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3204 lines
134 KiB
C++
3204 lines
134 KiB
C++
#include <GLES3/gl32.h>
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#include <hyprgraphics/color/Color.hpp>
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#include <hyprutils/string/String.hpp>
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#include <hyprutils/path/Path.hpp>
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#include <random>
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#include <pango/pangocairo.h>
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#include "OpenGL.hpp"
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#include "Renderer.hpp"
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#include "../Compositor.hpp"
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#include "../helpers/MiscFunctions.hpp"
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#include "../config/ConfigValue.hpp"
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#include "../config/ConfigManager.hpp"
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#include "../desktop/LayerSurface.hpp"
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#include "../protocols/LayerShell.hpp"
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#include "../protocols/core/Compositor.hpp"
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#include "../protocols/ColorManagement.hpp"
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#include "../protocols/types/ColorManagement.hpp"
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#include "../managers/HookSystemManager.hpp"
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#include "../managers/input/InputManager.hpp"
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#include "../helpers/fs/FsUtils.hpp"
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#include "debug/HyprNotificationOverlay.hpp"
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#include "hyprerror/HyprError.hpp"
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#include "pass/TexPassElement.hpp"
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#include "pass/RectPassElement.hpp"
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#include "pass/PreBlurElement.hpp"
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#include "pass/ClearPassElement.hpp"
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#include "render/Shader.hpp"
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#include <string>
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#include <xf86drm.h>
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#include <fcntl.h>
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#include <gbm.h>
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#include <filesystem>
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#include "./shaders/Shaders.hpp"
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using namespace Hyprutils::OS;
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using namespace NColorManagement;
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const std::vector<const char*> ASSET_PATHS = {
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#ifdef DATAROOTDIR
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DATAROOTDIR,
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#endif
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"/usr/share",
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"/usr/local/share",
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};
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static inline void loadGLProc(void* pProc, const char* name) {
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void* proc = (void*)eglGetProcAddress(name);
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if (proc == nullptr) {
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Debug::log(CRIT, "[Tracy GPU Profiling] eglGetProcAddress({}) failed", name);
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abort();
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}
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*(void**)pProc = proc;
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}
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static enum eLogLevel eglLogToLevel(EGLint type) {
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switch (type) {
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case EGL_DEBUG_MSG_CRITICAL_KHR: return CRIT;
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case EGL_DEBUG_MSG_ERROR_KHR: return ERR;
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case EGL_DEBUG_MSG_WARN_KHR: return WARN;
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case EGL_DEBUG_MSG_INFO_KHR: return LOG;
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default: return LOG;
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}
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}
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static const char* eglErrorToString(EGLint error) {
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switch (error) {
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case EGL_SUCCESS: return "EGL_SUCCESS";
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case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
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case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
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case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
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case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
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case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
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case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
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case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
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case EGL_BAD_DEVICE_EXT: return "EGL_BAD_DEVICE_EXT";
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case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
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case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
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case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
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case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
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case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
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}
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return "Unknown";
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}
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static void eglLog(EGLenum error, const char* command, EGLint type, EGLLabelKHR thread, EGLLabelKHR obj, const char* msg) {
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Debug::log(eglLogToLevel(type), "[EGL] Command {} errored out with {} (0x{}): {}", command, eglErrorToString(error), error, msg);
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}
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static int openRenderNode(int drmFd) {
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auto renderName = drmGetRenderDeviceNameFromFd(drmFd);
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if (!renderName) {
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// This can happen on split render/display platforms, fallback to
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// primary node
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renderName = drmGetPrimaryDeviceNameFromFd(drmFd);
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if (!renderName) {
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Debug::log(ERR, "drmGetPrimaryDeviceNameFromFd failed");
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return -1;
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}
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Debug::log(LOG, "DRM dev {} has no render node, falling back to primary", renderName);
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drmVersion* render_version = drmGetVersion(drmFd);
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if (render_version && render_version->name) {
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Debug::log(LOG, "DRM dev versionName", render_version->name);
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if (strcmp(render_version->name, "evdi") == 0) {
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free(renderName);
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renderName = (char*)malloc(sizeof(char) * 15);
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strcpy(renderName, "/dev/dri/card0");
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}
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drmFreeVersion(render_version);
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}
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}
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Debug::log(LOG, "openRenderNode got drm device {}", renderName);
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int renderFD = open(renderName, O_RDWR | O_CLOEXEC);
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if (renderFD < 0)
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Debug::log(ERR, "openRenderNode failed to open drm device {}", renderName);
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free(renderName);
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return renderFD;
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}
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void CHyprOpenGLImpl::initEGL(bool gbm) {
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std::vector<EGLint> attrs;
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if (m_exts.KHR_display_reference) {
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attrs.push_back(EGL_TRACK_REFERENCES_KHR);
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attrs.push_back(EGL_TRUE);
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}
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attrs.push_back(EGL_NONE);
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m_eglDisplay = m_proc.eglGetPlatformDisplayEXT(gbm ? EGL_PLATFORM_GBM_KHR : EGL_PLATFORM_DEVICE_EXT, gbm ? m_gbmDevice : m_eglDevice, attrs.data());
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if (m_eglDisplay == EGL_NO_DISPLAY)
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RASSERT(false, "EGL: failed to create a platform display");
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attrs.clear();
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EGLint major, minor;
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if (eglInitialize(m_eglDisplay, &major, &minor) == EGL_FALSE)
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RASSERT(false, "EGL: failed to initialize a platform display");
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const std::string EGLEXTENSIONS = (const char*)eglQueryString(m_eglDisplay, EGL_EXTENSIONS);
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m_exts.IMG_context_priority = EGLEXTENSIONS.contains("IMG_context_priority");
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m_exts.EXT_create_context_robustness = EGLEXTENSIONS.contains("EXT_create_context_robustness");
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m_exts.EXT_image_dma_buf_import = EGLEXTENSIONS.contains("EXT_image_dma_buf_import");
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m_exts.EXT_image_dma_buf_import_modifiers = EGLEXTENSIONS.contains("EXT_image_dma_buf_import_modifiers");
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if (m_exts.IMG_context_priority) {
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Debug::log(LOG, "EGL: IMG_context_priority supported, requesting high");
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attrs.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
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attrs.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
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}
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if (m_exts.EXT_create_context_robustness) {
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Debug::log(LOG, "EGL: EXT_create_context_robustness supported, requesting lose on reset");
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attrs.push_back(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT);
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attrs.push_back(EGL_LOSE_CONTEXT_ON_RESET_EXT);
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}
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auto attrsNoVer = attrs;
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#ifndef GLES2
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attrs.push_back(EGL_CONTEXT_MAJOR_VERSION);
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attrs.push_back(3);
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attrs.push_back(EGL_CONTEXT_MINOR_VERSION);
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attrs.push_back(2);
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#else
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attrs.push_back(EGL_CONTEXT_CLIENT_VERSION);
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attrs.push_back(2);
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m_eglContextVersion = EGL_CONTEXT_GLES_2_0;
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#endif
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attrs.push_back(EGL_NONE);
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m_eglContext = eglCreateContext(m_eglDisplay, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attrs.data());
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if (m_eglContext == EGL_NO_CONTEXT) {
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#ifdef GLES2
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RASSERT(false, "EGL: failed to create a context with GLES2.0");
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#endif
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Debug::log(WARN, "EGL: Failed to create a context with GLES3.2, retrying 3.0");
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attrs = attrsNoVer;
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attrs.push_back(EGL_CONTEXT_MAJOR_VERSION);
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attrs.push_back(3);
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attrs.push_back(EGL_CONTEXT_MINOR_VERSION);
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attrs.push_back(0);
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attrs.push_back(EGL_NONE);
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m_eglContext = eglCreateContext(m_eglDisplay, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attrs.data());
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m_eglContextVersion = EGL_CONTEXT_GLES_3_0;
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if (m_eglContext == EGL_NO_CONTEXT)
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RASSERT(false, "EGL: failed to create a context with either GLES3.2 or 3.0");
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}
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if (m_exts.IMG_context_priority) {
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EGLint priority = EGL_CONTEXT_PRIORITY_MEDIUM_IMG;
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eglQueryContext(m_eglDisplay, m_eglContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &priority);
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if (priority != EGL_CONTEXT_PRIORITY_HIGH_IMG)
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Debug::log(ERR, "EGL: Failed to obtain a high priority context");
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else
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Debug::log(LOG, "EGL: Got a high priority context");
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}
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eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, m_eglContext);
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}
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static bool drmDeviceHasName(const drmDevice* device, const std::string& name) {
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for (size_t i = 0; i < DRM_NODE_MAX; i++) {
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if (!(device->available_nodes & (1 << i)))
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continue;
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if (device->nodes[i] == name)
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return true;
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}
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return false;
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}
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EGLDeviceEXT CHyprOpenGLImpl::eglDeviceFromDRMFD(int drmFD) {
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EGLint nDevices = 0;
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if (!m_proc.eglQueryDevicesEXT(0, nullptr, &nDevices)) {
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Debug::log(ERR, "eglDeviceFromDRMFD: eglQueryDevicesEXT failed");
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return EGL_NO_DEVICE_EXT;
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}
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if (nDevices <= 0) {
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Debug::log(ERR, "eglDeviceFromDRMFD: no devices");
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return EGL_NO_DEVICE_EXT;
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}
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std::vector<EGLDeviceEXT> devices;
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devices.resize(nDevices);
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if (!m_proc.eglQueryDevicesEXT(nDevices, devices.data(), &nDevices)) {
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Debug::log(ERR, "eglDeviceFromDRMFD: eglQueryDevicesEXT failed (2)");
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return EGL_NO_DEVICE_EXT;
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}
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drmDevice* drmDev = nullptr;
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if (int ret = drmGetDevice(drmFD, &drmDev); ret < 0) {
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Debug::log(ERR, "eglDeviceFromDRMFD: drmGetDevice failed");
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return EGL_NO_DEVICE_EXT;
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}
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for (auto const& d : devices) {
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auto devName = m_proc.eglQueryDeviceStringEXT(d, EGL_DRM_DEVICE_FILE_EXT);
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if (!devName)
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continue;
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if (drmDeviceHasName(drmDev, devName)) {
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Debug::log(LOG, "eglDeviceFromDRMFD: Using device {}", devName);
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drmFreeDevice(&drmDev);
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return d;
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}
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}
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drmFreeDevice(&drmDev);
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Debug::log(LOG, "eglDeviceFromDRMFD: No drm devices found");
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return EGL_NO_DEVICE_EXT;
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}
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CHyprOpenGLImpl::CHyprOpenGLImpl() : m_drmFD(g_pCompositor->m_drmFD) {
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const std::string EGLEXTENSIONS = (const char*)eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
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Debug::log(LOG, "Supported EGL extensions: ({}) {}", std::count(EGLEXTENSIONS.begin(), EGLEXTENSIONS.end(), ' '), EGLEXTENSIONS);
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m_exts.KHR_display_reference = EGLEXTENSIONS.contains("KHR_display_reference");
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loadGLProc(&m_proc.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES");
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loadGLProc(&m_proc.eglCreateImageKHR, "eglCreateImageKHR");
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loadGLProc(&m_proc.eglDestroyImageKHR, "eglDestroyImageKHR");
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loadGLProc(&m_proc.eglQueryDmaBufFormatsEXT, "eglQueryDmaBufFormatsEXT");
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loadGLProc(&m_proc.eglQueryDmaBufModifiersEXT, "eglQueryDmaBufModifiersEXT");
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loadGLProc(&m_proc.glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES");
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loadGLProc(&m_proc.eglDebugMessageControlKHR, "eglDebugMessageControlKHR");
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loadGLProc(&m_proc.eglGetPlatformDisplayEXT, "eglGetPlatformDisplayEXT");
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loadGLProc(&m_proc.eglCreateSyncKHR, "eglCreateSyncKHR");
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loadGLProc(&m_proc.eglDestroySyncKHR, "eglDestroySyncKHR");
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loadGLProc(&m_proc.eglDupNativeFenceFDANDROID, "eglDupNativeFenceFDANDROID");
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loadGLProc(&m_proc.eglWaitSyncKHR, "eglWaitSyncKHR");
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RASSERT(m_proc.eglCreateSyncKHR, "Display driver doesn't support eglCreateSyncKHR");
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RASSERT(m_proc.eglDupNativeFenceFDANDROID, "Display driver doesn't support eglDupNativeFenceFDANDROID");
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RASSERT(m_proc.eglWaitSyncKHR, "Display driver doesn't support eglWaitSyncKHR");
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if (EGLEXTENSIONS.contains("EGL_EXT_device_base") || EGLEXTENSIONS.contains("EGL_EXT_device_enumeration"))
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loadGLProc(&m_proc.eglQueryDevicesEXT, "eglQueryDevicesEXT");
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if (EGLEXTENSIONS.contains("EGL_EXT_device_base") || EGLEXTENSIONS.contains("EGL_EXT_device_query")) {
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loadGLProc(&m_proc.eglQueryDeviceStringEXT, "eglQueryDeviceStringEXT");
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loadGLProc(&m_proc.eglQueryDisplayAttribEXT, "eglQueryDisplayAttribEXT");
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}
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if (EGLEXTENSIONS.contains("EGL_KHR_debug")) {
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loadGLProc(&m_proc.eglDebugMessageControlKHR, "eglDebugMessageControlKHR");
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static const EGLAttrib debugAttrs[] = {
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EGL_DEBUG_MSG_CRITICAL_KHR, EGL_TRUE, EGL_DEBUG_MSG_ERROR_KHR, EGL_TRUE, EGL_DEBUG_MSG_WARN_KHR, EGL_TRUE, EGL_DEBUG_MSG_INFO_KHR, EGL_TRUE, EGL_NONE,
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};
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m_proc.eglDebugMessageControlKHR(::eglLog, debugAttrs);
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}
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RASSERT(eglBindAPI(EGL_OPENGL_ES_API) != EGL_FALSE, "Couldn't bind to EGL's opengl ES API. This means your gpu driver f'd up. This is not a hyprland issue.");
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bool success = false;
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if (EGLEXTENSIONS.contains("EXT_platform_device") || !m_proc.eglQueryDevicesEXT || !m_proc.eglQueryDeviceStringEXT) {
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m_eglDevice = eglDeviceFromDRMFD(m_drmFD);
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if (m_eglDevice != EGL_NO_DEVICE_EXT) {
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success = true;
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initEGL(false);
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}
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}
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if (!success) {
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Debug::log(WARN, "EGL: EXT_platform_device or EGL_EXT_device_query not supported, using gbm");
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if (EGLEXTENSIONS.contains("KHR_platform_gbm")) {
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success = true;
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m_gbmFD = CFileDescriptor{openRenderNode(m_drmFD)};
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if (!m_gbmFD.isValid())
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RASSERT(false, "Couldn't open a gbm fd");
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m_gbmDevice = gbm_create_device(m_gbmFD.get());
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if (!m_gbmDevice)
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RASSERT(false, "Couldn't open a gbm device");
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initEGL(true);
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}
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}
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RASSERT(success, "EGL does not support KHR_platform_gbm or EXT_platform_device, this is an issue with your gpu driver.");
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auto* const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
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RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!");
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m_extensions = EXTENSIONS;
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Debug::log(LOG, "Creating the Hypr OpenGL Renderer!");
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Debug::log(LOG, "Using: {}", (char*)glGetString(GL_VERSION));
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Debug::log(LOG, "Vendor: {}", (char*)glGetString(GL_VENDOR));
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Debug::log(LOG, "Renderer: {}", (char*)glGetString(GL_RENDERER));
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Debug::log(LOG, "Supported extensions: ({}) {}", std::count(m_extensions.begin(), m_extensions.end(), ' '), m_extensions);
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m_exts.EXT_read_format_bgra = m_extensions.contains("GL_EXT_read_format_bgra");
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RASSERT(m_extensions.contains("GL_EXT_texture_format_BGRA8888"), "GL_EXT_texture_format_BGRA8888 support by the GPU driver is required");
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if (!m_exts.EXT_read_format_bgra)
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Debug::log(WARN, "Your GPU does not support GL_EXT_read_format_bgra, this may cause issues with texture importing");
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if (!m_exts.EXT_image_dma_buf_import || !m_exts.EXT_image_dma_buf_import_modifiers)
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Debug::log(WARN, "Your GPU does not support DMABUFs, this will possibly cause issues and will take a hit on the performance.");
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#ifdef USE_TRACY_GPU
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loadGLProc(&glQueryCounter, "glQueryCounterEXT");
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loadGLProc(&glGetQueryObjectiv, "glGetQueryObjectivEXT");
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loadGLProc(&glGetQueryObjectui64v, "glGetQueryObjectui64vEXT");
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#endif
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TRACY_GPU_CONTEXT;
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#ifdef GLES2
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Debug::log(WARN, "!RENDERER: Using the legacy GLES2 renderer!");
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#endif
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initDRMFormats();
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initAssets();
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static auto P = g_pHookSystem->hookDynamic("preRender", [&](void* self, SCallbackInfo& info, std::any data) { preRender(std::any_cast<PHLMONITOR>(data)); });
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RASSERT(eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!");
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m_globalTimer.reset();
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}
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CHyprOpenGLImpl::~CHyprOpenGLImpl() {
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if (m_eglDisplay && m_eglContext != EGL_NO_CONTEXT)
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eglDestroyContext(m_eglDisplay, m_eglContext);
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if (m_eglDisplay)
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eglTerminate(m_eglDisplay);
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eglReleaseThread();
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if (m_gbmDevice)
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gbm_device_destroy(m_gbmDevice);
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}
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std::optional<std::vector<uint64_t>> CHyprOpenGLImpl::getModsForFormat(EGLint format) {
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// TODO: return std::expected when clang supports it
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if (!m_exts.EXT_image_dma_buf_import_modifiers)
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return std::nullopt;
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EGLint len = 0;
|
|
if (!m_proc.eglQueryDmaBufModifiersEXT(m_eglDisplay, format, 0, nullptr, nullptr, &len)) {
|
|
Debug::log(ERR, "EGL: Failed to query mods");
|
|
return std::nullopt;
|
|
}
|
|
|
|
if (len <= 0)
|
|
return std::vector<uint64_t>{};
|
|
|
|
std::vector<uint64_t> mods;
|
|
std::vector<EGLBoolean> external;
|
|
|
|
mods.resize(len);
|
|
external.resize(len);
|
|
|
|
m_proc.eglQueryDmaBufModifiersEXT(m_eglDisplay, format, len, mods.data(), external.data(), &len);
|
|
|
|
std::vector<uint64_t> result;
|
|
// reserve number of elements to avoid reallocations
|
|
result.reserve(mods.size());
|
|
|
|
bool linearIsExternal = false;
|
|
for (size_t i = 0; i < std::min(mods.size(), external.size()); ++i) {
|
|
if (external[i]) {
|
|
if (mods[i] == DRM_FORMAT_MOD_LINEAR)
|
|
linearIsExternal = true;
|
|
continue;
|
|
}
|
|
|
|
result.push_back(mods[i]);
|
|
}
|
|
|
|
// if the driver doesn't mark linear as external, add it. It's allowed unless the driver says otherwise. (e.g. nvidia)
|
|
if (!linearIsExternal && std::find(mods.begin(), mods.end(), DRM_FORMAT_MOD_LINEAR) == mods.end() && mods.size() == 0)
|
|
mods.push_back(DRM_FORMAT_MOD_LINEAR);
|
|
|
|
return result;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::initDRMFormats() {
|
|
const auto DISABLE_MODS = envEnabled("HYPRLAND_EGL_NO_MODIFIERS");
|
|
if (DISABLE_MODS)
|
|
Debug::log(WARN, "HYPRLAND_EGL_NO_MODIFIERS set, disabling modifiers");
|
|
|
|
if (!m_exts.EXT_image_dma_buf_import) {
|
|
Debug::log(ERR, "EGL: No dmabuf import, DMABufs will not work.");
|
|
return;
|
|
}
|
|
|
|
std::vector<EGLint> formats;
|
|
|
|
if (!m_exts.EXT_image_dma_buf_import_modifiers || !m_proc.eglQueryDmaBufFormatsEXT) {
|
|
formats.push_back(DRM_FORMAT_ARGB8888);
|
|
formats.push_back(DRM_FORMAT_XRGB8888);
|
|
Debug::log(WARN, "EGL: No mod support");
|
|
} else {
|
|
EGLint len = 0;
|
|
m_proc.eglQueryDmaBufFormatsEXT(m_eglDisplay, 0, nullptr, &len);
|
|
formats.resize(len);
|
|
m_proc.eglQueryDmaBufFormatsEXT(m_eglDisplay, len, formats.data(), &len);
|
|
}
|
|
|
|
if (formats.size() == 0) {
|
|
Debug::log(ERR, "EGL: Failed to get formats, DMABufs will not work.");
|
|
return;
|
|
}
|
|
|
|
Debug::log(LOG, "Supported DMA-BUF formats:");
|
|
|
|
std::vector<SDRMFormat> dmaFormats;
|
|
// reserve number of elements to avoid reallocations
|
|
dmaFormats.reserve(formats.size());
|
|
|
|
for (auto const& fmt : formats) {
|
|
std::vector<uint64_t> mods;
|
|
if (!DISABLE_MODS) {
|
|
auto ret = getModsForFormat(fmt);
|
|
if (!ret.has_value())
|
|
continue;
|
|
|
|
mods = *ret;
|
|
} else
|
|
mods = {DRM_FORMAT_MOD_LINEAR};
|
|
|
|
m_hasModifiers = m_hasModifiers || mods.size() > 0;
|
|
|
|
// EGL can always do implicit modifiers.
