mirror of
https://github.com/Ryubing/SharpMetal.git
synced 2025-05-13 03:00:37 +01:00
Readme Updates
This commit is contained in:
parent
7a3b84c222
commit
fdb77a9172
1 changed files with 13 additions and 4 deletions
17
README.md
17
README.md
|
@ -1,12 +1,21 @@
|
|||
<div align="center">
|
||||
|
||||
# SharpMetal
|
||||
*Metal bindings for C#.*
|
||||
|
||||
Metal bindings for C#.
|
||||

|
||||
<!--  -->
|
||||
|
||||
<img width="1552" alt="Screenshot 2023-07-25 at 07 30 19" src="https://github.com/IsaacMarovitz/SharpMetal/assets/42140194/558e95e2-e91f-454c-9ac6-6917692112bf">
|
||||
<img width="624" alt="primitive" src="https://github.com/IsaacMarovitz/SharpMetal/assets/42140194/478e2341-7c5d-47ad-9638-615b3091cef1">
|
||||
</div>
|
||||
|
||||
## Why?
|
||||
|
||||
The .NET ecosystem is very much lacking a good Metal binding package. Existing options are out of date, or don't integrate well into cross-platform projects. This project aims to be a complete, up to date, package that stays true to the original API, while making the API easy to use and integrate into C#.
|
||||
The .NET ecosystem is very much lacking a good Metal binding package. Existing options are outdated or don't integrate well into cross-platform projects. This project aims to be a complete, up-to-date package that stays true to the original API while making the API easy to use and integrate into C#.
|
||||
|
||||
## What can you make with it?
|
||||
|
||||
Progress is underway to build a full set of working reimplementations of the metal-cpp samples. Thanks to the generator, the entire Metal API, from compute shaders to raytracing, should be available, although specific things may take further tweaking.
|
||||
|
||||
## I want to contribute!
|
||||
|
||||
|
@ -18,4 +27,4 @@ Wonderful! SharpMetal is built with .NET 7.0, and follows a couple of specific g
|
|||
- `NSInteger` -> `long`
|
||||
- `NSUInteger` -> `ulong`
|
||||
- Mark structs and classes with `SupportedOSPlatform` attribute
|
||||
- SharpMetal is built for macOS primarily so when there are platform specific differences, use the macOS option
|
||||
- SharpMetal is built for macOS primarily, so when there are platform-specific differences, use the macOS option
|
||||
|
|
Loading…
Reference in a new issue