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https://github.com/hyprwm/Hyprland.git
synced 2025-05-12 23:00:36 +01:00
renderer: render blur on fade out (#10356)
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This commit is contained in:
parent
60cd5b7a48
commit
f58bb72d3a
8 changed files with 90 additions and 45 deletions
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@ -1149,7 +1149,7 @@ bool CWindow::opaque() {
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if (m_wlSurface->small() && !m_wlSurface->m_fillIgnoreSmall)
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return false;
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if (PWORKSPACE->m_alpha->value() != 1.f)
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if (PWORKSPACE && PWORKSPACE->m_alpha->value() != 1.f)
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return false;
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if (m_isX11 && m_xwaylandSurface && m_xwaylandSurface->m_surface && m_xwaylandSurface->m_surface->m_current.texture)
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@ -754,7 +754,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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g_pCompositor->setWindowFullscreenInternal(PWINDOW, FSMODE_NONE);
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// Allow the renderer to catch the last frame.
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g_pHyprRenderer->makeWindowSnapshot(PWINDOW);
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if (g_pHyprRenderer->shouldRenderWindow(PWINDOW))
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g_pHyprRenderer->makeWindowSnapshot(PWINDOW);
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// swallowing
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if (valid(PWINDOW->m_swallowed)) {
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@ -1813,13 +1813,16 @@ void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, const CBox& box, CFra
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//
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// Dual (or more) kawase blur
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CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* originalDamage) {
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if (!m_renderData.currentFB->getTexture()) {
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Debug::log(ERR, "BUG THIS: null fb texture while attempting to blur main fb?! (introspection off?!)");
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return &m_renderData.pCurrentMonData->mirrorFB; // return something to sample from at least
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}
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TRACY_GPU_ZONE("RenderBlurMainFramebufferWithDamage");
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return blurFramebufferWithDamage(a, originalDamage, *m_renderData.currentFB);
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}
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CFramebuffer* CHyprOpenGLImpl::blurFramebufferWithDamage(float a, CRegion* originalDamage, CFramebuffer& source) {
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TRACY_GPU_ZONE("RenderBlurFramebufferWithDamage");
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const auto BLENDBEFORE = m_blend;
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blend(false);
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@ -1859,7 +1862,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
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glActiveTexture(GL_TEXTURE0);
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auto currentTex = m_renderData.currentFB->getTexture();
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auto currentTex = source.getTexture();
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glBindTexture(currentTex->m_target, currentTex->m_texID);
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@ -2226,7 +2229,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, f
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// amazing hack: the surface has an opaque region!
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CRegion inverseOpaque;
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if (a >= 1.f && std::round(pSurface->m_current.size.x * m_renderData.pMonitor->m_scale) == box.w &&
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if (a >= 1.f && pSurface && std::round(pSurface->m_current.size.x * m_renderData.pMonitor->m_scale) == box.w &&
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std::round(pSurface->m_current.size.y * m_renderData.pMonitor->m_scale) == box.h) {
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pixman_box32_t surfbox = {0, 0, pSurface->m_current.size.x * pSurface->m_current.scale, pSurface->m_current.size.y * pSurface->m_current.scale};
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inverseOpaque = pSurface->m_current.opaque;
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@ -2249,7 +2252,6 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, f
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inverseOpaque.translate(box.pos());
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m_renderData.renderModif.applyToRegion(inverseOpaque);
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inverseOpaque.intersect(texDamage);
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POUTFB = blurMainFramebufferWithDamage(a, &inverseOpaque);
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} else
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POUTFB = &m_renderData.pCurrentMonData->blurFB;
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@ -114,11 +114,12 @@ struct SMonitorRenderData {
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};
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struct SCurrentRenderData {
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PHLMONITORREF pMonitor;
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Mat3x3 projection;
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Mat3x3 savedProjection;
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Mat3x3 monitorProjection;
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PHLMONITORREF pMonitor;
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Mat3x3 projection;
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Mat3x3 savedProjection;
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Mat3x3 monitorProjection;
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// FIXME: raw pointer galore!
