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Otherwise we could needlessly downsample to 16 kHz (rather than 32 kHz) when HW AEC is used. BUG=3259 R=bjornv@webrtc.org Review URL: https://webrtc-codereview.appspot.com/13429004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6033 4adac7df-926f-26a2-2b94-8c16560cd09d
718 lines
29 KiB
C++
718 lines
29 KiB
C++
/*
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* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_AUDIO_PROCESSING_INCLUDE_AUDIO_PROCESSING_H_
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#define WEBRTC_MODULES_AUDIO_PROCESSING_INCLUDE_AUDIO_PROCESSING_H_
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#include <stddef.h> // size_t
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#include <stdio.h> // FILE
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#include "webrtc/common.h"
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#include "webrtc/typedefs.h"
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struct AecCore;
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namespace webrtc {
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class AudioFrame;
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class EchoCancellation;
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class EchoControlMobile;
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class GainControl;
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class HighPassFilter;
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class LevelEstimator;
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class NoiseSuppression;
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class VoiceDetection;
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// Use to enable the delay correction feature. This now engages an extended
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// filter mode in the AEC, along with robustness measures around the reported
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// system delays. It comes with a significant increase in AEC complexity, but is
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// much more robust to unreliable reported delays.
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//
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// Detailed changes to the algorithm:
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// - The filter length is changed from 48 to 128 ms. This comes with tuning of
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// several parameters: i) filter adaptation stepsize and error threshold;
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// ii) non-linear processing smoothing and overdrive.
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// - Option to ignore the reported delays on platforms which we deem
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// sufficiently unreliable. See WEBRTC_UNTRUSTED_DELAY in echo_cancellation.c.
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// - Faster startup times by removing the excessive "startup phase" processing
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// of reported delays.
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// - Much more conservative adjustments to the far-end read pointer. We smooth
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// the delay difference more heavily, and back off from the difference more.
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// Adjustments force a readaptation of the filter, so they should be avoided
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// except when really necessary.
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struct DelayCorrection {
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DelayCorrection() : enabled(false) {}
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explicit DelayCorrection(bool enabled) : enabled(enabled) {}
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bool enabled;
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};
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// Must be provided through AudioProcessing::Create(Confg&). It will have no
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// impact if used with AudioProcessing::SetExtraOptions().
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struct ExperimentalAgc {
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ExperimentalAgc() : enabled(true) {}
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explicit ExperimentalAgc(bool enabled) : enabled(enabled) {}
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bool enabled;
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};
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static const int kAudioProcMaxNativeSampleRateHz = 32000;
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// The Audio Processing Module (APM) provides a collection of voice processing
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// components designed for real-time communications software.
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//
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// APM operates on two audio streams on a frame-by-frame basis. Frames of the
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// primary stream, on which all processing is applied, are passed to
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// |ProcessStream()|. Frames of the reverse direction stream, which are used for
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// analysis by some components, are passed to |AnalyzeReverseStream()|. On the
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// client-side, this will typically be the near-end (capture) and far-end
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// (render) streams, respectively. APM should be placed in the signal chain as
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// close to the audio hardware abstraction layer (HAL) as possible.
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//
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// On the server-side, the reverse stream will normally not be used, with
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// processing occurring on each incoming stream.
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//
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// Component interfaces follow a similar pattern and are accessed through
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// corresponding getters in APM. All components are disabled at create-time,
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// with default settings that are recommended for most situations. New settings
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// can be applied without enabling a component. Enabling a component triggers
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// memory allocation and initialization to allow it to start processing the
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// streams.
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//
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// Thread safety is provided with the following assumptions to reduce locking
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// overhead:
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// 1. The stream getters and setters are called from the same thread as
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// ProcessStream(). More precisely, stream functions are never called
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// concurrently with ProcessStream().
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// 2. Parameter getters are never called concurrently with the corresponding
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// setter.
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//
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// APM accepts only linear PCM audio data in chunks of 10 ms. The int16
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// interfaces use interleaved data, while the float interfaces use deinterleaved
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// data.