|
|
mods.push_back(DRM_FORMAT_MOD_INVALID);
|
|
|
|
dmaFormats.push_back(SDRMFormat{
|
|
.drmFormat = fmt,
|
|
.modifiers = mods,
|
|
});
|
|
|
|
std::vector<std::pair<uint64_t, std::string>> modifierData;
|
|
// reserve number of elements to avoid reallocations
|
|
modifierData.reserve(mods.size());
|
|
|
|
auto fmtName = drmGetFormatName(fmt);
|
|
Debug::log(LOG, "EGL: GPU Supports Format {} (0x{:x})", fmtName ? fmtName : "?unknown?", fmt);
|
|
for (auto const& mod : mods) {
|
|
auto modName = drmGetFormatModifierName(mod);
|
|
modifierData.emplace_back(std::make_pair<>(mod, modName ? modName : "?unknown?"));
|
|
free(modName);
|
|
}
|
|
free(fmtName);
|
|
|
|
mods.clear();
|
|
std::sort(modifierData.begin(), modifierData.end(), [](const auto& a, const auto& b) {
|
|
if (a.first == 0)
|
|
return false;
|
|
if (a.second.contains("DCC"))
|
|
return false;
|
|
return true;
|
|
});
|
|
|
|
for (auto const& [m, name] : modifierData) {
|
|
Debug::log(LOG, "EGL: | with modifier {} (0x{:x})", name, m);
|
|
mods.emplace_back(m);
|
|
}
|
|
}
|
|
|
|
Debug::log(LOG, "EGL: {} formats found in total. Some modifiers may be omitted as they are external-only.", dmaFormats.size());
|
|
|
|
if (dmaFormats.size() == 0)
|
|
Debug::log(WARN,
|
|
"EGL: WARNING: No dmabuf formats were found, dmabuf will be disabled. This will degrade performance, but is most likely a driver issue or a very old GPU.");
|
|
|
|
m_drmFormats = dmaFormats;
|
|
}
|
|
|
|
EGLImageKHR CHyprOpenGLImpl::createEGLImage(const Aquamarine::SDMABUFAttrs& attrs) {
|
|
std::vector<uint32_t> attribs;
|
|
|
|
attribs.push_back(EGL_WIDTH);
|
|
attribs.push_back(attrs.size.x);
|
|
attribs.push_back(EGL_HEIGHT);
|
|
attribs.push_back(attrs.size.y);
|
|
attribs.push_back(EGL_LINUX_DRM_FOURCC_EXT);
|
|
attribs.push_back(attrs.format);
|
|
|
|
struct {
|
|
EGLint fd;
|
|
EGLint offset;
|
|
EGLint pitch;
|
|
EGLint modlo;
|
|
EGLint modhi;
|
|
} attrNames[4] = {
|
|
{EGL_DMA_BUF_PLANE0_FD_EXT, EGL_DMA_BUF_PLANE0_OFFSET_EXT, EGL_DMA_BUF_PLANE0_PITCH_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT},
|
|
{EGL_DMA_BUF_PLANE1_FD_EXT, EGL_DMA_BUF_PLANE1_OFFSET_EXT, EGL_DMA_BUF_PLANE1_PITCH_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT},
|
|
{EGL_DMA_BUF_PLANE2_FD_EXT, EGL_DMA_BUF_PLANE2_OFFSET_EXT, EGL_DMA_BUF_PLANE2_PITCH_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT},
|
|
{EGL_DMA_BUF_PLANE3_FD_EXT, EGL_DMA_BUF_PLANE3_OFFSET_EXT, EGL_DMA_BUF_PLANE3_PITCH_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT}};
|
|
|
|
for (int i = 0; i < attrs.planes; i++) {
|
|
attribs.push_back(attrNames[i].fd);
|
|
attribs.push_back(attrs.fds[i]);
|
|
attribs.push_back(attrNames[i].offset);
|
|
attribs.push_back(attrs.offsets[i]);
|
|
attribs.push_back(attrNames[i].pitch);
|
|
attribs.push_back(attrs.strides[i]);
|
|
if (m_hasModifiers && attrs.modifier != DRM_FORMAT_MOD_INVALID) {
|
|
attribs.push_back(attrNames[i].modlo);
|
|
attribs.push_back(attrs.modifier & 0xFFFFFFFF);
|
|
attribs.push_back(attrNames[i].modhi);
|
|
attribs.push_back(attrs.modifier >> 32);
|
|
}
|
|
}
|
|
|
|
attribs.push_back(EGL_IMAGE_PRESERVED_KHR);
|
|
attribs.push_back(EGL_TRUE);
|
|
|
|
attribs.push_back(EGL_NONE);
|
|
|
|
EGLImageKHR image = m_proc.eglCreateImageKHR(m_eglDisplay, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, (int*)attribs.data());
|
|
if (image == EGL_NO_IMAGE_KHR) {
|
|
Debug::log(ERR, "EGL: EGLCreateImageKHR failed: {}", eglGetError());
|
|
return EGL_NO_IMAGE_KHR;
|
|
}
|
|
|
|
return image;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::logShaderError(const GLuint& shader, bool program, bool silent) {
|
|
GLint maxLength = 0;
|
|
if (program)
|
|
glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
|
|
else
|
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
|
|
|
|
std::vector<GLchar> errorLog(maxLength);
|
|
if (program)
|
|
glGetProgramInfoLog(shader, maxLength, &maxLength, errorLog.data());
|
|
else
|
|
glGetShaderInfoLog(shader, maxLength, &maxLength, errorLog.data());
|
|
std::string errorStr(errorLog.begin(), errorLog.end());
|
|
|
|
const auto FULLERROR = (program ? "Screen shader parser: Error linking program:" : "Screen shader parser: Error compiling shader: ") + errorStr;
|
|
|
|
Debug::log(ERR, "Failed to link shader: {}", FULLERROR);
|
|
|
|
if (!silent)
|
|
g_pConfigManager->addParseError(FULLERROR);
|
|
}
|
|
|
|
GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag, bool dynamic, bool silent) {
|
|
auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert, dynamic, silent);
|
|
if (dynamic) {
|
|
if (vertCompiled == 0)
|
|
return 0;
|
|
} else
|
|
RASSERT(vertCompiled, "Compiling shader failed. VERTEX nullptr! Shader source:\n\n{}", vert);
|
|
|
|
auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag, dynamic, silent);
|
|
if (dynamic) {
|
|
if (fragCompiled == 0)
|
|
return 0;
|
|
} else
|
|
RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT nullptr! Shader source:\n\n{}", frag);
|
|
|
|
auto prog = glCreateProgram();
|
|
glAttachShader(prog, vertCompiled);
|
|
glAttachShader(prog, fragCompiled);
|
|
glLinkProgram(prog);
|
|
|
|
glDetachShader(prog, vertCompiled);
|
|
glDetachShader(prog, fragCompiled);
|
|
glDeleteShader(vertCompiled);
|
|
glDeleteShader(fragCompiled);
|
|
|
|
GLint ok;
|
|
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
|
|
if (dynamic) {
|
|
if (ok == GL_FALSE) {
|
|
logShaderError(prog, true, silent);
|
|
return 0;
|
|
}
|
|
} else {
|
|
if (ok != GL_TRUE)
|
|
logShaderError(prog, true);
|
|
RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!");
|
|
}
|
|
|
|
return prog;
|
|
}
|
|
|
|
GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src, bool dynamic, bool silent) {
|
|
auto shader = glCreateShader(type);
|
|
|
|
auto shaderSource = src.c_str();
|
|
|
|
glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr);
|
|
glCompileShader(shader);
|
|
|
|
GLint ok;
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
|
|
|
if (dynamic) {
|
|
if (ok == GL_FALSE) {
|
|
logShaderError(shader, false, silent);
|
|
return 0;
|
|
}
|
|
} else {
|
|
if (ok != GL_TRUE)
|
|
logShaderError(shader, false);
|
|
RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!");
|
|
}
|
|
|
|
return shader;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::beginSimple(PHLMONITOR pMonitor, const CRegion& damage, SP<CRenderbuffer> rb, CFramebuffer* fb) {
|
|
m_renderData.pMonitor = pMonitor;
|
|
|
|
#ifndef GLES2
|
|
const GLenum RESETSTATUS = glGetGraphicsResetStatus();
|
|
if (RESETSTATUS != GL_NO_ERROR) {
|
|
std::string errStr = "";
|
|
switch (RESETSTATUS) {
|
|
case GL_GUILTY_CONTEXT_RESET: errStr = "GL_GUILTY_CONTEXT_RESET"; break;
|
|
case GL_INNOCENT_CONTEXT_RESET: errStr = "GL_INNOCENT_CONTEXT_RESET"; break;
|
|
case GL_UNKNOWN_CONTEXT_RESET: errStr = "GL_UNKNOWN_CONTEXT_RESET"; break;
|
|
default: errStr = "UNKNOWN??"; break;
|
|
}
|
|
RASSERT(false, "Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented.", errStr);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
TRACY_GPU_ZONE("RenderBeginSimple");
|
|
|
|
const auto FBO = rb ? rb->getFB() : fb;
|
|
|
|
glViewport(0, 0, pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y);
|
|
|
|
m_renderData.projection = Mat3x3::outputProjection(pMonitor->m_pixelSize, HYPRUTILS_TRANSFORM_NORMAL);
|
|
|
|
m_renderData.monitorProjection = Mat3x3::identity();
|
|
if (pMonitor->m_transform != WL_OUTPUT_TRANSFORM_NORMAL) {
|
|
const Vector2D tfmd = pMonitor->m_transform % 2 == 1 ? Vector2D{FBO->m_size.y, FBO->m_size.x} : FBO->m_size;
|
|
m_renderData.monitorProjection.translate(FBO->m_size / 2.0).transform(wlTransformToHyprutils(pMonitor->m_transform)).translate(-tfmd / 2.0);
|
|
}
|
|
|
|
m_renderData.pCurrentMonData = &m_monitorRenderResources[pMonitor];
|
|
|
|
if (!m_shadersInitialized)
|
|
initShaders();
|
|
|
|
m_renderData.damage.set(damage);
|
|
m_renderData.finalDamage.set(damage);
|
|
|
|
m_fakeFrame = true;
|
|
|
|
m_renderData.currentFB = FBO;
|
|
FBO->bind();
|
|
m_offloadedFramebuffer = false;
|
|
|
|
m_renderData.mainFB = m_renderData.currentFB;
|
|
m_renderData.outFB = FBO;
|
|
|
|
m_renderData.simplePass = true;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::begin(PHLMONITOR pMonitor, const CRegion& damage_, CFramebuffer* fb, std::optional<CRegion> finalDamage) {
|
|
m_renderData.pMonitor = pMonitor;
|
|
|
|
#ifndef GLES2
|
|
const GLenum RESETSTATUS = glGetGraphicsResetStatus();
|
|
if (RESETSTATUS != GL_NO_ERROR) {
|
|
std::string errStr = "";
|
|
switch (RESETSTATUS) {
|
|
case GL_GUILTY_CONTEXT_RESET: errStr = "GL_GUILTY_CONTEXT_RESET"; break;
|
|
case GL_INNOCENT_CONTEXT_RESET: errStr = "GL_INNOCENT_CONTEXT_RESET"; break;
|
|
case GL_UNKNOWN_CONTEXT_RESET: errStr = "GL_UNKNOWN_CONTEXT_RESET"; break;
|
|
default: errStr = "UNKNOWN??"; break;
|
|
}
|
|
RASSERT(false, "Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented.", errStr);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
TRACY_GPU_ZONE("RenderBegin");
|
|
|
|
glViewport(0, 0, pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y);
|
|
|
|
m_renderData.projection = Mat3x3::outputProjection(pMonitor->m_pixelSize, HYPRUTILS_TRANSFORM_NORMAL);
|
|
|
|
m_renderData.monitorProjection = pMonitor->m_projMatrix;
|
|
|
|
if (m_monitorRenderResources.contains(pMonitor) && m_monitorRenderResources.at(pMonitor).offloadFB.m_size != pMonitor->m_pixelSize)
|
|
destroyMonitorResources(pMonitor);
|
|
|
|
m_renderData.pCurrentMonData = &m_monitorRenderResources[pMonitor];
|
|
|
|
if (!m_shadersInitialized)
|
|
initShaders();
|
|
|
|
const auto DRM_FORMAT = fb ? fb->m_drmFormat : pMonitor->m_output->state->state().drmFormat;
|
|
|
|
// ensure a framebuffer for the monitor exists
|
|
if (m_renderData.pCurrentMonData->offloadFB.m_size != pMonitor->m_pixelSize || DRM_FORMAT != m_renderData.pCurrentMonData->offloadFB.m_drmFormat) {
|
|
m_renderData.pCurrentMonData->stencilTex->allocate();
|
|
|
|
m_renderData.pCurrentMonData->offloadFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT);
|
|
m_renderData.pCurrentMonData->mirrorFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT);
|
|
m_renderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT);
|
|
|
|
m_renderData.pCurrentMonData->offloadFB.addStencil(m_renderData.pCurrentMonData->stencilTex);
|
|
m_renderData.pCurrentMonData->mirrorFB.addStencil(m_renderData.pCurrentMonData->stencilTex);
|
|
m_renderData.pCurrentMonData->mirrorSwapFB.addStencil(m_renderData.pCurrentMonData->stencilTex);
|
|
}
|
|
|
|
if (m_renderData.pCurrentMonData->monitorMirrorFB.isAllocated() && m_renderData.pMonitor->m_mirrors.empty())
|
|
m_renderData.pCurrentMonData->monitorMirrorFB.release();
|
|
|
|
m_renderData.damage.set(damage_);
|
|
m_renderData.finalDamage.set(finalDamage.value_or(damage_));
|
|
|
|
m_fakeFrame = fb;
|
|
|
|
if (m_reloadScreenShader) {
|
|
m_reloadScreenShader = false;
|
|
static auto PSHADER = CConfigValue<std::string>("decoration:screen_shader");
|
|
applyScreenShader(*PSHADER);
|
|
}
|
|
|
|
m_renderData.pCurrentMonData->offloadFB.bind();
|
|
m_renderData.currentFB = &m_renderData.pCurrentMonData->offloadFB;
|
|
m_offloadedFramebuffer = true;
|
|
|
|
m_renderData.mainFB = m_renderData.currentFB;
|
|
m_renderData.outFB = fb ? fb : g_pHyprRenderer->getCurrentRBO()->getFB();
|
|
}
|
|
|
|
void CHyprOpenGLImpl::end() {
|
|
static auto PZOOMRIGID = CConfigValue<Hyprlang::INT>("cursor:zoom_rigid");
|
|
|
|
TRACY_GPU_ZONE("RenderEnd");
|
|
|
|
// end the render, copy the data to the main framebuffer
|
|
if (m_offloadedFramebuffer) {
|
|
m_renderData.damage = m_renderData.finalDamage;
|
|
m_endFrame = true;
|
|
|
|
CBox monbox = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y};
|
|
|
|
if (m_renderData.mouseZoomFactor != 1.f) {
|
|
const auto ZOOMCENTER = m_renderData.mouseZoomUseMouse ?
