webrtc/modules/audio_processing/aec3/fft_buffer.cc
Sam Zackrisson cfb9497299 Add multi-channel to FftBuffer
All channels are populated by RenderDelayBuffer. but all other
dependent modules are hardcoded to do their regular mono processing
on the first channel.

Bug: webrtc:10913
Tested: Bitexactness on a large set of aecdumps
Change-Id: I11d11aa0ad3da0f244c0ec020d2c9f0f4a735834
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/151640
Reviewed-by: Per Åhgren <peah@webrtc.org>
Commit-Queue: Sam Zackrisson <saza@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#29079}
2019-09-05 14:10:04 +00:00

27 lines
815 B
C++

/*
* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/audio_processing/aec3/fft_buffer.h"
namespace webrtc {
FftBuffer::FftBuffer(size_t size, size_t num_channels)
: size(static_cast<int>(size)),
buffer(size, std::vector<FftData>(num_channels)) {
for (auto& block : buffer) {
for (auto& channel_fft_data : block) {
channel_fft_data.Clear();
}
}
}
FftBuffer::~FftBuffer() = default;
} // namespace webrtc