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//
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// Usage example, omitting error checking:
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// AudioProcessing* apm = AudioProcessing::Create(0);
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//
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// apm->high_pass_filter()->Enable(true);
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//
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// apm->echo_cancellation()->enable_drift_compensation(false);
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// apm->echo_cancellation()->Enable(true);
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//
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// apm->noise_reduction()->set_level(kHighSuppression);
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// apm->noise_reduction()->Enable(true);
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//
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// apm->gain_control()->set_analog_level_limits(0, 255);
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// apm->gain_control()->set_mode(kAdaptiveAnalog);
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// apm->gain_control()->Enable(true);
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//
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// apm->voice_detection()->Enable(true);
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//
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// // Start a voice call...
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//
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// // ... Render frame arrives bound for the audio HAL ...
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// apm->AnalyzeReverseStream(render_frame);
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//
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// // ... Capture frame arrives from the audio HAL ...
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// // Call required set_stream_ functions.
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// apm->set_stream_delay_ms(delay_ms);
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// apm->gain_control()->set_stream_analog_level(analog_level);
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//
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// apm->ProcessStream(capture_frame);
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//
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// // Call required stream_ functions.
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// analog_level = apm->gain_control()->stream_analog_level();
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// has_voice = apm->stream_has_voice();
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//
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// // Repeate render and capture processing for the duration of the call...
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// // Start a new call...
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// apm->Initialize();
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//
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// // Close the application...
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// delete apm;
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//
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class AudioProcessing {
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public:
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enum ChannelLayout {
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kMono,
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// Left, right.
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kStereo,
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// Mono, keyboard mic.
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kMonoAndKeyboard,
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// Left, right, keyboard mic.
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kStereoAndKeyboard
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};
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// Creates an APM instance. Use one instance for every primary audio stream
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// requiring processing. On the client-side, this would typically be one
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// instance for the near-end stream, and additional instances for each far-end
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// stream which requires processing. On the server-side, this would typically
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// be one instance for every incoming stream.
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static AudioProcessing* Create();
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// Allows passing in an optional configuration at create-time.
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static AudioProcessing* Create(const Config& config);
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// TODO(ajm): Deprecated; remove all calls to it.
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static AudioProcessing* Create(int id);
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virtual ~AudioProcessing() {}
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// Initializes internal states, while retaining all user settings. This
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// should be called before beginning to process a new audio stream. However,
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// it is not necessary to call before processing the first stream after
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// creation.
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//
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// It is also not necessary to call if the audio parameters (sample
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// rate and number of channels) have changed. Passing updated parameters
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// directly to |ProcessStream()| and |AnalyzeReverseStream()| is permissible.
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// If the parameters are known at init-time though, they may be provided.
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virtual int Initialize() = 0;
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// The int16 interfaces require:
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// - only |NativeRate|s be used
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// - that the input, output and reverse rates must match
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// - that |output_layout| matches |input_layout|
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//
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// The float interfaces accept arbitrary rates and support differing input
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// and output layouts, but the output may only remove channels, not add.
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virtual int Initialize(int input_sample_rate_hz,
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int output_sample_rate_hz,
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int reverse_sample_rate_hz,
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ChannelLayout input_layout,
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ChannelLayout output_layout,
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ChannelLayout reverse_layout) = 0;
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// Pass down additional options which don't have explicit setters. This
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// ensures the options are applied immediately.
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virtual void SetExtraOptions(const Config& config) = 0;
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virtual int EnableExperimentalNs(bool enable) = 0;
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virtual bool experimental_ns_enabled() const = 0;
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// DEPRECATED.
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// TODO(ajm): Remove after Chromium has upgraded to using Initialize().
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virtual int set_sample_rate_hz(int rate) = 0;
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// TODO(ajm): Remove after voice engine no longer requires it to resample
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// the reverse stream to the forward rate.
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virtual int input_sample_rate_hz() const = 0;
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// TODO(ajm): Remove after Chromium no longer depends on it.
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virtual int sample_rate_hz() const = 0;
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// TODO(ajm): Only intended for internal use. Make private and friend the
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// necessary classes?
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virtual int proc_sample_rate_hz() const = 0;
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virtual int proc_split_sample_rate_hz() const = 0;
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virtual int num_input_channels() const = 0;
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virtual int num_output_channels() const = 0;
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virtual int num_reverse_channels() const = 0;
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// Set to true when the output of AudioProcessing will be muted or in some
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// other way not used. Ideally, the captured audio would still be processed,
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// but some components may change behavior based on this information.
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// Default false.
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virtual void set_output_will_be_muted(bool muted) = 0;
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virtual bool output_will_be_muted() const = 0;
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// Processes a 10 ms |frame| of the primary audio stream. On the client-side,
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// this is the near-end (or captured) audio.
