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Add ability to read and write wav files using rtc::PlatformFile instead of file name. Bug: webrtc:8946 Change-Id: If18d9465f2155a33547f800edbdac45971a0e878 Reviewed-on: https://webrtc-review.googlesource.com/61424 Commit-Queue: Artem Titov <titovartem@webrtc.org> Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22497}
116 lines
4.7 KiB
C++
116 lines
4.7 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <stdio.h>
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#ifndef TEST_TESTSUPPORT_FILEUTILS_H_
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#define TEST_TESTSUPPORT_FILEUTILS_H_
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#include <string>
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#include <vector>
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#include "api/optional.h"
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namespace webrtc {
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namespace test {
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// This is the "directory" returned if the ProjectPath() function fails
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// to find the project root.
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extern const char* kCannotFindProjectRootDir;
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// Creates and returns the absolute path to the output directory where log files
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// and other test artifacts should be put. The output directory is generally a
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// directory named "out" at the top-level of the project, i.e. a subfolder to
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// the path returned by ProjectRootPath(). The exception is Android where we use
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// /sdcard/ instead.
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//
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// If symbolic links occur in the path they will be resolved and the actual
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// directory will be returned.
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//
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// Returns the path WITH a trailing path delimiter. If the project root is not
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// found, the current working directory ("./") is returned as a fallback.
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std::string OutputPath();
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// Generates an empty file with a unique name in the specified directory and
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// returns the file name and path.
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// TODO(titovartem) rename to TempFile and next method to TempFilename
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std::string TempFilename(const std::string &dir, const std::string &prefix);
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// Generates a unique file name that can be used for file creation. Doesn't
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// create any files.
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std::string GenerateTempFilename(const std::string& dir,
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const std::string& prefix);
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// Returns a path to a resource file for the currently executing platform.
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// Adapts to what filenames are currently present in the
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// [project-root]/resources/ dir.
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// Returns an absolute path according to this priority list (the directory
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// part of the path is left out for readability):
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// 1. [name]_[platform]_[architecture].[extension]
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// 2. [name]_[platform].[extension]
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// 3. [name]_[architecture].[extension]
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// 4. [name].[extension]
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// Where
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// * platform is either of "win", "mac" or "linux".
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// * architecture is either of "32" or "64".
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//
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// Arguments:
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// name - Name of the resource file. If a plain filename (no directory path)
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// is supplied, the file is assumed to be located in resources/
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// If a directory path is prepended to the filename, a subdirectory
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// hierarchy reflecting that path is assumed to be present.
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// extension - File extension, without the dot, i.e. "bmp" or "yuv".
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std::string ResourcePath(const std::string& name,
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const std::string& extension);
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// Gets the current working directory for the executing program.
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// Returns "./" if for some reason it is not possible to find the working
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// directory.
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std::string WorkingDir();
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// Reads the content of a directory and, in case of success, returns a vector
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// of strings with one element for each found file or directory. Each element is
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// a path created by prepending |dir| to the file/directory name. "." and ".."
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// are never added in the returned vector.
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rtc::Optional<std::vector<std::string>> ReadDirectory(std::string path);
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// Creates a directory if it not already exists.
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// Returns true if successful. Will print an error message to stderr and return
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// false if a file with the same name already exists.
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bool CreateDir(const std::string& directory_name);
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// Removes a directory, which must already be empty.
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bool RemoveDir(const std::string& directory_name);
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// Removes a file.
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bool RemoveFile(const std::string& file_name);
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// Checks if a file exists.
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bool FileExists(const std::string& file_name);
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// Checks if a directory exists.
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bool DirExists(const std::string& directory_name);
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// File size of the supplied file in bytes. Will return 0 if the file is
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// empty or if the file does not exist/is readable.
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size_t GetFileSize(const std::string& filename);
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// Sets the executable path, i.e. the path to the executable that is being used
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// when launching it. This is usually the path relative to the working directory
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// but can also be an absolute path. The intention with this function is to pass
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// the argv[0] being sent into the main function to make it possible for
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// fileutils.h to find the correct project paths even when the working directory
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// is outside the project tree (which happens in some cases).
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void SetExecutablePath(const std::string& path_to_executable);
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} // namespace test
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} // namespace webrtc
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#endif // TEST_TESTSUPPORT_FILEUTILS_H_
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