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After this change an ICE agent can surface candidates that do not match the previous filter but are allowed by the updated one. The candidate filter, as part of the internal implementation in the ICE transport, manifests the RTCIceTransportPolicy field in RTCConfiguration. This new feature would allow an ICE agent to gather new candidates when the transport policy changes from e.g. 'relay' to 'all' without an ICE restart. A caveat in the current implementation remains, and a candidate can surface multiple times if the transport policy, or the candidate filter directly, performs multiple transitions from a value that disallows to one that allows the underlying candidate type. For example, if the transport policy is updated by 'all' -> 'relay' -> 'all', the same host candidate can surface after the second update. Bug: webrtc:8939 Change-Id: I92c2e07dafab225c702c5de28f47958a0d3270cc Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/132282 Commit-Queue: Qingsi Wang <qingsi@webrtc.org> Reviewed-by: Jeroen de Borst <jeroendb@webrtc.org> Reviewed-by: Seth Hampson <shampson@webrtc.org> Cr-Commit-Position: refs/heads/master@{#27674}
423 lines
16 KiB
C++
423 lines
16 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef P2P_CLIENT_BASIC_PORT_ALLOCATOR_H_
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#define P2P_CLIENT_BASIC_PORT_ALLOCATOR_H_
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#include <memory>
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#include <string>
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#include <vector>
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#include "api/turn_customizer.h"
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#include "p2p/base/port_allocator.h"
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#include "p2p/client/relay_port_factory_interface.h"
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#include "p2p/client/turn_port_factory.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/message_queue.h"
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#include "rtc_base/network.h"
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#include "rtc_base/system/rtc_export.h"
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#include "rtc_base/thread.h"
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namespace cricket {
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class RTC_EXPORT BasicPortAllocator : public PortAllocator {
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public:
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// note: The (optional) relay_port_factory is owned by caller
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// and must have a life time that exceeds that of BasicPortAllocator.
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BasicPortAllocator(rtc::NetworkManager* network_manager,
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rtc::PacketSocketFactory* socket_factory,
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webrtc::TurnCustomizer* customizer = nullptr,
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RelayPortFactoryInterface* relay_port_factory = nullptr);
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explicit BasicPortAllocator(rtc::NetworkManager* network_manager);
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BasicPortAllocator(rtc::NetworkManager* network_manager,
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rtc::PacketSocketFactory* socket_factory,
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const ServerAddresses& stun_servers);
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BasicPortAllocator(rtc::NetworkManager* network_manager,
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const ServerAddresses& stun_servers,
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const rtc::SocketAddress& relay_address_udp,
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const rtc::SocketAddress& relay_address_tcp,
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const rtc::SocketAddress& relay_address_ssl);
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~BasicPortAllocator() override;
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// Set to kDefaultNetworkIgnoreMask by default.
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void SetNetworkIgnoreMask(int network_ignore_mask) override;
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int network_ignore_mask() const {
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CheckRunOnValidThreadIfInitialized();
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return network_ignore_mask_;
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}
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rtc::NetworkManager* network_manager() const {
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CheckRunOnValidThreadIfInitialized();
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return network_manager_;
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}
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// If socket_factory() is set to NULL each PortAllocatorSession
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// creates its own socket factory.
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rtc::PacketSocketFactory* socket_factory() {
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CheckRunOnValidThreadIfInitialized();
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return socket_factory_;
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}
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PortAllocatorSession* CreateSessionInternal(
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const std::string& content_name,
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int component,
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const std::string& ice_ufrag,
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const std::string& ice_pwd) override;
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// Convenience method that adds a TURN server to the configuration.
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void AddTurnServer(const RelayServerConfig& turn_server);
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RelayPortFactoryInterface* relay_port_factory() {
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CheckRunOnValidThreadIfInitialized();
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return relay_port_factory_;
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}
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private:
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void Construct();
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void OnIceRegathering(PortAllocatorSession* session,
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IceRegatheringReason reason);
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// This function makes sure that relay_port_factory_ is set properly.
