_thread_;
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RTC_DISALLOW_COPY_AND_ASSIGN(AutoSocketServerThread);
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};
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} // namespace rtc
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#endif // RTC_BASE_THREAD_H_
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