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![]() This support is needed if there is a big delay between the creation of frames and the time they are delivered to the WebRTC C++ layer in AndroidVideoTrackSource. This is the case if e.g. some heavy video processing is applied to the frames that takes a couple of hundred milliseconds. Currently, timestamps coming from Android video sources are aligned to rtc::TimeMicros() once they reach the WebRTC C++ layer in AndroidVideoTrackSource. At this point, we "forget" any latency that might occur before this point, and audio/video sync consequently suffers. Bug: webrtc:9991 Change-Id: I7b1aaca9a60a978b9195dd5e5eed4779a0055607 Reviewed-on: https://webrtc-review.googlesource.com/c/110783 Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Cr-Commit-Position: refs/heads/master@{#25654} |
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api/org/webrtc | ||
instrumentationtests | ||
native_api | ||
native_unittests | ||
src | ||
tests/src/org/webrtc | ||
AndroidManifest.xml | ||
BUILD.gn | ||
OWNERS | ||
PRESUBMIT.py | ||
README |
This directory holds a Java implementation of the webrtc::PeerConnection API, as well as the JNI glue C++ code that lets the Java implementation reuse the C++ implementation of the same API. To build the Java API and related tests, make sure you have a WebRTC checkout with Android specific parts. This can be used for linux development as well by configuring gn appropriately, as it is a superset of the webrtc checkout: fetch --nohooks webrtc_android gclient sync You also must generate GN projects with: --args='target_os="android" target_cpu="arm"' More information on getting the code, compiling and running the AppRTCMobile app can be found at: https://webrtc.org/native-code/android/ To use the Java API, start by looking at the public interface of org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest. To understand the implementation of the API, see the native code in src/jni/pc/.