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void InitRelayPortFactory(RelayPortFactoryInterface* relay_port_factory);
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rtc::NetworkManager* network_manager_;
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rtc::PacketSocketFactory* socket_factory_;
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bool allow_tcp_listen_;
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int network_ignore_mask_ = rtc::kDefaultNetworkIgnoreMask;
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// This is the factory being used.
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RelayPortFactoryInterface* relay_port_factory_;
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// This instance is created if caller does pass a factory.
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std::unique_ptr<RelayPortFactoryInterface> default_relay_port_factory_;
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};
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struct PortConfiguration;
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class AllocationSequence;
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enum class SessionState {
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GATHERING, // Actively allocating ports and gathering candidates.
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CLEARED, // Current allocation process has been stopped but may start
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// new ones.
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STOPPED // This session has completely stopped, no new allocation
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// process will be started.
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};
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class RTC_EXPORT BasicPortAllocatorSession : public PortAllocatorSession,
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public rtc::MessageHandler {
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public:
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BasicPortAllocatorSession(BasicPortAllocator* allocator,
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const std::string& content_name,
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int component,
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const std::string& ice_ufrag,
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const std::string& ice_pwd);
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~BasicPortAllocatorSession() override;
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virtual BasicPortAllocator* allocator();
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rtc::Thread* network_thread() { return network_thread_; }
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rtc::PacketSocketFactory* socket_factory() { return socket_factory_; }
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// If the new filter allows new types of candidates compared to the previous
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// filter, gathered candidates that were discarded because of not matching the
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// previous filter will be signaled if they match the new one.
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//
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// We do not perform any regathering since the port allocator flags decide
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// the type of candidates to gather and the candidate filter only controls the
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// signaling of candidates. As a result, with the candidate filter changed
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// alone, all newly allowed candidates for signaling should already be
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// gathered by the respective cricket::Port.
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void SetCandidateFilter(uint32_t filter) override;
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void StartGettingPorts() override;
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void StopGettingPorts() override;
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void ClearGettingPorts() override;
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bool IsGettingPorts() override;
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bool IsCleared() const override;
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bool IsStopped() const override;
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// These will all be cricket::Ports.
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std::vector<PortInterface*> ReadyPorts() const override;
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std::vector<Candidate> ReadyCandidates() const override;
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bool CandidatesAllocationDone() const override;
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void RegatherOnFailedNetworks() override;
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void RegatherOnAllNetworks() override;
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void SetStunKeepaliveIntervalForReadyPorts(
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const absl::optional<int>& stun_keepalive_interval) override;
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void PruneAllPorts() override;
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protected:
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void UpdateIceParametersInternal() override;
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// Starts the process of getting the port configurations.
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virtual void GetPortConfigurations();
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// Adds a port configuration that is now ready. Once we have one for each
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// network (or a timeout occurs), we will start allocating ports.
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virtual void ConfigReady(PortConfiguration* config);
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// MessageHandler. Can be overriden if message IDs do not conflict.
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void OnMessage(rtc::Message* message) override;
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private:
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class PortData {
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public:
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enum State {
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STATE_INPROGRESS, // Still gathering candidates.
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STATE_COMPLETE, // All candidates allocated and ready for process.
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STATE_ERROR, // Error in gathering candidates.
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STATE_PRUNED // Pruned by higher priority ports on the same network
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// interface. Only TURN ports may be pruned.
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};
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PortData() {}
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PortData(Port* port, AllocationSequence* seq)
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: port_(port), sequence_(seq) {}
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Port* port() const { return port_; }
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AllocationSequence* sequence() const { return sequence_; }
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bool has_pairable_candidate() const { return has_pairable_candidate_; }
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State state() const { return state_; }
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bool complete() const { return state_ == STATE_COMPLETE; }
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bool error() const { return state_ == STATE_ERROR; }
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bool pruned() const { return state_ == STATE_PRUNED; }
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bool inprogress() const { return state_ == STATE_INPROGRESS; }
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// Returns true if this port is ready to be used.
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bool ready() const {
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return has_pairable_candidate_ && state_ != STATE_ERROR &&
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state_ != STATE_PRUNED;
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}
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// Sets the state to "PRUNED" and prunes the Port.
