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NullSocketServer::Wait: Don't warn if we have to wait a long time for messages
Make the warning timeout for Event::Wait configurable, and let NullSocketServer::Wait pass kForever to completely eliminate the warning. 3000 ms is a good default warning timeout for Event::Wait, but in some cases---such as when a message queue is waiting for a message to arrive---we don't want the warning, since a long wait isn't a reliable indicator that the system is deadlocked. It might just be that no one is posting messages. Bug: webrtc:10531 Change-Id: Ic5969b8bfedb96376bd6d6a72ba6a4591750a920 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/132017 Reviewed-by: Magnus Jedvert <magjed@webrtc.org> Commit-Queue: Karl Wiberg <kwiberg@webrtc.org> Cr-Commit-Position: refs/heads/master@{#27574}
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304ea5f7b0
commit
fc47c86b12
4 changed files with 66 additions and 29 deletions
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@ -265,6 +265,7 @@ rtc_source_set("rtc_event") {
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":checks",
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":checks",
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"synchronization:yield_policy",
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"synchronization:yield_policy",
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"system:warn_current_thread_is_deadlocked",
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"system:warn_current_thread_is_deadlocked",
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"//third_party/abseil-cpp/absl/types:optional",
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]
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]
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}
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}
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}
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}
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@ -21,6 +21,7 @@
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#error "Must define either WEBRTC_WIN or WEBRTC_POSIX."
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#error "Must define either WEBRTC_WIN or WEBRTC_POSIX."
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#endif
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#endif
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#include "absl/types/optional.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/synchronization/yield_policy.h"
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#include "rtc_base/synchronization/yield_policy.h"
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#include "rtc_base/system/warn_current_thread_is_deadlocked.h"
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#include "rtc_base/system/warn_current_thread_is_deadlocked.h"
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@ -50,9 +51,9 @@ void Event::Reset() {
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ResetEvent(event_handle_);
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ResetEvent(event_handle_);
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}
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}
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bool Event::Wait(int milliseconds) {
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bool Event::Wait(const int give_up_after_ms, int /*warn_after_ms*/) {
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ScopedYieldPolicy::YieldExecution();
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ScopedYieldPolicy::YieldExecution();
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DWORD ms = (milliseconds == kForever) ? INFINITE : milliseconds;
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const DWORD ms = give_up_after_ms == kForever ? INFINITE : give_up_after_ms;
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return (WaitForSingleObject(event_handle_, ms) == WAIT_OBJECT_0);
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return (WaitForSingleObject(event_handle_, ms) == WAIT_OBJECT_0);
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}
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}
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@ -135,34 +136,54 @@ timespec GetTimespec(const int milliseconds_from_now) {
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} // namespace
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} // namespace
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bool Event::Wait(const int milliseconds) {
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bool Event::Wait(const int give_up_after_ms, const int warn_after_ms) {
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// Set a timeout for the given number of milliseconds, or 3000 ms if the
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// Instant when we'll log a warning message (because we've been waiting so
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// caller asked for kForever.
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// long it might be a bug), but not yet give up waiting. nullopt if we
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const timespec ts =
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// shouldn't log a warning.
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GetTimespec(milliseconds == kForever ? 3000 : milliseconds);
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const absl::optional<timespec> warn_ts =
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warn_after_ms == kForever ||
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(give_up_after_ms != kForever && warn_after_ms > give_up_after_ms)
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? absl::nullopt
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: absl::make_optional(GetTimespec(warn_after_ms));
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// Instant when we'll stop waiting and return an error. nullopt if we should
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// never give up.
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const absl::optional<timespec> give_up_ts =
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give_up_after_ms == kForever
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? absl::nullopt
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: absl::make_optional(GetTimespec(give_up_after_ms));
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ScopedYieldPolicy::YieldExecution();
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ScopedYieldPolicy::YieldExecution();
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pthread_mutex_lock(&event_mutex_);
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pthread_mutex_lock(&event_mutex_);
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// Wait for the event to trigger or the timeout to expire, whichever comes
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// Wait for `event_cond_` to trigger and `event_status_` to be set, with the
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// first.
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// given timeout (or without a timeout if none is given).
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int error = 0;
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const auto wait = [&](const absl::optional<timespec> timeout_ts) {
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while (!event_status_ && error == 0) {
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int error = 0;
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#if USE_PTHREAD_COND_TIMEDWAIT_MONOTONIC_NP
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error =
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pthread_cond_timedwait_monotonic_np(&event_cond_, &event_mutex_, &ts);
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#else
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error = pthread_cond_timedwait(&event_cond_, &event_mutex_, &ts);
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#endif
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}
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if (milliseconds == kForever && error == ETIMEDOUT) {
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// Our 3000 ms timeout expired, but the caller asked us to wait forever, so
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// do that.
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webrtc::WarnThatTheCurrentThreadIsProbablyDeadlocked();
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error = 0;
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while (!event_status_ && error == 0) {
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while (!event_status_ && error == 0) {
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error = pthread_cond_wait(&event_cond_, &event_mutex_);
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if (timeout_ts == absl::nullopt) {
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error = pthread_cond_wait(&event_cond_, &event_mutex_);
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} else {
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#if USE_PTHREAD_COND_TIMEDWAIT_MONOTONIC_NP
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error = pthread_cond_timedwait_monotonic_np(&event_cond_, &event_mutex_,
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&*timeout_ts);
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#else
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error =
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pthread_cond_timedwait(&event_cond_, &event_mutex_, &*timeout_ts);
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#endif
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}
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}
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return error;
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};
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int error;
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if (warn_ts == absl::nullopt) {
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error = wait(give_up_ts);
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} else {
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error = wait(warn_ts);
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if (error == ETIMEDOUT) {
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webrtc::WarnThatTheCurrentThreadIsProbablyDeadlocked();
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error = wait(give_up_ts);
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}
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}
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}
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}
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@ -34,9 +34,21 @@ class Event {
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void Set();
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void Set();
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void Reset();
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void Reset();
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// Wait for the event to become signaled, for the specified number of
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// Waits for the event to become signaled, but logs a warning if it takes more
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// |milliseconds|. To wait indefinetly, pass kForever.
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// than `warn_after_ms` milliseconds, and gives up completely if it takes more
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bool Wait(int milliseconds);
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// than `give_up_after_ms` milliseconds. (If `warn_after_ms >=
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// give_up_after_ms`, no warning will be logged.) Either or both may be
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// `kForever`, which means wait indefinitely.
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//
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// Returns true if the event was signaled, false if there was a timeout or
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// some other error.
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bool Wait(int give_up_after_ms, int warn_after_ms);
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// Waits with the given timeout and a reasonable default warning timeout.
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bool Wait(int give_up_after_ms) {
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return Wait(give_up_after_ms,
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give_up_after_ms == kForever ? 3000 : kForever);
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}
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private:
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private:
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#if defined(WEBRTC_WIN)
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#if defined(WEBRTC_WIN)
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@ -17,7 +17,10 @@ NullSocketServer::NullSocketServer() = default;
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NullSocketServer::~NullSocketServer() {}
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NullSocketServer::~NullSocketServer() {}
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bool NullSocketServer::Wait(int cms, bool process_io) {
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bool NullSocketServer::Wait(int cms, bool process_io) {
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event_.Wait(cms);
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// Wait with the given timeout. Do not log a warning if we end up waiting for
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// a long time; that just means no one has any work for us, which is perfectly
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// legitimate.
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event_.Wait(/*give_up_after_ms=*/cms, /*warn_after_ms=*/Event::kForever);
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return true;
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return true;
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}
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}
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