|
|
(g_pInputManager->getMouseCoordsInternal() - m_renderData.pMonitor->m_position) * m_renderData.pMonitor->m_scale :
|
|
m_renderData.pMonitor->m_transformedSize / 2.f;
|
|
|
|
monbox.translate(-ZOOMCENTER).scale(m_renderData.mouseZoomFactor).translate(*PZOOMRIGID ? m_renderData.pMonitor->m_transformedSize / 2.0 : ZOOMCENTER);
|
|
|
|
if (monbox.x > 0)
|
|
monbox.x = 0;
|
|
if (monbox.y > 0)
|
|
monbox.y = 0;
|
|
if (monbox.x + monbox.width < m_renderData.pMonitor->m_transformedSize.x)
|
|
monbox.x = m_renderData.pMonitor->m_transformedSize.x - monbox.width;
|
|
if (monbox.y + monbox.height < m_renderData.pMonitor->m_transformedSize.y)
|
|
monbox.y = m_renderData.pMonitor->m_transformedSize.y - monbox.height;
|
|
}
|
|
|
|
m_applyFinalShader = !m_renderData.blockScreenShader;
|
|
if (m_renderData.mouseZoomUseMouse)
|
|
m_renderData.useNearestNeighbor = true;
|
|
|
|
// copy the damaged areas into the mirror buffer
|
|
// we can't use the offloadFB for mirroring, as it contains artifacts from blurring
|
|
if (!m_renderData.pMonitor->m_mirrors.empty() && !m_fakeFrame)
|
|
saveBufferForMirror(monbox);
|
|
|
|
m_renderData.outFB->bind();
|
|
blend(false);
|
|
|
|
if (m_finalScreenShader.program < 1 && !g_pHyprRenderer->m_crashingInProgress)
|
|
renderTexturePrimitive(m_renderData.pCurrentMonData->offloadFB.getTexture(), monbox);
|
|
else
|
|
renderTexture(m_renderData.pCurrentMonData->offloadFB.getTexture(), monbox, 1.f);
|
|
|
|
blend(true);
|
|
|
|
m_renderData.useNearestNeighbor = false;
|
|
m_applyFinalShader = false;
|
|
m_endFrame = false;
|
|
}
|
|
|
|
// reset our data
|
|
m_renderData.pMonitor.reset();
|
|
m_renderData.mouseZoomFactor = 1.f;
|
|
m_renderData.mouseZoomUseMouse = true;
|
|
m_renderData.blockScreenShader = false;
|
|
m_renderData.currentFB = nullptr;
|
|
m_renderData.mainFB = nullptr;
|
|
m_renderData.outFB = nullptr;
|
|
|
|
// if we dropped to offMain, release it now.
|
|
// if there is a plugin constantly using it, this might be a bit slow,
|
|
// but I havent seen a single plugin yet use these, so it's better to drop a bit of vram.
|
|
if (m_renderData.pCurrentMonData->offMainFB.isAllocated())
|
|
m_renderData.pCurrentMonData->offMainFB.release();
|
|
|
|
// check for gl errors
|
|
const GLenum ERR = glGetError();
|
|
|
|
#ifdef GLES2
|
|
if (ERR == GL_CONTEXT_LOST_KHR) /* We don't have infra to recover from this */
|
|
#else
|
|
if (ERR == GL_CONTEXT_LOST) /* We don't have infra to recover from this */
|
|
#endif
|
|
RASSERT(false, "glGetError at Opengl::end() returned GL_CONTEXT_LOST. Cannot continue until proper GPU reset handling is implemented.");
|
|
}
|
|
|
|
void CHyprOpenGLImpl::setDamage(const CRegion& damage_, std::optional<CRegion> finalDamage) {
|
|
m_renderData.damage.set(damage_);
|
|
m_renderData.finalDamage.set(finalDamage.value_or(damage_));
|
|
}
|
|
|
|
// TODO notify user if bundled shader is newer than ~/.config override
|
|
static std::string loadShader(const std::string& filename) {
|
|
const auto home = Hyprutils::Path::getHome();
|
|
if (home.has_value()) {
|
|
const auto src = NFsUtils::readFileAsString(home.value() + "/hypr/shaders/" + filename);
|
|
if (src.has_value())
|
|
return src.value();
|
|
}
|
|
for (auto& e : ASSET_PATHS) {
|
|
const auto src = NFsUtils::readFileAsString(std::string{e} + "/hypr/shaders/" + filename);
|
|
if (src.has_value())
|
|
return src.value();
|
|
}
|
|
if (SHADERS.contains(filename))
|
|
return SHADERS.at(filename);
|
|
throw std::runtime_error(std::format("Couldn't load shader {}", filename));
|
|
}
|
|
|
|
static void loadShaderInclude(const std::string& filename, std::map<std::string, std::string>& includes) {
|
|
includes.insert({filename, loadShader(filename)});
|
|
}
|
|
|
|
static void processShaderIncludes(std::string& source, const std::map<std::string, std::string>& includes) {
|
|
for (auto it = includes.begin(); it != includes.end(); ++it) {
|
|
Hyprutils::String::replaceInString(source, "#include \"" + it->first + "\"", it->second);
|
|
}
|
|
}
|
|
|
|
static std::string processShader(const std::string& filename, const std::map<std::string, std::string>& includes) {
|
|
auto source = loadShader(filename);
|
|
processShaderIncludes(source, includes);
|
|
return source;
|
|
}
|
|
|
|
// shader has #include "CM.glsl"
|
|
static void getCMShaderUniforms(SShader& shader) {
|
|
shader.skipCM = glGetUniformLocation(shader.program, "skipCM");
|
|
shader.sourceTF = glGetUniformLocation(shader.program, "sourceTF");
|
|
shader.targetTF = glGetUniformLocation(shader.program, "targetTF");
|
|
shader.srcTFRange = glGetUniformLocation(shader.program, "srcTFRange");
|
|
shader.dstTFRange = glGetUniformLocation(shader.program, "dstTFRange");
|
|
shader.targetPrimaries = glGetUniformLocation(shader.program, "targetPrimaries");
|
|
shader.maxLuminance = glGetUniformLocation(shader.program, "maxLuminance");
|
|
shader.dstMaxLuminance = glGetUniformLocation(shader.program, "dstMaxLuminance");
|
|
shader.dstRefLuminance = glGetUniformLocation(shader.program, "dstRefLuminance");
|
|
shader.sdrSaturation = glGetUniformLocation(shader.program, "sdrSaturation");
|
|
shader.sdrBrightness = glGetUniformLocation(shader.program, "sdrBrightnessMultiplier");
|
|
shader.convertMatrix = glGetUniformLocation(shader.program, "convertMatrix");
|
|
}
|
|
|
|
// shader has #include "rounding.glsl"
|
|
static void getRoundingShaderUniforms(SShader& shader) {
|
|
shader.topLeft = glGetUniformLocation(shader.program, "topLeft");
|
|
shader.fullSize = glGetUniformLocation(shader.program, "fullSize");
|
|
shader.radius = glGetUniformLocation(shader.program, "radius");
|
|
shader.roundingPower = glGetUniformLocation(shader.program, "roundingPower");
|
|
}
|
|
|
|
bool CHyprOpenGLImpl::initShaders() {
|
|
auto shaders = makeShared<SPreparedShaders>();
|
|
const bool isDynamic = m_shadersInitialized;
|
|
static const auto PCM = CConfigValue<Hyprlang::INT>("render:cm_enabled");
|
|
|
|
try {
|
|
std::map<std::string, std::string> includes;
|
|
loadShaderInclude("rounding.glsl", includes);
|
|
loadShaderInclude("CM.glsl", includes);
|
|
|
|
shaders->TEXVERTSRC = processShader("tex.vert", includes);
|
|
shaders->TEXVERTSRC300 = processShader("tex300.vert", includes);
|
|
shaders->TEXVERTSRC320 = processShader("tex320.vert", includes);
|
|
|
|
GLuint prog;
|
|
#ifdef GLES2
|
|
m_cmSupported = false;
|
|
#else
|
|
if (!*PCM)
|
|
m_cmSupported = false;
|
|
else {
|
|
const auto TEXFRAGSRCCM = processShader("CM.frag", includes);
|
|
|
|
prog = createProgram(shaders->TEXVERTSRC300, TEXFRAGSRCCM, true, true);
|
|
if (m_shadersInitialized && m_cmSupported && prog == 0)
|
|
g_pHyprNotificationOverlay->addNotification("CM shader reload failed, falling back to rgba/rgbx", CHyprColor{}, 15000, ICON_WARNING);
|
|
|
|
m_cmSupported = prog > 0;
|
|
if (m_cmSupported) {
|
|
shaders->m_shCM.program = prog;
|
|
getCMShaderUniforms(shaders->m_shCM);
|
|
getRoundingShaderUniforms(shaders->m_shCM);
|
|
shaders->m_shCM.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shCM.tex = glGetUniformLocation(prog, "tex");
|
|
shaders->m_shCM.texType = glGetUniformLocation(prog, "texType");
|
|
shaders->m_shCM.alphaMatte = glGetUniformLocation(prog, "texMatte");
|
|
shaders->m_shCM.alpha = glGetUniformLocation(prog, "alpha");
|
|
shaders->m_shCM.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shCM.matteTexAttrib = glGetAttribLocation(prog, "texcoordMatte");
|
|
shaders->m_shCM.posAttrib = glGetAttribLocation(prog, "pos");
|
|
shaders->m_shCM.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
|
|
shaders->m_shCM.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
|
|
shaders->m_shCM.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
|
|
shaders->m_shCM.applyTint = glGetUniformLocation(prog, "applyTint");
|
|
shaders->m_shCM.tint = glGetUniformLocation(prog, "tint");
|
|
shaders->m_shCM.useAlphaMatte = glGetUniformLocation(prog, "useAlphaMatte");
|
|
} else
|
|
Debug::log(ERR,
|
|
"WARNING: CM Shader failed compiling, color management will not work. It's likely because your GPU is an old piece of garbage, don't file bug reports "
|
|
"about this!");
|
|
}
|
|
#endif
|
|
|
|
const auto FRAGSHADOW = processShader(m_cmSupported ? "shadow.frag" : "shadow_legacy.frag", includes);
|
|
const auto FRAGBORDER1 = processShader(m_cmSupported ? "border.frag" : "border_legacy.frag", includes);
|
|
const auto FRAGBLURPREPARE = processShader(m_cmSupported ? "blurprepare.frag" : "blurprepare_legacy.frag", includes);
|
|
const auto FRAGBLURFINISH = processShader(m_cmSupported ? "blurfinish.frag" : "blurfinish_legacy.frag", includes);
|
|
const auto QUADFRAGSRC = processShader("quad.frag", includes);
|
|
const auto TEXFRAGSRCRGBA = processShader("rgba.frag", includes);
|
|
const auto TEXFRAGSRCRGBAPASSTHRU = processShader("passthru.frag", includes);
|
|
const auto TEXFRAGSRCRGBAMATTE = processShader("rgbamatte.frag", includes);
|
|
const auto FRAGGLITCH = processShader("glitch.frag", includes);
|
|
const auto TEXFRAGSRCRGBX = processShader("rgbx.frag", includes);
|
|
const auto TEXFRAGSRCEXT = processShader("ext.frag", includes);
|
|
const auto FRAGBLUR1 = processShader("blur1.frag", includes);
|
|
const auto FRAGBLUR2 = processShader("blur2.frag", includes);
|
|
|
|
prog = createProgram(shaders->TEXVERTSRC, QUADFRAGSRC, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shQUAD.program = prog;
|
|
getRoundingShaderUniforms(shaders->m_shQUAD);
|
|
shaders->m_shQUAD.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shQUAD.color = glGetUniformLocation(prog, "color");
|
|
shaders->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
|
|
|
|
prog = createProgram(shaders->TEXVERTSRC, TEXFRAGSRCRGBA, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shRGBA.program = prog;
|
|
getRoundingShaderUniforms(shaders->m_shRGBA);
|
|
shaders->m_shRGBA.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shRGBA.tex = glGetUniformLocation(prog, "tex");
|
|
shaders->m_shRGBA.alphaMatte = glGetUniformLocation(prog, "texMatte");
|
|
shaders->m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
|
|
shaders->m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shRGBA.matteTexAttrib = glGetAttribLocation(prog, "texcoordMatte");
|
|
shaders->m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
|
|
shaders->m_shRGBA.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
|
|
shaders->m_shRGBA.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
|
|
shaders->m_shRGBA.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
|
|
shaders->m_shRGBA.applyTint = glGetUniformLocation(prog, "applyTint");
|
|
shaders->m_shRGBA.tint = glGetUniformLocation(prog, "tint");
|
|
shaders->m_shRGBA.useAlphaMatte = glGetUniformLocation(prog, "useAlphaMatte");
|
|
|
|
prog = createProgram(shaders->TEXVERTSRC, TEXFRAGSRCRGBAPASSTHRU, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shPASSTHRURGBA.program = prog;
|
|
shaders->m_shPASSTHRURGBA.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shPASSTHRURGBA.tex = glGetUniformLocation(prog, "tex");
|
|
shaders->m_shPASSTHRURGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shPASSTHRURGBA.posAttrib = glGetAttribLocation(prog, "pos");
|
|
|
|
prog = createProgram(shaders->TEXVERTSRC, TEXFRAGSRCRGBAMATTE, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shMATTE.program = prog;
|
|
shaders->m_shMATTE.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shMATTE.tex = glGetUniformLocation(prog, "tex");
|
|
shaders->m_shMATTE.alphaMatte = glGetUniformLocation(prog, "texMatte");
|
|
shaders->m_shMATTE.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shMATTE.posAttrib = glGetAttribLocation(prog, "pos");
|
|
|
|
prog = createProgram(shaders->TEXVERTSRC, FRAGGLITCH, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shGLITCH.program = prog;
|
|
shaders->m_shGLITCH.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shGLITCH.tex = glGetUniformLocation(prog, "tex");
|
|
shaders->m_shGLITCH.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shGLITCH.posAttrib = glGetAttribLocation(prog, "pos");
|
|
shaders->m_shGLITCH.distort = glGetUniformLocation(prog, "distort");
|
|
shaders->m_shGLITCH.time = glGetUniformLocation(prog, "time");
|
|
shaders->m_shGLITCH.fullSize = glGetUniformLocation(prog, "screenSize");
|
|
|
|
prog = createProgram(shaders->TEXVERTSRC, TEXFRAGSRCRGBX, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shRGBX.program = prog;
|
|
getRoundingShaderUniforms(shaders->m_shRGBX);
|
|
shaders->m_shRGBX.tex = glGetUniformLocation(prog, "tex");
|
|
shaders->m_shRGBX.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
|
|
shaders->m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
|
|
shaders->m_shRGBX.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
|
|
shaders->m_shRGBX.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
|
|
shaders->m_shRGBX.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
|
|
shaders->m_shRGBX.applyTint = glGetUniformLocation(prog, "applyTint");
|
|
shaders->m_shRGBX.tint = glGetUniformLocation(prog, "tint");
|
|
|
|
prog = createProgram(shaders->TEXVERTSRC, TEXFRAGSRCEXT, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shEXT.program = prog;
|
|
getRoundingShaderUniforms(shaders->m_shEXT);
|
|
shaders->m_shEXT.tex = glGetUniformLocation(prog, "tex");
|
|
shaders->m_shEXT.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
|
|
shaders->m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
|
|
shaders->m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shEXT.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
|
|
shaders->m_shEXT.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
|
|
shaders->m_shEXT.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
|
|
shaders->m_shEXT.applyTint = glGetUniformLocation(prog, "applyTint");
|
|
shaders->m_shEXT.tint = glGetUniformLocation(prog, "tint");
|
|
|
|
prog = createProgram(shaders->TEXVERTSRC, FRAGBLUR1, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shBLUR1.program = prog;
|
|
shaders->m_shBLUR1.tex = glGetUniformLocation(prog, "tex");
|
|
shaders->m_shBLUR1.alpha = glGetUniformLocation(prog, "alpha");
|
|
shaders->m_shBLUR1.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shBLUR1.posAttrib = glGetAttribLocation(prog, "pos");
|
|
shaders->m_shBLUR1.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shBLUR1.radius = glGetUniformLocation(prog, "radius");
|
|
shaders->m_shBLUR1.halfpixel = glGetUniformLocation(prog, "halfpixel");
|
|
shaders->m_shBLUR1.passes = glGetUniformLocation(prog, "passes");
|
|
shaders->m_shBLUR1.vibrancy = glGetUniformLocation(prog, "vibrancy");
|
|
shaders->m_shBLUR1.vibrancy_darkness = glGetUniformLocation(prog, "vibrancy_darkness");
|
|
|
|
prog = createProgram(shaders->TEXVERTSRC, FRAGBLUR2, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shBLUR2.program = prog;
|
|
shaders->m_shBLUR2.tex = glGetUniformLocation(prog, "tex");
|
|
shaders->m_shBLUR2.alpha = glGetUniformLocation(prog, "alpha");
|
|
shaders->m_shBLUR2.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shBLUR2.posAttrib = glGetAttribLocation(prog, "pos");
|
|
shaders->m_shBLUR2.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shBLUR2.radius = glGetUniformLocation(prog, "radius");
|
|
shaders->m_shBLUR2.halfpixel = glGetUniformLocation(prog, "halfpixel");
|
|
|
|
prog = createProgram(m_cmSupported ? shaders->TEXVERTSRC300 : shaders->TEXVERTSRC, FRAGBLURPREPARE, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shBLURPREPARE.program = prog;
|
|
if (m_cmSupported)
|
|
getCMShaderUniforms(shaders->m_shBLURPREPARE);
|
|
|
|
shaders->m_shBLURPREPARE.tex = glGetUniformLocation(prog, "tex");
|
|
shaders->m_shBLURPREPARE.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shBLURPREPARE.posAttrib = glGetAttribLocation(prog, "pos");
|
|
shaders->m_shBLURPREPARE.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shBLURPREPARE.contrast = glGetUniformLocation(prog, "contrast");
|
|
shaders->m_shBLURPREPARE.brightness = glGetUniformLocation(prog, "brightness");
|
|
|
|
prog = createProgram(m_cmSupported ? shaders->TEXVERTSRC300 : shaders->TEXVERTSRC, FRAGBLURFINISH, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shBLURFINISH.program = prog;
|
|
// getCMShaderUniforms(shaders->m_shBLURFINISH);
|
|
|
|
shaders->m_shBLURFINISH.tex = glGetUniformLocation(prog, "tex");
|
|
shaders->m_shBLURFINISH.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shBLURFINISH.posAttrib = glGetAttribLocation(prog, "pos");
|
|
shaders->m_shBLURFINISH.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shBLURFINISH.brightness = glGetUniformLocation(prog, "brightness");
|
|
shaders->m_shBLURFINISH.noise = glGetUniformLocation(prog, "noise");
|
|
|
|
prog = createProgram(m_cmSupported ? shaders->TEXVERTSRC300 : shaders->TEXVERTSRC, FRAGSHADOW, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
if (m_cmSupported)
|
|
shaders->m_shSHADOW.program = prog;
|
|
getCMShaderUniforms(shaders->m_shSHADOW);
|
|
getRoundingShaderUniforms(shaders->m_shSHADOW);
|
|
shaders->m_shSHADOW.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos");
|
|
shaders->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shSHADOW.bottomRight = glGetUniformLocation(prog, "bottomRight");
|
|
shaders->m_shSHADOW.range = glGetUniformLocation(prog, "range");
|
|
shaders->m_shSHADOW.shadowPower = glGetUniformLocation(prog, "shadowPower");
|
|
shaders->m_shSHADOW.color = glGetUniformLocation(prog, "color");
|
|
|
|
prog = createProgram(m_cmSupported ? shaders->TEXVERTSRC300 : shaders->TEXVERTSRC, FRAGBORDER1, isDynamic);
|
|
if (!prog)
|
|
return false;
|
|
shaders->m_shBORDER1.program = prog;
|
|
if (m_cmSupported)
|
|
getCMShaderUniforms(shaders->m_shBORDER1);
|
|
|
|
getRoundingShaderUniforms(shaders->m_shBORDER1);
|
|
shaders->m_shBORDER1.proj = glGetUniformLocation(prog, "proj");
|
|
shaders->m_shBORDER1.thick = glGetUniformLocation(prog, "thick");
|
|
shaders->m_shBORDER1.posAttrib = glGetAttribLocation(prog, "pos");
|
|
shaders->m_shBORDER1.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
shaders->m_shBORDER1.bottomRight = glGetUniformLocation(prog, "bottomRight");
|
|
shaders->m_shBORDER1.fullSizeUntransformed = glGetUniformLocation(prog, "fullSizeUntransformed");
|
|
shaders->m_shBORDER1.radiusOuter = glGetUniformLocation(prog, "radiusOuter");
|
|
shaders->m_shBORDER1.gradient = glGetUniformLocation(prog, "gradient");
|
|
shaders->m_shBORDER1.gradient2 = glGetUniformLocation(prog, "gradient2");
|
|
shaders->m_shBORDER1.gradientLength = glGetUniformLocation(prog, "gradientLength");
|
|
shaders->m_shBORDER1.gradient2Length = glGetUniformLocation(prog, "gradient2Length");
|
|
shaders->m_shBORDER1.angle = glGetUniformLocation(prog, "angle");
|
|
shaders->m_shBORDER1.angle2 = glGetUniformLocation(prog, "angle2");
|
|
shaders->m_shBORDER1.gradientLerp = glGetUniformLocation(prog, "gradientLerp");
|
|
shaders->m_shBORDER1.alpha = glGetUniformLocation(prog, "alpha");
|
|
} catch (const std::exception& e) {
|
|
if (!m_shadersInitialized)
|
|
throw e;
|
|
|
|
Debug::log(ERR, "Shaders update failed: {}", e.what());
|
|
return false;
|
|
}
|
|
|
|
m_shaders = shaders;
|
|
m_shadersInitialized = true;
|
|
|
|
Debug::log(LOG, "Shaders initialized successfully.");
|
|
g_pHyprError->destroy();
|
|
return true;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::applyScreenShader(const std::string& path) {
|
|
|
|
static auto PDT = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
|
|
|
|
m_finalScreenShader.destroy();
|
|
|
|
if (path == "" || path == STRVAL_EMPTY)
|
|
return;
|
|
|
|
std::ifstream infile(absolutePath(path, g_pConfigManager->getMainConfigPath()));
|
|
|
|
if (!infile.good()) {
|
|
g_pConfigManager->addParseError("Screen shader parser: Screen shader path not found");
|
|
return;
|
|
}
|
|
|
|
std::string fragmentShader((std::istreambuf_iterator<char>(infile)), (std::istreambuf_iterator<char>()));
|
|
|
|
m_finalScreenShader.program = createProgram( //
|
|
fragmentShader.starts_with("#version 320 es") // do not break existing custom shaders
|
|
?