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void Prune() {
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state_ = STATE_PRUNED;
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if (port()) {
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port()->Prune();
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}
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}
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void set_has_pairable_candidate(bool has_pairable_candidate) {
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if (has_pairable_candidate) {
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RTC_DCHECK(state_ == STATE_INPROGRESS);
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}
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has_pairable_candidate_ = has_pairable_candidate;
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}
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void set_state(State state) {
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RTC_DCHECK(state != STATE_ERROR || state_ == STATE_INPROGRESS);
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state_ = state;
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}
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private:
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Port* port_ = nullptr;
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AllocationSequence* sequence_ = nullptr;
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bool has_pairable_candidate_ = false;
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State state_ = STATE_INPROGRESS;
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};
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void OnConfigReady(PortConfiguration* config);
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void OnConfigStop();
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void AllocatePorts();
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void OnAllocate();
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void DoAllocate(bool disable_equivalent_phases);
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void OnNetworksChanged();
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void OnAllocationSequenceObjectsCreated();
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void DisableEquivalentPhases(rtc::Network* network,
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PortConfiguration* config,
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uint32_t* flags);
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void AddAllocatedPort(Port* port,
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AllocationSequence* seq,
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bool prepare_address);
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void OnCandidateReady(Port* port, const Candidate& c);
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void OnPortComplete(Port* port);
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void OnPortError(Port* port);
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void OnProtocolEnabled(AllocationSequence* seq, ProtocolType proto);
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void OnPortDestroyed(PortInterface* port);
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void MaybeSignalCandidatesAllocationDone();
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void OnPortAllocationComplete(AllocationSequence* seq);
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PortData* FindPort(Port* port);
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std::vector<rtc::Network*> GetNetworks();
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std::vector<rtc::Network*> GetFailedNetworks();
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void Regather(const std::vector<rtc::Network*>& networks,
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bool disable_equivalent_phases,
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IceRegatheringReason reason);
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bool CheckCandidateFilter(const Candidate& c) const;
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bool CandidatePairable(const Candidate& c, const Port* port) const;
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// Returns true if there is an mDNS responder attached to the network manager
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bool MdnsObfuscationEnabled() const;
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// Clears 1) the address if the candidate is supposedly a hostname candidate;
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// 2) the related address according to the flags and candidate filter in order
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// to avoid leaking any information.
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Candidate SanitizeCandidate(const Candidate& c) const;
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std::vector<PortData*> GetUnprunedPorts(
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const std::vector<rtc::Network*>& networks);
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// Prunes ports and signal the remote side to remove the candidates that
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// were previously signaled from these ports.
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void PrunePortsAndRemoveCandidates(
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const std::vector<PortData*>& port_data_list);
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// Gets filtered and sanitized candidates generated from a port and
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// append to |candidates|.
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void GetCandidatesFromPort(const PortData& data,
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std::vector<Candidate>* candidates) const;
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Port* GetBestTurnPortForNetwork(const std::string& network_name) const;
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// Returns true if at least one TURN port is pruned.
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bool PruneTurnPorts(Port* newly_pairable_turn_port);
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BasicPortAllocator* allocator_;
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rtc::Thread* network_thread_;
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std::unique_ptr<rtc::PacketSocketFactory> owned_socket_factory_;
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rtc::PacketSocketFactory* socket_factory_;
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bool allocation_started_;
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bool network_manager_started_;
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bool allocation_sequences_created_;
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std::vector<PortConfiguration*> configs_;
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std::vector<AllocationSequence*> sequences_;
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std::vector<PortData> ports_;
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uint32_t candidate_filter_ = CF_ALL;
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// Whether to prune low-priority ports, taken from the port allocator.
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bool prune_turn_ports_;
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SessionState state_ = SessionState::CLEARED;
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friend class AllocationSequence;
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};
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// Records configuration information useful in creating ports.
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// TODO(deadbeef): Rename "relay" to "turn_server" in this struct.
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struct RTC_EXPORT PortConfiguration : public rtc::MessageData {
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// TODO(jiayl): remove |stun_address| when Chrome is updated.
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rtc::SocketAddress stun_address;
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ServerAddresses stun_servers;
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std::string username;
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std::string password;
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typedef std::vector<RelayServerConfig> RelayList;
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RelayList relays;
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// TODO(jiayl): remove this ctor when Chrome is updated.
