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Networks tests were previously disabled if building in debug mode as debug mode adds DCHECKs, and when DCHECKs are enabled, a lot of the components in dcSCTP will add consistency checks, and they can be really expensive to run in these network tests. However, if running in with TSAN or MSAN sanitizers and with DCHECKs enabled, they also take a long time. Current run-time on my relatively fast CPU (with is_debug=false): (no sanitizer) always_dcheck=false: 2.5s (no sanitizer) always_dcheck=true: 31s is_tsan=true, always_dcheck=false: 53s is_tsan=true, always_dcheck=true: 5m50s <-- too slow is_asan=true, always_dcheck=false: 13s is_asan=true, always_dcheck=true: 47s is_msan=true, always_dcheck=false: 35s is_msan=true, always_dcheck=true: 1m53s <-- too slow Note that buildbots may be much slower than my computer. Bug: webrtc:12943 Change-Id: If044ee9936372d54c9899b4864156c9f680af0b6 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/236581 Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Commit-Queue: Victor Boivie <boivie@webrtc.org> Cr-Commit-Position: refs/heads/main@{#35276}
524 lines
18 KiB
C++
524 lines
18 KiB
C++
/*
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* Copyright (c) 2021 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <cstdint>
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#include <deque>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/memory/memory.h"
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#include "absl/strings/string_view.h"
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#include "absl/types/optional.h"
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#include "api/array_view.h"
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#include "api/test/create_network_emulation_manager.h"
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#include "api/test/network_emulation_manager.h"
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#include "api/units/time_delta.h"
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#include "call/simulated_network.h"
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#include "net/dcsctp/public/dcsctp_options.h"
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#include "net/dcsctp/public/dcsctp_socket.h"
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#include "net/dcsctp/public/types.h"
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#include "net/dcsctp/socket/dcsctp_socket.h"
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#include "net/dcsctp/testing/testing_macros.h"
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#include "net/dcsctp/timer/task_queue_timeout.h"
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#include "rtc_base/copy_on_write_buffer.h"
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#include "rtc_base/gunit.h"
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#include "rtc_base/logging.h"
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#include "rtc_base/socket_address.h"
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#include "rtc_base/strings/string_format.h"
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#include "rtc_base/task_utils/to_queued_task.h"
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#include "rtc_base/time_utils.h"
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#include "test/gmock.h"
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#if !defined(WEBRTC_ANDROID) && defined(NDEBUG) && \
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!defined(THREAD_SANITIZER) && !defined(MEMORY_SANITIZER)
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#define DCSCTP_NDEBUG_TEST(t) t
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#else
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// In debug mode, and when MSAN or TSAN sanitizers are enabled, these tests are
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// too expensive to run due to extensive consistency checks that iterate on all
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// outstanding chunks. Same with low-end Android devices, which have
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// difficulties with these tests.
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#define DCSCTP_NDEBUG_TEST(t) DISABLED_##t
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#endif
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namespace dcsctp {
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namespace {
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using ::testing::AllOf;
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using ::testing::Ge;
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using ::testing::Le;
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using ::testing::SizeIs;
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constexpr StreamID kStreamId(1);
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constexpr PPID kPpid(53);
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constexpr size_t kSmallPayloadSize = 10;
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constexpr size_t kLargePayloadSize = 10000;
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constexpr size_t kHugePayloadSize = 262144;
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constexpr size_t kBufferedAmountLowThreshold = kLargePayloadSize * 2;
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constexpr int kPrintBandwidthDurationMillis = 1000;
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constexpr webrtc::TimeDelta kBenchmarkRuntime(webrtc::TimeDelta::Seconds(10));
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constexpr webrtc::TimeDelta kAWhile(webrtc::TimeDelta::Seconds(1));
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inline int GetUniqueSeed() {
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static int seed = 0;
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return ++seed;
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}
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DcSctpOptions MakeOptionsForTest() {
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DcSctpOptions options;
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// Throughput numbers are affected by the MTU. Ensure it's constant.
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options.mtu = 1200;
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// By disabling the heartbeat interval, there will no timers at all running
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// when the socket is idle, which makes it easy to just continue the test
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// until there are no more scheduled tasks. Note that it _will_ run for longer
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// than necessary as timers aren't cancelled when they are stopped (as that's
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// not supported), but it's still simulated time and passes quickly.
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options.heartbeat_interval = DurationMs(0);
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return options;
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}
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// When doing throughput tests, knowing what each actor should do.