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//
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// If needed for enabled functionality, any function with the set_stream_ tag
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// must be called prior to processing the current frame. Any getter function
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// with the stream_ tag which is needed should be called after processing.
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//
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// The |sample_rate_hz_|, |num_channels_|, and |samples_per_channel_|
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// members of |frame| must be valid. If changed from the previous call to this
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// method, it will trigger an initialization.
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virtual int ProcessStream(AudioFrame* frame) = 0;
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// Accepts deinterleaved float audio with the range [-1, 1]. Each element
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// of |src| points to a channel buffer, arranged according to
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// |input_layout|. At output, the channels will be arranged according to
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// |output_layout| at |output_sample_rate_hz| in |dest|.
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//
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// The output layout may only remove channels, not add. |src| and |dest|
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// may use the same memory, if desired.
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virtual int ProcessStream(const float* const* src,
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int samples_per_channel,
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int input_sample_rate_hz,
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ChannelLayout input_layout,
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int output_sample_rate_hz,
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ChannelLayout output_layout,
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float* const* dest) = 0;
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// Analyzes a 10 ms |frame| of the reverse direction audio stream. The frame
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// will not be modified. On the client-side, this is the far-end (or to be
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// rendered) audio.
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//
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// It is only necessary to provide this if echo processing is enabled, as the
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// reverse stream forms the echo reference signal. It is recommended, but not
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// necessary, to provide if gain control is enabled. On the server-side this
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// typically will not be used. If you're not sure what to pass in here,
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// chances are you don't need to use it.
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//
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// The |sample_rate_hz_|, |num_channels_|, and |samples_per_channel_|
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// members of |frame| must be valid. |sample_rate_hz_| must correspond to
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// |input_sample_rate_hz()|
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//
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// TODO(ajm): add const to input; requires an implementation fix.
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virtual int AnalyzeReverseStream(AudioFrame* frame) = 0;
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// Accepts deinterleaved float audio with the range [-1, 1]. Each element
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// of |data| points to a channel buffer, arranged according to |layout|.
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virtual int AnalyzeReverseStream(const float* const* data,
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int samples_per_channel,
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int sample_rate_hz,
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ChannelLayout layout) = 0;
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// This must be called if and only if echo processing is enabled.
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//
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// Sets the |delay| in ms between AnalyzeReverseStream() receiving a far-end
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// frame and ProcessStream() receiving a near-end frame containing the
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// corresponding echo. On the client-side this can be expressed as
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// delay = (t_render - t_analyze) + (t_process - t_capture)
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// where,
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// - t_analyze is the time a frame is passed to AnalyzeReverseStream() and
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// t_render is the time the first sample of the same frame is rendered by
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// the audio hardware.
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// - t_capture is the time the first sample of a frame is captured by the
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// audio hardware and t_pull is the time the same frame is passed to
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// ProcessStream().
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virtual int set_stream_delay_ms(int delay) = 0;
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virtual int stream_delay_ms() const = 0;
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virtual bool was_stream_delay_set() const = 0;
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// Call to signal that a key press occurred (true) or did not occur (false)
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// with this chunk of audio.
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virtual void set_stream_key_pressed(bool key_pressed) = 0;
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virtual bool stream_key_pressed() const = 0;
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// Sets a delay |offset| in ms to add to the values passed in through
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// set_stream_delay_ms(). May be positive or negative.
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//
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// Note that this could cause an otherwise valid value passed to
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// set_stream_delay_ms() to return an error.
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virtual void set_delay_offset_ms(int offset) = 0;
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virtual int delay_offset_ms() const = 0;
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// Starts recording debugging information to a file specified by |filename|,
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// a NULL-terminated string. If there is an ongoing recording, the old file
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// will be closed, and recording will continue in the newly specified file.
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// An already existing file will be overwritten without warning.
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static const size_t kMaxFilenameSize = 1024;
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virtual int StartDebugRecording(const char filename[kMaxFilenameSize]) = 0;
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// Same as above but uses an existing file handle. Takes ownership
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// of |handle| and closes it at StopDebugRecording().
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virtual int StartDebugRecording(FILE* handle) = 0;
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// Stops recording debugging information, and closes the file. Recording
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// cannot be resumed in the same file (without overwriting it).
