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The new RTCMTLRGBRenderer dynamically handles both the kCVPixelFormatType_32BGRA and the kCVPixelFormatType_32ARGB pixel formats. Change-Id: I935532f762eff74c4b84fea9b855191f4c321fb7 Bug: webrtc:9200 Reviewed-on: https://webrtc-review.googlesource.com/72482 Reviewed-by: Kári Helgason <kthelgason@webrtc.org> Reviewed-by: Anders Carlsson <andersc@webrtc.org> Commit-Queue: Peter Hanspers <peterhanspers@webrtc.org> Cr-Commit-Position: refs/heads/master@{#23100}
145 lines
4.2 KiB
Text
145 lines
4.2 KiB
Text
/*
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* Copyright 2018 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import "RTCMTLRGBRenderer.h"
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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#import "WebRTC/RTCLogging.h"
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#import "WebRTC/RTCVideoFrame.h"
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#import "WebRTC/RTCVideoFrameBuffer.h"
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#import "RTCMTLRenderer+Private.h"
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#include "rtc_base/checks.h"
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static NSString *const shaderSource = MTL_STRINGIFY(
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using namespace metal;
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typedef struct {
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packed_float2 position;
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packed_float2 texcoord;
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} Vertex;
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typedef struct {
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float4 position[[position]];
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float2 texcoord;
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} VertexIO;
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vertex VertexIO vertexPassthrough(device Vertex * verticies[[buffer(0)]],
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uint vid[[vertex_id]]) {
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VertexIO out;
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device Vertex &v = verticies[vid];
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out.position = float4(float2(v.position), 0.0, 1.0);
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out.texcoord = v.texcoord;
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return out;
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}
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fragment half4 fragmentColorConversion(
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VertexIO in[[stage_in]], texture2d<half, access::sample> texture[[texture(0)]],
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constant bool &isARGB[[buffer(0)]]) {
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constexpr sampler s(address::clamp_to_edge, filter::linear);
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half4 out = texture.sample(s, in.texcoord);
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if (isARGB) {
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out = half4(out.g, out.b, out.a, out.r);
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}
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return out;
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});
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@implementation RTCMTLRGBRenderer {
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// Textures.
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CVMetalTextureCacheRef _textureCache;
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id<MTLTexture> _texture;
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// Uniforms.
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id<MTLBuffer> _uniformsBuffer;
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}
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- (BOOL)addRenderingDestination:(__kindof MTKView *)view {
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if ([super addRenderingDestination:view]) {
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return [self initializeTextureCache];
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}
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return NO;
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}
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- (BOOL)initializeTextureCache {
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CVReturn status = CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, [self currentMetalDevice],
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nil, &_textureCache);
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if (status != kCVReturnSuccess) {
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RTCLogError(@"Metal: Failed to initialize metal texture cache. Return status is %d", status);
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return NO;
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}
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return YES;
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}
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- (NSString *)shaderSource {
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return shaderSource;
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}
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- (BOOL)setupTexturesForFrame:(nonnull RTCVideoFrame *)frame {
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RTC_DCHECK([frame.buffer isKindOfClass:[RTCCVPixelBuffer class]]);
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[super setupTexturesForFrame:frame];
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CVPixelBufferRef pixelBuffer = ((RTCCVPixelBuffer *)frame.buffer).pixelBuffer;
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id<MTLTexture> gpuTexture = nil;
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CVMetalTextureRef textureOut = nullptr;
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bool isARGB;
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int width = CVPixelBufferGetWidth(pixelBuffer);
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int height = CVPixelBufferGetHeight(pixelBuffer);
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OSType pixelFormat = CVPixelBufferGetPixelFormatType(pixelBuffer);
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MTLPixelFormat mtlPixelFormat;
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if (pixelFormat == kCVPixelFormatType_32BGRA) {
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mtlPixelFormat = MTLPixelFormatBGRA8Unorm;
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isARGB = false;
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} else if (pixelFormat == kCVPixelFormatType_32ARGB) {
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mtlPixelFormat = MTLPixelFormatRGBA8Unorm;
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isARGB = true;
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} else {
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RTC_NOTREACHED();
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return NO;
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}
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CVReturn result = CVMetalTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, _textureCache, pixelBuffer, nil, mtlPixelFormat,
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width, height, 0, &textureOut);
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if (result == kCVReturnSuccess) {
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gpuTexture = CVMetalTextureGetTexture(textureOut);
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}
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CVBufferRelease(textureOut);
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if (gpuTexture != nil) {
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_texture = gpuTexture;
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_uniformsBuffer =
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[[self currentMetalDevice] newBufferWithBytes:&isARGB
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length:sizeof(isARGB)
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options:MTLResourceCPUCacheModeDefaultCache];
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return YES;
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}
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return NO;
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}
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- (void)uploadTexturesToRenderEncoder:(id<MTLRenderCommandEncoder>)renderEncoder {
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[renderEncoder setFragmentTexture:_texture atIndex:0];
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[renderEncoder setFragmentBuffer:_uniformsBuffer offset:0 atIndex:0];
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}
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- (void)dealloc {
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if (_textureCache) {
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CFRelease(_textureCache);
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}
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}
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@end
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