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This CL introduced 2 new macros that affect the WebRTC OBJC API symbols: - RTC_OBJC_TYPE_PREFIX: Macro used to prepend a prefix to the API types that are exported with RTC_OBJC_EXPORT. Clients can patch the definition of this macro locally and build WebRTC.framework with their own prefix in case symbol clashing is a problem. This macro must only be defined by changing the value in sdk/objc/base/RTCMacros.h and not on via compiler flag to ensure it has a unique value. - RCT_OBJC_TYPE: Macro used internally to reference API types. Declaring an API type without using this macro will not include the declared type in the set of types that will be affected by the configurable RTC_OBJC_TYPE_PREFIX. Manual changes: https://webrtc-review.googlesource.com/c/src/+/173781/5..10 The auto-generated changes in PS#5 have been done with: https://webrtc-review.googlesource.com/c/src/+/174061. Bug: None Change-Id: I0d54ca94db764fb3b6cb4365873f79e14cd879b8 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/173781 Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Reviewed-by: Kári Helgason <kthelgason@webrtc.org> Cr-Commit-Position: refs/heads/master@{#31153}
295 lines
9.7 KiB
Objective-C
295 lines
9.7 KiB
Objective-C
/*
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* Copyright 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import "RTCEAGLVideoView.h"
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#import <GLKit/GLKit.h>
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#import "RTCDefaultShader.h"
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#import "RTCDisplayLinkTimer.h"
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#import "RTCI420TextureCache.h"
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#import "RTCNV12TextureCache.h"
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#import "base/RTCLogging.h"
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#import "base/RTCVideoFrame.h"
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#import "base/RTCVideoFrameBuffer.h"
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#import "components/video_frame_buffer/RTCCVPixelBuffer.h"
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// RTC_OBJC_TYPE(RTCEAGLVideoView) wraps a GLKView which is setup with
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// enableSetNeedsDisplay = NO for the purpose of gaining control of
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// exactly when to call -[GLKView display]. This need for extra
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// control is required to avoid triggering method calls on GLKView
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// that results in attempting to bind the underlying render buffer
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// when the drawable size would be empty which would result in the
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// error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. -[GLKView display] is
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// the method that will trigger the binding of the render
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// buffer. Because the standard behaviour of -[UIView setNeedsDisplay]
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// is disabled for the reasons above, the RTC_OBJC_TYPE(RTCEAGLVideoView) maintains
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// its own |isDirty| flag.
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@interface RTC_OBJC_TYPE (RTCEAGLVideoView)
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()<GLKViewDelegate>
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// |videoFrame| is set when we receive a frame from a worker thread and is read
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// from the display link callback so atomicity is required.
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@property(atomic, strong) RTC_OBJC_TYPE(RTCVideoFrame) * videoFrame;
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@property(nonatomic, readonly) GLKView *glkView;
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@end
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@implementation RTC_OBJC_TYPE (RTCEAGLVideoView) {
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RTCDisplayLinkTimer *_timer;
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EAGLContext *_glContext;
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// This flag should only be set and read on the main thread (e.g. by
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// setNeedsDisplay)
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BOOL _isDirty;
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id<RTC_OBJC_TYPE(RTCVideoViewShading)> _shader;
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RTCNV12TextureCache *_nv12TextureCache;
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RTCI420TextureCache *_i420TextureCache;
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// As timestamps should be unique between frames, will store last
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// drawn frame timestamp instead of the whole frame to reduce memory usage.
