Package README

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Isaac Marovitz 2024-03-18 12:45:17 -04:00
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## Why?
The .NET ecosystem is very much lacking a good Metal binding package. Existing options are outdated or don't integrate well into cross-platform projects. This project aims to be a complete, up-to-date package that stays true to the original API while making the API easy to use and integrate into C#.
## What can you make with it?
Progress is underway to build a full set of working reimplementations of the metal-cpp samples. Thanks to the generator, the entire Metal API, from compute shaders to raytracing, should be available, although specific things may take further tweaking.
## I want to contribute!
Wonderful! SharpMetal is built with .NET 8.0, and follows a couple of specific guidelines:
- Block Namespaces
- Source Generated P/Invokes
- `LibraryImport` not `DllImport`
- Use C# types where possible
- `NSInteger` -> `long`
- `NSUInteger` -> `ulong`
- Mark structs and classes with `SupportedOSPlatform` attribute
- SharpMetal is built for macOS primarily, so when there are platform-specific differences, use the macOS option

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<RepositoryType>git</RepositoryType>
<PackageTags>Metal Graphics macOS</PackageTags>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageReadmeFile>Package_README.md</PackageReadmeFile>
<Title>SharpMetal</Title>
<Authors>Isaac Marovitz</Authors>
</PropertyGroup>