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virtual int StopDebugRecording() = 0;
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// These provide access to the component interfaces and should never return
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// NULL. The pointers will be valid for the lifetime of the APM instance.
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// The memory for these objects is entirely managed internally.
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virtual EchoCancellation* echo_cancellation() const = 0;
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virtual EchoControlMobile* echo_control_mobile() const = 0;
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virtual GainControl* gain_control() const = 0;
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virtual HighPassFilter* high_pass_filter() const = 0;
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virtual LevelEstimator* level_estimator() const = 0;
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virtual NoiseSuppression* noise_suppression() const = 0;
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virtual VoiceDetection* voice_detection() const = 0;
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struct Statistic {
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int instant; // Instantaneous value.
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int average; // Long-term average.
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int maximum; // Long-term maximum.
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int minimum; // Long-term minimum.
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};
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enum Error {
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// Fatal errors.
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kNoError = 0,
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kUnspecifiedError = -1,
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kCreationFailedError = -2,
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kUnsupportedComponentError = -3,
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kUnsupportedFunctionError = -4,
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kNullPointerError = -5,
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kBadParameterError = -6,
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kBadSampleRateError = -7,
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kBadDataLengthError = -8,
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kBadNumberChannelsError = -9,
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kFileError = -10,
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kStreamParameterNotSetError = -11,
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kNotEnabledError = -12,
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// Warnings are non-fatal.
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// This results when a set_stream_ parameter is out of range. Processing
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// will continue, but the parameter may have been truncated.
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kBadStreamParameterWarning = -13
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};
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enum NativeRate {
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kSampleRate8kHz = 8000,
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kSampleRate16kHz = 16000,
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kSampleRate32kHz = 32000
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};
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static const int kChunkSizeMs = 10;
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};
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// The acoustic echo cancellation (AEC) component provides better performance
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// than AECM but also requires more processing power and is dependent on delay
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// stability and reporting accuracy. As such it is well-suited and recommended
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// for PC and IP phone applications.
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//
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// Not recommended to be enabled on the server-side.
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class EchoCancellation {
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public:
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// EchoCancellation and EchoControlMobile may not be enabled simultaneously.
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// Enabling one will disable the other.
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virtual int Enable(bool enable) = 0;
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virtual bool is_enabled() const = 0;
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// Differences in clock speed on the primary and reverse streams can impact
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// the AEC performance. On the client-side, this could be seen when different
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// render and capture devices are used, particularly with webcams.
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//
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// This enables a compensation mechanism, and requires that
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// set_stream_drift_samples() be called.
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virtual int enable_drift_compensation(bool enable) = 0;
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virtual bool is_drift_compensation_enabled() const = 0;
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// Sets the difference between the number of samples rendered and captured by
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// the audio devices since the last call to |ProcessStream()|. Must be called
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// if drift compensation is enabled, prior to |ProcessStream()|.
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virtual void set_stream_drift_samples(int drift) = 0;
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virtual int stream_drift_samples() const = 0;
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enum SuppressionLevel {
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kLowSuppression,
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kModerateSuppression,
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kHighSuppression
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};
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// Sets the aggressiveness of the suppressor. A higher level trades off
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// double-talk performance for increased echo suppression.
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virtual int set_suppression_level(SuppressionLevel level) = 0;
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virtual SuppressionLevel suppression_level() const = 0;
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// Returns false if the current frame almost certainly contains no echo
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// and true if it _might_ contain echo.
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virtual bool stream_has_echo() const = 0;
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// Enables the computation of various echo metrics. These are obtained
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// through |GetMetrics()|.
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virtual int enable_metrics(bool enable) = 0;
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virtual bool are_metrics_enabled() const = 0;
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// Each statistic is reported in dB.
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// P_far: Far-end (render) signal power.
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// P_echo: Near-end (capture) echo signal power.
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// P_out: Signal power at the output of the AEC.
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// P_a: Internal signal power at the point before the AEC's non-linear
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// processor.
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struct Metrics {
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// RERL = ERL + ERLE
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AudioProcessing::Statistic residual_echo_return_loss;
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// ERL = 10log_10(P_far / P_echo)
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AudioProcessing::Statistic echo_return_loss;
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// ERLE = 10log_10(P_echo / P_out)
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AudioProcessing::Statistic echo_return_loss_enhancement;
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// (Pre non-linear processing suppression) A_NLP = 10log_10(P_echo / P_a)
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AudioProcessing::Statistic a_nlp;
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};
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// TODO(ajm): discuss the metrics update period.