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int64_t _lastDrawnFrameTimeStampNs;
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}
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@synthesize delegate = _delegate;
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@synthesize videoFrame = _videoFrame;
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@synthesize glkView = _glkView;
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@synthesize rotationOverride = _rotationOverride;
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- (instancetype)initWithFrame:(CGRect)frame {
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return [self initWithFrame:frame shader:[[RTCDefaultShader alloc] init]];
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}
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- (instancetype)initWithCoder:(NSCoder *)aDecoder {
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return [self initWithCoder:aDecoder shader:[[RTCDefaultShader alloc] init]];
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}
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- (instancetype)initWithFrame:(CGRect)frame shader:(id<RTC_OBJC_TYPE(RTCVideoViewShading)>)shader {
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if (self = [super initWithFrame:frame]) {
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_shader = shader;
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if (![self configure]) {
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return nil;
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}
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}
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return self;
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}
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- (instancetype)initWithCoder:(NSCoder *)aDecoder
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shader:(id<RTC_OBJC_TYPE(RTCVideoViewShading)>)shader {
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if (self = [super initWithCoder:aDecoder]) {
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_shader = shader;
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if (![self configure]) {
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return nil;
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}
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}
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return self;
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}
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- (BOOL)configure {
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EAGLContext *glContext =
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[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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if (!glContext) {
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glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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}
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if (!glContext) {
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RTCLogError(@"Failed to create EAGLContext");
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return NO;
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}
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_glContext = glContext;
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// GLKView manages a framebuffer for us.
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_glkView = [[GLKView alloc] initWithFrame:CGRectZero
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context:_glContext];
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_glkView.drawableColorFormat = GLKViewDrawableColorFormatRGBA8888;
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_glkView.drawableDepthFormat = GLKViewDrawableDepthFormatNone;
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_glkView.drawableStencilFormat = GLKViewDrawableStencilFormatNone;
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_glkView.drawableMultisample = GLKViewDrawableMultisampleNone;
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_glkView.delegate = self;
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_glkView.layer.masksToBounds = YES;
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_glkView.enableSetNeedsDisplay = NO;
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[self addSubview:_glkView];
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// Listen to application state in order to clean up OpenGL before app goes
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// away.
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NSNotificationCenter *notificationCenter =
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[NSNotificationCenter defaultCenter];
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[notificationCenter addObserver:self
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selector:@selector(willResignActive)
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name:UIApplicationWillResignActiveNotification
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object:nil];
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[notificationCenter addObserver:self
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selector:@selector(didBecomeActive)
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name:UIApplicationDidBecomeActiveNotification
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object:nil];
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// Frames are received on a separate thread, so we poll for current frame
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// using a refresh rate proportional to screen refresh frequency. This
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// occurs on the main thread.
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__weak RTC_OBJC_TYPE(RTCEAGLVideoView) *weakSelf = self;
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_timer = [[RTCDisplayLinkTimer alloc] initWithTimerHandler:^{
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RTC_OBJC_TYPE(RTCEAGLVideoView) *strongSelf = weakSelf;
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[strongSelf displayLinkTimerDidFire];
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}];
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if ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive) {
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[self setupGL];
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}
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return YES;
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}
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- (void)setMultipleTouchEnabled:(BOOL)multipleTouchEnabled {
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[super setMultipleTouchEnabled:multipleTouchEnabled];
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_glkView.multipleTouchEnabled = multipleTouchEnabled;
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}
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- (void)dealloc {
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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UIApplicationState appState =
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[UIApplication sharedApplication].applicationState;
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if (appState == UIApplicationStateActive) {
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[self teardownGL];
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}
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[_timer invalidate];
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[self ensureGLContext];
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_shader = nil;
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if (_glContext && [EAGLContext currentContext] == _glContext) {
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[EAGLContext setCurrentContext:nil];
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}
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}
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#pragma mark - UIView
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- (void)setNeedsDisplay {
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[super setNeedsDisplay];
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_isDirty = YES;
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}
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- (void)setNeedsDisplayInRect:(CGRect)rect {
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[super setNeedsDisplayInRect:rect];
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_isDirty = YES;
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}
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- (void)layoutSubviews {
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[super layoutSubviews];
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_glkView.frame = self.bounds;
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}
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#pragma mark - GLKViewDelegate
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// This method is called when the GLKView's content is dirty and needs to be
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// redrawn. This occurs on main thread.
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {
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// The renderer will draw the frame to the framebuffer corresponding to the
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// one used by |view|.
