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Update users to pass in the appropriate rtc::SocketFactory, instead of relying on BasicPacketSocketFactory using the rtc::SocketServer associated with the thread the constructor runs on. Bug: webrtc:13145 Change-Id: I74eca1ce2c5885c14372a797f6374825b1bc1873 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/231134 Reviewed-by: Harald Alvestrand <hta@webrtc.org> Commit-Queue: Niels Moller <nisse@webrtc.org> Cr-Commit-Position: refs/heads/main@{#34914}
65 lines
2.4 KiB
C++
65 lines
2.4 KiB
C++
/*
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* Copyright 2016 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "p2p/base/turn_server.h"
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#include "p2p/base/basic_packet_socket_factory.h"
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#include "rtc_base/virtual_socket_server.h"
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#include "test/gtest.h"
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// NOTE: This is a work in progress. Currently this file only has tests for
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// TurnServerConnection, a primitive class used by TurnServer.
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namespace cricket {
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class TurnServerConnectionTest : public ::testing::Test {
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public:
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TurnServerConnectionTest() : thread_(&vss_), socket_factory_(&vss_) {}
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void ExpectEqual(const TurnServerConnection& a,
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const TurnServerConnection& b) {
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EXPECT_TRUE(a == b);
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EXPECT_FALSE(a < b);
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EXPECT_FALSE(b < a);
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}
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void ExpectNotEqual(const TurnServerConnection& a,
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const TurnServerConnection& b) {
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EXPECT_FALSE(a == b);
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// We don't care which is less than the other, as long as only one is less
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// than the other.
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EXPECT_TRUE((a < b) != (b < a));
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}
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protected:
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rtc::VirtualSocketServer vss_;
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rtc::AutoSocketServerThread thread_;
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rtc::BasicPacketSocketFactory socket_factory_;
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};
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TEST_F(TurnServerConnectionTest, ComparisonOperators) {
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std::unique_ptr<rtc::AsyncPacketSocket> socket1(
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socket_factory_.CreateUdpSocket(rtc::SocketAddress("1.1.1.1", 1), 0, 0));
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std::unique_ptr<rtc::AsyncPacketSocket> socket2(
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socket_factory_.CreateUdpSocket(rtc::SocketAddress("2.2.2.2", 2), 0, 0));
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TurnServerConnection connection1(socket2->GetLocalAddress(), PROTO_UDP,
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socket1.get());
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TurnServerConnection connection2(socket2->GetLocalAddress(), PROTO_UDP,
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socket1.get());
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TurnServerConnection connection3(socket1->GetLocalAddress(), PROTO_UDP,
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socket2.get());
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TurnServerConnection connection4(socket2->GetLocalAddress(), PROTO_TCP,
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socket1.get());
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ExpectEqual(connection1, connection2);
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ExpectNotEqual(connection1, connection3);
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ExpectNotEqual(connection1, connection4);
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}
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} // namespace cricket
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