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enum class ActorMode {
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kAtRest,
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kThroughputSender,
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kThroughputReceiver,
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kLimitedRetransmissionSender,
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};
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enum class MessageId : uint32_t {
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kPrintBandwidth = 1,
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};
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// An abstraction around EmulatedEndpoint, representing a bound socket that
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// will send its packet to a given destination.
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class BoundSocket : public webrtc::EmulatedNetworkReceiverInterface {
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public:
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void Bind(webrtc::EmulatedEndpoint* endpoint) {
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endpoint_ = endpoint;
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uint16_t port = endpoint->BindReceiver(0, this).value();
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source_address_ =
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rtc::SocketAddress(endpoint_->GetPeerLocalAddress(), port);
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}
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void SetDestination(const BoundSocket& socket) {
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dest_address_ = socket.source_address_;
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}
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void SetReceiver(std::function<void(rtc::CopyOnWriteBuffer)> receiver) {
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receiver_ = std::move(receiver);
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}
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void SendPacket(rtc::ArrayView<const uint8_t> data) {
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endpoint_->SendPacket(source_address_, dest_address_,
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rtc::CopyOnWriteBuffer(data.data(), data.size()));
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}
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private:
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// Implementation of `webrtc::EmulatedNetworkReceiverInterface`.
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void OnPacketReceived(webrtc::EmulatedIpPacket packet) override {
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receiver_(std::move(packet.data));
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}
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std::function<void(rtc::CopyOnWriteBuffer)> receiver_;
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webrtc::EmulatedEndpoint* endpoint_ = nullptr;
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rtc::SocketAddress source_address_;
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rtc::SocketAddress dest_address_;
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};
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// Sends at a constant rate but with random packet sizes.
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class SctpActor : public rtc::MessageHandlerAutoCleanup,
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public DcSctpSocketCallbacks,
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public sigslot::has_slots<> {
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public:
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SctpActor(absl::string_view name,
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BoundSocket& emulated_socket,
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const DcSctpOptions& sctp_options)
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: log_prefix_(std::string(name) + ": "),
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thread_(rtc::Thread::Current()),
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emulated_socket_(emulated_socket),
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timeout_factory_(
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*thread_,
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[this]() { return TimeMillis(); },
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[this](dcsctp::TimeoutID timeout_id) {
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sctp_socket_.HandleTimeout(timeout_id);
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}),
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random_(GetUniqueSeed()),
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sctp_socket_(name, *this, nullptr, sctp_options),
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last_bandwidth_printout_(TimeMs(TimeMillis())) {
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emulated_socket.SetReceiver([this](rtc::CopyOnWriteBuffer buf) {
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// The receiver will be executed on the NetworkEmulation task queue, but
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// the dcSCTP socket is owned by `thread_` and is not thread-safe.
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thread_->PostTask(webrtc::ToQueuedTask(
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[this, buf] { this->sctp_socket_.ReceivePacket(buf); }));
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});
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}
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void OnMessage(rtc::Message* pmsg) override {
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if (pmsg->message_id == static_cast<uint32_t>(MessageId::kPrintBandwidth)) {
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TimeMs now = TimeMillis();
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DurationMs duration = now - last_bandwidth_printout_;
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double bitrate_mbps =
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static_cast<double>(received_bytes_ * 8) / *duration / 1000;
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RTC_LOG(LS_INFO) << log_prefix()
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<< rtc::StringFormat("Received %0.2f Mbps",
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bitrate_mbps);
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received_bitrate_mbps_.push_back(bitrate_mbps);
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received_bytes_ = 0;
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last_bandwidth_printout_ = now;
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// Print again in a second.