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virtual int GetMetrics(Metrics* metrics) = 0;
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// Enables computation and logging of delay values. Statistics are obtained
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// through |GetDelayMetrics()|.
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virtual int enable_delay_logging(bool enable) = 0;
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virtual bool is_delay_logging_enabled() const = 0;
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// The delay metrics consists of the delay |median| and the delay standard
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// deviation |std|. The values are averaged over the time period since the
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// last call to |GetDelayMetrics()|.
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virtual int GetDelayMetrics(int* median, int* std) = 0;
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// Returns a pointer to the low level AEC component. In case of multiple
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// channels, the pointer to the first one is returned. A NULL pointer is
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// returned when the AEC component is disabled or has not been initialized
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// successfully.
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virtual struct AecCore* aec_core() const = 0;
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protected:
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virtual ~EchoCancellation() {}
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};
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// The acoustic echo control for mobile (AECM) component is a low complexity
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// robust option intended for use on mobile devices.
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|
//
|
|
// Not recommended to be enabled on the server-side.
|
|
class EchoControlMobile {
|
|
public:
|
|
// EchoCancellation and EchoControlMobile may not be enabled simultaneously.
|
|
// Enabling one will disable the other.
|
|
virtual int Enable(bool enable) = 0;
|
|
virtual bool is_enabled() const = 0;
|
|
|
|
// Recommended settings for particular audio routes. In general, the louder
|
|
// the echo is expected to be, the higher this value should be set. The
|
|
// preferred setting may vary from device to device.
|
|
enum RoutingMode {
|
|
kQuietEarpieceOrHeadset,
|
|
kEarpiece,
|
|
kLoudEarpiece,
|
|
kSpeakerphone,
|
|
kLoudSpeakerphone
|
|
};
|
|
|
|
// Sets echo control appropriate for the audio routing |mode| on the device.
|
|
// It can and should be updated during a call if the audio routing changes.
|
|
virtual int set_routing_mode(RoutingMode mode) = 0;
|
|
virtual RoutingMode routing_mode() const = 0;
|
|
|
|
// Comfort noise replaces suppressed background noise to maintain a
|
|
// consistent signal level.
|
|
virtual int enable_comfort_noise(bool enable) = 0;
|
|
virtual bool is_comfort_noise_enabled() const = 0;
|
|
|
|
// A typical use case is to initialize the component with an echo path from a
|
|
// previous call. The echo path is retrieved using |GetEchoPath()|, typically
|
|
// at the end of a call. The data can then be stored for later use as an
|
|
// initializer before the next call, using |SetEchoPath()|.
|
|
//
|
|
// Controlling the echo path this way requires the data |size_bytes| to match
|
|
// the internal echo path size. This size can be acquired using
|
|
// |echo_path_size_bytes()|. |SetEchoPath()| causes an entire reset, worth
|
|
// noting if it is to be called during an ongoing call.
|
|
//
|
|
// It is possible that version incompatibilities may result in a stored echo
|
|
// path of the incorrect size. In this case, the stored path should be
|
|
// discarded.
|
|
virtual int SetEchoPath(const void* echo_path, size_t size_bytes) = 0;
|
|
virtual int GetEchoPath(void* echo_path, size_t size_bytes) const = 0;
|
|
|
|
// The returned path size is guaranteed not to change for the lifetime of
|
|
// the application.
|
|
static size_t echo_path_size_bytes();
|
|
|
|
protected:
|
|
virtual ~EchoControlMobile() {}
|
|
};
|
|
|
|
// The automatic gain control (AGC) component brings the signal to an
|
|
// appropriate range. This is done by applying a digital gain directly and, in
|
|
// the analog mode, prescribing an analog gain to be applied at the audio HAL.
|
|
//
|
|
// Recommended to be enabled on the client-side.
|
|
class GainControl {
|
|
public:
|
|
virtual int Enable(bool enable) = 0;
|
|
virtual bool is_enabled() const = 0;
|
|
|
|
// When an analog mode is set, this must be called prior to |ProcessStream()|
|
|
// to pass the current analog level from the audio HAL. Must be within the
|
|
// range provided to |set_analog_level_limits()|.
