mirror of
https://github.com/mollyim/webrtc.git
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This is a reland of Id63f0deb7b335690157ab157c35177b7836688da. Original change's description: > Enable the clang style plugin in rtc_base/ > > Enabled the plugin and cleaned up all issues it found. > > Bug: webrtc:163 > Change-Id: Id63f0deb7b335690157ab157c35177b7836688da > Reviewed-on: https://webrtc-review.googlesource.com/14660 > Commit-Queue: Steve Anton <steveanton@webrtc.org> > Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> > Cr-Commit-Position: refs/heads/master@{#20401} Bug: webrtc:163 Change-Id: I861a5fe741215115b0e7a2be9c0786836ff5376e Reviewed-on: https://webrtc-review.googlesource.com/15040 Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Commit-Queue: Steve Anton <steveanton@webrtc.org> Cr-Commit-Position: refs/heads/master@{#20416}
640 lines
20 KiB
C++
640 lines
20 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <memory>
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#include "rtc_base/asyncinvoker.h"
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#include "rtc_base/asyncudpsocket.h"
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#include "rtc_base/event.h"
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#include "rtc_base/gunit.h"
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#include "rtc_base/nullsocketserver.h"
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#include "rtc_base/physicalsocketserver.h"
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#include "rtc_base/sigslot.h"
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#include "rtc_base/socketaddress.h"
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#include "rtc_base/thread.h"
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#if defined(WEBRTC_WIN)
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#include <comdef.h> // NOLINT
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#endif
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using namespace rtc;
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// Generates a sequence of numbers (collaboratively).
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class TestGenerator {
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public:
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TestGenerator() : last(0), count(0) {}
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int Next(int prev) {
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int result = prev + last;
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last = result;
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count += 1;
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return result;
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}
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int last;
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int count;
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};
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struct TestMessage : public MessageData {
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explicit TestMessage(int v) : value(v) {}
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int value;
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};
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// Receives on a socket and sends by posting messages.
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class SocketClient : public TestGenerator, public sigslot::has_slots<> {
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public:
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SocketClient(AsyncSocket* socket, const SocketAddress& addr,
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Thread* post_thread, MessageHandler* phandler)
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: socket_(AsyncUDPSocket::Create(socket, addr)),
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post_thread_(post_thread),
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post_handler_(phandler) {
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socket_->SignalReadPacket.connect(this, &SocketClient::OnPacket);
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}
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~SocketClient() override { delete socket_; }
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SocketAddress address() const { return socket_->GetLocalAddress(); }
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void OnPacket(AsyncPacketSocket* socket, const char* buf, size_t size,
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const SocketAddress& remote_addr,
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const PacketTime& packet_time) {
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EXPECT_EQ(size, sizeof(uint32_t));
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uint32_t prev = reinterpret_cast<const uint32_t*>(buf)[0];
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uint32_t result = Next(prev);
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post_thread_->PostDelayed(RTC_FROM_HERE, 200, post_handler_, 0,
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new TestMessage(result));
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}
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private:
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AsyncUDPSocket* socket_;
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Thread* post_thread_;
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MessageHandler* post_handler_;
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};
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// Receives messages and sends on a socket.
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class MessageClient : public MessageHandler, public TestGenerator {
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public:
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MessageClient(Thread* pth, Socket* socket)
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: socket_(socket) {
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}
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~MessageClient() override { delete socket_; }
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void OnMessage(Message* pmsg) override {
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TestMessage* msg = static_cast<TestMessage*>(pmsg->pdata);
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int result = Next(msg->value);
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EXPECT_GE(socket_->Send(&result, sizeof(result)), 0);
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delete msg;
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}
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private:
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Socket* socket_;
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};
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class CustomThread : public rtc::Thread {
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public:
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CustomThread()
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: Thread(std::unique_ptr<SocketServer>(new rtc::NullSocketServer())) {}
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~CustomThread() override { Stop(); }
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bool Start() { return false; }
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bool WrapCurrent() {
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return Thread::WrapCurrent();
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}
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void UnwrapCurrent() {
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Thread::UnwrapCurrent();
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}
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};
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// A thread that does nothing when it runs and signals an event
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// when it is destroyed.