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PortConfiguration(const rtc::SocketAddress& stun_address,
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const std::string& username,
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const std::string& password);
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PortConfiguration(const ServerAddresses& stun_servers,
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const std::string& username,
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const std::string& password);
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~PortConfiguration() override;
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// Returns addresses of both the explicitly configured STUN servers,
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// and TURN servers that should be used as STUN servers.
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ServerAddresses StunServers();
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// Adds another relay server, with the given ports and modifier, to the list.
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void AddRelay(const RelayServerConfig& config);
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// Determines whether the given relay server supports the given protocol.
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bool SupportsProtocol(const RelayServerConfig& relay,
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ProtocolType type) const;
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bool SupportsProtocol(RelayType turn_type, ProtocolType type) const;
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// Helper method returns the server addresses for the matching RelayType and
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// Protocol type.
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ServerAddresses GetRelayServerAddresses(RelayType turn_type,
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ProtocolType type) const;
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};
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class UDPPort;
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class TurnPort;
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// Performs the allocation of ports, in a sequenced (timed) manner, for a given
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// network and IP address.
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class AllocationSequence : public rtc::MessageHandler,
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public sigslot::has_slots<> {
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public:
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enum State {
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kInit, // Initial state.
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kRunning, // Started allocating ports.
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kStopped, // Stopped from running.
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kCompleted, // All ports are allocated.
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// kInit --> kRunning --> {kCompleted|kStopped}
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};
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AllocationSequence(BasicPortAllocatorSession* session,
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rtc::Network* network,
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PortConfiguration* config,
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uint32_t flags);
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~AllocationSequence() override;
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void Init();
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void Clear();
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void OnNetworkFailed();
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State state() const { return state_; }
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rtc::Network* network() const { return network_; }
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bool network_failed() const { return network_failed_; }
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void set_network_failed() { network_failed_ = true; }
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// Disables the phases for a new sequence that this one already covers for an
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// equivalent network setup.
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void DisableEquivalentPhases(rtc::Network* network,
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PortConfiguration* config,
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uint32_t* flags);
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// Starts and stops the sequence. When started, it will continue allocating
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// new ports on its own timed schedule.
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void Start();
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void Stop();
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// MessageHandler
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void OnMessage(rtc::Message* msg) override;
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// Signal from AllocationSequence, when it's done with allocating ports.
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// This signal is useful, when port allocation fails which doesn't result
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// in any candidates. Using this signal BasicPortAllocatorSession can send
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// its candidate discovery conclusion signal. Without this signal,
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// BasicPortAllocatorSession doesn't have any event to trigger signal. This
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// can also be achieved by starting timer in BPAS.
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sigslot::signal1<AllocationSequence*> SignalPortAllocationComplete;
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protected:
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// For testing.
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void CreateTurnPort(const RelayServerConfig& config);
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private:
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typedef std::vector<ProtocolType> ProtocolList;
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bool IsFlagSet(uint32_t flag) { return ((flags_ & flag) != 0); }
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void CreateUDPPorts();
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void CreateTCPPorts();
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void CreateStunPorts();
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void CreateRelayPorts();
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void CreateGturnPort(const RelayServerConfig& config);
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void OnReadPacket(rtc::AsyncPacketSocket* socket,
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const char* data,
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size_t size,
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const rtc::SocketAddress& remote_addr,
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const int64_t& packet_time_us);
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void OnPortDestroyed(PortInterface* port);
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BasicPortAllocatorSession* session_;
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bool network_failed_ = false;
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rtc::Network* network_;
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// Compared with the new best IP in DisableEquivalentPhases.
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rtc::IPAddress previous_best_ip_;
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PortConfiguration* config_;
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State state_;
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uint32_t flags_;
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ProtocolList protocols_;
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std::unique_ptr<rtc::AsyncPacketSocket> udp_socket_;
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// There will be only one udp port per AllocationSequence.
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UDPPort* udp_port_;
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std::vector<Port*> relay_ports_;
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int phase_;
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};
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} // namespace cricket
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#endif // P2P_CLIENT_BASIC_PORT_ALLOCATOR_H_
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