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if (mode_ == ActorMode::kThroughputReceiver) {
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thread_->PostDelayed(RTC_FROM_HERE, kPrintBandwidthDurationMillis, this,
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static_cast<uint32_t>(MessageId::kPrintBandwidth));
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}
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}
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}
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void SendPacket(rtc::ArrayView<const uint8_t> data) override {
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emulated_socket_.SendPacket(data);
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}
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std::unique_ptr<Timeout> CreateTimeout() override {
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return timeout_factory_.CreateTimeout();
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}
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TimeMs TimeMillis() override { return TimeMs(rtc::TimeMillis()); }
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uint32_t GetRandomInt(uint32_t low, uint32_t high) override {
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return random_.Rand(low, high);
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}
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void OnMessageReceived(DcSctpMessage message) override {
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received_bytes_ += message.payload().size();
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last_received_message_ = std::move(message);
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}
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void OnError(ErrorKind error, absl::string_view message) override {
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RTC_LOG(LS_WARNING) << log_prefix() << "Socket error: " << ToString(error)
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<< "; " << message;
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}
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void OnAborted(ErrorKind error, absl::string_view message) override {
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RTC_LOG(LS_ERROR) << log_prefix() << "Socket abort: " << ToString(error)
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<< "; " << message;
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}
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void OnConnected() override {}
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void OnClosed() override {}
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void OnConnectionRestarted() override {}
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void OnStreamsResetFailed(rtc::ArrayView<const StreamID> outgoing_streams,
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absl::string_view reason) override {}
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void OnStreamsResetPerformed(
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rtc::ArrayView<const StreamID> outgoing_streams) override {}
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void OnIncomingStreamsReset(
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rtc::ArrayView<const StreamID> incoming_streams) override {}
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void NotifyOutgoingMessageBufferEmpty() override {}
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void OnBufferedAmountLow(StreamID stream_id) override {
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if (mode_ == ActorMode::kThroughputSender) {
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std::vector<uint8_t> payload(kHugePayloadSize);
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sctp_socket_.Send(DcSctpMessage(kStreamId, kPpid, std::move(payload)),
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SendOptions());
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} else if (mode_ == ActorMode::kLimitedRetransmissionSender) {
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while (sctp_socket_.buffered_amount(kStreamId) <
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kBufferedAmountLowThreshold * 2) {
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SendOptions send_options;
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send_options.max_retransmissions = 0;
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sctp_socket_.Send(
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DcSctpMessage(kStreamId, kPpid,
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std::vector<uint8_t>(kLargePayloadSize)),
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send_options);
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send_options.max_retransmissions = absl::nullopt;
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sctp_socket_.Send(
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DcSctpMessage(kStreamId, kPpid,
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std::vector<uint8_t>(kSmallPayloadSize)),
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send_options);
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}
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}
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}
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absl::optional<DcSctpMessage> ConsumeReceivedMessage() {
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if (!last_received_message_.has_value()) {
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return absl::nullopt;
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}
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DcSctpMessage ret = *std::move(last_received_message_);
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last_received_message_ = absl::nullopt;
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return ret;
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}
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DcSctpSocket& sctp_socket() { return sctp_socket_; }
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void SetActorMode(ActorMode mode) {
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mode_ = mode;
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if (mode_ == ActorMode::kThroughputSender) {
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sctp_socket_.SetBufferedAmountLowThreshold(kStreamId,
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kBufferedAmountLowThreshold);
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std::vector<uint8_t> payload(kHugePayloadSize);
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sctp_socket_.Send(DcSctpMessage(kStreamId, kPpid, std::move(payload)),
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SendOptions());
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} else if (mode_ == ActorMode::kLimitedRetransmissionSender) {
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sctp_socket_.SetBufferedAmountLowThreshold(kStreamId,
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kBufferedAmountLowThreshold);
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std::vector<uint8_t> payload(kHugePayloadSize);
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sctp_socket_.Send(DcSctpMessage(kStreamId, kPpid, std::move(payload)),
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SendOptions());
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} else if (mode == ActorMode::kThroughputReceiver) {
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thread_->PostDelayed(RTC_FROM_HERE, kPrintBandwidthDurationMillis, this,
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static_cast<uint32_t>(MessageId::kPrintBandwidth));
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}
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}
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// Returns the average bitrate, stripping the first `remove_first_n` that
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// represent the time it took to ramp up the congestion control algorithm.
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double avg_received_bitrate_mbps(size_t remove_first_n = 3) const {
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std::vector<double> bitrates = received_bitrate_mbps_;
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bitrates.erase(bitrates.begin(), bitrates.begin() + remove_first_n);
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// The last entry isn't full - remove it as well.