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class SignalWhenDestroyedThread : public Thread {
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public:
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SignalWhenDestroyedThread(Event* event)
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: Thread(std::unique_ptr<SocketServer>(new NullSocketServer())),
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event_(event) {}
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~SignalWhenDestroyedThread() override {
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Stop();
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event_->Set();
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}
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void Run() override {
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// Do nothing.
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}
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private:
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Event* event_;
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};
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// A bool wrapped in a mutex, to avoid data races. Using a volatile
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// bool should be sufficient for correct code ("eventual consistency"
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// between caches is sufficient), but we can't tell the compiler about
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// that, and then tsan complains about a data race.
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// See also discussion at
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// http://stackoverflow.com/questions/7223164/is-mutex-needed-to-synchronize-a-simple-flag-between-pthreads
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// Using std::atomic<bool> or std::atomic_flag in C++11 is probably
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// the right thing to do, but those features are not yet allowed. Or
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// rtc::AtomicInt, if/when that is added. Since the use isn't
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// performance critical, use a plain critical section for the time
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// being.
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class AtomicBool {
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public:
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explicit AtomicBool(bool value = false) : flag_(value) {}
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AtomicBool& operator=(bool value) {
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CritScope scoped_lock(&cs_);
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flag_ = value;
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return *this;
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}
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bool get() const {
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CritScope scoped_lock(&cs_);
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return flag_;
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}
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private:
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CriticalSection cs_;
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bool flag_;
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};
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// Function objects to test Thread::Invoke.
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struct FunctorA {
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int operator()() { return 42; }
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};
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class FunctorB {
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public:
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explicit FunctorB(AtomicBool* flag) : flag_(flag) {}
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void operator()() { if (flag_) *flag_ = true; }
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private:
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AtomicBool* flag_;
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};
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struct FunctorC {
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int operator()() {
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Thread::Current()->ProcessMessages(50);
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return 24;
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}
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};
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// See: https://code.google.com/p/webrtc/issues/detail?id=2409
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TEST(ThreadTest, DISABLED_Main) {
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const SocketAddress addr("127.0.0.1", 0);
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// Create the messaging client on its own thread.
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auto th1 = Thread::CreateWithSocketServer();
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Socket* socket =
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th1->socketserver()->CreateAsyncSocket(addr.family(), SOCK_DGRAM);
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MessageClient msg_client(th1.get(), socket);
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// Create the socket client on its own thread.
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auto th2 = Thread::CreateWithSocketServer();
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AsyncSocket* asocket =
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th2->socketserver()->CreateAsyncSocket(addr.family(), SOCK_DGRAM);
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SocketClient sock_client(asocket, addr, th1.get(), &msg_client);
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socket->Connect(sock_client.address());
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th1->Start();
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th2->Start();
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// Get the messages started.
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th1->PostDelayed(RTC_FROM_HERE, 100, &msg_client, 0, new TestMessage(1));
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// Give the clients a little while to run.
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// Messages will be processed at 100, 300, 500, 700, 900.
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Thread* th_main = Thread::Current();
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th_main->ProcessMessages(1000);
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// Stop the sending client. Give the receiver a bit longer to run, in case
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// it is running on a machine that is under load (e.g. the build machine).
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th1->Stop();
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th_main->ProcessMessages(200);
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th2->Stop();
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// Make sure the results were correct
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EXPECT_EQ(5, msg_client.count);
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EXPECT_EQ(34, msg_client.last);
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EXPECT_EQ(5, sock_client.count);
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EXPECT_EQ(55, sock_client.last);
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}
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// Test that setting thread names doesn't cause a malfunction.
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// There's no easy way to verify the name was set properly at this time.