|
|
m_shaders->TEXVERTSRC320 :
|
|
(fragmentShader.starts_with("#version 300 es") // support lower es versions
|
|
?
|
|
m_shaders->TEXVERTSRC300 :
|
|
m_shaders->TEXVERTSRC),
|
|
fragmentShader, true);
|
|
|
|
if (!m_finalScreenShader.program) {
|
|
// Error will have been sent by now by the underlying cause
|
|
return;
|
|
}
|
|
|
|
m_finalScreenShader.proj = glGetUniformLocation(m_finalScreenShader.program, "proj");
|
|
m_finalScreenShader.tex = glGetUniformLocation(m_finalScreenShader.program, "tex");
|
|
m_finalScreenShader.time = glGetUniformLocation(m_finalScreenShader.program, "time");
|
|
if (m_finalScreenShader.time != -1)
|
|
m_finalScreenShader.initialTime = m_globalTimer.getSeconds();
|
|
m_finalScreenShader.wl_output = glGetUniformLocation(m_finalScreenShader.program, "wl_output");
|
|
m_finalScreenShader.fullSize = glGetUniformLocation(m_finalScreenShader.program, "screen_size");
|
|
if (m_finalScreenShader.fullSize == -1)
|
|
m_finalScreenShader.fullSize = glGetUniformLocation(m_finalScreenShader.program, "screenSize");
|
|
if (m_finalScreenShader.time != -1 && *PDT != 0 && !g_pHyprRenderer->m_crashingInProgress) {
|
|
// The screen shader uses the "time" uniform
|
|
// Since the screen shader could change every frame, damage tracking *needs* to be disabled
|
|
g_pConfigManager->addParseError("Screen shader: Screen shader uses uniform 'time', which requires debug:damage_tracking to be switched off.\n"
|
|
"WARNING: Disabling damage tracking will *massively* increase GPU utilization!");
|
|
}
|
|
m_finalScreenShader.texAttrib = glGetAttribLocation(m_finalScreenShader.program, "texcoord");
|
|
m_finalScreenShader.posAttrib = glGetAttribLocation(m_finalScreenShader.program, "pos");
|
|
}
|
|
|
|
void CHyprOpenGLImpl::clear(const CHyprColor& color) {
|
|
RASSERT(m_renderData.pMonitor, "Tried to render without begin()!");
|
|
|
|
TRACY_GPU_ZONE("RenderClear");
|
|
|
|
glClearColor(color.r, color.g, color.b, color.a);
|
|
|
|
if (!m_renderData.damage.empty()) {
|
|
for (auto const& RECT : m_renderData.damage.getRects()) {
|
|
scissor(&RECT);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
}
|
|
|
|
scissor(nullptr);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::blend(bool enabled) {
|
|
if (enabled) {
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // everything is premultiplied
|
|
} else
|
|
glDisable(GL_BLEND);
|
|
|
|
m_blend = enabled;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::scissor(const CBox& originalBox, bool transform) {
|
|
RASSERT(m_renderData.pMonitor, "Tried to scissor without begin()!");
|
|
|
|
if (transform) {
|
|
CBox box = originalBox;
|
|
const auto TR = wlTransformToHyprutils(invertTransform(m_renderData.pMonitor->m_transform));
|
|
box.transform(TR, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y);
|
|
glScissor(box.x, box.y, box.width, box.height);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
return;
|
|
}
|
|
|
|
glScissor(originalBox.x, originalBox.y, originalBox.width, originalBox.height);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::scissor(const pixman_box32* pBox, bool transform) {
|
|
RASSERT(m_renderData.pMonitor, "Tried to scissor without begin()!");
|
|
|
|
if (!pBox) {
|
|
glDisable(GL_SCISSOR_TEST);
|
|
return;
|
|
}
|
|
|
|
CBox newBox = {pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1};
|
|
|
|
scissor(newBox, transform);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h, bool transform) {
|
|
CBox box = {x, y, w, h};
|
|
scissor(box, transform);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderRect(const CBox& box, const CHyprColor& col, int round, float roundingPower) {
|
|
if (!m_renderData.damage.empty())
|
|
renderRectWithDamage(box, col, m_renderData.damage, round, roundingPower);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderRectWithBlur(const CBox& box, const CHyprColor& col, int round, float roundingPower, float blurA, bool xray) {
|
|
if (m_renderData.damage.empty())
|
|
return;
|
|
|
|
CRegion damage{m_renderData.damage};
|
|
damage.intersect(box);
|
|
|
|
CFramebuffer* POUTFB = xray ? &m_renderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(blurA, &damage);
|
|
|
|
m_renderData.currentFB->bind();
|
|
|
|
// make a stencil for rounded corners to work with blur
|
|
scissor(nullptr); // allow the entire window and stencil to render
|
|
glClearStencil(0);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
renderRect(box, CHyprColor(0, 0, 0, 0), round, roundingPower);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
glStencilFunc(GL_EQUAL, 1, 0xFF);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
scissor(box);
|
|
CBox MONITORBOX = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y};
|
|
m_endFrame = true; // fix transformed
|
|
const auto SAVEDRENDERMODIF = m_renderData.renderModif;
|
|
m_renderData.renderModif = {}; // fix shit
|
|
renderTextureInternalWithDamage(POUTFB->getTexture(), MONITORBOX, blurA, damage, 0, 2.0f, false, false, false);
|
|
m_endFrame = false;
|
|
m_renderData.renderModif = SAVEDRENDERMODIF;
|
|
|
|
glClearStencil(0);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
glDisable(GL_STENCIL_TEST);
|
|
glStencilMask(0xFF);
|
|
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
|
scissor(nullptr);
|
|
|
|
renderRectWithDamage(box, col, m_renderData.damage, round, roundingPower);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderRectWithDamage(const CBox& box, const CHyprColor& col, const CRegion& damage, int round, float roundingPower) {
|
|
RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!");
|
|
RASSERT(m_renderData.pMonitor, "Tried to render rect without begin()!");
|
|
|
|
TRACY_GPU_ZONE("RenderRectWithDamage");
|
|
|
|
CBox newBox = box;
|
|
m_renderData.renderModif.applyToBox(newBox);
|
|
|
|
Mat3x3 matrix = m_renderData.monitorProjection.projectBox(
|
|
newBox, wlTransformToHyprutils(invertTransform(!m_endFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform)), newBox.rot);
|
|
Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix);
|
|
|
|
glUseProgram(m_shaders->m_shQUAD.program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(m_shaders->m_shQUAD.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
|
#else
|
|
glMatrix.transpose();
|
|
glUniformMatrix3fv(m_renderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
|
#endif
|
|
|
|
// premultiply the color as well as we don't work with straight alpha
|
|
glUniform4f(m_shaders->m_shQUAD.color, col.r * col.a, col.g * col.a, col.b * col.a, col.a);
|
|
|
|
CBox transformedBox = box;
|
|
transformedBox.transform(wlTransformToHyprutils(invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x,
|
|
m_renderData.pMonitor->m_transformedSize.y);
|
|
|
|
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
|
|
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
|
|
|
|
// Rounded corners
|
|
glUniform2f(m_shaders->m_shQUAD.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
|
|
glUniform2f(m_shaders->m_shQUAD.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
|
|
glUniform1f(m_shaders->m_shQUAD.radius, round);
|
|
glUniform1f(m_shaders->m_shQUAD.roundingPower, roundingPower);
|
|
|
|
glVertexAttribPointer(m_shaders->m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(m_shaders->m_shQUAD.posAttrib);
|
|
|
|
if (m_renderData.clipBox.width != 0 && m_renderData.clipBox.height != 0) {
|
|
CRegion damageClip{m_renderData.clipBox.x, m_renderData.clipBox.y, m_renderData.clipBox.width, m_renderData.clipBox.height};
|
|
damageClip.intersect(damage);
|
|
|
|
if (!damageClip.empty()) {
|
|
for (auto const& RECT : damageClip.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
} else {
|
|
for (auto const& RECT : damage.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(m_shaders->m_shQUAD.posAttrib);
|
|
|
|
scissor(nullptr);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTexture(SP<CTexture> tex, const CBox& box, float alpha, int round, float roundingPower, bool discardActive, bool allowCustomUV) {
|
|
RASSERT(m_renderData.pMonitor, "Tried to render texture without begin()!");
|
|
|
|
renderTextureInternalWithDamage(tex, box, alpha, m_renderData.damage, round, roundingPower, discardActive, false, allowCustomUV, true);
|
|
|
|
scissor(nullptr);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTextureWithDamage(SP<CTexture> tex, const CBox& box, const CRegion& damage, float alpha, int round, float roundingPower, bool discardActive,
|
|
bool allowCustomUV) {
|
|
RASSERT(m_renderData.pMonitor, "Tried to render texture without begin()!");
|
|
|
|
renderTextureInternalWithDamage(tex, box, alpha, damage, round, roundingPower, discardActive, false, allowCustomUV, true);
|
|
|
|
scissor(nullptr);
|
|
}
|
|
|
|
static std::map<std::pair<uint32_t, uint32_t>, std::array<GLfloat, 9>> primariesConversionCache;
|
|
|
|
void CHyprOpenGLImpl::passCMUniforms(const SShader& shader, const NColorManagement::SImageDescription& imageDescription,
|
|
const NColorManagement::SImageDescription& targetImageDescription, bool modifySDR) {
|
|
glUniform1i(shader.sourceTF, imageDescription.transferFunction);
|
|
glUniform1i(shader.targetTF, targetImageDescription.transferFunction);
|
|
|
|
const auto targetPrimaries = targetImageDescription.primariesNameSet || targetImageDescription.primaries == SPCPRimaries{} ?
|
|
getPrimaries(targetImageDescription.primariesNamed) :
|
|
targetImageDescription.primaries;
|
|
|
|
const GLfloat glTargetPrimaries[8] = {
|
|
targetPrimaries.red.x, targetPrimaries.red.y, targetPrimaries.green.x, targetPrimaries.green.y,
|
|
targetPrimaries.blue.x, targetPrimaries.blue.y, targetPrimaries.white.x, targetPrimaries.white.y,
|
|
};
|
|
glUniformMatrix4x2fv(shader.targetPrimaries, 1, false, glTargetPrimaries);
|
|
|
|
glUniform2f(shader.srcTFRange, imageDescription.getTFMinLuminance(), imageDescription.getTFMaxLuminance());
|
|
glUniform2f(shader.dstTFRange, targetImageDescription.getTFMinLuminance(), targetImageDescription.getTFMaxLuminance());
|
|
|
|
const float maxLuminance = imageDescription.luminances.max > 0 ? imageDescription.luminances.max : imageDescription.luminances.reference;
|
|
glUniform1f(shader.maxLuminance, maxLuminance * targetImageDescription.luminances.reference / imageDescription.luminances.reference);
|
|
glUniform1f(shader.dstMaxLuminance, targetImageDescription.luminances.max > 0 ? targetImageDescription.luminances.max : 10000);
|
|
glUniform1f(shader.dstRefLuminance, targetImageDescription.luminances.reference);
|
|
glUniform1f(shader.sdrSaturation,
|
|
modifySDR && m_renderData.pMonitor->m_sdrSaturation > 0 && targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ?
|
|
m_renderData.pMonitor->m_sdrSaturation :
|
|
1.0f);
|
|
glUniform1f(shader.sdrBrightness,
|
|
modifySDR && m_renderData.pMonitor->m_sdrBrightness > 0 && targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ?
|
|
m_renderData.pMonitor->m_sdrBrightness :
|
|
|
|
1.0f);
|
|
const auto cacheKey = std::make_pair(imageDescription.getId(), targetImageDescription.getId());
|
|
if (!primariesConversionCache.contains(cacheKey)) {
|
|
const auto mat = imageDescription.getPrimaries().convertMatrix(targetImageDescription.getPrimaries()).mat();
|
|
const std::array<GLfloat, 9> glConvertMatrix = {
|
|
mat[0][0], mat[1][0], mat[2][0], //
|
|
mat[0][1], mat[1][1], mat[2][1], //
|
|
mat[0][2], mat[1][2], mat[2][2], //
|
|
};
|
|
primariesConversionCache.insert(std::make_pair(cacheKey, glConvertMatrix));
|
|
}
|
|
glUniformMatrix3fv(shader.convertMatrix, 1, false, &primariesConversionCache[cacheKey][0]);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::passCMUniforms(const SShader& shader, const SImageDescription& imageDescription) {
|
|
passCMUniforms(shader, imageDescription, m_renderData.pMonitor->m_imageDescription, true);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, const CBox& box, float alpha, const CRegion& damage, int round, float roundingPower, bool discardActive,
|
|
bool noAA, bool allowCustomUV, bool allowDim) {
|
|
RASSERT(m_renderData.pMonitor, "Tried to render texture without begin()!");
|
|
RASSERT((tex->m_texID > 0), "Attempted to draw nullptr texture!");
|
|
|
|
TRACY_GPU_ZONE("RenderTextureInternalWithDamage");
|
|
|
|
alpha = std::clamp(alpha, 0.f, 1.f);
|
|
|
|
if (damage.empty())
|
|
return;
|
|
|
|
CBox newBox = box;
|
|
m_renderData.renderModif.applyToBox(newBox);
|
|
|
|
static const auto PDT = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
|
|
static const auto PPASS = CConfigValue<Hyprlang::INT>("render:cm_fs_passthrough");
|
|
static const auto PENABLECM = CConfigValue<Hyprlang::INT>("render:cm_enabled");
|
|
|
|
// get the needed transform for this texture
|
|
const bool TRANSFORMS_MATCH = wlTransformToHyprutils(m_renderData.pMonitor->m_transform) == tex->m_transform; // FIXME: combine them properly!!!