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bitrates.pop_back();
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double sum = 0;
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for (double bitrate : bitrates) {
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sum += bitrate;
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}
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return sum / bitrates.size();
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}
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private:
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std::string log_prefix() const {
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rtc::StringBuilder sb;
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sb << log_prefix_;
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sb << rtc::TimeMillis();
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sb << ": ";
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return sb.Release();
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}
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ActorMode mode_ = ActorMode::kAtRest;
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const std::string log_prefix_;
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rtc::Thread* thread_;
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BoundSocket& emulated_socket_;
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TaskQueueTimeoutFactory timeout_factory_;
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webrtc::Random random_;
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DcSctpSocket sctp_socket_;
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size_t received_bytes_ = 0;
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absl::optional<DcSctpMessage> last_received_message_;
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TimeMs last_bandwidth_printout_;
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// Per-second received bitrates, in Mbps
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std::vector<double> received_bitrate_mbps_;
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};
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class DcSctpSocketNetworkTest : public testing::Test {
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protected:
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DcSctpSocketNetworkTest()
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: options_(MakeOptionsForTest()),
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emulation_(webrtc::CreateNetworkEmulationManager(
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webrtc::TimeMode::kSimulated)) {}
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void MakeNetwork(const webrtc::BuiltInNetworkBehaviorConfig& config) {
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webrtc::EmulatedEndpoint* endpoint_a =
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emulation_->CreateEndpoint(webrtc::EmulatedEndpointConfig());
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webrtc::EmulatedEndpoint* endpoint_z =
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emulation_->CreateEndpoint(webrtc::EmulatedEndpointConfig());
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webrtc::EmulatedNetworkNode* node1 = emulation_->CreateEmulatedNode(config);
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webrtc::EmulatedNetworkNode* node2 = emulation_->CreateEmulatedNode(config);
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emulation_->CreateRoute(endpoint_a, {node1}, endpoint_z);
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emulation_->CreateRoute(endpoint_z, {node2}, endpoint_a);
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emulated_socket_a_.Bind(endpoint_a);
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emulated_socket_z_.Bind(endpoint_z);
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emulated_socket_a_.SetDestination(emulated_socket_z_);
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emulated_socket_z_.SetDestination(emulated_socket_a_);
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}
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void Sleep(webrtc::TimeDelta duration) {
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// Sleep in one-millisecond increments, to let timers expire when expected.
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for (int i = 0; i < duration.ms(); ++i) {
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emulation_->time_controller()->AdvanceTime(webrtc::TimeDelta::Millis(1));
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}
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}
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DcSctpOptions options_;
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std::unique_ptr<webrtc::NetworkEmulationManager> emulation_;
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BoundSocket emulated_socket_a_;
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BoundSocket emulated_socket_z_;
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};
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TEST_F(DcSctpSocketNetworkTest, CanConnectAndShutdown) {
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webrtc::BuiltInNetworkBehaviorConfig pipe_config;
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MakeNetwork(pipe_config);
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SctpActor sender("A", emulated_socket_a_, options_);
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SctpActor receiver("Z", emulated_socket_z_, options_);
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EXPECT_THAT(sender.sctp_socket().state(), SocketState::kClosed);
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sender.sctp_socket().Connect();
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Sleep(kAWhile);
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EXPECT_THAT(sender.sctp_socket().state(), SocketState::kConnected);
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sender.sctp_socket().Shutdown();
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Sleep(kAWhile);
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EXPECT_THAT(sender.sctp_socket().state(), SocketState::kClosed);
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}
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TEST_F(DcSctpSocketNetworkTest, CanSendLargeMessage) {
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webrtc::BuiltInNetworkBehaviorConfig pipe_config;
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pipe_config.queue_delay_ms = 30;
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MakeNetwork(pipe_config);
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SctpActor sender("A", emulated_socket_a_, options_);
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SctpActor receiver("Z", emulated_socket_z_, options_);
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sender.sctp_socket().Connect();
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constexpr size_t kPayloadSize = 100 * 1024;
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std::vector<uint8_t> payload(kPayloadSize);
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sender.sctp_socket().Send(DcSctpMessage(kStreamId, kPpid, payload),
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SendOptions());
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Sleep(kAWhile);
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ASSERT_HAS_VALUE_AND_ASSIGN(DcSctpMessage message,
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receiver.ConsumeReceivedMessage());
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EXPECT_THAT(message.payload(), SizeIs(kPayloadSize));
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sender.sctp_socket().Shutdown();
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Sleep(kAWhile);
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}
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TEST_F(DcSctpSocketNetworkTest, CanSendMessagesReliablyWithLowBandwidth) {
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webrtc::BuiltInNetworkBehaviorConfig pipe_config;
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pipe_config.queue_delay_ms = 30;
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pipe_config.link_capacity_kbps = 1000;
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MakeNetwork(pipe_config);
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SctpActor sender("A", emulated_socket_a_, options_);
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SctpActor receiver("Z", emulated_socket_z_, options_);
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sender.sctp_socket().Connect();
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sender.SetActorMode(ActorMode::kThroughputSender);
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receiver.SetActorMode(ActorMode::kThroughputReceiver);
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Sleep(kBenchmarkRuntime);
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sender.SetActorMode(ActorMode::kAtRest);
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receiver.SetActorMode(ActorMode::kAtRest);
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Sleep(kAWhile);
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sender.sctp_socket().Shutdown();
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Sleep(kAWhile);
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// Verify that the bitrates are in the range of 0.5-1.0 Mbps.
