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As part of go/coil update code search links to not point to the "master" branch. Bug: chromium:1226942 Change-Id: I0ae9e84ecc660f789a69fe0b226f93bbc39a8a66 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/226081 Commit-Queue: Tony Herre <toprice@chromium.org> Reviewed-by: Harald Alvestrand <hta@webrtc.org> Cr-Commit-Position: refs/heads/master@{#34531}
51 lines
2.2 KiB
Markdown
51 lines
2.2 KiB
Markdown
<?% config.freshness.owner = 'hta' %?>
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<?% config.freshness.reviewed = '2021-04-12' %?>
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# The WebRTC API
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The public API of the WebRTC library consists of the api/ directory and
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its subdirectories. No other files should be depended on by webrtc users.
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Before starting to code against the API, it is important to understand
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some basic concepts, such as:
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* Memory management, including webrtc's reference counted objects
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* [Thread management](threading_design.md)
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## Using WebRTC through the PeerConnection class
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The
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[PeerConnectionInterface](https://source.chromium.org/chromium/chromium/src/+/main:third_party/webrtc/api/peer_connection_interface.h?q=webrtc::PeerConnectionInterface)
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class is the recommended way to use the WebRTC library.
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It is closely modeled after the Javascript API documented in the [WebRTC
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specification](https://w3c.github.io/webrtc-pc/).
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PeerConnections are created using the [PeerConnectionFactoryInterface](https://source.chromium.org/search?q=webrtc::PeerConnectionFactoryInterface).
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There are two levels of customization available:
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* Pass a PeerConnectionFactoryDependencies object to the function that creates
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a PeerConnectionFactory. This object defines factories for a lot of internal
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objects inside the PeerConnection, so that users can override them.
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All PeerConnections using this interface will have the same options.
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* Pass a PeerConnectionInterface::RTCConfiguration object to the
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CreatePeerConnectionOrError() function on the
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PeerConnectionFactoryInterface. These customizations will apply only to a
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single PeerConnection.
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Most functions on the PeerConnection interface are asynchronous, and take a
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callback that is executed when the function is finished. The callbacks are
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mostly called on the thread that is passed as the "signaling thread" field of
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the PeerConnectionFactoryDependencies, or the thread that called
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PeerConnectionFactory::CreatePeerConnectionOrError() if no thread is given.
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See each class' module documentation for details.
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## Using WebRTC components without the PeerConnection class
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This needs to be done carefully, and in consultation with the WebRTC team. There
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are non-obvious dependencies between many of the components.
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