hyprutils/src/math/Vector2D.cpp
2025-02-02 18:48:52 +05:00

55 lines
1.5 KiB
C++

#include <hyprutils/math/Vector2D.hpp>
#include <algorithm>
#include <cmath>
using namespace Hyprutils::Math;
Hyprutils::Math::Vector2D::Vector2D(double xx, double yy) : x(xx), y(yy) {
;
}
Hyprutils::Math::Vector2D::Vector2D(int xx, int yy) : x((double)xx), y((double)yy) {
;
}
Hyprutils::Math::Vector2D::Vector2D() {
;
}
double Hyprutils::Math::Vector2D::normalize() {
// get max abs
const auto max = std::abs(x) > std::abs(y) ? std::abs(x) : std::abs(y);
x /= max;
y /= max;
return max;
}
Vector2D Hyprutils::Math::Vector2D::floor() const {
return Vector2D(std::floor(x), std::floor(y));
}
Vector2D Hyprutils::Math::Vector2D::round() const {
return Vector2D(std::round(x), std::round(y));
}
Vector2D Hyprutils::Math::Vector2D::clamp(const Vector2D& min, const Vector2D& max) const {
return Vector2D(std::clamp(this->x, min.x, max.x < min.x ? INFINITY : max.x), std::clamp(this->y, min.y, max.y < min.y ? INFINITY : max.y));
}
double Hyprutils::Math::Vector2D::distance(const Vector2D& other) const {
return std::sqrt(distanceSq(other));
}
double Hyprutils::Math::Vector2D::distanceSq(const Vector2D& other) const {
return ((x - other.x) * (x - other.x)) + ((y - other.y) * (y - other.y));
}
double Hyprutils::Math::Vector2D::size() const {
return std::sqrt((x * x) + (y * y));
}
Vector2D Hyprutils::Math::Vector2D::getComponentMax(const Vector2D& other) const {
return Vector2D(std::max(this->x, other.x), std::max(this->y, other.y));
}