|
|
eTransform TRANSFORM = HYPRUTILS_TRANSFORM_NORMAL;
|
|
if (m_endFrame || TRANSFORMS_MATCH)
|
|
TRANSFORM = wlTransformToHyprutils(invertTransform(m_renderData.pMonitor->m_transform));
|
|
|
|
Mat3x3 matrix = m_renderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
|
|
Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix);
|
|
|
|
SShader* shader = nullptr;
|
|
|
|
bool usingFinalShader = false;
|
|
|
|
const bool CRASHING = m_applyFinalShader && g_pHyprRenderer->m_crashingInProgress;
|
|
|
|
auto texType = tex->m_type;
|
|
|
|
if (CRASHING) {
|
|
shader = &m_shaders->m_shGLITCH;
|
|
usingFinalShader = true;
|
|
} else if (m_applyFinalShader && m_finalScreenShader.program) {
|
|
shader = &m_finalScreenShader;
|
|
usingFinalShader = true;
|
|
} else {
|
|
if (m_applyFinalShader) {
|
|
shader = &m_shaders->m_shPASSTHRURGBA;
|
|
usingFinalShader = true;
|
|
} else {
|
|
switch (tex->m_type) {
|
|
case TEXTURE_RGBA: shader = &m_shaders->m_shRGBA; break;
|
|
case TEXTURE_RGBX: shader = &m_shaders->m_shRGBX; break;
|
|
|
|
case TEXTURE_EXTERNAL: shader = &m_shaders->m_shEXT; break; // might be unused
|
|
default: RASSERT(false, "tex->m_iTarget unsupported!");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_renderData.currentWindow && m_renderData.currentWindow->m_windowData.RGBX.valueOrDefault()) {
|
|
shader = &m_shaders->m_shRGBX;
|
|
texType = TEXTURE_RGBX;
|
|
}
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(tex->m_target, tex->m_texID);
|
|
|
|
glTexParameteri(tex->m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(tex->m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
if (m_renderData.useNearestNeighbor) {
|
|
glTexParameteri(tex->m_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(tex->m_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
} else {
|
|
glTexParameteri(tex->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(tex->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
}
|
|
|
|
const auto imageDescription =
|
|
m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? m_renderData.surface->m_colorManagement->imageDescription() : SImageDescription{};
|
|
|
|
const bool skipCM = !*PENABLECM || !m_cmSupported /* CM unsupported or disabled */
|
|
|| (imageDescription == m_renderData.pMonitor->m_imageDescription) /* Source and target have the same image description */
|
|
|| ((*PPASS == 1 || (*PPASS == 2 && imageDescription.transferFunction == CM_TRANSFER_FUNCTION_ST2084_PQ)) && m_renderData.pMonitor->m_activeWorkspace &&
|
|
m_renderData.pMonitor->m_activeWorkspace->m_hasFullscreenWindow &&
|
|
m_renderData.pMonitor->m_activeWorkspace->m_fullscreenMode == FSMODE_FULLSCREEN) /* Fullscreen window with pass cm enabled */;
|
|
|
|
if (!skipCM && !usingFinalShader && (texType == TEXTURE_RGBA || texType == TEXTURE_RGBX))
|
|
shader = &m_shaders->m_shCM;
|
|
|
|
glUseProgram(shader->program);
|
|
|
|
if (shader == &m_shaders->m_shCM) {
|
|
glUniform1i(shader->texType, texType);
|
|
passCMUniforms(*shader, imageDescription);
|
|
}
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
|
#else
|
|
glMatrix.transpose();
|
|
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
|
#endif
|
|
glUniform1i(shader->tex, 0);
|
|
|
|
if ((usingFinalShader && *PDT == 0) || CRASHING) {
|
|
glUniform1f(shader->time, m_globalTimer.getSeconds() - shader->initialTime);
|
|
} else if (usingFinalShader && shader->time != -1) {
|
|
// Don't let time be unitialised
|
|
glUniform1f(shader->time, 0.f);
|
|
}
|
|
|
|
if (usingFinalShader && shader->wl_output != -1)
|
|
glUniform1i(shader->wl_output, m_renderData.pMonitor->m_id);
|
|
if (usingFinalShader && shader->fullSize != -1)
|
|
glUniform2f(shader->fullSize, m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y);
|
|
|
|
if (CRASHING) {
|
|
glUniform1f(shader->distort, g_pHyprRenderer->m_crashingDistort);
|
|
glUniform2f(shader->fullSize, m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y);
|
|
}
|
|
|
|
if (!usingFinalShader) {
|
|
glUniform1f(shader->alpha, alpha);
|
|
|
|
if (discardActive) {
|
|
glUniform1i(shader->discardOpaque, !!(m_renderData.discardMode & DISCARD_OPAQUE));
|
|
glUniform1i(shader->discardAlpha, !!(m_renderData.discardMode & DISCARD_ALPHA));
|
|
glUniform1f(shader->discardAlphaValue, m_renderData.discardOpacity);
|
|
} else {
|
|
glUniform1i(shader->discardOpaque, 0);
|
|
glUniform1i(shader->discardAlpha, 0);
|
|
}
|
|
}
|
|
|
|
CBox transformedBox = newBox;
|
|
transformedBox.transform(wlTransformToHyprutils(invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x,
|
|
m_renderData.pMonitor->m_transformedSize.y);
|
|
|
|
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
|
|
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
|
|
|
|
if (!usingFinalShader) {
|
|
// Rounded corners
|
|
glUniform2f(shader->topLeft, TOPLEFT.x, TOPLEFT.y);
|
|
glUniform2f(shader->fullSize, FULLSIZE.x, FULLSIZE.y);
|
|
glUniform1f(shader->radius, round);
|
|
glUniform1f(shader->roundingPower, roundingPower);
|
|
|
|
if (allowDim && m_renderData.currentWindow) {
|
|
if (m_renderData.currentWindow->m_notRespondingTint->value() > 0) {
|
|
const auto DIM = m_renderData.currentWindow->m_notRespondingTint->value();
|
|
glUniform1i(shader->applyTint, 1);
|
|
glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM);
|
|
} else if (m_renderData.currentWindow->m_dimPercent->value() > 0) {
|
|
glUniform1i(shader->applyTint, 1);
|
|
const auto DIM = m_renderData.currentWindow->m_dimPercent->value();
|
|
glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM);
|
|
} else
|
|
glUniform1i(shader->applyTint, 0);
|
|
} else
|
|
glUniform1i(shader->applyTint, 0);
|
|
}
|
|
|
|
const float verts[] = {
|
|
m_renderData.primarySurfaceUVBottomRight.x, m_renderData.primarySurfaceUVTopLeft.y, // top right
|
|
m_renderData.primarySurfaceUVTopLeft.x, m_renderData.primarySurfaceUVTopLeft.y, // top left
|
|
m_renderData.primarySurfaceUVBottomRight.x, m_renderData.primarySurfaceUVBottomRight.y, // bottom right
|
|
m_renderData.primarySurfaceUVTopLeft.x, m_renderData.primarySurfaceUVBottomRight.y, // bottom left
|
|
};
|
|
|
|
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
if (allowCustomUV && m_renderData.primarySurfaceUVTopLeft != Vector2D(-1, -1))
|
|
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
|
|
else
|
|
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(shader->posAttrib);
|
|
glEnableVertexAttribArray(shader->texAttrib);
|
|
|
|
if (!m_renderData.clipBox.empty() || !m_renderData.clipRegion.empty()) {
|
|
CRegion damageClip = m_renderData.clipBox;
|
|
|
|
if (!m_renderData.clipRegion.empty()) {
|
|
if (m_renderData.clipBox.empty())
|
|
damageClip = m_renderData.clipRegion;
|
|
else
|
|
damageClip.intersect(m_renderData.clipRegion);
|
|
}
|
|
|
|
if (!damageClip.empty()) {
|
|
for (auto const& RECT : damageClip.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
} else {
|
|
for (auto const& RECT : damage.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(shader->posAttrib);
|
|
glDisableVertexAttribArray(shader->texAttrib);
|
|
|
|
glBindTexture(tex->m_target, 0);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, const CBox& box) {
|
|
RASSERT(m_renderData.pMonitor, "Tried to render texture without begin()!");
|
|
RASSERT((tex->m_texID > 0), "Attempted to draw nullptr texture!");
|
|
|
|
TRACY_GPU_ZONE("RenderTexturePrimitive");
|
|
|
|
if (m_renderData.damage.empty())
|
|
return;
|
|
|
|
CBox newBox = box;
|
|
m_renderData.renderModif.applyToBox(newBox);
|
|
|
|
// get transform
|
|
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_endFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform));
|
|
Mat3x3 matrix = m_renderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
|
|
Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix);
|
|
|
|
SShader* shader = &m_shaders->m_shPASSTHRURGBA;
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(tex->m_target, tex->m_texID);
|
|
|
|
glUseProgram(shader->program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
|
#else
|
|
glMatrix.transpose();
|
|
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
|
#endif
|
|
glUniform1i(shader->tex, 0);
|
|
|
|
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(shader->posAttrib);
|
|
glEnableVertexAttribArray(shader->texAttrib);
|
|
|
|
for (auto const& RECT : m_renderData.damage.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
scissor(nullptr);
|
|
|
|
glDisableVertexAttribArray(shader->posAttrib);
|
|
glDisableVertexAttribArray(shader->texAttrib);
|
|
|
|
glBindTexture(tex->m_target, 0);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, const CBox& box, CFramebuffer& matte) {
|
|
RASSERT(m_renderData.pMonitor, "Tried to render texture without begin()!");
|
|
RASSERT((tex->m_texID > 0), "Attempted to draw nullptr texture!");
|
|
|
|
TRACY_GPU_ZONE("RenderTextureMatte");
|
|
|
|
if (m_renderData.damage.empty())
|
|
return;
|
|
|
|
CBox newBox = box;
|
|
m_renderData.renderModif.applyToBox(newBox);
|
|
|
|
// get transform
|
|
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_endFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform));
|
|
Mat3x3 matrix = m_renderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
|
|
Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix);
|
|
|
|
SShader* shader = &m_shaders->m_shMATTE;
|
|
|
|
glUseProgram(shader->program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
|
#else
|
|
glMatrix.transpose();
|
|
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
|
#endif
|
|
glUniform1i(shader->tex, 0);
|
|
glUniform1i(shader->alphaMatte, 1);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(tex->m_target, tex->m_texID);
|
|
|
|
glActiveTexture(GL_TEXTURE0 + 1);
|
|
auto matteTex = matte.getTexture();
|
|
glBindTexture(matteTex->m_target, matteTex->m_texID);
|
|
|
|
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(shader->posAttrib);
|
|
glEnableVertexAttribArray(shader->texAttrib);
|
|
|
|
for (auto const& RECT : m_renderData.damage.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
scissor(nullptr);
|
|
|
|
glDisableVertexAttribArray(shader->posAttrib);
|
|
glDisableVertexAttribArray(shader->texAttrib);
|
|
|
|
glBindTexture(tex->m_target, 0);
|
|
}
|
|
|
|
// This probably isn't the fastest
|
|
// but it works... well, I guess?
|
|
//
|
|
// Dual (or more) kawase blur
|
|
CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* originalDamage) {
|
|
if (!m_renderData.currentFB->getTexture()) {
|
|
Debug::log(ERR, "BUG THIS: null fb texture while attempting to blur main fb?! (introspection off?!)");
|
|
return &m_renderData.pCurrentMonData->mirrorFB; // return something to sample from at least
|
|
}
|
|
|
|
return blurFramebufferWithDamage(a, originalDamage, *m_renderData.currentFB);
|
|
}
|
|
|
|
CFramebuffer* CHyprOpenGLImpl::blurFramebufferWithDamage(float a, CRegion* originalDamage, CFramebuffer& source) {
|
|
TRACY_GPU_ZONE("RenderBlurFramebufferWithDamage");
|
|
|
|
const auto BLENDBEFORE = m_blend;
|
|
blend(false);
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
// get transforms for the full monitor
|
|
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_renderData.pMonitor->m_transform));
|
|
CBox MONITORBOX = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y};
|
|
Mat3x3 matrix = m_renderData.monitorProjection.projectBox(MONITORBOX, TRANSFORM);
|
|
Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix);
|
|
|
|
// get the config settings
|
|
static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size");
|
|
static auto PBLURPASSES = CConfigValue<Hyprlang::INT>("decoration:blur:passes");
|
|
static auto PBLURVIBRANCY = CConfigValue<Hyprlang::FLOAT>("decoration:blur:vibrancy");
|
|
static auto PBLURVIBRANCYDARKNESS = CConfigValue<Hyprlang::FLOAT>("decoration:blur:vibrancy_darkness");
|
|
|
|
// prep damage
|
|
CRegion damage{*originalDamage};
|
|
damage.transform(wlTransformToHyprutils(invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x,
|
|
m_renderData.pMonitor->m_transformedSize.y);
|
|
damage.expand(*PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES));
|
|
|
|
// helper
|
|
const auto PMIRRORFB = &m_renderData.pCurrentMonData->mirrorFB;
|
|
const auto PMIRRORSWAPFB = &m_renderData.pCurrentMonData->mirrorSwapFB;
|
|
|
|
CFramebuffer* currentRenderToFB = PMIRRORFB;
|
|
|
|
// Begin with base color adjustments - global brightness and contrast
|
|
// TODO: make this a part of the first pass maybe to save on a drawcall?
|
|
{
|
|
static auto PBLURCONTRAST = CConfigValue<Hyprlang::FLOAT>("decoration:blur:contrast");
|
|
static auto PBLURBRIGHTNESS = CConfigValue<Hyprlang::FLOAT>("decoration:blur:brightness");
|
|
|
|
PMIRRORSWAPFB->bind();
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
auto currentTex = source.getTexture();
|
|
|
|
glBindTexture(currentTex->m_target, currentTex->m_texID);
|
|
|
|
glTexParameteri(currentTex->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glUseProgram(m_shaders->m_shBLURPREPARE.program);
|
|
|
|
// From FB to sRGB
|
|
const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription == SImageDescription{};
|
|
glUniform1i(m_shaders->m_shBLURPREPARE.skipCM, skipCM);
|
|
if (!skipCM) {
|
|
passCMUniforms(m_shaders->m_shBLURPREPARE, m_renderData.pMonitor->m_imageDescription, SImageDescription{});
|
|
glUniform1f(m_shaders->m_shBLURPREPARE.sdrSaturation,
|
|
m_renderData.pMonitor->m_sdrSaturation > 0 &&
|
|
m_renderData.pMonitor->m_imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ?
|
|
m_renderData.pMonitor->m_sdrSaturation :
|
|
1.0f);
|
|
glUniform1f(m_shaders->m_shBLURPREPARE.sdrBrightness,
|
|
m_renderData.pMonitor->m_sdrBrightness > 0 &&
|
|
m_renderData.pMonitor->m_imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ?
|
|
m_renderData.pMonitor->m_sdrBrightness :
|
|
1.0f);
|
|
}
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(m_shaders->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
|
#else
|
|
glMatrix.transpose();
|
|
glUniformMatrix3fv(m_shaders->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
|
#endif
|
|
glUniform1f(m_shaders->m_shBLURPREPARE.contrast, *PBLURCONTRAST);
|
|
glUniform1f(m_shaders->m_shBLURPREPARE.brightness, *PBLURBRIGHTNESS);
|
|
glUniform1i(m_shaders->m_shBLURPREPARE.tex, 0);
|
|
|
|
glVertexAttribPointer(m_shaders->m_shBLURPREPARE.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(m_shaders->m_shBLURPREPARE.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(m_shaders->m_shBLURPREPARE.posAttrib);
|
|
glEnableVertexAttribArray(m_shaders->m_shBLURPREPARE.texAttrib);
|
|
|
|
if (!damage.empty()) {
|
|
for (auto const& RECT : damage.getRects()) {
|
|
scissor(&RECT, false /* this region is already transformed */);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(m_shaders->m_shBLURPREPARE.posAttrib);
|
|
glDisableVertexAttribArray(m_shaders->m_shBLURPREPARE.texAttrib);
|
|
|
|
currentRenderToFB = PMIRRORSWAPFB;
|
|
}
|
|
|
|
// declare the draw func
|
|
auto drawPass = [&](SShader* pShader, CRegion* pDamage) {
|
|
if (currentRenderToFB == PMIRRORFB)
|
|
PMIRRORSWAPFB->bind();
|
|
else
|
|
PMIRRORFB->bind();
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
auto currentTex = currentRenderToFB->getTexture();
|
|
|
|
glBindTexture(currentTex->m_target, currentTex->m_texID);
|
|
|
|
glTexParameteri(currentTex->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glUseProgram(pShader->program);
|
|
|
|
// prep two shaders
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
|
#else
|
|
glMatrix.transpose();
|
|
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
|
#endif
|
|
glUniform1f(pShader->radius, *PBLURSIZE * a); // this makes the blursize change with a
|
|
if (pShader == &m_shaders->m_shBLUR1) {
|
|
glUniform2f(m_shaders->m_shBLUR1.halfpixel, 0.5f / (m_renderData.pMonitor->m_pixelSize.x / 2.f), 0.5f / (m_renderData.pMonitor->m_pixelSize.y / 2.f));
|
|
glUniform1i(m_shaders->m_shBLUR1.passes, *PBLURPASSES);
|
|
glUniform1f(m_shaders->m_shBLUR1.vibrancy, *PBLURVIBRANCY);
|
|
glUniform1f(m_shaders->m_shBLUR1.vibrancy_darkness, *PBLURVIBRANCYDARKNESS);
|
|
} else
|
|
glUniform2f(m_shaders->m_shBLUR2.halfpixel, 0.5f / (m_renderData.pMonitor->m_pixelSize.x * 2.f), 0.5f / (m_renderData.pMonitor->m_pixelSize.y * 2.f));
|
|
glUniform1i(pShader->tex, 0);
|
|
|
|
glVertexAttribPointer(pShader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(pShader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(pShader->posAttrib);
|
|
glEnableVertexAttribArray(pShader->texAttrib);
|
|
|
|
if (!pDamage->empty()) {
|
|
for (auto const& RECT : pDamage->getRects()) {
|
|
scissor(&RECT, false /* this region is already transformed */);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(pShader->posAttrib);
|
|
glDisableVertexAttribArray(pShader->texAttrib);
|
|
|
|
if (currentRenderToFB != PMIRRORFB)
|
|
currentRenderToFB = PMIRRORFB;
|
|
else
|
|
currentRenderToFB = PMIRRORSWAPFB;
|
|
};
|
|
|
|
// draw the things.
