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Mechanically generated by running this command: tools_webrtc/do-renames.sh update all-renames.txt && git cl format Then manually updating: tools_webrtc/sanitizers/tsan_suppressions_webrtc.cc Bug: webrtc:10159 No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: I54824cd91dada8fc3ee3d098f971bc319d477833 Reviewed-on: https://webrtc-review.googlesource.com/c/115653 Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Cr-Commit-Position: refs/heads/master@{#26226}
399 lines
12 KiB
C++
399 lines
12 KiB
C++
/*
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* Copyright 2018 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "rtc_base/task_queue.h"
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#include <string.h>
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#include <algorithm>
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#include <atomic>
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#include <condition_variable>
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#include <map>
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#include <queue>
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#include <utility>
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#include "rtc_base/checks.h"
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#include "rtc_base/critical_section.h"
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#include "rtc_base/event.h"
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#include "rtc_base/logging.h"
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#include "rtc_base/platform_thread.h"
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#include "rtc_base/ref_count.h"
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#include "rtc_base/ref_counted_object.h"
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#include "rtc_base/thread_annotations.h"
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#include "rtc_base/time_utils.h"
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namespace rtc {
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namespace {
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using Priority = TaskQueue::Priority;
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ThreadPriority TaskQueuePriorityToThreadPriority(Priority priority) {
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switch (priority) {
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case Priority::HIGH:
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return kRealtimePriority;
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case Priority::LOW:
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return kLowPriority;
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case Priority::NORMAL:
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return kNormalPriority;
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default:
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RTC_NOTREACHED();
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return kNormalPriority;
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}
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return kNormalPriority;
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}
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} // namespace
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class TaskQueue::Impl : public RefCountInterface {
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public:
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Impl(const char* queue_name, TaskQueue* queue, Priority priority);
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~Impl() override;
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static TaskQueue::Impl* Current();
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static TaskQueue* CurrentQueue();
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// Used for DCHECKing the current queue.
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bool IsCurrent() const;
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template <class Closure,
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typename std::enable_if<!std::is_convertible<
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Closure,
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std::unique_ptr<QueuedTask>>::value>::type* = nullptr>
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void PostTask(Closure&& closure) {
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PostTask(NewClosure(std::forward<Closure>(closure)));
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}
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void PostTask(std::unique_ptr<QueuedTask> task);
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void PostTaskAndReply(std::unique_ptr<QueuedTask> task,
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std::unique_ptr<QueuedTask> reply,
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TaskQueue::Impl* reply_queue);
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void PostDelayedTask(std::unique_ptr<QueuedTask> task, uint32_t milliseconds);
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class WorkerThread : public PlatformThread {
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public:
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WorkerThread(ThreadRunFunction func,
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void* obj,
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const char* thread_name,
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ThreadPriority priority)
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: PlatformThread(func, obj, thread_name, priority) {}
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};
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using OrderId = uint64_t;
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struct DelayedEntryTimeout {
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int64_t next_fire_at_ms_{};
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OrderId order_{};
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bool operator<(const DelayedEntryTimeout& o) const {
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return std::tie(next_fire_at_ms_, order_) <
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std::tie(o.next_fire_at_ms_, o.order_);
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}
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};
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struct NextTask {
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bool final_task_{false};
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std::unique_ptr<QueuedTask> run_task_;
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int64_t sleep_time_ms_{};
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};
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protected:
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NextTask GetNextTask();
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private:
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// The ThreadQueue::Current() method requires that the current thread
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// returns the task queue if the current thread is the active task
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// queue and this variable holds the value needed in thread_local to
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// on the initialized worker thread holding the queue.
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static thread_local TaskQueue::Impl* thread_context_;
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static void ThreadMain(void* context);
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void ProcessTasks();
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void NotifyWake();
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// The back pointer from the owner task queue object
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// from this implementation detail.
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TaskQueue* const queue_;
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// Indicates if the thread has started.
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Event started_;
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// Indicates if the thread has stopped.
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Event stopped_;
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// Signaled whenever a new task is pending.
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Event flag_notify_;
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// Contains the active worker thread assigned to processing
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// tasks (including delayed tasks).
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WorkerThread thread_;
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rtc::CriticalSection pending_lock_;
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// Indicates if the worker thread needs to shutdown now.
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bool thread_should_quit_ RTC_GUARDED_BY(pending_lock_){false};
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// Holds the next order to use for the next task to be
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// put into one of the pending queues.
