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Add implementation of RTC_DCHECK_NOTREACHED equal to the RTC_NOTREACHED. The new macros will replace the old one when old one's usage will be removed. The idea of the renaming to provide a clear signal that this is debug build only macros and will be stripped in the production build. Bug: webrtc:9065 Change-Id: I4c35d8b03e74a4b3fd1ae75dba2f9c05643101db Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/237802 Reviewed-by: Harald Alvestrand <hta@webrtc.org> Commit-Queue: Artem Titov <titovartem@webrtc.org> Cr-Commit-Position: refs/heads/main@{#35348}
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
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* Copyright 2016 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "rtc_base/null_socket_server.h"
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#include "rtc_base/checks.h"
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namespace rtc {
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NullSocketServer::NullSocketServer() = default;
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NullSocketServer::~NullSocketServer() {}
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bool NullSocketServer::Wait(int cms, bool process_io) {
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// Wait with the given timeout. Do not log a warning if we end up waiting for
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// a long time; that just means no one has any work for us, which is perfectly
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// legitimate.
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event_.Wait(/*give_up_after_ms=*/cms, /*warn_after_ms=*/Event::kForever);
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return true;
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}
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void NullSocketServer::WakeUp() {
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event_.Set();
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}
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rtc::Socket* NullSocketServer::CreateSocket(int /* family */, int /* type */) {
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RTC_DCHECK_NOTREACHED();
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return nullptr;
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}
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} // namespace rtc
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