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This makes it easier to maintain consistency between real time and simulated time modes. The RealTimeController is updated to use an explicit main thread, this ensures that pending destruction tasks are run as the network emulator goes out of scope. Bug: webrtc:11255 Change-Id: Ie73ab778c78a68d7c58c0f857f14a8d8ac027c67 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/166164 Commit-Queue: Sebastian Jansson <srte@webrtc.org> Reviewed-by: Steve Anton <steveanton@webrtc.org> Reviewed-by: Artem Titov <titovartem@webrtc.org> Cr-Commit-Position: refs/heads/master@{#30342}
72 lines
2 KiB
C++
72 lines
2 KiB
C++
/*
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* Copyright 2019 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "test/time_controller/real_time_controller.h"
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#include "api/task_queue/default_task_queue_factory.h"
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#include "rtc_base/null_socket_server.h"
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#include "system_wrappers/include/sleep.h"
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namespace webrtc {
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namespace {
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class MainThread : public rtc::Thread {
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public:
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MainThread()
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: Thread(std::make_unique<rtc::NullSocketServer>(), false),
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current_setter_(this) {
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DoInit();
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}
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~MainThread() {
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Stop();
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DoDestroy();
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}
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private:
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CurrentThreadSetter current_setter_;
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};
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} // namespace
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RealTimeController::RealTimeController()
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: task_queue_factory_(CreateDefaultTaskQueueFactory()),
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main_thread_(std::make_unique<MainThread>()) {
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main_thread_->SetName("Main", this);
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}
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Clock* RealTimeController::GetClock() {
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return Clock::GetRealTimeClock();
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}
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TaskQueueFactory* RealTimeController::GetTaskQueueFactory() {
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return task_queue_factory_.get();
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}
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std::unique_ptr<ProcessThread> RealTimeController::CreateProcessThread(
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const char* thread_name) {
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return ProcessThread::Create(thread_name);
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}
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std::unique_ptr<rtc::Thread> RealTimeController::CreateThread(
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const std::string& name,
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std::unique_ptr<rtc::SocketServer> socket_server) {
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if (!socket_server)
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socket_server = std::make_unique<rtc::NullSocketServer>();
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auto res = std::make_unique<rtc::Thread>(std::move(socket_server));
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res->SetName(name, nullptr);
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res->Start();
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return res;
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}
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rtc::Thread* RealTimeController::GetMainThread() {
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return main_thread_.get();
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}
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void RealTimeController::AdvanceTime(TimeDelta duration) {
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main_thread_->ProcessMessages(duration.ms());
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}
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} // namespace webrtc
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