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OrderId thread_posting_order_ RTC_GUARDED_BY(pending_lock_){};
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// The list of all pending tasks that need to be processed in the
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// FIFO queue ordering on the worker thread.
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std::queue<std::pair<OrderId, std::unique_ptr<QueuedTask>>> pending_queue_
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RTC_GUARDED_BY(pending_lock_);
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// The list of all pending tasks that need to be processed at a future
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// time based upon a delay. On the off change the delayed task should
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// happen at exactly the same time interval as another task then the
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// task is processed based on FIFO ordering. std::priority_queue was
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// considered but rejected due to its inability to extract the
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// std::unique_ptr out of the queue without the presence of a hack.
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std::map<DelayedEntryTimeout, std::unique_ptr<QueuedTask>> delayed_queue_
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RTC_GUARDED_BY(pending_lock_);
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};
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// static
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thread_local TaskQueue::Impl* TaskQueue::Impl::thread_context_ = nullptr;
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TaskQueue::Impl::Impl(const char* queue_name,
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TaskQueue* queue,
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Priority priority)
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: queue_(queue),
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started_(/*manual_reset=*/false, /*initially_signaled=*/false),
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stopped_(/*manual_reset=*/false, /*initially_signaled=*/false),
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flag_notify_(/*manual_reset=*/false, /*initially_signaled=*/false),
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thread_(&TaskQueue::Impl::ThreadMain,
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this,
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queue_name,
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TaskQueuePriorityToThreadPriority(priority)) {
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RTC_DCHECK(queue_name);
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thread_.Start();
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started_.Wait(Event::kForever);
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}
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TaskQueue::Impl::~Impl() {
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RTC_DCHECK(!IsCurrent());
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{
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CritScope lock(&pending_lock_);
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thread_should_quit_ = true;
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}
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NotifyWake();
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stopped_.Wait(Event::kForever);
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thread_.Stop();
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}
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// static
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TaskQueue::Impl* TaskQueue::Impl::Current() {
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return thread_context_;
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}
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// static
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TaskQueue* TaskQueue::Impl::CurrentQueue() {
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TaskQueue::Impl* current = Current();
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return current ? current->queue_ : nullptr;
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}
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bool TaskQueue::Impl::IsCurrent() const {
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return IsThreadRefEqual(thread_.GetThreadRef(), CurrentThreadRef());
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}
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void TaskQueue::Impl::PostTask(std::unique_ptr<QueuedTask> task) {
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{
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CritScope lock(&pending_lock_);
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OrderId order = thread_posting_order_++;
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pending_queue_.push(std::pair<OrderId, std::unique_ptr<QueuedTask>>(
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order, std::move(task)));
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}
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NotifyWake();
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}
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void TaskQueue::Impl::PostDelayedTask(std::unique_ptr<QueuedTask> task,
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uint32_t milliseconds) {
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auto fire_at = rtc::TimeMillis() + milliseconds;
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DelayedEntryTimeout delay;
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delay.next_fire_at_ms_ = fire_at;
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{
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CritScope lock(&pending_lock_);
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delay.order_ = ++thread_posting_order_;
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delayed_queue_[delay] = std::move(task);
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}
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NotifyWake();
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}
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void TaskQueue::Impl::PostTaskAndReply(std::unique_ptr<QueuedTask> task,
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std::unique_ptr<QueuedTask> reply,
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TaskQueue::Impl* reply_queue) {
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QueuedTask* task_ptr = task.release();
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QueuedTask* reply_task_ptr = reply.release();
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PostTask([task_ptr, reply_task_ptr, reply_queue]() {
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if (task_ptr->Run())
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delete task_ptr;
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reply_queue->PostTask(std::unique_ptr<QueuedTask>(reply_task_ptr));
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});
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}
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TaskQueue::Impl::NextTask TaskQueue::Impl::GetNextTask() {
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NextTask result{};
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auto tick = rtc::TimeMillis();
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CritScope lock(&pending_lock_);
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if (thread_should_quit_) {
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result.final_task_ = true;
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return result;
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}
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if (delayed_queue_.size() > 0) {
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auto delayed_entry = delayed_queue_.begin();
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const auto& delay_info = delayed_entry->first;
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auto& delay_run = delayed_entry->second;
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if (tick >= delay_info.next_fire_at_ms_) {
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if (pending_queue_.size() > 0) {
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auto& entry = pending_queue_.front();
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auto& entry_order = entry.first;
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auto& entry_run = entry.second;
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if (entry_order < delay_info.order_) {
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result.run_task_ = std::move(entry_run);
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pending_queue_.pop();