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double bitrate = receiver.avg_received_bitrate_mbps();
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EXPECT_THAT(bitrate, AllOf(Ge(0.5), Le(1.0)));
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}
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TEST_F(DcSctpSocketNetworkTest,
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DCSCTP_NDEBUG_TEST(CanSendMessagesReliablyWithMediumBandwidth)) {
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webrtc::BuiltInNetworkBehaviorConfig pipe_config;
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pipe_config.queue_delay_ms = 30;
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pipe_config.link_capacity_kbps = 18000;
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MakeNetwork(pipe_config);
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SctpActor sender("A", emulated_socket_a_, options_);
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SctpActor receiver("Z", emulated_socket_z_, options_);
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sender.sctp_socket().Connect();
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sender.SetActorMode(ActorMode::kThroughputSender);
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receiver.SetActorMode(ActorMode::kThroughputReceiver);
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Sleep(kBenchmarkRuntime);
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sender.SetActorMode(ActorMode::kAtRest);
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receiver.SetActorMode(ActorMode::kAtRest);
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|
|
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Sleep(kAWhile);
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|
|
|
sender.sctp_socket().Shutdown();
|
|
|
|
Sleep(kAWhile);
|
|
|
|
// Verify that the bitrates are in the range of 16-18 Mbps.
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|
double bitrate = receiver.avg_received_bitrate_mbps();
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EXPECT_THAT(bitrate, AllOf(Ge(16), Le(18)));
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|
}
|
|
|
|
TEST_F(DcSctpSocketNetworkTest, CanSendMessagesReliablyWithMuchPacketLoss) {
|
|
webrtc::BuiltInNetworkBehaviorConfig config;
|
|
config.queue_delay_ms = 30;
|
|
config.loss_percent = 1;
|
|
MakeNetwork(config);
|
|
|
|
SctpActor sender("A", emulated_socket_a_, options_);
|
|
SctpActor receiver("Z", emulated_socket_z_, options_);
|
|
sender.sctp_socket().Connect();
|
|
|
|
sender.SetActorMode(ActorMode::kThroughputSender);
|
|
receiver.SetActorMode(ActorMode::kThroughputReceiver);
|
|
|
|
Sleep(kBenchmarkRuntime);
|
|
sender.SetActorMode(ActorMode::kAtRest);
|
|
receiver.SetActorMode(ActorMode::kAtRest);
|
|
|
|
Sleep(kAWhile);
|
|
|
|
sender.sctp_socket().Shutdown();
|
|
|
|
Sleep(kAWhile);
|
|
|
|
// TCP calculator gives: 1200 MTU, 60ms RTT and 1% packet loss -> 1.6Mbps.
|
|
// This test is doing slightly better (doesn't have any additional header
|
|
// overhead etc). Verify that the bitrates are in the range of 1.5-2.5 Mbps.
|
|
double bitrate = receiver.avg_received_bitrate_mbps();
|
|
EXPECT_THAT(bitrate, AllOf(Ge(1.5), Le(2.5)));
|
|
}
|
|
|
|
TEST_F(DcSctpSocketNetworkTest, DCSCTP_NDEBUG_TEST(HasHighBandwidth)) {
|
|
webrtc::BuiltInNetworkBehaviorConfig pipe_config;
|
|
pipe_config.queue_delay_ms = 30;
|
|
MakeNetwork(pipe_config);
|
|
|
|
SctpActor sender("A", emulated_socket_a_, options_);
|
|
SctpActor receiver("Z", emulated_socket_z_, options_);
|
|
sender.sctp_socket().Connect();
|
|
|
|
sender.SetActorMode(ActorMode::kThroughputSender);
|
|
receiver.SetActorMode(ActorMode::kThroughputReceiver);
|
|
|
|
Sleep(kBenchmarkRuntime);
|
|
|
|
sender.SetActorMode(ActorMode::kAtRest);
|
|
receiver.SetActorMode(ActorMode::kAtRest);
|
|
Sleep(kAWhile);
|
|
|
|
sender.sctp_socket().Shutdown();
|
|
Sleep(kAWhile);
|
|
|
|
// Verify that the bitrate is in the range of 540-640 Mbps
|
|
double bitrate = receiver.avg_received_bitrate_mbps();
|
|
EXPECT_THAT(bitrate, AllOf(Ge(540), Le(640)));
|
|
}
|
|
} // namespace
|
|
} // namespace dcsctp
|