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Bug: webrtc:14366 Change-Id: I949c1d26f030696b18153afef977633c9a5bd4cf Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/272003 Reviewed-by: Danil Chapovalov <danilchap@webrtc.org> Reviewed-by: Tomas Gunnarsson <tommi@webrtc.org> Commit-Queue: Markus Handell <handellm@webrtc.org> Cr-Commit-Position: refs/heads/main@{#37835}
149 lines
5.7 KiB
C++
149 lines
5.7 KiB
C++
/*
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* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_AUDIO_DEVICE_INCLUDE_TEST_AUDIO_DEVICE_H_
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#define MODULES_AUDIO_DEVICE_INCLUDE_TEST_AUDIO_DEVICE_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include "absl/strings/string_view.h"
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#include "api/array_view.h"
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#include "api/scoped_refptr.h"
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#include "api/task_queue/task_queue_factory.h"
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#include "modules/audio_device/include/audio_device.h"
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#include "modules/audio_device/include/audio_device_defines.h"
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#include "rtc_base/buffer.h"
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namespace webrtc {
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// TestAudioDeviceModule implements an AudioDevice module that can act both as a
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// capturer and a renderer. It will use 10ms audio frames.
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class TestAudioDeviceModule : public AudioDeviceModule {
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public:
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// Returns the number of samples that Capturers and Renderers with this
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// sampling frequency will work with every time Capture or Render is called.
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static size_t SamplesPerFrame(int sampling_frequency_in_hz);
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class Capturer {
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public:
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virtual ~Capturer() {}
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// Returns the sampling frequency in Hz of the audio data that this
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// capturer produces.
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virtual int SamplingFrequency() const = 0;
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// Returns the number of channels of captured audio data.
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virtual int NumChannels() const = 0;
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// Replaces the contents of `buffer` with 10ms of captured audio data
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// (see TestAudioDeviceModule::SamplesPerFrame). Returns true if the
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// capturer can keep producing data, or false when the capture finishes.
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virtual bool Capture(rtc::BufferT<int16_t>* buffer) = 0;
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};
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class Renderer {
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public:
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virtual ~Renderer() {}
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// Returns the sampling frequency in Hz of the audio data that this
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// renderer receives.
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virtual int SamplingFrequency() const = 0;
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// Returns the number of channels of audio data to be required.
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virtual int NumChannels() const = 0;
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// Renders the passed audio data and returns true if the renderer wants
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// to keep receiving data, or false otherwise.
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virtual bool Render(rtc::ArrayView<const int16_t> data) = 0;
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};
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// A fake capturer that generates pulses with random samples between
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// -max_amplitude and +max_amplitude.
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class PulsedNoiseCapturer : public Capturer {
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public:
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~PulsedNoiseCapturer() override {}
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virtual void SetMaxAmplitude(int16_t amplitude) = 0;
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};
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~TestAudioDeviceModule() override {}
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// Creates a new TestAudioDeviceModule. When capturing or playing, 10 ms audio
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// frames will be processed every 10ms / `speed`.
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// `capturer` is an object that produces audio data. Can be nullptr if this
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// device is never used for recording.
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// `renderer` is an object that receives audio data that would have been
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// played out. Can be nullptr if this device is never used for playing.
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// Use one of the Create... functions to get these instances.
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static rtc::scoped_refptr<TestAudioDeviceModule> Create(
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TaskQueueFactory* task_queue_factory,
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std::unique_ptr<Capturer> capturer,
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std::unique_ptr<Renderer> renderer,
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float speed = 1);
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// Returns a Capturer instance that generates a signal of `num_channels`
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// channels where every second frame is zero and every second frame is evenly
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// distributed random noise with max amplitude `max_amplitude`.
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static std::unique_ptr<PulsedNoiseCapturer> CreatePulsedNoiseCapturer(
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int16_t max_amplitude,
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int sampling_frequency_in_hz,
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int num_channels = 1);
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// Returns a Renderer instance that does nothing with the audio data.
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static std::unique_ptr<Renderer> CreateDiscardRenderer(
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int sampling_frequency_in_hz,
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int num_channels = 1);
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// WavReader and WavWriter creation based on file name.
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// Returns a Capturer instance that gets its data from a file. The sample rate
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// and channels will be checked against the Wav file.
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static std::unique_ptr<Capturer> CreateWavFileReader(
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absl::string_view filename,
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int sampling_frequency_in_hz,
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int num_channels = 1);
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// Returns a Capturer instance that gets its data from a file.
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// Automatically detects sample rate and num of channels.
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// `repeat` - if true, the file will be replayed from the start when we reach
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// the end of file.
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static std::unique_ptr<Capturer> CreateWavFileReader(
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absl::string_view filename,
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bool repeat = false);
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// Returns a Renderer instance that writes its data to a file.
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static std::unique_ptr<Renderer> CreateWavFileWriter(
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absl::string_view filename,
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int sampling_frequency_in_hz,
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int num_channels = 1);
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// Returns a Renderer instance that writes its data to a WAV file, cutting
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// off silence at the beginning (not necessarily perfect silence, see
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// kAmplitudeThreshold) and at the end (only actual 0 samples in this case).
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static std::unique_ptr<Renderer> CreateBoundedWavFileWriter(
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absl::string_view filename,
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int sampling_frequency_in_hz,
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int num_channels = 1);
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int32_t Init() override = 0;
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int32_t RegisterAudioCallback(AudioTransport* callback) override = 0;
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int32_t StartPlayout() override = 0;
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int32_t StopPlayout() override = 0;
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int32_t StartRecording() override = 0;
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int32_t StopRecording() override = 0;
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bool Playing() const override = 0;
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bool Recording() const override = 0;
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// Blocks forever until the Recorder stops producing data.
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virtual void WaitForRecordingEnd() = 0;
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};
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} // namespace webrtc
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#endif // MODULES_AUDIO_DEVICE_INCLUDE_TEST_AUDIO_DEVICE_H_
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