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This is part of a CL series merging rtc::MessageQueue into rtc::Thread. Bug: webrtc:9883 Change-Id: I3cb857cc707d5e897759366d1478cc1ec19bce9a Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/165344 Reviewed-by: Stefan Holmer <stefan@webrtc.org> Commit-Queue: Sebastian Jansson <srte@webrtc.org> Cr-Commit-Position: refs/heads/master@{#30180}
157 lines
5.2 KiB
C++
157 lines
5.2 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef RTC_BASE_SIGNAL_THREAD_H_
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#define RTC_BASE_SIGNAL_THREAD_H_
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#include <string>
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#include "rtc_base/checks.h"
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#include "rtc_base/constructor_magic.h"
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#include "rtc_base/critical_section.h"
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#include "rtc_base/message_handler.h"
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#include "rtc_base/third_party/sigslot/sigslot.h"
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#include "rtc_base/thread.h"
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#include "rtc_base/thread_annotations.h"
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namespace rtc {
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///////////////////////////////////////////////////////////////////////////////
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// SignalThread - Base class for worker threads. The main thread should call
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// Start() to begin work, and then follow one of these models:
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// Normal: Wait for SignalWorkDone, and then call Release to destroy.
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// Cancellation: Call Release(true), to abort the worker thread.
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// Fire-and-forget: Call Release(false), which allows the thread to run to
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// completion, and then self-destruct without further notification.
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// Periodic tasks: Wait for SignalWorkDone, then eventually call Start()
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// again to repeat the task. When the instance isn't needed anymore,
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// call Release. DoWork, OnWorkStart and OnWorkStop are called again,
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// on a new thread.
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// The subclass should override DoWork() to perform the background task. By
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// periodically calling ContinueWork(), it can check for cancellation.
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// OnWorkStart and OnWorkDone can be overridden to do pre- or post-work
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// tasks in the context of the main thread.
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///////////////////////////////////////////////////////////////////////////////
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class SignalThread : public sigslot::has_slots<>, protected MessageHandler {
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public:
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SignalThread();
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// Context: Main Thread. Call before Start to change the worker's name.
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bool SetName(const std::string& name, const void* obj);
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// Context: Main Thread. Call to begin the worker thread.
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void Start();
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// Context: Main Thread. If the worker thread is not running, deletes the
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// object immediately. Otherwise, asks the worker thread to abort processing,
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// and schedules the object to be deleted once the worker exits.
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// SignalWorkDone will not be signalled. If wait is true, does not return
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// until the thread is deleted.
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void Destroy(bool wait);
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// Context: Main Thread. If the worker thread is complete, deletes the
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// object immediately. Otherwise, schedules the object to be deleted once
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// the worker thread completes. SignalWorkDone will be signalled.
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void Release();
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// Context: Main Thread. Signalled when work is complete.
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sigslot::signal1<SignalThread*> SignalWorkDone;
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enum { ST_MSG_WORKER_DONE, ST_MSG_FIRST_AVAILABLE };
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protected:
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~SignalThread() override;
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Thread* worker() { return &worker_; }
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// Context: Main Thread. Subclass should override to do pre-work setup.
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virtual void OnWorkStart() {}
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// Context: Worker Thread. Subclass should override to do work.
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virtual void DoWork() = 0;
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// Context: Worker Thread. Subclass should call periodically to
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// dispatch messages and determine if the thread should terminate.
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bool ContinueWork();
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// Context: Worker Thread. Subclass should override when extra work is
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// needed to abort the worker thread.
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virtual void OnWorkStop() {}
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// Context: Main Thread. Subclass should override to do post-work cleanup.
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virtual void OnWorkDone() {}
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// Context: Any Thread. If subclass overrides, be sure to call the base
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// implementation. Do not use (message_id < ST_MSG_FIRST_AVAILABLE)
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void OnMessage(Message* msg) override;
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private:
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enum State {
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kInit, // Initialized, but not started
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kRunning, // Started and doing work
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kReleasing, // Same as running, but to be deleted when work is done
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kComplete, // Work is done
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kStopping, // Work is being interrupted
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};
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class Worker : public Thread {
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public:
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explicit Worker(SignalThread* parent);
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~Worker() override;
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void Run() override;
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bool IsProcessingMessagesForTesting() override;
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private:
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SignalThread* parent_;
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RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(Worker);
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};
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class RTC_SCOPED_LOCKABLE EnterExit {
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public:
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explicit EnterExit(SignalThread* t) RTC_EXCLUSIVE_LOCK_FUNCTION(t->cs_)
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: t_(t) {
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t_->cs_.Enter();
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// If refcount_ is zero then the object has already been deleted and we
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// will be double-deleting it in ~EnterExit()! (shouldn't happen)
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RTC_DCHECK_NE(0, t_->refcount_);
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++t_->refcount_;
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}
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~EnterExit() RTC_UNLOCK_FUNCTION() {
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bool d = (0 == --t_->refcount_);
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t_->cs_.Leave();
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if (d)
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delete t_;
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}
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private:
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SignalThread* t_;
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RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(EnterExit);
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};
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void Run();
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void OnMainThreadDestroyed();
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Thread* main_;
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Worker worker_;
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CriticalSection cs_;
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State state_;
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int refcount_;
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RTC_DISALLOW_COPY_AND_ASSIGN(SignalThread);
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};
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///////////////////////////////////////////////////////////////////////////////
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} // namespace rtc
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#endif // RTC_BASE_SIGNAL_THREAD_H_
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