|
|
virtual int set_stream_analog_level(int level) = 0;
|
|
|
|
// When an analog mode is set, this should be called after |ProcessStream()|
|
|
// to obtain the recommended new analog level for the audio HAL. It is the
|
|
// users responsibility to apply this level.
|
|
virtual int stream_analog_level() = 0;
|
|
|
|
enum Mode {
|
|
// Adaptive mode intended for use if an analog volume control is available
|
|
// on the capture device. It will require the user to provide coupling
|
|
// between the OS mixer controls and AGC through the |stream_analog_level()|
|
|
// functions.
|
|
//
|
|
// It consists of an analog gain prescription for the audio device and a
|
|
// digital compression stage.
|
|
kAdaptiveAnalog,
|
|
|
|
// Adaptive mode intended for situations in which an analog volume control
|
|
// is unavailable. It operates in a similar fashion to the adaptive analog
|
|
// mode, but with scaling instead applied in the digital domain. As with
|
|
// the analog mode, it additionally uses a digital compression stage.
|
|
kAdaptiveDigital,
|
|
|
|
// Fixed mode which enables only the digital compression stage also used by
|
|
// the two adaptive modes.
|
|
//
|
|
// It is distinguished from the adaptive modes by considering only a
|
|
// short time-window of the input signal. It applies a fixed gain through
|
|
// most of the input level range, and compresses (gradually reduces gain
|
|
// with increasing level) the input signal at higher levels. This mode is
|
|
// preferred on embedded devices where the capture signal level is
|
|
// predictable, so that a known gain can be applied.
|
|
kFixedDigital
|
|
};
|
|
|
|
virtual int set_mode(Mode mode) = 0;
|
|
virtual Mode mode() const = 0;
|
|
|
|
// Sets the target peak |level| (or envelope) of the AGC in dBFs (decibels
|
|
// from digital full-scale). The convention is to use positive values. For
|
|
// instance, passing in a value of 3 corresponds to -3 dBFs, or a target
|
|
// level 3 dB below full-scale. Limited to [0, 31].
|
|
//
|
|
// TODO(ajm): use a negative value here instead, if/when VoE will similarly
|
|
// update its interface.
|
|
virtual int set_target_level_dbfs(int level) = 0;
|
|
virtual int target_level_dbfs() const = 0;
|
|
|
|
// Sets the maximum |gain| the digital compression stage may apply, in dB. A
|
|
// higher number corresponds to greater compression, while a value of 0 will
|
|
// leave the signal uncompressed. Limited to [0, 90].
|
|
virtual int set_compression_gain_db(int gain) = 0;
|
|
virtual int compression_gain_db() const = 0;
|
|
|
|
// When enabled, the compression stage will hard limit the signal to the
|
|
// target level. Otherwise, the signal will be compressed but not limited
|
|
// above the target level.
|
|
virtual int enable_limiter(bool enable) = 0;
|
|
virtual bool is_limiter_enabled() const = 0;
|
|
|
|
// Sets the |minimum| and |maximum| analog levels of the audio capture device.
|
|
// Must be set if and only if an analog mode is used. Limited to [0, 65535].
|
|
virtual int set_analog_level_limits(int minimum,
|
|
int maximum) = 0;
|
|
virtual int analog_level_minimum() const = 0;
|
|
virtual int analog_level_maximum() const = 0;
|
|
|
|
// Returns true if the AGC has detected a saturation event (period where the
|
|
// signal reaches digital full-scale) in the current frame and the analog
|
|
// level cannot be reduced.
|
|
//
|
|
// This could be used as an indicator to reduce or disable analog mic gain at
|
|
// the audio HAL.
|
|
virtual bool stream_is_saturated() const = 0;
|
|
|
|
protected:
|
|
virtual ~GainControl() {}
|
|
};
|
|
|
|
// A filtering component which removes DC offset and low-frequency noise.
|
|
// Recommended to be enabled on the client-side.
|
|
class HighPassFilter {
|
|
public:
|
|
virtual int Enable(bool enable) = 0;
|
|
virtual bool is_enabled() const = 0;
|
|
|
|
protected:
|
|
virtual ~HighPassFilter() {}
|
|
};
|
|
|
|
// An estimation component used to retrieve level metrics.