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TEST(ThreadTest, Names) {
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// Default name
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auto thread = Thread::CreateWithSocketServer();
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EXPECT_TRUE(thread->Start());
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thread->Stop();
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// Name with no object parameter
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thread = Thread::CreateWithSocketServer();
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EXPECT_TRUE(thread->SetName("No object", nullptr));
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EXPECT_TRUE(thread->Start());
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thread->Stop();
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// Really long name
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thread = Thread::CreateWithSocketServer();
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EXPECT_TRUE(thread->SetName("Abcdefghijklmnopqrstuvwxyz1234567890", this));
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EXPECT_TRUE(thread->Start());
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thread->Stop();
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}
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TEST(ThreadTest, Wrap) {
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Thread* current_thread = Thread::Current();
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current_thread->UnwrapCurrent();
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CustomThread* cthread = new CustomThread();
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EXPECT_TRUE(cthread->WrapCurrent());
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EXPECT_TRUE(cthread->RunningForTest());
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EXPECT_FALSE(cthread->IsOwned());
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cthread->UnwrapCurrent();
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EXPECT_FALSE(cthread->RunningForTest());
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delete cthread;
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current_thread->WrapCurrent();
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}
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TEST(ThreadTest, Invoke) {
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// Create and start the thread.
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auto thread = Thread::CreateWithSocketServer();
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thread->Start();
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// Try calling functors.
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EXPECT_EQ(42, thread->Invoke<int>(RTC_FROM_HERE, FunctorA()));
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AtomicBool called;
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FunctorB f2(&called);
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thread->Invoke<void>(RTC_FROM_HERE, f2);
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EXPECT_TRUE(called.get());
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// Try calling bare functions.
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struct LocalFuncs {
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static int Func1() { return 999; }
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static void Func2() {}
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};
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EXPECT_EQ(999, thread->Invoke<int>(RTC_FROM_HERE, &LocalFuncs::Func1));
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thread->Invoke<void>(RTC_FROM_HERE, &LocalFuncs::Func2);
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}
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// Verifies that two threads calling Invoke on each other at the same time does
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// not deadlock.
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TEST(ThreadTest, TwoThreadsInvokeNoDeadlock) {
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AutoThread thread;
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Thread* current_thread = Thread::Current();
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ASSERT_TRUE(current_thread != nullptr);
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auto other_thread = Thread::CreateWithSocketServer();
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other_thread->Start();
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struct LocalFuncs {
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static void Set(bool* out) { *out = true; }
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static void InvokeSet(Thread* thread, bool* out) {
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thread->Invoke<void>(RTC_FROM_HERE, Bind(&Set, out));
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}
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};
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bool called = false;
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other_thread->Invoke<void>(
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RTC_FROM_HERE, Bind(&LocalFuncs::InvokeSet, current_thread, &called));
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EXPECT_TRUE(called);
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}
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// Verifies that if thread A invokes a call on thread B and thread C is trying
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// to invoke A at the same time, thread A does not handle C's invoke while
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// invoking B.
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TEST(ThreadTest, ThreeThreadsInvoke) {
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AutoThread thread;
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Thread* thread_a = Thread::Current();
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auto thread_b = Thread::CreateWithSocketServer();
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auto thread_c = Thread::CreateWithSocketServer();
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thread_b->Start();
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thread_c->Start();
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class LockedBool {
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public:
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explicit LockedBool(bool value) : value_(value) {}
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void Set(bool value) {
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CritScope lock(&crit_);
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value_ = value;
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}
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bool Get() {
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CritScope lock(&crit_);
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return value_;
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}
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private:
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CriticalSection crit_;
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bool value_ RTC_GUARDED_BY(crit_);
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};
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struct LocalFuncs {
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static void Set(LockedBool* out) { out->Set(true); }
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static void InvokeSet(Thread* thread, LockedBool* out) {
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thread->Invoke<void>(RTC_FROM_HERE, Bind(&Set, out));
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}
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// Set |out| true and call InvokeSet on |thread|.
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static void SetAndInvokeSet(LockedBool* out,
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Thread* thread,
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LockedBool* out_inner) {
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out->Set(true);
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InvokeSet(thread, out_inner);
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}
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// Asynchronously invoke SetAndInvokeSet on |thread1| and wait until
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// |thread1| starts the call.
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static void AsyncInvokeSetAndWait(AsyncInvoker* invoker,
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Thread* thread1,
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Thread* thread2,
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LockedBool* out) {
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CriticalSection crit;
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LockedBool async_invoked(false);
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invoker->AsyncInvoke<void>(
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RTC_FROM_HERE, thread1,
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Bind(&SetAndInvokeSet, &async_invoked, thread2, out));
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EXPECT_TRUE_WAIT(async_invoked.Get(), 2000);
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}
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};
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AsyncInvoker invoker;
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LockedBool thread_a_called(false);
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// Start the sequence A --(invoke)--> B --(async invoke)--> C --(invoke)--> A.
