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The advantage is that GCD maintains the internal thread pool and spawns threads when needed. I would expect the behavior to be almost identical to creating a thread using PlatformThread. Bug: webrtc:13237 Change-Id: Ie4406b5d128c244f66a73830d5a27f2d8fd88549 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/234300 Reviewed-by: Harald Alvestrand <hta@webrtc.org> Reviewed-by: Kári Helgason <kthelgason@webrtc.org> Commit-Queue: Byoungchan Lee <daniel.l@hpcnt.com> Cr-Commit-Position: refs/heads/main@{#35165}
29 lines
904 B
C++
29 lines
904 B
C++
/*
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* Copyright 2019 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef RTC_BASE_TASK_QUEUE_GCD_H_
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#define RTC_BASE_TASK_QUEUE_GCD_H_
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#include <memory>
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#include "api/task_queue/task_queue_factory.h"
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namespace webrtc {
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std::unique_ptr<TaskQueueFactory> CreateTaskQueueGcdFactory();
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// Post a task into the system-defined global concurrent queue.
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void PostTaskToGlobalQueue(
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std::unique_ptr<QueuedTask> task,
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TaskQueueFactory::Priority priority = TaskQueueFactory::Priority::NORMAL);
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} // namespace webrtc
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#endif // RTC_BASE_TASK_QUEUE_GCD_H_
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