|
|
class LevelEstimator {
|
|
public:
|
|
virtual int Enable(bool enable) = 0;
|
|
virtual bool is_enabled() const = 0;
|
|
|
|
// Returns the root mean square (RMS) level in dBFs (decibels from digital
|
|
// full-scale), or alternately dBov. It is computed over all primary stream
|
|
// frames since the last call to RMS(). The returned value is positive but
|
|
// should be interpreted as negative. It is constrained to [0, 127].
|
|
//
|
|
// The computation follows:
|
|
// http://tools.ietf.org/html/draft-ietf-avtext-client-to-mixer-audio-level-05
|
|
// with the intent that it can provide the RTP audio level indication.
|
|
//
|
|
// Frames passed to ProcessStream() with an |_energy| of zero are considered
|
|
// to have been muted. The RMS of the frame will be interpreted as -127.
|
|
virtual int RMS() = 0;
|
|
|
|
protected:
|
|
virtual ~LevelEstimator() {}
|
|
};
|
|
|
|
// The noise suppression (NS) component attempts to remove noise while
|
|
// retaining speech. Recommended to be enabled on the client-side.
|
|
//
|
|
// Recommended to be enabled on the client-side.
|
|
class NoiseSuppression {
|
|
public:
|
|
virtual int Enable(bool enable) = 0;
|
|
virtual bool is_enabled() const = 0;
|
|
|
|
// Determines the aggressiveness of the suppression. Increasing the level
|
|
// will reduce the noise level at the expense of a higher speech distortion.
|
|
enum Level {
|
|
kLow,
|
|
kModerate,
|
|
kHigh,
|
|
kVeryHigh
|
|
};
|
|
|
|
virtual int set_level(Level level) = 0;
|
|
virtual Level level() const = 0;
|
|
|
|
// Returns the internally computed prior speech probability of current frame
|
|
// averaged over output channels. This is not supported in fixed point, for
|
|
// which |kUnsupportedFunctionError| is returned.
|
|
virtual float speech_probability() const = 0;
|
|
|
|
protected:
|
|
virtual ~NoiseSuppression() {}
|
|
};
|
|
|
|
// The voice activity detection (VAD) component analyzes the stream to
|
|
// determine if voice is present. A facility is also provided to pass in an
|
|
// external VAD decision.
|
|
//
|
|
// In addition to |stream_has_voice()| the VAD decision is provided through the
|
|
// |AudioFrame| passed to |ProcessStream()|. The |vad_activity_| member will be
|
|
// modified to reflect the current decision.
|
|
class VoiceDetection {
|
|
public:
|
|
virtual int Enable(bool enable) = 0;
|
|
virtual bool is_enabled() const = 0;
|
|
|
|
// Returns true if voice is detected in the current frame. Should be called
|
|
// after |ProcessStream()|.
|
|
virtual bool stream_has_voice() const = 0;
|
|
|
|
// Some of the APM functionality requires a VAD decision. In the case that
|
|
// a decision is externally available for the current frame, it can be passed
|
|
// in here, before |ProcessStream()| is called.
|
|
//
|
|
// VoiceDetection does _not_ need to be enabled to use this. If it happens to
|
|
// be enabled, detection will be skipped for any frame in which an external
|
|
// VAD decision is provided.
|
|
virtual int set_stream_has_voice(bool has_voice) = 0;
|
|
|
|
// Specifies the likelihood that a frame will be declared to contain voice.
|
|
// A higher value makes it more likely that speech will not be clipped, at
|
|
// the expense of more noise being detected as voice.
|
|
enum Likelihood {
|
|
kVeryLowLikelihood,
|
|
kLowLikelihood,
|
|
kModerateLikelihood,
|
|
kHighLikelihood
|
|
};
|
|
|
|
virtual int set_likelihood(Likelihood likelihood) = 0;
|
|
virtual Likelihood likelihood() const = 0;
|
|
|
|
// Sets the |size| of the frames in ms on which the VAD will operate. Larger
|
|
// frames will improve detection accuracy, but reduce the frequency of
|
|
// updates.
|
|
//
|
|
// This does not impact the size of frames passed to |ProcessStream()|.
|
|
virtual int set_frame_size_ms(int size) = 0;
|
|
virtual int frame_size_ms() const = 0;
|
|
|
|
protected:
|
|
virtual ~VoiceDetection() {}
|
|
};
|
|
} // namespace webrtc
|
|
|
|
#endif // WEBRTC_MODULES_AUDIO_PROCESSING_INCLUDE_AUDIO_PROCESSING_H_
|