|
|
// first draw is swap -> mirr
|
|
PMIRRORFB->bind();
|
|
glBindTexture(PMIRRORSWAPFB->getTexture()->m_target, PMIRRORSWAPFB->getTexture()->m_texID);
|
|
|
|
// damage region will be scaled, make a temp
|
|
CRegion tempDamage{damage};
|
|
|
|
// and draw
|
|
for (auto i = 1; i <= *PBLURPASSES; ++i) {
|
|
tempDamage = damage.copy().scale(1.f / (1 << i));
|
|
drawPass(&m_shaders->m_shBLUR1, &tempDamage); // down
|
|
}
|
|
|
|
for (auto i = *PBLURPASSES - 1; i >= 0; --i) {
|
|
tempDamage = damage.copy().scale(1.f / (1 << i)); // when upsampling we make the region twice as big
|
|
drawPass(&m_shaders->m_shBLUR2, &tempDamage); // up
|
|
}
|
|
|
|
// finalize the image
|
|
{
|
|
static auto PBLURNOISE = CConfigValue<Hyprlang::FLOAT>("decoration:blur:noise");
|
|
static auto PBLURBRIGHTNESS = CConfigValue<Hyprlang::FLOAT>("decoration:blur:brightness");
|
|
|
|
if (currentRenderToFB == PMIRRORFB)
|
|
PMIRRORSWAPFB->bind();
|
|
else
|
|
PMIRRORFB->bind();
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
auto currentTex = currentRenderToFB->getTexture();
|
|
|
|
glBindTexture(currentTex->m_target, currentTex->m_texID);
|
|
|
|
glTexParameteri(currentTex->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glUseProgram(m_shaders->m_shBLURFINISH.program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(m_shaders->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
|
#else
|
|
glMatrix.transpose();
|
|
glUniformMatrix3fv(m_shaders->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
|
#endif
|
|
glUniform1f(m_shaders->m_shBLURFINISH.noise, *PBLURNOISE);
|
|
glUniform1f(m_shaders->m_shBLURFINISH.brightness, *PBLURBRIGHTNESS);
|
|
|
|
glUniform1i(m_shaders->m_shBLURFINISH.tex, 0);
|
|
|
|
glVertexAttribPointer(m_shaders->m_shBLURFINISH.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(m_shaders->m_shBLURFINISH.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(m_shaders->m_shBLURFINISH.posAttrib);
|
|
glEnableVertexAttribArray(m_shaders->m_shBLURFINISH.texAttrib);
|
|
|
|
if (!damage.empty()) {
|
|
for (auto const& RECT : damage.getRects()) {
|
|
scissor(&RECT, false /* this region is already transformed */);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(m_shaders->m_shBLURFINISH.posAttrib);
|
|
glDisableVertexAttribArray(m_shaders->m_shBLURFINISH.texAttrib);
|
|
|
|
if (currentRenderToFB != PMIRRORFB)
|
|
currentRenderToFB = PMIRRORFB;
|
|
else
|
|
currentRenderToFB = PMIRRORSWAPFB;
|
|
}
|
|
|
|
// finish
|
|
glBindTexture(PMIRRORFB->getTexture()->m_target, 0);
|
|
|
|
blend(BLENDBEFORE);
|
|
|
|
return currentRenderToFB;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::markBlurDirtyForMonitor(PHLMONITOR pMonitor) {
|
|
m_monitorRenderResources[pMonitor].blurFBDirty = true;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::preRender(PHLMONITOR pMonitor) {
|
|
static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
|
|
static auto PBLURXRAY = CConfigValue<Hyprlang::INT>("decoration:blur:xray");
|
|
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
|
|
|
|
if (!*PBLURNEWOPTIMIZE || !m_monitorRenderResources[pMonitor].blurFBDirty || !*PBLUR)
|
|
return;
|
|
|
|
// ignore if solitary present, nothing to blur
|
|
if (!pMonitor->m_solitaryClient.expired())
|
|
return;
|
|
|
|
// check if we need to update the blur fb
|
|
// if there are no windows that would benefit from it,
|
|
// we will ignore that the blur FB is dirty.
|
|
|
|
auto windowShouldBeBlurred = [&](PHLWINDOW pWindow) -> bool {
|
|
if (!pWindow)
|
|
return false;
|
|
|
|
if (pWindow->m_windowData.noBlur.valueOrDefault())
|
|
return false;
|
|
|
|
if (pWindow->m_wlSurface->small() && !pWindow->m_wlSurface->m_fillIgnoreSmall)
|
|
return true;
|
|
|
|
const auto PSURFACE = pWindow->m_wlSurface->resource();
|
|
|
|
const auto PWORKSPACE = pWindow->m_workspace;
|
|
const float A = pWindow->m_alpha->value() * pWindow->m_activeInactiveAlpha->value() * PWORKSPACE->m_alpha->value();
|
|
|
|
if (A >= 1.f) {
|
|
// if (PSURFACE->opaque)
|
|
// return false;
|
|
|
|
CRegion inverseOpaque;
|
|
|
|
pixman_box32_t surfbox = {0, 0, PSURFACE->m_current.size.x, PSURFACE->m_current.size.y};
|
|
CRegion opaqueRegion{PSURFACE->m_current.opaque};
|
|
inverseOpaque.set(opaqueRegion).invert(&surfbox).intersect(0, 0, PSURFACE->m_current.size.x, PSURFACE->m_current.size.y);
|
|
|
|
if (inverseOpaque.empty())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
bool hasWindows = false;
|
|
for (auto const& w : g_pCompositor->m_windows) {
|
|
if (w->m_workspace == pMonitor->m_activeWorkspace && !w->isHidden() && w->m_isMapped && (!w->m_isFloating || *PBLURXRAY)) {
|
|
|
|
// check if window is valid
|
|
if (!windowShouldBeBlurred(w))
|
|
continue;
|
|
|
|
hasWindows = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (auto const& m : g_pCompositor->m_monitors) {
|
|
for (auto const& lsl : m->m_layerSurfaceLayers) {
|
|
for (auto const& ls : lsl) {
|
|
if (!ls->m_layerSurface || ls->m_xray != 1)
|
|
continue;
|
|
|
|
// if (ls->layerSurface->surface->opaque && ls->alpha->value() >= 1.f)
|
|
// continue;
|
|
|
|
hasWindows = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hasWindows)
|
|
return;
|
|
|
|
g_pHyprRenderer->damageMonitor(pMonitor);
|
|
m_monitorRenderResources[pMonitor].blurFBShouldRender = true;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
|
|
|
|
TRACY_GPU_ZONE("RenderPreBlurForCurrentMonitor");
|
|
|
|
const auto SAVEDRENDERMODIF = m_renderData.renderModif;
|
|
m_renderData.renderModif = {}; // fix shit
|
|
|
|
// make the fake dmg
|
|
CRegion fakeDamage{0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y};
|
|
const auto POUTFB = blurMainFramebufferWithDamage(1, &fakeDamage);
|
|
|
|
// render onto blurFB
|
|
m_renderData.pCurrentMonData->blurFB.alloc(m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y,
|
|
m_renderData.pMonitor->m_output->state->state().drmFormat);
|
|
m_renderData.pCurrentMonData->blurFB.bind();
|
|
|
|
clear(CHyprColor(0, 0, 0, 0));
|
|
|
|
m_endFrame = true; // fix transformed
|
|
renderTextureInternalWithDamage(POUTFB->getTexture(), CBox{0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y}, 1, fakeDamage, 0,
|
|
2.0f, false, true, false);
|
|
m_endFrame = false;
|
|
|
|
m_renderData.currentFB->bind();
|
|
|
|
m_renderData.pCurrentMonData->blurFBDirty = false;
|
|
|
|
m_renderData.renderModif = SAVEDRENDERMODIF;
|
|
|
|
m_monitorRenderResources[m_renderData.pMonitor].blurFBShouldRender = false;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::preWindowPass() {
|
|
if (!preBlurQueued())
|
|
return;
|
|
|
|
g_pHyprRenderer->m_renderPass.add(makeShared<CPreBlurElement>());
|
|
}
|
|
|
|
bool CHyprOpenGLImpl::preBlurQueued() {
|
|
static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
|
|
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
|
|
|
|
return m_renderData.pCurrentMonData->blurFBDirty && *PBLURNEWOPTIMIZE && *PBLUR && m_renderData.pCurrentMonData->blurFBShouldRender;
|
|
}
|
|
|
|
bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow) {
|
|
static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
|
|
static auto PBLURXRAY = CConfigValue<Hyprlang::INT>("decoration:blur:xray");
|
|
|
|
if (!m_renderData.pCurrentMonData->blurFB.getTexture())
|
|
return false;
|
|
|
|
if (pWindow && pWindow->m_windowData.xray.hasValue() && !pWindow->m_windowData.xray.valueOrDefault())
|
|
return false;
|
|
|
|
if (pLayer && pLayer->m_xray == 0)
|
|
return false;
|
|
|
|
if ((*PBLURNEWOPTIMIZE && pWindow && !pWindow->m_isFloating && !pWindow->onSpecialWorkspace()) || *PBLURXRAY)
|
|
return true;
|
|
|
|
if ((pLayer && pLayer->m_xray == 1) || (pWindow && pWindow->m_windowData.xray.valueOrDefault()))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, float a, SP<CWLSurfaceResource> pSurface, int round, float roundingPower, bool blockBlurOptimization,
|
|
float blurA, float overallA) {
|
|
RASSERT(m_renderData.pMonitor, "Tried to render texture with blur without begin()!");
|
|
|
|
TRACY_GPU_ZONE("RenderTextureWithBlur");
|
|
|
|
// make a damage region for this window
|
|
CRegion texDamage{m_renderData.damage};
|
|
texDamage.intersect(box.x, box.y, box.width, box.height);
|
|
|
|
// While renderTextureInternalWithDamage will clip the blur as well,
|
|
// clipping texDamage here allows blur generation to be optimized.
|
|
if (!m_renderData.clipRegion.empty())
|
|
texDamage.intersect(m_renderData.clipRegion);
|
|
|
|
if (texDamage.empty())
|
|
return;
|
|
|
|
m_renderData.renderModif.applyToRegion(texDamage);
|
|
|
|
// amazing hack: the surface has an opaque region!
|
|
CRegion inverseOpaque;
|
|
if (a >= 1.f && pSurface && std::round(pSurface->m_current.size.x * m_renderData.pMonitor->m_scale) == box.w &&
|
|
std::round(pSurface->m_current.size.y * m_renderData.pMonitor->m_scale) == box.h) {
|
|
pixman_box32_t surfbox = {0, 0, pSurface->m_current.size.x * pSurface->m_current.scale, pSurface->m_current.size.y * pSurface->m_current.scale};
|
|
inverseOpaque = pSurface->m_current.opaque;
|
|
inverseOpaque.invert(&surfbox).intersect(0, 0, pSurface->m_current.size.x * pSurface->m_current.scale, pSurface->m_current.size.y * pSurface->m_current.scale);
|
|
|
|
if (inverseOpaque.empty()) {
|
|
renderTexture(tex, box, a, round, roundingPower, false, true);
|
|
return;
|
|
}
|
|
} else
|
|
inverseOpaque = {0, 0, box.width, box.height};
|
|
|
|
inverseOpaque.scale(m_renderData.pMonitor->m_scale);
|
|
|
|
// vvv TODO: layered blur fbs?
|
|
const bool USENEWOPTIMIZE = shouldUseNewBlurOptimizations(m_renderData.currentLS.lock(), m_renderData.currentWindow.lock()) && !blockBlurOptimization;
|
|
|
|
CFramebuffer* POUTFB = nullptr;
|
|
if (!USENEWOPTIMIZE) {
|
|
inverseOpaque.translate(box.pos());
|
|
m_renderData.renderModif.applyToRegion(inverseOpaque);
|
|
inverseOpaque.intersect(texDamage);
|
|
POUTFB = blurMainFramebufferWithDamage(a, &inverseOpaque);
|
|
} else
|
|
POUTFB = &m_renderData.pCurrentMonData->blurFB;
|
|
|
|
m_renderData.currentFB->bind();
|
|
|
|
// make a stencil for rounded corners to work with blur
|
|
scissor(nullptr); // allow the entire window and stencil to render
|
|
glClearStencil(0);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
if (USENEWOPTIMIZE && !(m_renderData.discardMode & DISCARD_ALPHA))
|
|
renderRect(box, CHyprColor(0, 0, 0, 0), round, roundingPower);
|
|
else
|
|
renderTexture(tex, box, a, round, roundingPower, true, true); // discard opaque
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
glStencilFunc(GL_EQUAL, 1, 0xFF);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
// stencil done. Render everything.
|
|
const auto LASTTL = m_renderData.primarySurfaceUVTopLeft;
|
|
const auto LASTBR = m_renderData.primarySurfaceUVBottomRight;
|
|
|
|
CBox transformedBox = box;
|
|
transformedBox.transform(wlTransformToHyprutils(invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x,
|
|
m_renderData.pMonitor->m_transformedSize.y);
|
|
|
|
CBox monitorSpaceBox = {transformedBox.pos().x / m_renderData.pMonitor->m_pixelSize.x * m_renderData.pMonitor->m_transformedSize.x,
|
|
transformedBox.pos().y / m_renderData.pMonitor->m_pixelSize.y * m_renderData.pMonitor->m_transformedSize.y,
|
|
transformedBox.width / m_renderData.pMonitor->m_pixelSize.x * m_renderData.pMonitor->m_transformedSize.x,
|
|
transformedBox.height / m_renderData.pMonitor->m_pixelSize.y * m_renderData.pMonitor->m_transformedSize.y};
|
|
|
|
m_renderData.primarySurfaceUVTopLeft = monitorSpaceBox.pos() / m_renderData.pMonitor->m_transformedSize;
|
|
m_renderData.primarySurfaceUVBottomRight = (monitorSpaceBox.pos() + monitorSpaceBox.size()) / m_renderData.pMonitor->m_transformedSize;
|
|
|
|
static auto PBLURIGNOREOPACITY = CConfigValue<Hyprlang::INT>("decoration:blur:ignore_opacity");
|
|
setMonitorTransformEnabled(true);
|
|
if (!USENEWOPTIMIZE)
|
|
setRenderModifEnabled(false);
|
|
renderTextureInternalWithDamage(POUTFB->getTexture(), box, (*PBLURIGNOREOPACITY ? blurA : a * blurA) * overallA, texDamage, round, roundingPower, false, false, true);
|
|
if (!USENEWOPTIMIZE)
|
|
setRenderModifEnabled(true);
|
|
setMonitorTransformEnabled(false);
|
|
|
|
m_renderData.primarySurfaceUVTopLeft = LASTTL;
|
|
m_renderData.primarySurfaceUVBottomRight = LASTBR;
|
|
|
|
// render the window, but clear stencil
|
|
glClearStencil(0);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
// draw window
|
|
glDisable(GL_STENCIL_TEST);
|
|
renderTextureInternalWithDamage(tex, box, a * overallA, texDamage, round, roundingPower, false, false, true, true);
|
|
|
|
glStencilMask(0xFF);
|
|
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
|
scissor(nullptr);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& grad, int round, float roundingPower, int borderSize, float a, int outerRound) {
|
|
RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!");
|
|
RASSERT(m_renderData.pMonitor, "Tried to render rect without begin()!");
|
|
|
|
TRACY_GPU_ZONE("RenderBorder");
|
|
|
|
if (m_renderData.damage.empty() || (m_renderData.currentWindow && m_renderData.currentWindow->m_windowData.noBorder.valueOrDefault()))
|
|
return;
|
|
|
|
CBox newBox = box;
|
|
m_renderData.renderModif.applyToBox(newBox);
|
|
|
|
if (borderSize < 1)
|
|
return;
|
|
|
|
int scaledBorderSize = std::round(borderSize * m_renderData.pMonitor->m_scale);
|
|
scaledBorderSize = std::round(scaledBorderSize * m_renderData.renderModif.combinedScale());
|
|
|
|
// adjust box
|
|
newBox.x -= scaledBorderSize;
|
|
newBox.y -= scaledBorderSize;
|
|
newBox.width += 2 * scaledBorderSize;
|
|
newBox.height += 2 * scaledBorderSize;
|
|
|
|
round += round == 0 ? 0 : scaledBorderSize;
|
|
|
|
Mat3x3 matrix = m_renderData.monitorProjection.projectBox(
|
|
newBox, wlTransformToHyprutils(invertTransform(!m_endFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform)), newBox.rot);
|
|
Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix);
|
|
|
|
const auto BLEND = m_blend;
|
|
blend(true);
|
|
|
|
glUseProgram(m_shaders->m_shBORDER1.program);
|
|
|
|
const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription == SImageDescription{};
|
|
glUniform1i(m_shaders->m_shBORDER1.skipCM, skipCM);
|
|
if (!skipCM)
|
|
passCMUniforms(m_shaders->m_shBORDER1, SImageDescription{});
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(m_shaders->m_shBORDER1.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
|
#else
|
|
glMatrix.transpose();
|
|
glUniformMatrix3fv(m_shaders->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
|
#endif
|
|
|
|
glUniform4fv(m_shaders->m_shBORDER1.gradient, grad.m_colorsOkLabA.size() / 4, (float*)grad.m_colorsOkLabA.data());
|
|
glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad.m_colorsOkLabA.size() / 4);
|
|
glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad.m_angle / (PI / 180.0)) % 360 * (PI / 180.0));
|
|
glUniform1f(m_shaders->m_shBORDER1.alpha, a);
|
|
glUniform1i(m_shaders->m_shBORDER1.gradient2Length, 0);
|
|
|
|
CBox transformedBox = newBox;
|
|
transformedBox.transform(wlTransformToHyprutils(invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x,
|
|
m_renderData.pMonitor->m_transformedSize.y);
|
|
|
|
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
|
|
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
|
|
|
|
glUniform2f(m_shaders->m_shBORDER1.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
|
|
glUniform2f(m_shaders->m_shBORDER1.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
|
|
glUniform2f(m_shaders->m_shBORDER1.fullSizeUntransformed, (float)newBox.width, (float)newBox.height);
|
|
glUniform1f(m_shaders->m_shBORDER1.radius, round);
|
|
glUniform1f(m_shaders->m_shBORDER1.radiusOuter, outerRound == -1 ? round : outerRound);
|
|
glUniform1f(m_shaders->m_shBORDER1.roundingPower, roundingPower);
|
|
glUniform1f(m_shaders->m_shBORDER1.thick, scaledBorderSize);
|
|
|
|
glVertexAttribPointer(m_shaders->m_shBORDER1.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(m_shaders->m_shBORDER1.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(m_shaders->m_shBORDER1.posAttrib);
|
|
glEnableVertexAttribArray(m_shaders->m_shBORDER1.texAttrib);
|
|
|
|
if (m_renderData.clipBox.width != 0 && m_renderData.clipBox.height != 0) {
|
|
CRegion damageClip{m_renderData.clipBox.x, m_renderData.clipBox.y, m_renderData.clipBox.width, m_renderData.clipBox.height};
|
|
damageClip.intersect(m_renderData.damage);
|
|
|
|
if (!damageClip.empty()) {
|
|
for (auto const& RECT : damageClip.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
} else {
|
|
for (auto const& RECT : m_renderData.damage.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(m_shaders->m_shBORDER1.posAttrib);
|
|
glDisableVertexAttribArray(m_shaders->m_shBORDER1.texAttrib);
|
|
|
|
blend(BLEND);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& grad1, const CGradientValueData& grad2, float lerp, int round, float roundingPower, int borderSize,
|
|
float a, int outerRound) {
|
|
RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!");
|
|
RASSERT(m_renderData.pMonitor, "Tried to render rect without begin()!");
|
|
|
|
TRACY_GPU_ZONE("RenderBorder2");
|
|
|
|
if (m_renderData.damage.empty() || (m_renderData.currentWindow && m_renderData.currentWindow->m_windowData.noBorder.valueOrDefault()))
|
|
return;
|
|
|
|
CBox newBox = box;
|
|
m_renderData.renderModif.applyToBox(newBox);
|
|
|
|
if (borderSize < 1)
|
|
return;
|
|
|
|
int scaledBorderSize = std::round(borderSize * m_renderData.pMonitor->m_scale);
|
|
scaledBorderSize = std::round(scaledBorderSize * m_renderData.renderModif.combinedScale());
|
|
|
|
// adjust box
|
|
newBox.x -= scaledBorderSize;
|
|
newBox.y -= scaledBorderSize;
|
|
newBox.width += 2 * scaledBorderSize;
|
|
newBox.height += 2 * scaledBorderSize;
|
|
|
|
round += round == 0 ? 0 : scaledBorderSize;
|
|
|
|
Mat3x3 matrix = m_renderData.monitorProjection.projectBox(
|
|
newBox, wlTransformToHyprutils(invertTransform(!m_endFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform)), newBox.rot);
|
|
Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix);
|
|
|
|
const auto BLEND = m_blend;
|
|
blend(true);
|
|
|
|
glUseProgram(m_shaders->m_shBORDER1.program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(m_shaders->m_shBORDER1.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
|
#else
|
|
glMatrix.transpose();
|
|
glUniformMatrix3fv(m_shaders->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
|
#endif
|
|
|
|
glUniform4fv(m_shaders->m_shBORDER1.gradient, grad1.m_colorsOkLabA.size() / 4, (float*)grad1.m_colorsOkLabA.data());
|
|
glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad1.m_colorsOkLabA.size() / 4);
|
|
glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad1.m_angle / (PI / 180.0)) % 360 * (PI / 180.0));
|
|
if (grad2.m_colorsOkLabA.size() > 0)
|
|
glUniform4fv(m_shaders->m_shBORDER1.gradient2, grad2.m_colorsOkLabA.size() / 4, (float*)grad2.m_colorsOkLabA.data());
|
|
glUniform1i(m_shaders->m_shBORDER1.gradient2Length, grad2.m_colorsOkLabA.size() / 4);
|
|
glUniform1f(m_shaders->m_shBORDER1.angle2, (int)(grad2.m_angle / (PI / 180.0)) % 360 * (PI / 180.0));
|
|
glUniform1f(m_shaders->m_shBORDER1.alpha, a);
|
|
glUniform1f(m_shaders->m_shBORDER1.gradientLerp, lerp);
|
|
|
|
CBox transformedBox = newBox;
|
|
transformedBox.transform(wlTransformToHyprutils(invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x,
|
|
m_renderData.pMonitor->m_transformedSize.y);
|
|
|
|
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
|
|
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
|
|
|
|
glUniform2f(m_shaders->m_shBORDER1.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
|
|
glUniform2f(m_shaders->m_shBORDER1.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
|
|
glUniform2f(m_shaders->m_shBORDER1.fullSizeUntransformed, (float)newBox.width, (float)newBox.height);
|
|
glUniform1f(m_shaders->m_shBORDER1.radius, round);
|
|
glUniform1f(m_shaders->m_shBORDER1.radiusOuter, outerRound == -1 ? round : outerRound);
|
|
glUniform1f(m_shaders->m_shBORDER1.roundingPower, roundingPower);
|
|
glUniform1f(m_shaders->m_shBORDER1.thick, scaledBorderSize);
|
|
|
|
glVertexAttribPointer(m_shaders->m_shBORDER1.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(m_shaders->m_shBORDER1.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(m_shaders->m_shBORDER1.posAttrib);
|
|
glEnableVertexAttribArray(m_shaders->m_shBORDER1.texAttrib);
|
|
|
|
if (m_renderData.clipBox.width != 0 && m_renderData.clipBox.height != 0) {
|
|
CRegion damageClip{m_renderData.clipBox.x, m_renderData.clipBox.y, m_renderData.clipBox.width, m_renderData.clipBox.height};
|
|
damageClip.intersect(m_renderData.damage);
|
|
|
|
if (!damageClip.empty()) {
|
|
for (auto const& RECT : damageClip.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
} else {
|
|
for (auto const& RECT : m_renderData.damage.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(m_shaders->m_shBORDER1.posAttrib);
|
|
glDisableVertexAttribArray(m_shaders->m_shBORDER1.texAttrib);
|
|
|
|
blend(BLEND);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderRoundedShadow(const CBox& box, int round, float roundingPower, int range, const CHyprColor& color, float a) {
|
|
RASSERT(m_renderData.pMonitor, "Tried to render shadow without begin()!");
|
|
RASSERT((box.width > 0 && box.height > 0), "Tried to render shadow with width/height < 0!");
|
|
RASSERT(m_renderData.currentWindow, "Tried to render shadow without a window!");
|
|
|
|
if (m_renderData.damage.empty())
|
|
return;
|
|
|
|
TRACY_GPU_ZONE("RenderShadow");
|
|
|
|
CBox newBox = box;
|
|
m_renderData.renderModif.applyToBox(newBox);
|
|
|
|
static auto PSHADOWPOWER = CConfigValue<Hyprlang::INT>("decoration:shadow:render_power");
|
|
|
|
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
|
|
|
|
const auto col = color;
|
|
|
|
Mat3x3 matrix = m_renderData.monitorProjection.projectBox(
|
|
newBox, wlTransformToHyprutils(invertTransform(!m_endFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform)), newBox.rot);
|
|
Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix);
|
|
|
|
blend(true);
|
|
|
|
glUseProgram(m_shaders->m_shSHADOW.program);
|
|
const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription == SImageDescription{};
|
|
glUniform1i(m_shaders->m_shSHADOW.skipCM, skipCM);
|
|
if (!skipCM)
|
|
passCMUniforms(m_shaders->m_shSHADOW, SImageDescription{});
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(m_shaders->m_shSHADOW.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
|
|
#else
|
|
glMatrix.transpose();
|
|
glUniformMatrix3fv(m_shaders->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
|
|
#endif
|
|
glUniform4f(m_shaders->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
|
|
|
|
const auto TOPLEFT = Vector2D(range + round, range + round);
|
|
const auto BOTTOMRIGHT = Vector2D(newBox.width - (range + round), newBox.height - (range + round));
|
|
const auto FULLSIZE = Vector2D(newBox.width, newBox.height);
|
|
|
|
// Rounded corners
|
|
glUniform2f(m_shaders->m_shSHADOW.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
|
|
glUniform2f(m_shaders->m_shSHADOW.bottomRight, (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y);
|
|
glUniform2f(m_shaders->m_shSHADOW.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
|
|
glUniform1f(m_shaders->m_shSHADOW.radius, range + round);
|
|
glUniform1f(m_shaders->m_shSHADOW.roundingPower, roundingPower);
|
|
glUniform1f(m_shaders->m_shSHADOW.range, range);
|
|
glUniform1f(m_shaders->m_shSHADOW.shadowPower, SHADOWPOWER);
|
|
|
|
glVertexAttribPointer(m_shaders->m_shSHADOW.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(m_shaders->m_shSHADOW.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(m_shaders->m_shSHADOW.posAttrib);
|
|
glEnableVertexAttribArray(m_shaders->m_shSHADOW.texAttrib);
|
|
|
|
if (m_renderData.clipBox.width != 0 && m_renderData.clipBox.height != 0) {
|
|
CRegion damageClip{m_renderData.clipBox.x, m_renderData.clipBox.y, m_renderData.clipBox.width, m_renderData.clipBox.height};
|
|
damageClip.intersect(m_renderData.damage);
|
|
|
|
if (!damageClip.empty()) {
|
|
for (auto const& RECT : damageClip.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
} else {
|
|
for (auto const& RECT : m_renderData.damage.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(m_shaders->m_shSHADOW.posAttrib);
|
|
glDisableVertexAttribArray(m_shaders->m_shSHADOW.texAttrib);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::saveBufferForMirror(const CBox& box) {
|
|
|
|
if (!m_renderData.pCurrentMonData->monitorMirrorFB.isAllocated())
|
|
m_renderData.pCurrentMonData->monitorMirrorFB.alloc(m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y,
|
|
m_renderData.pMonitor->m_output->state->state().drmFormat);
|
|
|
|
m_renderData.pCurrentMonData->monitorMirrorFB.bind();
|
|
|
|
blend(false);
|
|
|
|
renderTexture(m_renderData.currentFB->getTexture(), box, 1.f, 0, 2.0f, false, false);
|
|
|
|
blend(true);
|
|
|
|
m_renderData.currentFB->bind();
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderMirrored() {
|
|
|
|
auto monitor = m_renderData.pMonitor;
|
|
auto mirrored = monitor->m_mirrorOf;
|
|
|
|
const double scale = std::min(monitor->m_transformedSize.x / mirrored->m_transformedSize.x, monitor->m_transformedSize.y / mirrored->m_transformedSize.y);
|
|
CBox monbox = {0, 0, mirrored->m_transformedSize.x * scale, mirrored->m_transformedSize.y * scale};
|
|
|
|
// transform box as it will be drawn on a transformed projection
|
|
monbox.transform(wlTransformToHyprutils(mirrored->m_transform), mirrored->m_transformedSize.x * scale, mirrored->m_transformedSize.y * scale);
|
|
|
|
monbox.x = (monitor->m_transformedSize.x - monbox.w) / 2;
|
|
monbox.y = (monitor->m_transformedSize.y - monbox.h) / 2;
|
|
|
|
const auto PFB = &m_monitorRenderResources[mirrored].monitorMirrorFB;
|
|
if (!PFB->isAllocated() || !PFB->getTexture())
|
|
return;
|
|
|
|
g_pHyprRenderer->m_renderPass.add(makeShared<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(0, 0, 0, 0)}));
|
|
|
|
CTexPassElement::SRenderData data;
|
|
data.tex = PFB->getTexture();
|
|
data.box = monbox;
|
|
data.replaceProjection = Mat3x3::identity()
|
|
.translate(monitor->m_pixelSize / 2.0)
|
|
.transform(wlTransformToHyprutils(monitor->m_transform))
|
|
.transform(wlTransformToHyprutils(invertTransform(mirrored->m_transform)))
|
|
.translate(-monitor->m_transformedSize / 2.0);
|
|
|
|
g_pHyprRenderer->m_renderPass.add(makeShared<CTexPassElement>(data));
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const CAIROSURFACE, double offsetY, const Vector2D& size) {
|
|
static auto PSPLASHCOLOR = CConfigValue<Hyprlang::INT>("misc:col.splash");
|
|
static auto PSPLASHFONT = CConfigValue<std::string>("misc:splash_font_family");
|
|
static auto FALLBACKFONT = CConfigValue<std::string>("misc:font_family");
|
|
|
|
const auto FONTFAMILY = *PSPLASHFONT != STRVAL_EMPTY ? *PSPLASHFONT : *FALLBACKFONT;
|
|
const auto FONTSIZE = (int)(size.y / 76);
|
|
const auto COLOR = CHyprColor(*PSPLASHCOLOR);
|
|
|
|
PangoLayout* layoutText = pango_cairo_create_layout(CAIRO);
|
|
PangoFontDescription* pangoFD = pango_font_description_new();
|
|
|
|
pango_font_description_set_family_static(pangoFD, FONTFAMILY.c_str());
|
|
pango_font_description_set_absolute_size(pangoFD, FONTSIZE * PANGO_SCALE);
|
|
pango_font_description_set_style(pangoFD, PANGO_STYLE_NORMAL);
|
|
pango_font_description_set_weight(pangoFD, PANGO_WEIGHT_NORMAL);
|
|
pango_layout_set_font_description(layoutText, pangoFD);
|
|
|
|
cairo_set_source_rgba(CAIRO, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
|
|
|
|
int textW = 0, textH = 0;
|
|
pango_layout_set_text(layoutText, g_pCompositor->m_currentSplash.c_str(), -1);
|
|
pango_layout_get_size(layoutText, &textW, &textH);
|
|
textW /= PANGO_SCALE;
|
|
textH /= PANGO_SCALE;
|
|
|
|
cairo_move_to(CAIRO, (size.x - textW) / 2.0, size.y - textH - offsetY);
|
|
pango_cairo_show_layout(CAIRO, layoutText);
|
|
|
|
pango_font_description_free(pangoFD);
|
|
g_object_unref(layoutText);
|
|
|
|
cairo_surface_flush(CAIROSURFACE);
|
|
}
|
|
|
|
SP<CTexture> CHyprOpenGLImpl::loadAsset(const std::string& filename) {
|
|
|
|
std::string fullPath;
|
|
for (auto& e : ASSET_PATHS) {
|
|
std::string p = std::string{e} + "/hypr/" + filename;
|
|
std::error_code ec;
|
|
if (std::filesystem::exists(p, ec)) {
|
|
fullPath = p;
|
|
break;
|
|
} else
|
|
Debug::log(LOG, "loadAsset: looking at {} unsuccessful: ec {}", filename, ec.message());
|
|
}
|
|
|
|
if (fullPath.empty()) {
|
|
m_failedAssetsNo++;
|
|
Debug::log(ERR, "loadAsset: looking for {} failed (no provider found)", filename);
|
|
return m_missingAssetTexture;
|
|
}
|
|
|
|
const auto CAIROSURFACE = cairo_image_surface_create_from_png(fullPath.c_str());
|
|
|
|
if (!CAIROSURFACE) {
|
|
m_failedAssetsNo++;
|
|
Debug::log(ERR, "loadAsset: failed to load {} (corrupt / inaccessible / not png)", fullPath);
|
|
return m_missingAssetTexture;
|
|
}
|
|
|
|
const auto CAIROFORMAT = cairo_image_surface_get_format(CAIROSURFACE);
|
|
auto tex = makeShared<CTexture>();
|
|
|
|
tex->allocate();
|
|
tex->m_size = {cairo_image_surface_get_width(CAIROSURFACE), cairo_image_surface_get_height(CAIROSURFACE)};
|
|
|
|
const GLint glIFormat = CAIROFORMAT == CAIRO_FORMAT_RGB96F ?