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RTC_OBJC_TYPE(RTCVideoFrame) *frame = self.videoFrame;
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if (!frame || frame.timeStampNs == _lastDrawnFrameTimeStampNs) {
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return;
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}
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RTCVideoRotation rotation = frame.rotation;
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if(_rotationOverride != nil) {
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[_rotationOverride getValue: &rotation];
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}
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[self ensureGLContext];
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glClear(GL_COLOR_BUFFER_BIT);
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if ([frame.buffer isKindOfClass:[RTC_OBJC_TYPE(RTCCVPixelBuffer) class]]) {
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if (!_nv12TextureCache) {
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_nv12TextureCache = [[RTCNV12TextureCache alloc] initWithContext:_glContext];
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}
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if (_nv12TextureCache) {
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[_nv12TextureCache uploadFrameToTextures:frame];
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[_shader applyShadingForFrameWithWidth:frame.width
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height:frame.height
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rotation:rotation
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yPlane:_nv12TextureCache.yTexture
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uvPlane:_nv12TextureCache.uvTexture];
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[_nv12TextureCache releaseTextures];
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_lastDrawnFrameTimeStampNs = self.videoFrame.timeStampNs;
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}
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} else {
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if (!_i420TextureCache) {
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_i420TextureCache = [[RTCI420TextureCache alloc] initWithContext:_glContext];
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}
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[_i420TextureCache uploadFrameToTextures:frame];
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[_shader applyShadingForFrameWithWidth:frame.width
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height:frame.height
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rotation:rotation
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yPlane:_i420TextureCache.yTexture
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uPlane:_i420TextureCache.uTexture
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vPlane:_i420TextureCache.vTexture];
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_lastDrawnFrameTimeStampNs = self.videoFrame.timeStampNs;
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}
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}
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#pragma mark - RTC_OBJC_TYPE(RTCVideoRenderer)
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// These methods may be called on non-main thread.
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- (void)setSize:(CGSize)size {
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__weak RTC_OBJC_TYPE(RTCEAGLVideoView) *weakSelf = self;
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dispatch_async(dispatch_get_main_queue(), ^{
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RTC_OBJC_TYPE(RTCEAGLVideoView) *strongSelf = weakSelf;
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[strongSelf.delegate videoView:strongSelf didChangeVideoSize:size];
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});
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}
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- (void)renderFrame:(RTC_OBJC_TYPE(RTCVideoFrame) *)frame {
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self.videoFrame = frame;
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}
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#pragma mark - Private
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- (void)displayLinkTimerDidFire {
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// Don't render unless video frame have changed or the view content
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// has explicitly been marked dirty.
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if (!_isDirty && _lastDrawnFrameTimeStampNs == self.videoFrame.timeStampNs) {
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return;
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}
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// Always reset isDirty at this point, even if -[GLKView display]
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// won't be called in the case the drawable size is empty.
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_isDirty = NO;
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// Only call -[GLKView display] if the drawable size is
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// non-empty. Calling display will make the GLKView setup its
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// render buffer if necessary, but that will fail with error
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// GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT if size is empty.
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if (self.bounds.size.width > 0 && self.bounds.size.height > 0) {
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[_glkView display];
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}
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}
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- (void)setupGL {
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[self ensureGLContext];
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glDisable(GL_DITHER);
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_timer.isPaused = NO;
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}
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- (void)teardownGL {
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self.videoFrame = nil;
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_timer.isPaused = YES;
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[_glkView deleteDrawable];
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[self ensureGLContext];
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_nv12TextureCache = nil;
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_i420TextureCache = nil;
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}
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- (void)didBecomeActive {
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[self setupGL];
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}
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- (void)willResignActive {
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[self teardownGL];
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}
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- (void)ensureGLContext {
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NSAssert(_glContext, @"context shouldn't be nil");
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if ([EAGLContext currentContext] != _glContext) {
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[EAGLContext setCurrentContext:_glContext];
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}
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}
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@end
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