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// Thread B returns when C receives the call and C should be blocked until A
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// starts to process messages.
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thread_b->Invoke<void>(RTC_FROM_HERE,
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Bind(&LocalFuncs::AsyncInvokeSetAndWait, &invoker,
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thread_c.get(), thread_a, &thread_a_called));
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EXPECT_FALSE(thread_a_called.Get());
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EXPECT_TRUE_WAIT(thread_a_called.Get(), 2000);
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}
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// Set the name on a thread when the underlying QueueDestroyed signal is
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// triggered. This causes an error if the object is already partially
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// destroyed.
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class SetNameOnSignalQueueDestroyedTester : public sigslot::has_slots<> {
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public:
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SetNameOnSignalQueueDestroyedTester(Thread* thread) : thread_(thread) {
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thread->SignalQueueDestroyed.connect(
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this, &SetNameOnSignalQueueDestroyedTester::OnQueueDestroyed);
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}
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void OnQueueDestroyed() {
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// Makes sure that if we access the Thread while it's being destroyed, that
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// it doesn't cause a problem because the vtable has been modified.
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thread_->SetName("foo", nullptr);
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}
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private:
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Thread* thread_;
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};
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TEST(ThreadTest, SetNameOnSignalQueueDestroyed) {
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auto thread1 = Thread::CreateWithSocketServer();
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SetNameOnSignalQueueDestroyedTester tester1(thread1.get());
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thread1.reset();
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Thread* thread2 = new AutoThread();
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SetNameOnSignalQueueDestroyedTester tester2(thread2);
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delete thread2;
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}
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class AsyncInvokeTest : public testing::Test {
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public:
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void IntCallback(int value) {
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EXPECT_EQ(expected_thread_, Thread::Current());
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int_value_ = value;
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}
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void SetExpectedThreadForIntCallback(Thread* thread) {
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expected_thread_ = thread;
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}
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protected:
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enum { kWaitTimeout = 1000 };
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AsyncInvokeTest()
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: int_value_(0),
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expected_thread_(nullptr) {}
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int int_value_;
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Thread* expected_thread_;
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};
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TEST_F(AsyncInvokeTest, FireAndForget) {
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AsyncInvoker invoker;
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// Create and start the thread.
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auto thread = Thread::CreateWithSocketServer();
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thread->Start();
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// Try calling functor.
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AtomicBool called;
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invoker.AsyncInvoke<void>(RTC_FROM_HERE, thread.get(), FunctorB(&called));
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EXPECT_TRUE_WAIT(called.get(), kWaitTimeout);
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thread->Stop();
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}
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TEST_F(AsyncInvokeTest, KillInvokerDuringExecute) {
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// Use these events to get in a state where the functor is in the middle of
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// executing, and then to wait for it to finish, ensuring the "EXPECT_FALSE"
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// is run.
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Event functor_started(false, false);
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Event functor_continue(false, false);
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Event functor_finished(false, false);
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auto thread = Thread::CreateWithSocketServer();
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thread->Start();
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volatile bool invoker_destroyed = false;
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{
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auto functor = [&functor_started, &functor_continue, &functor_finished,
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&invoker_destroyed] {
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functor_started.Set();
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functor_continue.Wait(Event::kForever);
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rtc::Thread::Current()->SleepMs(kWaitTimeout);
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EXPECT_FALSE(invoker_destroyed);
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functor_finished.Set();
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};
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AsyncInvoker invoker;
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invoker.AsyncInvoke<void>(RTC_FROM_HERE, thread.get(), functor);
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functor_started.Wait(Event::kForever);
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// Destroy the invoker while the functor is still executing (doing
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// SleepMs).
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functor_continue.Set();
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}
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// If the destructor DIDN'T wait for the functor to finish executing, it will
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// hit the EXPECT_FALSE(invoker_destroyed) after it finishes sleeping for a
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// second.
