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Make the warning timeout for Event::Wait configurable, and let NullSocketServer::Wait pass kForever to completely eliminate the warning. 3000 ms is a good default warning timeout for Event::Wait, but in some cases---such as when a message queue is waiting for a message to arrive---we don't want the warning, since a long wait isn't a reliable indicator that the system is deadlocked. It might just be that no one is posting messages. Bug: webrtc:10531 Change-Id: Ic5969b8bfedb96376bd6d6a72ba6a4591750a920 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/132017 Reviewed-by: Magnus Jedvert <magjed@webrtc.org> Commit-Queue: Karl Wiberg <kwiberg@webrtc.org> Cr-Commit-Position: refs/heads/master@{#27574}
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/*
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* Copyright 2016 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "rtc_base/null_socket_server.h"
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#include "rtc_base/checks.h"
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namespace rtc {
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NullSocketServer::NullSocketServer() = default;
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NullSocketServer::~NullSocketServer() {}
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bool NullSocketServer::Wait(int cms, bool process_io) {
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// Wait with the given timeout. Do not log a warning if we end up waiting for
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// a long time; that just means no one has any work for us, which is perfectly
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// legitimate.
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event_.Wait(/*give_up_after_ms=*/cms, /*warn_after_ms=*/Event::kForever);
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return true;
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}
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void NullSocketServer::WakeUp() {
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event_.Set();
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}
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rtc::Socket* NullSocketServer::CreateSocket(int /* family */, int /* type */) {
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RTC_NOTREACHED();
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return nullptr;
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}
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rtc::AsyncSocket* NullSocketServer::CreateAsyncSocket(int /* family */,
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int /* type */) {
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RTC_NOTREACHED();
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return nullptr;
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}
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} // namespace rtc
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