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return result;
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}
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}
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result.run_task_ = std::move(delay_run);
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delayed_queue_.erase(delayed_entry);
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return result;
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}
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result.sleep_time_ms_ = delay_info.next_fire_at_ms_ - tick;
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}
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if (pending_queue_.size() > 0) {
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auto& entry = pending_queue_.front();
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result.run_task_ = std::move(entry.second);
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pending_queue_.pop();
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}
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return result;
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}
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// static
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void TaskQueue::Impl::ThreadMain(void* context) {
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TaskQueue::Impl* me = static_cast<TaskQueue::Impl*>(context);
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me->ProcessTasks();
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}
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void TaskQueue::Impl::ProcessTasks() {
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thread_context_ = this;
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started_.Set();
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while (true) {
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auto task = GetNextTask();
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if (task.final_task_)
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break;
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if (task.run_task_) {
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// process entry immediately then try again
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QueuedTask* release_ptr = task.run_task_.release();
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if (release_ptr->Run())
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delete release_ptr;
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// attempt to sleep again
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continue;
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}
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if (0 == task.sleep_time_ms_)
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flag_notify_.Wait(Event::kForever);
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else
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flag_notify_.Wait(task.sleep_time_ms_);
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}
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stopped_.Set();
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}
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void TaskQueue::Impl::NotifyWake() {
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// The queue holds pending tasks to complete. Either tasks are to be
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// executed immediately or tasks are to be run at some future delayed time.
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// For immediate tasks the task queue's thread is busy running the task and
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// the thread will not be waiting on the flag_notify_ event. If no immediate
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// tasks are available but a delayed task is pending then the thread will be
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// waiting on flag_notify_ with a delayed time-out of the nearest timed task
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// to run. If no immediate or pending tasks are available, the thread will
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// wait on flag_notify_ until signaled that a task has been added (or the
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// thread to be told to shutdown).
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// In all cases, when a new immediate task, delayed task, or request to
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// shutdown the thread is added the flag_notify_ is signaled after. If the
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// thread was waiting then the thread will wake up immediately and re-assess
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// what task needs to be run next (i.e. run a task now, wait for the nearest
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// timed delayed task, or shutdown the thread). If the thread was not waiting
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// then the thread will remained signaled to wake up the next time any
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// attempt to wait on the flag_notify_ event occurs.
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// Any immediate or delayed pending task (or request to shutdown the thread)
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// must always be added to the queue prior to signaling flag_notify_ to wake
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// up the possibly sleeping thread. This prevents a race condition where the
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// thread is notified to wake up but the task queue's thread finds nothing to
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// do so it waits once again to be signaled where such a signal may never
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// happen.
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flag_notify_.Set();
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}
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// Boilerplate for the PIMPL pattern.
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TaskQueue::TaskQueue(const char* queue_name, Priority priority)
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: impl_(new RefCountedObject<TaskQueue::Impl>(queue_name, this, priority)) {
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}
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TaskQueue::~TaskQueue() {}
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// static
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TaskQueue* TaskQueue::Current() {
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return TaskQueue::Impl::CurrentQueue();
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}
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// Used for DCHECKing the current queue.
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bool TaskQueue::IsCurrent() const {
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return impl_->IsCurrent();
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}
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void TaskQueue::PostTask(std::unique_ptr<QueuedTask> task) {
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return TaskQueue::impl_->PostTask(std::move(task));
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}
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void TaskQueue::PostTaskAndReply(std::unique_ptr<QueuedTask> task,
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std::unique_ptr<QueuedTask> reply,
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TaskQueue* reply_queue) {
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return TaskQueue::impl_->PostTaskAndReply(std::move(task), std::move(reply),
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reply_queue->impl_.get());
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}
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void TaskQueue::PostTaskAndReply(std::unique_ptr<QueuedTask> task,
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std::unique_ptr<QueuedTask> reply) {
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return TaskQueue::impl_->PostTaskAndReply(std::move(task), std::move(reply),
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impl_.get());
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}
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void TaskQueue::PostDelayedTask(std::unique_ptr<QueuedTask> task,
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uint32_t milliseconds) {
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return TaskQueue::impl_->PostDelayedTask(std::move(task), milliseconds);
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}
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} // namespace rtc
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