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invoker_destroyed = true;
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functor_finished.Wait(Event::kForever);
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}
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// Variant of the above test where the async-invoked task calls AsyncInvoke
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// *again*, for the thread on which the AsyncInvoker is currently being
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// destroyed. This shouldn't deadlock or crash; this second invocation should
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// just be ignored.
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TEST_F(AsyncInvokeTest, KillInvokerDuringExecuteWithReentrantInvoke) {
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Event functor_started(false, false);
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// Flag used to verify that the recursively invoked task never actually runs.
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bool reentrant_functor_run = false;
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Thread* main = Thread::Current();
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Thread thread;
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thread.Start();
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{
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AsyncInvoker invoker;
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auto reentrant_functor = [&reentrant_functor_run] {
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reentrant_functor_run = true;
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};
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auto functor = [&functor_started, &invoker, main, reentrant_functor] {
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functor_started.Set();
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Thread::Current()->SleepMs(kWaitTimeout);
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invoker.AsyncInvoke<void>(RTC_FROM_HERE, main, reentrant_functor);
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};
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// This queues a task on |thread| to sleep for |kWaitTimeout| then queue a
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// task on |main|. But this second queued task should never run, since the
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// destructor will be entered before it's even invoked.
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invoker.AsyncInvoke<void>(RTC_FROM_HERE, &thread, functor);
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functor_started.Wait(Event::kForever);
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}
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EXPECT_FALSE(reentrant_functor_run);
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}
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TEST_F(AsyncInvokeTest, Flush) {
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AsyncInvoker invoker;
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AtomicBool flag1;
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AtomicBool flag2;
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// Queue two async calls to the current thread.
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invoker.AsyncInvoke<void>(RTC_FROM_HERE, Thread::Current(), FunctorB(&flag1));
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invoker.AsyncInvoke<void>(RTC_FROM_HERE, Thread::Current(), FunctorB(&flag2));
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// Because we haven't pumped messages, these should not have run yet.
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EXPECT_FALSE(flag1.get());
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EXPECT_FALSE(flag2.get());
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// Force them to run now.
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invoker.Flush(Thread::Current());
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EXPECT_TRUE(flag1.get());
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EXPECT_TRUE(flag2.get());
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}
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|
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TEST_F(AsyncInvokeTest, FlushWithIds) {
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AsyncInvoker invoker;
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|
AtomicBool flag1;
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|
AtomicBool flag2;
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// Queue two async calls to the current thread, one with a message id.
|
|
invoker.AsyncInvoke<void>(RTC_FROM_HERE, Thread::Current(), FunctorB(&flag1),
|
|
5);
|
|
invoker.AsyncInvoke<void>(RTC_FROM_HERE, Thread::Current(), FunctorB(&flag2));
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|
// Because we haven't pumped messages, these should not have run yet.
|
|
EXPECT_FALSE(flag1.get());
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|
EXPECT_FALSE(flag2.get());
|
|
// Execute pending calls with id == 5.
|
|
invoker.Flush(Thread::Current(), 5);
|
|
EXPECT_TRUE(flag1.get());
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|
EXPECT_FALSE(flag2.get());
|
|
flag1 = false;
|
|
// Execute all pending calls. The id == 5 call should not execute again.
|
|
invoker.Flush(Thread::Current());
|
|
EXPECT_FALSE(flag1.get());
|
|
EXPECT_TRUE(flag2.get());
|
|
}
|
|
|
|
class GuardedAsyncInvokeTest : public testing::Test {
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|
public:
|
|
void IntCallback(int value) {
|
|
EXPECT_EQ(expected_thread_, Thread::Current());
|
|
int_value_ = value;
|
|
}
|
|
void SetExpectedThreadForIntCallback(Thread* thread) {
|
|
expected_thread_ = thread;
|
|
}
|
|
|
|
protected:
|
|
const static int kWaitTimeout = 1000;
|
|
GuardedAsyncInvokeTest()
|
|
: int_value_(0),
|
|
expected_thread_(nullptr) {}
|
|
|
|
int int_value_;
|
|
Thread* expected_thread_;
|
|
};
|
|
|
|
// Functor for creating an invoker.