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SMonitorRenderData* pCurrentMonData = nullptr;
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CFramebuffer* currentFB = nullptr; // current rendering to
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CFramebuffer* mainFB = nullptr; // main to render to
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@ -333,6 +334,7 @@ class CHyprOpenGLImpl {
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// returns the out FB, can be either Mirror or MirrorSwap
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CFramebuffer* blurMainFramebufferWithDamage(float a, CRegion* damage);
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CFramebuffer* blurFramebufferWithDamage(float a, CRegion* damage, CFramebuffer& source);
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void passCMUniforms(const SShader&, const NColorManagement::SImageDescription& imageDescription, const NColorManagement::SImageDescription& targetImageDescription,
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bool modifySDR = false);
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@ -493,7 +493,6 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, const T
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// whether to use m_fMovingToWorkspaceAlpha, only if fading out into an invisible ws
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const bool USE_WORKSPACE_FADE_ALPHA = pWindow->m_monitorMovedFrom != -1 && (!PWORKSPACE || !PWORKSPACE->isVisible());
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const bool DONT_BLUR = pWindow->m_windowData.noBlur.valueOrDefault() || pWindow->m_windowData.RGBX.valueOrDefault() || pWindow->opaque();
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renderdata.surface = pWindow->m_wlSurface->resource();
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renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN) || pWindow->m_windowData.noRounding.valueOrDefault();
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@ -503,7 +502,7 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, const T
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renderdata.decorate = decorate && !pWindow->m_X11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
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renderdata.rounding = standalone || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->m_scale;
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renderdata.roundingPower = standalone || renderdata.dontRound ? 2.0f : pWindow->roundingPower();
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renderdata.blur = !standalone && *PBLUR && !DONT_BLUR;
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renderdata.blur = !standalone && shouldBlur(pWindow);
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renderdata.pWindow = pWindow;
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if (standalone) {
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@ -572,7 +571,7 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, const T
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if ((pWindow->m_isX11 && *PXWLUSENN) || pWindow->m_windowData.nearestNeighbor.valueOrDefault())
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renderdata.useNearestNeighbor = true;
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if (!pWindow->m_windowData.noBlur.valueOrDefault() && pWindow->m_wlSurface->small() && !pWindow->m_wlSurface->m_fillIgnoreSmall && renderdata.blur && *PBLUR) {
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if (pWindow->m_wlSurface->small() && !pWindow->m_wlSurface->m_fillIgnoreSmall && renderdata.blur) {
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CBox wb = {renderdata.pos.x - pMonitor->m_position.x, renderdata.pos.y - pMonitor->m_position.y, renderdata.w, renderdata.h};
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wb.scale(pMonitor->m_scale).round();
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CRectPassElement::SRectData data;
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@ -712,8 +711,6 @@ void CHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, const Time::s
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return;
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}
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static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
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TRACY_GPU_ZONE("RenderLayer");
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const auto REALPOS = pLayer->m_realPosition->value();
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@ -721,7 +718,7 @@ void CHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, const Time::s
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CSurfacePassElement::SRenderData renderdata = {pMonitor, time, REALPOS};
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renderdata.fadeAlpha = pLayer->m_alpha->value();
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renderdata.blur = pLayer->m_forceBlur && *PBLUR;
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renderdata.blur = shouldBlur(pLayer);
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renderdata.surface = pLayer->m_surface->resource();
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renderdata.decorate = false;
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renderdata.w = REALSIZ.x;
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@ -874,12 +871,15 @@ void CHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPA
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for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
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renderLayer(ls.lock(), pMonitor, time);
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}
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for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
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renderLayer(ls.lock(), pMonitor, time);
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}
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for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
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renderLayer(ls.lock(), pMonitor, time);
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}
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for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
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renderLayer(ls.lock(), pMonitor, time);
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}
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@ -896,6 +896,7 @@ void CHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPA
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for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
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renderLayer(ls.lock(), pMonitor, time);
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}
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for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
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renderLayer(ls.lock(), pMonitor, time);
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}
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@ -940,9 +941,9 @@ void CHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPA
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// special
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for (auto const& ws : g_pCompositor->m_workspaces) {
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if (ws->m_alpha->value() > 0.f && ws->m_isSpecialWorkspace) {
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if (ws->m_hasFullscreenWindow)
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if (ws->m_hasFullscreenWindow) {
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renderWorkspaceWindowsFullscreen(pMonitor, ws, time);
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else
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} else
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renderWorkspaceWindows(pMonitor, ws, time);
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}
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}
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@ -2448,21 +2449,8 @@ void CHyprRenderer::makeWindowSnapshot(PHLWINDOW pWindow) {
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g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
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// this is a hack but it works :P
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// we need to disable blur or else we will get a black background, as the shader
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// will try to copy the bg to apply blur.