|
|
#ifdef GLES2
|
|
GL_RGB32F_EXT :
|
|
#else
|
|
GL_RGB32F :
|
|
#endif
|
|
GL_RGBA;
|
|
const GLint glFormat = CAIROFORMAT == CAIRO_FORMAT_RGB96F ? GL_RGB : GL_RGBA;
|
|
const GLint glType = CAIROFORMAT == CAIRO_FORMAT_RGB96F ? GL_FLOAT : GL_UNSIGNED_BYTE;
|
|
|
|
const auto DATA = cairo_image_surface_get_data(CAIROSURFACE);
|
|
glBindTexture(GL_TEXTURE_2D, tex->m_texID);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
#ifndef GLES2
|
|
if (CAIROFORMAT != CAIRO_FORMAT_RGB96F) {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
}
|
|
#endif
|
|
glTexImage2D(GL_TEXTURE_2D, 0, glIFormat, tex->m_size.x, tex->m_size.y, 0, glFormat, glType, DATA);
|
|
|
|
cairo_surface_destroy(CAIROSURFACE);
|
|
|
|
return tex;
|
|
}
|
|
|
|
SP<CTexture> CHyprOpenGLImpl::renderText(const std::string& text, CHyprColor col, int pt, bool italic, const std::string& fontFamily, int maxWidth, int weight) {
|
|
SP<CTexture> tex = makeShared<CTexture>();
|
|
|
|
static auto FONT = CConfigValue<std::string>("misc:font_family");
|
|
|
|
const auto FONTFAMILY = fontFamily.empty() ? *FONT : fontFamily;
|
|
const auto FONTSIZE = pt;
|
|
const auto COLOR = col;
|
|
|
|
auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 1920, 1080 /* arbitrary, just for size */);
|
|
auto CAIRO = cairo_create(CAIROSURFACE);
|
|
|
|
PangoLayout* layoutText = pango_cairo_create_layout(CAIRO);
|
|
PangoFontDescription* pangoFD = pango_font_description_new();
|
|
|
|
pango_font_description_set_family_static(pangoFD, FONTFAMILY.c_str());
|
|
pango_font_description_set_absolute_size(pangoFD, FONTSIZE * PANGO_SCALE);
|
|
pango_font_description_set_style(pangoFD, italic ? PANGO_STYLE_ITALIC : PANGO_STYLE_NORMAL);
|
|
pango_font_description_set_weight(pangoFD, static_cast<PangoWeight>(weight));
|
|
pango_layout_set_font_description(layoutText, pangoFD);
|
|
|
|
cairo_set_source_rgba(CAIRO, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
|
|
|
|
int textW = 0, textH = 0;
|
|
pango_layout_set_text(layoutText, text.c_str(), -1);
|
|
|
|
if (maxWidth > 0) {
|
|
pango_layout_set_width(layoutText, maxWidth * PANGO_SCALE);
|
|
pango_layout_set_ellipsize(layoutText, PANGO_ELLIPSIZE_END);
|
|
}
|
|
|
|
pango_layout_get_size(layoutText, &textW, &textH);
|
|
textW /= PANGO_SCALE;
|
|
textH /= PANGO_SCALE;
|
|
|
|
pango_font_description_free(pangoFD);
|
|
g_object_unref(layoutText);
|
|
cairo_destroy(CAIRO);
|
|
cairo_surface_destroy(CAIROSURFACE);
|
|
|
|
CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, textW, textH);
|
|
CAIRO = cairo_create(CAIROSURFACE);
|
|
|
|
layoutText = pango_cairo_create_layout(CAIRO);
|
|
pangoFD = pango_font_description_new();
|
|
|
|
pango_font_description_set_family_static(pangoFD, FONTFAMILY.c_str());
|
|
pango_font_description_set_absolute_size(pangoFD, FONTSIZE * PANGO_SCALE);
|
|
pango_font_description_set_style(pangoFD, italic ? PANGO_STYLE_ITALIC : PANGO_STYLE_NORMAL);
|
|
pango_font_description_set_weight(pangoFD, static_cast<PangoWeight>(weight));
|
|
pango_layout_set_font_description(layoutText, pangoFD);
|
|
pango_layout_set_text(layoutText, text.c_str(), -1);
|
|
|
|
cairo_set_source_rgba(CAIRO, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
|
|
|
|
cairo_move_to(CAIRO, 0, 0);
|
|
pango_cairo_show_layout(CAIRO, layoutText);
|
|
|
|
pango_font_description_free(pangoFD);
|
|
g_object_unref(layoutText);
|
|
|
|
cairo_surface_flush(CAIROSURFACE);
|
|
|
|
tex->allocate();
|
|
tex->m_size = {cairo_image_surface_get_width(CAIROSURFACE), cairo_image_surface_get_height(CAIROSURFACE)};
|
|
|
|
const auto DATA = cairo_image_surface_get_data(CAIROSURFACE);
|
|
glBindTexture(GL_TEXTURE_2D, tex->m_texID);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
#ifndef GLES2
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
#endif
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex->m_size.x, tex->m_size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA);
|
|
|
|
cairo_destroy(CAIRO);
|
|
cairo_surface_destroy(CAIROSURFACE);
|
|
|
|
return tex;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::initMissingAssetTexture() {
|
|
SP<CTexture> tex = makeShared<CTexture>();
|
|
tex->allocate();
|
|
|
|
const auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 512, 512);
|
|
const auto CAIRO = cairo_create(CAIROSURFACE);
|
|
|
|
cairo_set_antialias(CAIRO, CAIRO_ANTIALIAS_NONE);
|
|
cairo_save(CAIRO);
|
|
cairo_set_source_rgba(CAIRO, 0, 0, 0, 1);
|
|
cairo_set_operator(CAIRO, CAIRO_OPERATOR_SOURCE);
|
|
cairo_paint(CAIRO);
|
|
cairo_set_source_rgba(CAIRO, 1, 0, 1, 1);
|
|
cairo_rectangle(CAIRO, 256, 0, 256, 256);
|
|
cairo_fill(CAIRO);
|
|
cairo_rectangle(CAIRO, 0, 256, 256, 256);
|
|
cairo_fill(CAIRO);
|
|
cairo_restore(CAIRO);
|
|
|
|
cairo_surface_flush(CAIROSURFACE);
|
|
|
|
tex->m_size = {512, 512};
|
|
|
|
// copy the data to an OpenGL texture we have
|
|
const GLint glFormat = GL_RGBA;
|
|
const GLint glType = GL_UNSIGNED_BYTE;
|
|
|
|
const auto DATA = cairo_image_surface_get_data(CAIROSURFACE);
|
|
glBindTexture(GL_TEXTURE_2D, tex->m_texID);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
#ifndef GLES2
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
#endif
|
|
glTexImage2D(GL_TEXTURE_2D, 0, glFormat, tex->m_size.x, tex->m_size.y, 0, glFormat, glType, DATA);
|
|
|
|
cairo_surface_destroy(CAIROSURFACE);
|
|
cairo_destroy(CAIRO);
|
|
|
|
m_missingAssetTexture = tex;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::initAssets() {
|
|
initMissingAssetTexture();
|
|
|
|
m_lockDeadTexture = loadAsset("lockdead.png");
|
|
m_lockDead2Texture = loadAsset("lockdead2.png");
|
|
|
|
m_lockTtyTextTexture = renderText(
|
|
std::format("Running on tty {}",
|
|
g_pCompositor->m_aqBackend->hasSession() && g_pCompositor->m_aqBackend->session->vt > 0 ? std::to_string(g_pCompositor->m_aqBackend->session->vt) : "unknown"),
|
|
CHyprColor{0.9F, 0.9F, 0.9F, 0.7F}, 20, true);
|
|
|
|
m_screencopyDeniedTexture = renderText("Permission denied to share screen", Colors::WHITE, 20);
|
|
|
|
ensureBackgroundTexturePresence();
|
|
}
|
|
|
|
void CHyprOpenGLImpl::ensureBackgroundTexturePresence() {
|
|
static auto PNOWALLPAPER = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
|
|
static auto PFORCEWALLPAPER = CConfigValue<Hyprlang::INT>("misc:force_default_wallpaper");
|
|
|
|
const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, static_cast<int64_t>(-1L), static_cast<int64_t>(2L));
|
|
|
|
if (*PNOWALLPAPER)
|
|
m_backgroundTexture.reset();
|
|
else if (!m_backgroundTexture) {
|
|
// create the default background texture
|
|
std::string texPath = "wall";
|
|
|
|
// get the adequate tex
|
|
if (FORCEWALLPAPER == -1) {
|
|
std::mt19937_64 engine(time(nullptr));
|
|
std::uniform_int_distribution<> distribution(0, 2);
|
|
|
|
texPath += std::to_string(distribution(engine));
|
|
} else
|
|
texPath += std::to_string(std::clamp(*PFORCEWALLPAPER, (int64_t)0, (int64_t)2));
|
|
|
|
texPath += ".png";
|
|
|
|
m_backgroundTexture = loadAsset(texPath);
|
|
}
|
|
}
|
|
|
|
void CHyprOpenGLImpl::createBGTextureForMonitor(PHLMONITOR pMonitor) {
|
|
RASSERT(m_renderData.pMonitor, "Tried to createBGTex without begin()!");
|
|
|
|
Debug::log(LOG, "Creating a texture for BGTex");
|
|
|
|
static auto PRENDERTEX = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
|
|
static auto PNOSPLASH = CConfigValue<Hyprlang::INT>("misc:disable_splash_rendering");
|
|
|
|
if (*PRENDERTEX)
|
|
return;
|
|
|
|
// release the last tex if exists
|
|
const auto PFB = &m_monitorBGFBs[pMonitor];
|
|
PFB->release();
|
|
|
|
PFB->alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, pMonitor->m_output->state->state().drmFormat);
|
|
|
|
if (!m_backgroundTexture) // ?!?!?!
|
|
return;
|
|
|
|
// create a new one with cairo
|
|
SP<CTexture> tex = makeShared<CTexture>();
|
|
|
|
tex->allocate();
|
|
|
|
const auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y);
|
|
const auto CAIRO = cairo_create(CAIROSURFACE);
|
|
|
|
cairo_set_antialias(CAIRO, CAIRO_ANTIALIAS_GOOD);
|
|
cairo_save(CAIRO);
|
|
cairo_set_source_rgba(CAIRO, 0, 0, 0, 0);
|
|
cairo_set_operator(CAIRO, CAIRO_OPERATOR_SOURCE);
|
|
cairo_paint(CAIRO);
|
|
cairo_restore(CAIRO);
|
|
|
|
if (!*PNOSPLASH)
|
|
renderSplash(CAIRO, CAIROSURFACE, 0.02 * pMonitor->m_pixelSize.y, pMonitor->m_pixelSize);
|
|
|
|
cairo_surface_flush(CAIROSURFACE);
|
|
|
|
tex->m_size = pMonitor->m_pixelSize;
|
|
|
|
// copy the data to an OpenGL texture we have
|
|
const GLint glFormat = GL_RGBA;
|
|
const GLint glType = GL_UNSIGNED_BYTE;
|
|
|
|
const auto DATA = cairo_image_surface_get_data(CAIROSURFACE);
|
|
glBindTexture(GL_TEXTURE_2D, tex->m_texID);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
#ifndef GLES2
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
#endif
|
|
glTexImage2D(GL_TEXTURE_2D, 0, glFormat, tex->m_size.x, tex->m_size.y, 0, glFormat, glType, DATA);
|
|
|
|
cairo_surface_destroy(CAIROSURFACE);
|
|
cairo_destroy(CAIRO);
|
|
|
|
// render the texture to our fb
|
|
PFB->bind();
|
|
CRegion fakeDamage{0, 0, INT16_MAX, INT16_MAX};
|
|
|
|
blend(true);
|
|
clear(CHyprColor{0, 0, 0, 1});
|
|
|
|
// first render the background
|
|
if (m_backgroundTexture) {
|
|
const double MONRATIO = m_renderData.pMonitor->m_transformedSize.x / m_renderData.pMonitor->m_transformedSize.y;
|
|
const double WPRATIO = m_backgroundTexture->m_size.x / m_backgroundTexture->m_size.y;
|
|
Vector2D origin;
|
|
double scale = 1.0;
|
|
|
|
if (MONRATIO > WPRATIO) {
|
|
scale = m_renderData.pMonitor->m_transformedSize.x / m_backgroundTexture->m_size.x;
|
|
origin.y = (m_renderData.pMonitor->m_transformedSize.y - m_backgroundTexture->m_size.y * scale) / 2.0;
|
|
} else {
|
|
scale = m_renderData.pMonitor->m_transformedSize.y / m_backgroundTexture->m_size.y;
|
|
origin.x = (m_renderData.pMonitor->m_transformedSize.x - m_backgroundTexture->m_size.x * scale) / 2.0;
|
|
}
|
|
|
|
CBox texbox = CBox{origin, m_backgroundTexture->m_size * scale};
|
|
renderTextureInternalWithDamage(m_backgroundTexture, texbox, 1.0, fakeDamage);
|
|
}
|
|
|
|
CBox monbox = {{}, pMonitor->m_pixelSize};
|
|
renderTextureInternalWithDamage(tex, monbox, 1.0, fakeDamage);
|
|
|
|
// bind back
|
|
if (m_renderData.currentFB)
|
|
m_renderData.currentFB->bind();
|
|
|
|
Debug::log(LOG, "Background created for monitor {}", pMonitor->m_name);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::clearWithTex() {
|
|
RASSERT(m_renderData.pMonitor, "Tried to render BGtex without begin()!");
|
|
|
|
auto TEXIT = m_monitorBGFBs.find(m_renderData.pMonitor);
|
|
|
|
if (TEXIT == m_monitorBGFBs.end()) {
|
|
createBGTextureForMonitor(m_renderData.pMonitor.lock());
|
|
TEXIT = m_monitorBGFBs.find(m_renderData.pMonitor);
|
|
}
|
|
|
|
if (TEXIT != m_monitorBGFBs.end()) {
|
|
CTexPassElement::SRenderData data;
|
|
data.box = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y};
|
|
data.flipEndFrame = true;
|
|
data.tex = TEXIT->second.getTexture();
|
|
g_pHyprRenderer->m_renderPass.add(makeShared<CTexPassElement>(data));
|
|
}
|
|
}
|
|
|
|
void CHyprOpenGLImpl::destroyMonitorResources(PHLMONITORREF pMonitor) {
|
|
g_pHyprRenderer->makeEGLCurrent();
|
|
|
|
if (!g_pHyprOpenGL)
|
|
return;
|
|
|
|
auto RESIT = g_pHyprOpenGL->m_monitorRenderResources.find(pMonitor);
|
|
if (RESIT != g_pHyprOpenGL->m_monitorRenderResources.end()) {
|
|
RESIT->second.mirrorFB.release();
|
|
RESIT->second.offloadFB.release();
|
|
RESIT->second.mirrorSwapFB.release();
|
|
RESIT->second.monitorMirrorFB.release();
|
|
RESIT->second.blurFB.release();
|
|
RESIT->second.offMainFB.release();
|
|
RESIT->second.stencilTex->destroyTexture();
|
|
g_pHyprOpenGL->m_monitorRenderResources.erase(RESIT);
|
|
}
|
|
|
|
auto TEXIT = g_pHyprOpenGL->m_monitorBGFBs.find(pMonitor);
|
|
if (TEXIT != g_pHyprOpenGL->m_monitorBGFBs.end()) {
|
|
TEXIT->second.release();
|
|
g_pHyprOpenGL->m_monitorBGFBs.erase(TEXIT);
|
|
}
|
|
|
|
if (pMonitor)
|
|
Debug::log(LOG, "Monitor {} -> destroyed all render data", pMonitor->m_name);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::saveMatrix() {
|
|
m_renderData.savedProjection = m_renderData.projection;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::setMatrixScaleTranslate(const Vector2D& translate, const float& scale) {
|
|
m_renderData.projection.scale(scale).translate(translate);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::restoreMatrix() {
|
|
m_renderData.projection = m_renderData.savedProjection;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::bindOffMain() {
|
|
if (!m_renderData.pCurrentMonData->offMainFB.isAllocated()) {
|
|
m_renderData.pCurrentMonData->offMainFB.alloc(m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y,
|
|
m_renderData.pMonitor->m_output->state->state().drmFormat);
|
|
|
|
m_renderData.pCurrentMonData->offMainFB.addStencil(m_renderData.pCurrentMonData->stencilTex);
|
|
}
|
|
|
|
m_renderData.pCurrentMonData->offMainFB.bind();
|
|
clear(CHyprColor(0, 0, 0, 0));
|
|
m_renderData.currentFB = &m_renderData.pCurrentMonData->offMainFB;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
|
|
CBox monbox = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y};
|
|
renderTexturePrimitive(off->getTexture(), monbox);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::bindBackOnMain() {
|
|
m_renderData.mainFB->bind();
|
|
m_renderData.currentFB = m_renderData.mainFB;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::setMonitorTransformEnabled(bool enabled) {
|
|
m_endFrame = enabled;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::setRenderModifEnabled(bool enabled) {
|
|
m_renderData.renderModif.enabled = enabled;
|
|
}
|
|
|
|
uint32_t CHyprOpenGLImpl::getPreferredReadFormat(PHLMONITOR pMonitor) {
|
|
return pMonitor->m_output->state->state().drmFormat;
|
|
}
|
|
|
|
std::vector<SDRMFormat> CHyprOpenGLImpl::getDRMFormats() {
|
|
return m_drmFormats;
|
|
}
|
|
|
|
void SRenderModifData::applyToBox(CBox& box) {
|
|
if (!enabled)
|
|
return;
|
|
|
|
for (auto const& [type, val] : modifs) {
|
|
try {
|
|
switch (type) {
|
|
case RMOD_TYPE_SCALE: box.scale(std::any_cast<float>(val)); break;
|
|
case RMOD_TYPE_SCALECENTER: box.scaleFromCenter(std::any_cast<float>(val)); break;
|
|
case RMOD_TYPE_TRANSLATE: box.translate(std::any_cast<Vector2D>(val)); break;
|
|
case RMOD_TYPE_ROTATE: box.rot += std::any_cast<float>(val); break;
|
|
case RMOD_TYPE_ROTATECENTER: {
|
|
const auto THETA = std::any_cast<float>(val);
|
|
const double COS = std::cos(THETA);
|
|
const double SIN = std::sin(THETA);
|
|
box.rot += THETA;
|
|
const auto OLDPOS = box.pos();
|
|
box.x = OLDPOS.x * COS - OLDPOS.y * SIN;
|
|
box.y = OLDPOS.y * COS + OLDPOS.x * SIN;
|
|
}
|
|
}
|
|
} catch (std::bad_any_cast& e) { Debug::log(ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToBox!"); }
|
|
}
|
|
}
|
|
|
|
void SRenderModifData::applyToRegion(CRegion& rg) {
|
|
if (!enabled)
|
|
return;
|
|
|
|
for (auto const& [type, val] : modifs) {
|
|
try {
|
|
switch (type) {
|
|
case RMOD_TYPE_SCALE: rg.scale(std::any_cast<float>(val)); break;
|
|
case RMOD_TYPE_SCALECENTER: rg.scale(std::any_cast<float>(val)); break;
|
|
case RMOD_TYPE_TRANSLATE: rg.translate(std::any_cast<Vector2D>(val)); break;
|
|
case RMOD_TYPE_ROTATE: /* TODO */
|
|
case RMOD_TYPE_ROTATECENTER: break;
|
|
}
|
|
} catch (std::bad_any_cast& e) { Debug::log(ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToRegion!"); }
|
|
}
|
|
}
|
|
|
|
float SRenderModifData::combinedScale() {
|
|
if (!enabled)
|
|
return 1;
|
|
|
|
float scale = 1.f;
|
|
for (auto const& [type, val] : modifs) {
|
|
try {
|
|
switch (type) {
|
|
case RMOD_TYPE_SCALE: scale *= std::any_cast<float>(val); break;
|
|
case RMOD_TYPE_SCALECENTER:
|
|
case RMOD_TYPE_TRANSLATE:
|
|
case RMOD_TYPE_ROTATE:
|
|
case RMOD_TYPE_ROTATECENTER: break;
|
|
}
|
|
} catch (std::bad_any_cast& e) { Debug::log(ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::combinedScale!"); }
|
|
}
|
|
return scale;
|
|
}
|
|
|
|
UP<CEGLSync> CEGLSync::create() {
|
|
EGLSyncKHR sync = g_pHyprOpenGL->m_proc.eglCreateSyncKHR(g_pHyprOpenGL->m_eglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
|
|
|
|
if (sync == EGL_NO_SYNC_KHR) {
|
|
Debug::log(ERR, "eglCreateSyncKHR failed");
|
|
return nullptr;
|
|
}
|
|
|
|
// we need to flush otherwise we might not get a valid fd
|
|
glFlush();
|
|
|
|
int fd = g_pHyprOpenGL->m_proc.eglDupNativeFenceFDANDROID(g_pHyprOpenGL->m_eglDisplay, sync);
|
|
if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
|
|
Debug::log(ERR, "eglDupNativeFenceFDANDROID failed");
|
|
return nullptr;
|
|
}
|
|
|
|
UP<CEGLSync> eglSync(new CEGLSync);
|
|
eglSync->m_fd = CFileDescriptor(fd);
|
|
eglSync->m_sync = sync;
|
|
eglSync->m_valid = true;
|
|
|
|
return eglSync;
|
|
}
|
|
|
|
CEGLSync::~CEGLSync() {
|
|
if (m_sync == EGL_NO_SYNC_KHR)
|
|
return;
|
|
|
|
if (g_pHyprOpenGL && g_pHyprOpenGL->m_proc.eglDestroySyncKHR(g_pHyprOpenGL->m_eglDisplay, m_sync) != EGL_TRUE)
|
|
Debug::log(ERR, "eglDestroySyncKHR failed");
|
|
}
|
|
|
|
CFileDescriptor& CEGLSync::fd() {
|
|
return m_fd;
|
|
}
|
|
|
|
CFileDescriptor&& CEGLSync::takeFd() {
|
|
return std::move(m_fd);
|
|
}
|
|
|
|
bool CEGLSync::isValid() {
|
|
return m_valid && m_sync != EGL_NO_SYNC_KHR && m_fd.isValid();
|
|
}
|