|
|
struct CreateInvoker {
|
|
CreateInvoker(std::unique_ptr<GuardedAsyncInvoker>* invoker)
|
|
: invoker_(invoker) {}
|
|
void operator()() { invoker_->reset(new GuardedAsyncInvoker()); }
|
|
std::unique_ptr<GuardedAsyncInvoker>* invoker_;
|
|
};
|
|
|
|
// Test that we can call AsyncInvoke<void>() after the thread died.
|
|
TEST_F(GuardedAsyncInvokeTest, KillThreadFireAndForget) {
|
|
// Create and start the thread.
|
|
std::unique_ptr<Thread> thread(Thread::Create());
|
|
thread->Start();
|
|
std::unique_ptr<GuardedAsyncInvoker> invoker;
|
|
// Create the invoker on |thread|.
|
|
thread->Invoke<void>(RTC_FROM_HERE, CreateInvoker(&invoker));
|
|
// Kill |thread|.
|
|
thread = nullptr;
|
|
// Try calling functor.
|
|
AtomicBool called;
|
|
EXPECT_FALSE(invoker->AsyncInvoke<void>(RTC_FROM_HERE, FunctorB(&called)));
|
|
// With thread gone, nothing should happen.
|
|
WAIT(called.get(), kWaitTimeout);
|
|
EXPECT_FALSE(called.get());
|
|
}
|
|
|
|
// The remaining tests check that GuardedAsyncInvoker behaves as AsyncInvoker
|
|
// when Thread is still alive.
|
|
TEST_F(GuardedAsyncInvokeTest, FireAndForget) {
|
|
GuardedAsyncInvoker invoker;
|
|
// Try calling functor.
|
|
AtomicBool called;
|
|
EXPECT_TRUE(invoker.AsyncInvoke<void>(RTC_FROM_HERE, FunctorB(&called)));
|
|
EXPECT_TRUE_WAIT(called.get(), kWaitTimeout);
|
|
}
|
|
|
|
TEST_F(GuardedAsyncInvokeTest, Flush) {
|
|
GuardedAsyncInvoker invoker;
|
|
AtomicBool flag1;
|
|
AtomicBool flag2;
|
|
// Queue two async calls to the current thread.
|
|
EXPECT_TRUE(invoker.AsyncInvoke<void>(RTC_FROM_HERE, FunctorB(&flag1)));
|
|
EXPECT_TRUE(invoker.AsyncInvoke<void>(RTC_FROM_HERE, FunctorB(&flag2)));
|
|
// Because we haven't pumped messages, these should not have run yet.
|
|
EXPECT_FALSE(flag1.get());
|
|
EXPECT_FALSE(flag2.get());
|
|
// Force them to run now.
|
|
EXPECT_TRUE(invoker.Flush());
|
|
EXPECT_TRUE(flag1.get());
|
|
EXPECT_TRUE(flag2.get());
|
|
}
|
|
|
|
TEST_F(GuardedAsyncInvokeTest, FlushWithIds) {
|
|
GuardedAsyncInvoker invoker;
|
|
AtomicBool flag1;
|
|
AtomicBool flag2;
|
|
// Queue two async calls to the current thread, one with a message id.
|
|
EXPECT_TRUE(invoker.AsyncInvoke<void>(RTC_FROM_HERE, FunctorB(&flag1), 5));
|
|
EXPECT_TRUE(invoker.AsyncInvoke<void>(RTC_FROM_HERE, FunctorB(&flag2)));
|
|
// Because we haven't pumped messages, these should not have run yet.
|
|
EXPECT_FALSE(flag1.get());
|
|
EXPECT_FALSE(flag2.get());
|
|
// Execute pending calls with id == 5.
|
|
EXPECT_TRUE(invoker.Flush(5));
|
|
EXPECT_TRUE(flag1.get());
|
|
EXPECT_FALSE(flag2.get());
|
|
flag1 = false;
|
|
// Execute all pending calls. The id == 5 call should not execute again.
|
|
EXPECT_TRUE(invoker.Flush());
|
|
EXPECT_FALSE(flag1.get());
|
|
EXPECT_TRUE(flag2.get());
|
|
}
|