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// this isn't entirely correct, but like, oh well.
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// small todo: maybe make this correct? :P
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static auto* const PBLUR = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("decoration:blur:enabled"));
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const auto BLURVAL = **PBLUR;
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**PBLUR = 0;
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g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
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renderWindow(pWindow, PMONITOR, Time::steadyNow(), !pWindow->m_X11DoesntWantBorders, RENDER_PASS_ALL);
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**PBLUR = BLURVAL;
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endRender();
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m_bRenderingSnapshot = false;
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@ -2492,14 +2480,9 @@ void CHyprRenderer::makeLayerSnapshot(PHLLS pLayer) {
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g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
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const auto BLURLSSTATUS = pLayer->m_forceBlur;
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pLayer->m_forceBlur = false;
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// draw the layer
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renderLayer(pLayer, PMONITOR, Time::steadyNow());
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pLayer->m_forceBlur = BLURLSSTATUS;
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endRender();
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m_bRenderingSnapshot = false;
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@ -2534,7 +2517,6 @@ void CHyprRenderer::renderSnapshot(PHLWINDOW pWindow) {
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CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
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if (*PDIMAROUND && pWindow->m_windowData.dimAround.valueOrDefault()) {
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CRectPassElement::SRectData data;
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data.box = {0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.y};
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@ -2544,6 +2526,19 @@ void CHyprRenderer::renderSnapshot(PHLWINDOW pWindow) {
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damageMonitor(PMONITOR);
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}
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if (shouldBlur(pWindow)) {
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CRectPassElement::SRectData data;
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data.box = CBox{pWindow->m_realPosition->value(), pWindow->m_realSize->value()}.translate(-PMONITOR->m_position).scale(PMONITOR->m_scale).round();
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data.color = CHyprColor{0, 0, 0, 0};
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data.blur = true;
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data.blurA = sqrt(pWindow->m_alpha->value()); // sqrt makes the blur fadeout more realistic.
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data.round = pWindow->rounding();
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data.roundingPower = pWindow->roundingPower();
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data.xray = pWindow->m_windowData.xray.valueOr(false);
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m_renderPass.add(makeShared<CRectPassElement>(data));
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}
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CTexPassElement::SRenderData data;
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data.flipEndFrame = true;
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data.tex = FBDATA->getTexture();
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CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
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const bool SHOULD_BLUR = shouldBlur(pLayer);
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CTexPassElement::SRenderData data;
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data.flipEndFrame = true;
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data.tex = FBDATA->getTexture();
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data.box = layerBox;
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data.a = pLayer->m_alpha->value();
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data.damage = fakeDamage;
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data.blur = SHOULD_BLUR;
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data.blurA = sqrt(pLayer->m_alpha->value()); // sqrt makes the blur fadeout more realistic.
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if (SHOULD_BLUR)
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data.ignoreAlpha = pLayer->m_ignoreAlpha ? pLayer->m_ignoreAlphaValue : 0.01F /* ignore the alpha 0 regions */;
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m_renderPass.add(makeShared<CTexPassElement>(data));
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}
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bool CHyprRenderer::shouldBlur(PHLLS ls) {
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if (m_bRenderingSnapshot)
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return false;
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static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
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return *PBLUR && ls->m_forceBlur;
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}
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bool CHyprRenderer::shouldBlur(PHLWINDOW w) {
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if (m_bRenderingSnapshot)
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return false;
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static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
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const bool DONT_BLUR = w->m_windowData.noBlur.valueOrDefault() || w->m_windowData.RGBX.valueOrDefault() || w->opaque();
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return *PBLUR && !DONT_BLUR;
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}
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@ -45,6 +45,11 @@ struct SExplicitSyncSettings {
