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Handcrafted Metal bindings for C#
.github/workflows | ||
src | ||
xcode-capture/Capture/Capture.xcodeproj | ||
.editorconfig | ||
.gitignore | ||
LICENSE | ||
Package_README.md | ||
README.md | ||
SharpMetal.sln |
Why?
The .NET ecosystem is very much lacking a good Metal binding package. Existing options are outdated or don't integrate well into cross-platform projects. This project aims to be a complete, up-to-date package that stays true to the original API while making the API easy to use and integrate into C#.
What can you make with it?
Progress is underway to build a full set of working reimplementations of the metal-cpp samples. Thanks to the generator, the entire Metal API, from compute shaders to raytracing, should be available, although specific things may take further tweaking.
I want to contribute!
Wonderful! SharpMetal is built with .NET 8.0, and follows a couple of specific guidelines:
- Block Namespaces
- Source Generated P/Invokes
LibraryImport
notDllImport
- Use C# types where possible
NSInteger
->long
NSUInteger
->ulong
- Mark structs and classes with
SupportedOSPlatform
attribute - SharpMetal is built for macOS primarily, so when there are platform-specific differences, use the macOS option