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bool explicitEnabled = false, explicitKMSEnabled = false;
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};
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struct SRenderWorkspaceUntilData {
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PHLLS ls;
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PHLWINDOW w;
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};
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class CHyprRenderer {
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public:
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CHyprRenderer();
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@ -117,20 +122,23 @@ class CHyprRenderer {
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private:
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void arrangeLayerArray(PHLMONITOR, const std::vector<PHLLSREF>&, bool, CBox*);
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void renderWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now, const CBox& geometry);
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void renderWorkspaceWindowsFullscreen(PHLMONITOR, PHLWORKSPACE, const Time::steady_tp&); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
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void renderWorkspaceWindows(PHLMONITOR, PHLWORKSPACE, const Time::steady_tp&); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
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void renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
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void renderWindow(PHLWINDOW, PHLMONITOR, const Time::steady_tp&, bool, eRenderPassMode, bool ignorePosition = false, bool standalone = false);
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void renderLayer(PHLLS, PHLMONITOR, const Time::steady_tp&, bool popups = false, bool lockscreen = false);
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void renderSessionLockSurface(WP<SSessionLockSurface>, PHLMONITOR, const Time::steady_tp&);
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void renderDragIcon(PHLMONITOR, const Time::steady_tp&);
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void renderIMEPopup(CInputPopup*, PHLMONITOR, const Time::steady_tp&);
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void renderWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now, const CBox& geometry);
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void sendFrameEventsToWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now); // sends frame displayed events but doesn't actually render anything
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void renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
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void renderSessionLockMissing(PHLMONITOR pMonitor);
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bool commitPendingAndDoExplicitSync(PHLMONITOR pMonitor);
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bool shouldBlur(PHLLS ls);
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bool shouldBlur(PHLWINDOW w);
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bool m_cursorHidden = false;
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bool m_cursorHasSurface = false;
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SP<CRenderbuffer> m_currentRenderbuffer = nullptr;
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@ -11,10 +11,14 @@ CTexPassElement::CTexPassElement(const CTexPassElement::SRenderData& data_) : m_
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void CTexPassElement::draw(const CRegion& damage) {
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g_pHyprOpenGL->m_endFrame = m_data.flipEndFrame;
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CScopeGuard x = {[]() {
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CScopeGuard x = {[this]() {
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//
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g_pHyprOpenGL->m_endFrame = false;
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g_pHyprOpenGL->m_renderData.clipBox = {};
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if (m_data.replaceProjection)
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g_pHyprOpenGL->m_renderData.monitorProjection = g_pHyprOpenGL->m_renderData.pMonitor->m_projMatrix;
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if (m_data.ignoreAlpha.has_value())
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g_pHyprOpenGL->m_renderData.discardMode = 0;
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}};
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if (!m_data.clipBox.empty())
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@ -22,9 +26,16 @@ void CTexPassElement::draw(const CRegion& damage) {
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if (m_data.replaceProjection)
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g_pHyprOpenGL->m_renderData.monitorProjection = *m_data.replaceProjection;
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g_pHyprOpenGL->renderTextureInternalWithDamage(m_data.tex, m_data.box, m_data.a, m_data.damage.empty() ? damage : m_data.damage, m_data.round, m_data.roundingPower);
|
||||
if (m_data.replaceProjection)
|
||||
g_pHyprOpenGL->m_renderData.monitorProjection = g_pHyprOpenGL->m_renderData.pMonitor->m_projMatrix;
|
||||
|
||||
if (m_data.ignoreAlpha.has_value()) {
|
||||
g_pHyprOpenGL->m_renderData.discardMode = DISCARD_ALPHA;
|
||||
g_pHyprOpenGL->m_renderData.discardOpacity = *m_data.ignoreAlpha;
|
||||
}
|
||||
|
||||
if (m_data.blur)
|
||||
g_pHyprOpenGL->renderTextureWithBlur(m_data.tex, m_data.box, m_data.a, nullptr, m_data.round, m_data.roundingPower, false, m_data.blurA, 1.F);
|
||||
else
|
||||
g_pHyprOpenGL->renderTextureInternalWithDamage(m_data.tex, m_data.box, m_data.a, m_data.damage.empty() ? damage : m_data.damage, m_data.round, m_data.roundingPower);
|
||||
}
|
||||
|
||||
bool CTexPassElement::needsLiveBlur() {
|
||||
|
|
|
@ -11,13 +11,16 @@ class CTexPassElement : public IPassElement {
|
|||
struct SRenderData {
|
||||
SP<CTexture> tex;
|
||||
CBox box;
|
||||
float a = 1.F;
|
||||
float a = 1.F;
|
||||
float blurA = 1.F;
|
||||
CRegion damage;
|
||||
int round = 0;
|
||||
float roundingPower = 2.0f;
|
||||
bool flipEndFrame = false;
|
||||
std::optional<Mat3x3> replaceProjection;
|
||||
CBox clipBox;
|
||||
bool blur = false;
|
||||
std::optional<float> ignoreAlpha;
|
||||
};
|
||||
|
||||
CTexPassElement(const SRenderData& data);
|
||||
|
|
Loading…
Reference in a new issue